42:21:918 EmuThread.cpp:120 I[BOOT]: Done.
42:24:038 System.cpp:321 I[BOOT]: PPSSPP v0.9.8-1309-g0fee05d Windows 64 bit
42:24:038 PSPLoaders.cpp:106 D[LOAD]: HDRemaster mode is false
42:24:039 MemMap.cpp:337 I[MM]: Memory system initialized. RAM at 000000000A6F0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
42:24:068 PSPLoaders.cpp:149 I[LOAD]: ULUS10450 : Silent Hill: Shattered Memories
42:24:068 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
42:24:068 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
42:24:068 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path C:\Users\Jorge\Desktop\PPssPP\memstick/
42:24:068 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists C:\Users\Jorge\Desktop\PPssPP\memstick/
42:24:068 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path C:\Users\Jorge\Desktop\PPssPP\flash0/
42:24:068 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists C:\Users\Jorge\Desktop\PPssPP\flash0/
42:24:070 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE
42:24:070 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE
42:24:118 Util\PPGeDraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
42:24:118 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
42:24:134 HLE\sceKernelModule.cpp:831 D[MODULE]: Decrypting ~PSP file
42:24:252 ELF\ElfReader.cpp:353 D[LOAD]: String section: 58
42:24:253 ELF\ElfReader.cpp:414 D[LOAD]: Relocatable module
42:24:253 ELF\ElfReader.cpp:420 D[LOAD]: 2 segments:
42:24:253 ELF\ElfReader.cpp:428 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 003add00 Memsz: 003add00 
42:24:257 ELF\ElfReader.cpp:447 D[LOAD]: Loadable Segment Copied to 08804000, size 003add00
42:24:257 ELF\ElfReader.cpp:428 D[LOAD]: Type: 00000001 Vaddr: 003add00 Filesz: 00000340 Memsz: 0003f33c 
42:24:257 ELF\ElfReader.cpp:447 D[LOAD]: Loadable Segment Copied to 08bb1d00, size 0003f33c
42:24:257 Util\BlockAllocator.cpp:381 I[HLE]: -----------
42:24:257 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
42:24:257 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08bf1100 size 003ed100 taken=1 tag=ELF
42:24:257 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08bf1100 - 0c000000 size 0340ef00 taken=0 tag=(untitled)
42:24:257 Util\BlockAllocator.cpp:387 I[HLE]: -----------
42:24:257 ELF\ElfReader.cpp:452 D[LOAD]: 59 sections:
42:24:257 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .text     Sitting at 08804000, size 00321798
42:24:257 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=000b01f0) (flags=00000000)
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceSasCore     Sitting at 08b25798, size 000000d8
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceAtrac3plus     Sitting at 08b25870, size 00000078
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceMp3     Sitting at 08b258e8, size 00000050
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceImpose     Sitting at 08b25938, size 00000008
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceMpeg     Sitting at 08b25940, size 000000b8
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.scePower     Sitting at 08b259f8, size 00000010
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceUmdUser     Sitting at 08b25a08, size 00000040
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceUtility     Sitting at 08b25a48, size 00000038
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceGe_user     Sitting at 08b25a80, size 00000060
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceDisplay     Sitting at 08b25ae0, size 00000020
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceCtrl     Sitting at 08b25b00, size 00000018
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceSuspendForUser     Sitting at 08b25b18, size 00000028
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.UtilsForUser     Sitting at 08b25b40, size 00000040
42:24:257 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.ThreadManForUser     Sitting at 08b25b80, size 00000120
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.SysMemUserForUser     Sitting at 08b25ca0, size 00000030
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.StdioForUser     Sitting at 08b25cd0, size 00000018
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.ModuleMgrForUser     Sitting at 08b25ce8, size 00000040
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.LoadExecForUser     Sitting at 08b25d28, size 00000010
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.Kernel_Library     Sitting at 08b25d38, size 00000010
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.IoFileMgrForUser     Sitting at 08b25d48, size 00000098
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text.sceAudio     Sitting at 08b25de0, size 00000068
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08b25e48, size 00000004
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent     Sitting at 08b25e4c, size 00000010
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08b25e5c, size 00000004
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08b25e60, size 00000004
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub     Sitting at 08b25e64, size 000001a4
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=000001f8) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08b26008, size 00000004
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08b2600c, size 00000034
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08b26040, size 000001b0
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08b261f0, size 00000358
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata     Sitting at 08b26550, size 0001e888
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=0000d260) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .data     Sitting at 08b44e00, size 0006a528
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=00017c00) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .eh_frame     Sitting at 08baf328, size 00000074
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .ctors     Sitting at 08baf39c, size 00000008
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .dtors     Sitting at 08baf3a4, size 00000008
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .cplinit     Sitting at 08baf3b0, size 000008f0
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.cplinit     Ignoring (size=000008e8) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .psp_lib_markimport_     Sitting at 08bafca0, size 00000018
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.psp_lib_markimport_     Ignoring (size=00000030) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .psp_lib_mark_     Sitting at 08bafcb8, size 00000060
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .linkonce.d     Sitting at 08bafd18, size 00001fe8
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.linkonce.d     Ignoring (size=00001a98) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sdata     Sitting at 08bb1d00, size 00000340
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.sdata     Ignoring (size=00000008) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sbss     Sitting at 08bb2040, size 00000008
42:24:258 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss     Sitting at 08bb2080, size 0003efbc
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .symtab     Ignoring (size=00000010) (flags=00000000)
42:24:258 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .strtab     Ignoring (size=00000001) (flags=00000000)
42:24:259 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=000003fe) (flags=00000000)
42:24:259 ELF\ElfReader.cpp:473 D[LOAD]: Relocations:
42:24:259 ELF\ElfReader.cpp:497 D[LOAD]: .rel.text: Performing 90174 relocations on .text : offset = 003aee04
42:24:259 ELF\ElfReader.cpp:58 D[LOAD]: Loading 90174 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0045eff4
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.lib.stub: Performing 63 relocations on .lib.stub : offset = 0045effc
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 63 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0045f1f4
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 5 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 0045f21c
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 6 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata: Performing 6732 relocations on .rodata : offset = 0045f24c
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 6732 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.data: Performing 12160 relocations on .data : offset = 0046c4ac
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12160 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 004840ac
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 2 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.cplinit: Performing 285 relocations on .cplinit : offset = 004840bc
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 285 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.psp_lib_markimport_: Performing 6 relocations on .psp_lib_markimport_ : offset = 004849a4
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 6 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.linkonce.d: Performing 851 relocations on .linkonce.d : offset = 004849d4
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 851 relocations...
42:24:263 ELF\ElfReader.cpp:497 D[LOAD]: .rel.sdata: Performing 1 relocations on .sdata : offset = 0048646c
42:24:263 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atanf at 0897eb20 with hash 189212bda9c94df1
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced ceilf at 0897ee00 with hash acc2c11c3ea28320
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced cosf at 0897ef0c with hash cfecf208769ed5fd
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced fabsf at 0897f01c with hash 794d1b073c183c77
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced floorf at 0897f034 with hash 6f101c5c4311c144
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced sinf at 0897f148 with hash 2f10d3faec84b5bb
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced tanf at 0897f25c with hash edc3f476221f96e6
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atan2f at 0897f560 with hash b7448c5ffdd3b0fc
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08985368 with hash 317afeb882ff324a
42:24:391 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced strcpy at 08a9543c with hash 759834c69bb12c12
42:24:392 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08affa80 with hash 9e2941c4a5c5e847
42:24:392 HLE\sceKernelModule.cpp:984 I[LOAD]: Module SilentHill: 08bb9cf0 08b25e4c 08b25e64
42:24:392 HLE\sceKernelModule.cpp:1014 D[LOAD]: ===================================================
42:24:392 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceAudio, stubs at 08b25de0
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputBlocking : 08b25de0
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08b25de8
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChReserve : 08b25df0
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChRelease : 08b25df8
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelConfig : 08b25e00
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioGetChannelRestLength : 08b25e08
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelVolume : 08b25e10
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioSetChannelDataLen : 08b25e18
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPanned : 08b25e20
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutput2Reserve : 08b25e28
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 08b25e30
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutput2Release : 08b25e38
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutput2GetRestSample : 08b25e40
42:24:392 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:392 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08b25d48
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoWrite : 08b25d48
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDevctl : 08b25d50
42:24:392 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRead : 08b25d58
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRename : 08b25d60
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoClose : 08b25d68
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpenAsync : 08b25d70
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoReadAsync : 08b25d78
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoSync : 08b25d80
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoGetstat : 08b25d88
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoChangeAsyncPriority : 08b25d90
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoCloseAsync : 08b25d98
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpen : 08b25da0
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseek : 08b25da8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoPollAsync : 08b25db0
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoWaitAsyncCB : 08b25db8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseekAsync : 08b25dc0
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDopen : 08b25dc8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDread : 08b25dd0
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDclose : 08b25dd8
42:24:393 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:393 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module Kernel_Library, stubs at 08b25d38
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08b25d38
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuResumeIntr : 08b25d40
42:24:393 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:393 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module LoadExecForUser, stubs at 08b25d28
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitGame : 08b25d28
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelRegisterExitCallback : 08b25d30
42:24:393 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:393 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08b25ce8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelUnloadModule : 08b25ce8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopModule : 08b25cf0
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08b25cf8
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleId : 08b25d00
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartModule : 08b25d08
42:24:393 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelQueryModuleInfo : 08b25d10
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08b25d18
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLoadModule : 08b25d20
42:24:394 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:394 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module StdioForUser, stubs at 08b25cd0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdin : 08b25cd0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdout : 08b25cd8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStderr : 08b25ce0
42:24:394 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:394 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08b25ca0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPrintf : 08b25ca0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08b25ca8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompiledSdkVersion500_505 : 08b25cb0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08b25cb8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelFreePartitionMemory : 08b25cc0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompilerVersion : 08b25cc8
42:24:394 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:394 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module ThreadManForUser, stubs at 08b25b80
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThread : 08b25b80
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateSema : 08b25b88
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSysClock2USecWide : 08b25b90
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetEventFlag : 08b25b98
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateCallback : 08b25ba0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteEventFlag : 08b25ba8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartThread : 08b25bb0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitThreadEnd : 08b25bb8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteSema : 08b25bc0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadId : 08b25bc8
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCheckCallback : 08b25bd0
42:24:394 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08b25bd8
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSignalSema : 08b25be0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitEventFlag : 08b25be8
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateThread : 08b25bf0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitSema : 08b25bf8
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadStackFreeSize : 08b25c00
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateEventFlag : 08b25c08
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPollSema : 08b25c10
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThreadCB : 08b25c18
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitSemaCB : 08b25c20
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelResumeThread : 08b25c28
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelClearEventFlag : 08b25c30
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetSystemTimeWide : 08b25c38
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelReferThreadStatus : 08b25c40
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSuspendThread : 08b25c48
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSleepThread : 08b25c50
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteThread : 08b25c58
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelReferEventFlagStatus : 08b25c60
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitThread : 08b25c68
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelReferSemaStatus : 08b25c70
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteMutex : 08b25c78
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelUnlockMutex : 08b25c80
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitDeleteThread : 08b25c88
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLockMutex : 08b25c90
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateMutex : 08b25c98
42:24:395 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:395 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module UtilsForUser, stubs at 08b25b40
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcGettimeofday : 08b25b40
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08b25b48
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcClock : 08b25b50
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 08b25b58
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcTime : 08b25b60
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08b25b68
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetGPI : 08b25b70
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08b25b78
42:24:395 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:395 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08b25b18
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerTick : 08b25b18
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerUnlock : 08b25b20
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelVolatileMemLock : 08b25b28
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelVolatileMemUnlock : 08b25b30
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerLock : 08b25b38
42:24:395 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:395 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceCtrl, stubs at 08b25b00
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingMode : 08b25b00
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlReadBufferPositive : 08b25b08
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08b25b10
42:24:395 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:395 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceDisplay, stubs at 08b25ae0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetMode : 08b25ae0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetFrameBuf : 08b25ae8
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayWaitVblankStart : 08b25af0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayGetFramePerSec : 08b25af8
42:24:395 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:395 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceGe_user, stubs at 08b25a80
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListSync : 08b25a80
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeUnsetCallback : 08b25a88
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueueHead : 08b25a90
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeContinue : 08b25a98
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeSetCallback : 08b25aa0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueue : 08b25aa8
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeDrawSync : 08b25ab0
42:24:395 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeBreak : 08b25ab8
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListUpdateStallAddr : 08b25ac0
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramGetAddr : 08b25ac8
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramGetSize : 08b25ad0
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramSetAddrTranslation : 08b25ad8
42:24:397 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:397 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceUtility, stubs at 08b25a48
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityLoadModule : 08b25a48
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataInitStart : 08b25a50
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08b25a58
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08b25a60
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGetSystemParamInt : 08b25a68
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataUpdate : 08b25a70
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityUnloadModule : 08b25a78
42:24:397 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:397 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceUmdUser, stubs at 08b25a08
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdGetErrorStat : 08b25a08
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdCheckMedium : 08b25a10
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08b25a18
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08b25a20
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdGetDriveStat : 08b25a28
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdWaitDriveStat : 08b25a30
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08b25a38
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdActivate : 08b25a40
42:24:397 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:397 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module scePower, stubs at 08b259f8
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing scePowerRegisterCallback : 08b259f8
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing scePower_EBD177D6 : 08b25a00
42:24:397 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:397 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceMpeg, stubs at 08b25940
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAvcDecode : 08b25940
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferDestruct : 08b25948
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegInitAu : 08b25950
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryStreamOffset : 08b25958
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferConstruct : 08b25960
42:24:397 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRegistStream : 08b25968
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegUnRegistStream : 08b25970
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegDelete : 08b25978
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryStreamSize : 08b25980
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegInit : 08b25988
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAvcDecodeStop : 08b25990
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAtracDecode : 08b25998
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegFinish : 08b259a0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08b259a8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferPut : 08b259b0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08b259b8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryMemSize : 08b259c0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08b259c8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08b259d0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegCreate : 08b259d8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegGetAtracAu : 08b259e0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08b259e8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegGetAvcAu : 08b259f0
42:24:398 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:398 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceImpose, stubs at 08b25938
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceImposeSetLanguageMode : 08b25938
42:24:398 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:398 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceMp3, stubs at 08b258e8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3ReserveMp3Handle : 08b258e8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3NotifyAddStreamData : 08b258f0
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3InitResource : 08b258f8
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3TermResource : 08b25900
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3SetLoopNum : 08b25908
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3Init : 08b25910
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3GetInfoToAddStreamData : 08b25918
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3Decode : 08b25920
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3CheckStreamDataNeeded : 08b25928
42:24:398 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMp3ReleaseMp3Handle : 08b25930
42:24:398 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:399 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08b25870
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracSetData : 08b25870
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetBufferInfoForResetting : 08b25878
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetChannel : 08b25880
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracSetMOutHalfwayBuffer : 08b25888
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetStreamDataInfo : 08b25890
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracReleaseAtracID : 08b25898
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracResetPlayPosition : 08b258a0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracDecodeData : 08b258a8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracSetDataAndGetID : 08b258b0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracAddStreamData : 08b258b8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracSetLoopNum : 08b258c0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetRemainFrame : 08b258c8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetSoundSample : 08b258d0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetBitrate : 08b258d8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetMaxSample : 08b258e0
42:24:399 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:399 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceSasCore, stubs at 08b25798
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSR : 08b25798
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetAllEnvelopeHeights : 08b257a0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevParam : 08b257a8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetPauseFlag : 08b257b0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevType : 08b257b8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasInit : 08b257c0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVolume : 08b257c8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCoreWithMix : 08b257d0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSL : 08b257d8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEndFlag : 08b257e0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08b257e8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOn : 08b257f0
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetPause : 08b257f8
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVoice : 08b25800
42:24:399 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSRmode : 08b25808
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOff : 08b25810
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCore : 08b25818
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetPitch : 08b25820
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetNoise : 08b25828
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetGrain : 08b25830
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSimpleADSR : 08b25838
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetGrain : 08b25840
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevEVOL : 08b25848
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetOutputmode : 08b25850
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVoicePCM : 08b25858
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetOutputmode : 08b25860
42:24:400 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevVON : 08b25868
42:24:400 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
42:24:400 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named SilentHill, 2 funcs, 4 vars, resident 08b261c0
42:24:400 HLE\sceKernelModule.cpp:1276 D[LOAD]: Module SDK: 05050010
42:24:401 HLE\sceKernelModule.cpp:1488 I[LOAD]: Module entry: 0897e210
42:24:403 root         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec4 a_position;
in vec2 a_texcoord0;
out vec2 v_texcoord0;
void main() {
  v_texcoord0 = a_texcoord0;
  gl_Position = a_position;
}


42:24:597 root         N[BOOT]: EmuScreen.cpp:127 Loading C:/Users/Jorge/Desktop/PPssPP/ggl-shsmumd.iso...
42:24:597 root         D[COMMON]: FileUtil.cpp:457 GetCreateTime: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst: 1403392030
42:24:598 root         I[COMMON]: SaveState.cpp:482 Loading state from C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst
42:24:598 root         D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst: 19074176
42:24:833 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:24:833 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:24:833 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced atanf at 0897eb20 with hash 189212bda9c94df1
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced ceilf at 0897ee00 with hash acc2c11c3ea28320
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced cosf at 0897ef0c with hash cfecf208769ed5fd
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced fabsf at 0897f01c with hash 794d1b073c183c77
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced floorf at 0897f034 with hash 6f101c5c4311c144
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced sinf at 0897f148 with hash 2f10d3faec84b5bb
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced tanf at 0897f25c with hash edc3f476221f96e6
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced atan2f at 0897f560 with hash b7448c5ffdd3b0fc
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced memcpy at 08985368 with hash 317afeb882ff324a
42:24:851 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced strcpy at 08a9543c with hash 759834c69bb12c12
42:24:852 RwClimaxVBL  I[HLE]: HLE\ReplaceTables.cpp:629 Replaced memcpy at 08affa80 with hash 9e2941c4a5c5e847
42:24:857 RwClimaxVBL  W[FONT]: HLE\sceFont.cpp:676 Font file not found: flash0:/font/zh_gb.pgf
42:24:857 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\jpn0.pgf: 4367080
42:24:857 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/jpn0.pgf (4367080 bytes)
42:24:857 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\jpn0.pgf
42:24:858 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\jpn0.pgf: 4367080
42:24:865 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:878 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/jpn0.pgf
42:24:879 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn0.pgf: 67660
42:24:879 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn0.pgf (67660 bytes)
42:24:879 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn0.pgf
42:24:880 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn0.pgf: 67660
42:24:880 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:880 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn0.pgf
42:24:880 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn1.pgf: 63504
42:24:880 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn1.pgf (63504 bytes)
42:24:880 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn1.pgf
42:24:881 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn1.pgf: 63504
42:24:881 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:881 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn1.pgf
42:24:882 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn2.pgf: 76692
42:24:882 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn2.pgf (76692 bytes)
42:24:882 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn2.pgf
42:24:882 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn2.pgf: 76692
42:24:882 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:882 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn2.pgf
42:24:883 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn3.pgf: 71900
42:24:883 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn3.pgf (71900 bytes)
42:24:883 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn3.pgf
42:24:883 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn3.pgf: 71900
42:24:883 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:884 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn3.pgf
42:24:884 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn4.pgf: 78920
42:24:884 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn4.pgf (78920 bytes)
42:24:884 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn4.pgf
42:24:885 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn4.pgf: 78920
42:24:885 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:885 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn4.pgf
42:24:885 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn5.pgf: 76216
42:24:885 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn5.pgf (76216 bytes)
42:24:885 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn5.pgf
42:24:886 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn5.pgf: 76216
42:24:886 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:886 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn5.pgf
42:24:887 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn6.pgf: 88716
42:24:887 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn6.pgf (88716 bytes)
42:24:887 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn6.pgf
42:24:887 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn6.pgf: 88716
42:24:887 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:887 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn6.pgf
42:24:888 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn7.pgf: 84860
42:24:888 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn7.pgf (84860 bytes)
42:24:888 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn7.pgf
42:24:888 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn7.pgf: 84860
42:24:888 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:889 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn7.pgf
42:24:889 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn8.pgf: 51432
42:24:889 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn8.pgf (51432 bytes)
42:24:889 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn8.pgf
42:24:889 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn8.pgf: 51432
42:24:890 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:890 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn8.pgf
42:24:890 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn9.pgf: 50116
42:24:890 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn9.pgf (50116 bytes)
42:24:890 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn9.pgf
42:24:891 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn9.pgf: 50116
42:24:891 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:891 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn9.pgf
42:24:891 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn10.pgf: 55788
42:24:891 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn10.pgf (55788 bytes)
42:24:891 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn10.pgf
42:24:892 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn10.pgf: 55788
42:24:892 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:892 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn10.pgf
42:24:893 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn11.pgf: 54572
42:24:893 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn11.pgf (54572 bytes)
42:24:893 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn11.pgf
42:24:893 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn11.pgf: 54572
42:24:893 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:893 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn11.pgf
42:24:894 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn12.pgf: 58352
42:24:894 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn12.pgf (58352 bytes)
42:24:894 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn12.pgf
42:24:894 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn12.pgf: 58352
42:24:895 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:895 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn12.pgf
42:24:896 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn13.pgf: 57660
42:24:896 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn13.pgf (57660 bytes)
42:24:896 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn13.pgf
42:24:896 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn13.pgf: 57660
42:24:896 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:896 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn13.pgf
42:24:897 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn14.pgf: 63388
42:24:897 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn14.pgf (63388 bytes)
42:24:897 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn14.pgf
42:24:897 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn14.pgf: 63388
42:24:897 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:897 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn14.pgf
42:24:898 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn15.pgf: 62364
42:24:898 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn15.pgf (62364 bytes)
42:24:898 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn15.pgf
42:24:898 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\ltn15.pgf: 62364
42:24:898 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:898 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn15.pgf
42:24:899 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\kr0.pgf: 883164
42:24:899 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/kr0.pgf (883164 bytes)
42:24:899 RwClimaxVBL  D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening C:\Users\Jorge\Desktop\PPssPP\flash0/font\kr0.pgf
42:24:899 RwClimaxVBL  D[COMMON]: FileUtil.cpp:488 GetSize: C:\Users\Jorge\Desktop\PPssPP\flash0/font\kr0.pgf: 883164
42:24:901 RwClimaxVBL  D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
42:24:905 RwClimaxVBL  D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/kr0.pgf
42:24:919 RwClimaxVBL  I[COMMON]: acf56f986e98e7c9\Common/ChunkFile.h:593 ChunkReader: Done loading C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst
42:24:920 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:24:920 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:24:920 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:24:920 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:24:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:24:921 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 000d4000 : 1024 x 272 x 0
42:24:921 main         W[G3D]: GLES\Framebuffer.cpp:2148 Memcpy fbo upload 044d4000 -> 040d4000
42:24:934 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
42:24:934 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 16, aligned to biggest 4
42:24:938 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


42:24:939 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:24:942 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
42:24:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:24:944 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 0004c000 : 128 x 128 x 3
42:24:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:24:945 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
42:24:945 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 12, aligned to biggest 4
42:24:946 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


42:24:947 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


42:24:950 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 21
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=3 IDX=0 MC=1
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 28, aligned to biggest 4
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=8 IDX=0 MC=1
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=7 IDX=0 MC=1
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:24:950 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=6 IDX=0 MC=1
42:24:951 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:24:952 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:24:953 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform vec4 u_alphacolorref;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


42:24:959 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24
42:24:959 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=1 IDX=0 MC=1
42:24:959 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 28, aligned to biggest 4
42:24:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:24:960 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0
42:24:962 main         W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000
42:24:962 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:24:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:24:964 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


42:24:965 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


42:24:970 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 27
42:24:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:24:971 main         I[SCEGE]: GLES\Framebuffer.cpp:817 Resizing FBO for 0004c000 : 480 x 272 x 3
42:24:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:24:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:24:973 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:24:973 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 28, aligned to biggest 4
42:24:974 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:24:980 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 24
42:24:980 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:24:980 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:24:982 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = (u_texmtx * vec4(texcoord.xy , 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}


42:24:983 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


42:24:990 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 32
42:24:992 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


42:25:001 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 34
42:25:001 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=2 MC=1
42:25:001 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:003 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:004 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:011 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 37
42:25:012 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:25:012 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:017 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=2 MC=1
42:25:017 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:018 main         W[G3D]: GLES\StateMapping.cpp:508 Unsupported alpha/stencil mask: 7f
42:25:019 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:021 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:25:028 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 40
42:25:035 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


42:25:042 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 42
42:25:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:050 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00170000 : 480 x 272 x 3
42:25:053 main         W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00170000/00000000 and 000d4000/00000000
42:25:055 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:056 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:063 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 45
42:25:065 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:075 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 47 fs 45
42:25:078 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:084 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 49 fs 45
42:25:084 main         W[G3D]: GLES\TextureCache.cpp:337 Render to area containing texture at 00020000 +960x0
42:25:086 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_texcoord.y = 1.0 - v_texcoord.y;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:087 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), 1.0 - (clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:093 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 51 fs 52
42:25:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 00170000!
42:25:096 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


42:25:100 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 54
42:25:100 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:25:100 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:25:103 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:105 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:115 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 57
42:25:115 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=6 IDX=0 MC=1
42:25:115 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 40, aligned to biggest 4
42:25:116 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=4 IDX=0 MC=1
42:25:116 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:119 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:130 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 59 fs 57
42:25:130 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=2 IDX=0 MC=1
42:25:130 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:133 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:144 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 61 fs 45
42:25:144 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=3 IDX=0 MC=1
42:25:144 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:146 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=1 IDX=0 MC=1
42:25:146 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:25:147 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=8 IDX=0 MC=1
42:25:147 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 40, aligned to biggest 4
42:25:147 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=8 IDX=0 MC=1
42:25:147 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 40, aligned to biggest 4
42:25:151 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:152 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:164 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 64
42:25:167 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:179 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 57
42:25:180 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=1 WT=0 NW=1 IDX=2 MC=1
42:25:180 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 24, aligned to biggest 4
42:25:181 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=1 WT=0 NW=1 IDX=2 MC=1
42:25:181 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 24, aligned to biggest 4
42:25:184 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:197 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 68 fs 64
42:25:200 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:211 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 70 fs 45
42:25:213 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:25:214 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:25:217 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:219 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:230 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 72 fs 73
42:25:236 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:25:248 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 75
42:25:268 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 59 fs 75
42:25:271 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:25:278 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 78 fs 75
42:25:278 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=1 COL=6 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
42:25:278 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 16, aligned to biggest 4
42:25:279 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  v_fogdepth = position.w;
  gl_Position = u_proj * vec4(position.xyz, 1.0);
}


42:25:284 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 80 fs 75
42:25:286 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


42:25:287 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


42:25:292 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 82 fs 83
42:25:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:293 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00000000 : 480 x 272 x 3
42:25:295 main         W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 000d4000/00000000
42:25:295 main         W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 0004c000/00000000
42:25:295 main         W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00020000/00000000
42:25:296 main         W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00170000/00000000
42:25:296 main         W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00000000/00000000
42:25:297 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


42:25:302 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 85
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:303 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


42:25:307 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 87
42:25:308 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  v.rgb = v.rgb * 2.0;
  fragColor0 = v;
}


42:25:313 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 89
42:25:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:313 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:314 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:315 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), 1.0 - mod(1.0 - v_texcoord.y, u_texclamp.y));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:25:320 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 91
42:25:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:321 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * 2.0;
  fragColor0 = v;
}


42:25:326 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 93
42:25:328 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:329 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:329 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:329 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:330 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:330 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17064
42:25:330 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:366 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3997, 0, 3997, 0)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2196, 3339, 2196, 3339)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 2, 390)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2192, 3342, 2192, 3342)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2741, 2335, 2741, 2335)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 565)
42:25:368 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2739, 2338, 2739, 2338)
42:25:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae7364->08000000, interrupt) +1885us
42:25:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae7364, left interrupt) +0us
42:25:371 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:372 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:372 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1373, 935, 1373, 935)
42:25:372 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:372 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3151, 2015, 3151, 2015)
42:25:372 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:372 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:372 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:372 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:436 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:436 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6649us
42:25:436 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:436 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:436 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:436 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:436 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:436 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:436 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:436 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:25:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff1000=sceSasGetEndFlag(08bec300)
42:25:437 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1651us
42:25:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff1000=sceSasGetEndFlag(08bec300)
42:25:437 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:437 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17065
42:25:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:455 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5250us
42:25:458 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:459 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:459 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:25:459 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:460 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), 1.0 - mod(1.0 - v_texcoord.y, u_texclamp.y));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:25:465 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 95
42:25:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:466 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:467 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


42:25:471 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 97
42:25:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:476 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:481 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:483 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +261us
42:25:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff1000=sceSasGetEndFlag(08bec300)
42:25:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:483 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17065
42:25:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +177us
42:25:486 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1858us
42:25:486 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:486 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:486 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:25:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b22d0c->08000000, interrupt) +24us
42:25:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:486 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b22d0c, left interrupt) +0us
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3997, 0, 3997, 0)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2192, 3342, 2192, 3342)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 2, 390)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2187, 3345, 2187, 3345)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2740, 2338, 2740, 2338)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 564)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2738, 2341, 2738, 2341)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1919, 3105, 1919, 3105)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1370, 933, 1370, 933)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3148, 2013, 3148, 2013)
42:25:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:494 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6755us
42:25:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:494 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:494 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:494 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:494 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:25:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff1000=sceSasGetEndFlag(08bec300)
42:25:494 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2274us
42:25:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff1000=sceSasGetEndFlag(08bec300)
42:25:495 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +429us
42:25:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:495 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:495 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17066
42:25:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:495 idle0        I[HLE]: GLES\Framebuffer.cpp:1236 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
42:25:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:495 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4089us
42:25:496 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:497 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:497 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:25:497 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:497 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:502 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:502 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:503 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:503 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:507 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:508 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:508 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:508 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:508 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:508 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:508 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17066
42:25:508 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:515 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 0931b5d0, 1920, 0)
42:25:515 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:25:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:25:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:25:516 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:25:516 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:25:516 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:25:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:516 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:25:516 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:25:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 258, 258, 258, 258)
42:25:518 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:25:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 258, 258, 258, 258)
42:25:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:25:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1804us
42:25:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:521 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:25:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac0f24->08000000, interrupt) +80us
42:25:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:521 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac0f24, left interrupt) +0us
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3997, 0, 3997, 0)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2187, 3345, 2187, 3345)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 2, 390)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2183, 3348, 2183, 3348)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2739, 2342, 2739, 2342)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 564)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2737, 2344, 2737, 2344)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:521 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:522 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:522 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1366, 931, 1366, 931)
42:25:522 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3145, 2011, 3145, 2011)
42:25:522 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:522 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:522 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +178us
42:25:522 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:25:522 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:25:522 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:522 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:529 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:529 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5963us
42:25:529 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:529 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:25:529 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:529 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:529 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:529 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:529 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:529 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:25:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:529 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:25:529 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:25:529 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:529 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3598us
42:25:529 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:530 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:530 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:25:530 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:530 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17067
42:25:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:530 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3792us
42:25:531 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:531 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:531 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:25:531 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:532 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:538 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:541 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:543 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:543 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17067
42:25:543 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:545 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 284767504=sceKernelGetSystemTimeWide()
42:25:545 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 284767505=sceKernelGetSystemTimeWide()
42:25:545 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 284767505, lo = 0bff3620, hi = 0bff3624)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 16, 092d3da0, 10928, 0)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 16, 15, 40000000, 00000000, 00000000, 10000000)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 16)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:25:547 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:547 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:25:547 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:25:548 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:25:548 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:548 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:25:548 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:550 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1841us
42:25:550 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:550 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:550 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:550 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:550 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:25:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b25bd8->08000000, interrupt) +22us
42:25:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:550 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b25bd8, left interrupt) +0us
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3997, 0, 3997, 0)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2183, 3348, 2183, 3348)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2178, 3351, 2178, 3351)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2738, 2345, 2738, 2345)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 564)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2736, 2347, 2736, 2347)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1363, 929, 1363, 929)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3143, 2009, 3143, 2009)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 819, 953, 819, 953)
42:25:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1076, 649, 1076, 649)
42:25:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:551 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:25:551 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:551 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:551 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:25:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:558 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:558 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5964us
42:25:558 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:558 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:558 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:558 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:558 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:25:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:558 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:558 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:558 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:558 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3488us
42:25:558 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:558 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:558 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +784us
42:25:558 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:559 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:559 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:559 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:559 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17068
42:25:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:559 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3064us
42:25:560 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:560 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:560 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:25:560 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:561 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:570 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:572 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:572 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17068
42:25:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2178, 3350, 2178, 3350)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2174, 3353, 2174, 3353)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2737, 2348, 2737, 2348)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 563)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2735, 2350, 2735, 2350)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 490, 279, 490)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1361, 927, 1361, 927)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3140, 2008, 3140, 2008)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1075, 648, 1075, 648)
42:25:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1071, 654, 1071, 654)
42:25:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:574 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1802us
42:25:574 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:574 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:25:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a62d2c->08000000, interrupt) +59us
42:25:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:575 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a62d2c, left interrupt) +0us
42:25:582 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5907us
42:25:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:25:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:583 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:583 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:583 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:583 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:583 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:25:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:583 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5314us
42:25:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:583 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:583 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17069
42:25:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:583 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2335us
42:25:584 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:584 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:25:584 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:585 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:593 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:594 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:595 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:595 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17069
42:25:595 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1584us
42:25:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2174, 3353, 2174, 3353)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2169, 3356, 2169, 3356)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2736, 2351, 2736, 2351)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 563)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2734, 2353, 2734, 2353)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1358, 925, 1358, 925)
42:25:598 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3138, 2006, 3138, 2006)
42:25:598 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1070, 653, 1070, 653)
42:25:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089447a8->08000000, interrupt) +275us
42:25:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:598 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089447a8, left interrupt) +0us
42:25:604 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:604 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5962us
42:25:604 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:604 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:604 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:25:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:605 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +200us
42:25:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:605 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:605 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3044us
42:25:605 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:605 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2498us
42:25:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:605 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:605 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17070
42:25:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:606 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1606us
42:25:607 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:607 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:607 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:25:607 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:607 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:616 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:617 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:618 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:618 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17070
42:25:618 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2169, 3356, 2169, 3356)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2165, 3359, 2165, 3359)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2734, 2354, 2734, 2354)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 563)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2732, 2356, 2732, 2356)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1355, 923, 1355, 923)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1351, 930, 1351, 930)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3136, 2005, 3136, 2005)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1069, 653, 1069, 653)
42:25:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a637d8->08000000, interrupt) +1860us
42:25:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a637d8, left interrupt) +0us
42:25:627 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5882us
42:25:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:627 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:627 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:627 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:25:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1011us
42:25:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:25:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:628 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17071
42:25:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:629 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +878us
42:25:630 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:630 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:630 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:25:630 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:630 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:638 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:647 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 99 fs 57
42:25:649 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:657 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 45
42:25:659 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:668 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 103 fs 64
42:25:670 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:679 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 57
42:25:681 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:690 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 107 fs 57
42:25:692 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:702 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 109 fs 64
42:25:705 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:713 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 111 fs 45
42:25:716 main         D[G3D]: GLES\ShaderManager.cpp:73
42:25:726 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 113 fs 73
42:25:737 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 75
42:25:748 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 99 fs 75
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:749 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:750 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:750 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:750 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:751 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17071
42:25:751 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1499us
42:25:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:25:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:752 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2165, 3359, 2165, 3359)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2160, 3361, 2160, 3361)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2733, 2357, 2733, 2357)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 562)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2731, 2359, 2731, 2359)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:752 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 279, 489, 279, 489)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1935, 3095, 1935, 3095)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1349, 928, 1349, 928)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3134, 2004, 3134, 2004)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1068, 652, 1068, 652)
42:25:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:760 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6302us
42:25:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:761 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:761 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:761 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:761 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:25:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:761 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1678us
42:25:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:761 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:761 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1501us
42:25:761 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:761 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:762 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:762 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4041us
42:25:762 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:762 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:762 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:762 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:762 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17072
42:25:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:762 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +149us
42:25:770 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:770 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:770 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:25:770 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:771 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:780 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:782 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:782 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:782 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17072
42:25:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885a34->08000000, interrupt) +1500us
42:25:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885a34, left interrupt) +0us
42:25:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2160, 3361, 2160, 3361)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2156, 3364, 2156, 3364)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2732, 2360, 2732, 2360)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 562)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2730, 2362, 2730, 2362)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1346, 926, 1346, 926)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3132, 2002, 3132, 2002)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1067, 651, 1067, 651)
42:25:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:791 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:792 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6246us
42:25:792 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:792 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:792 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:792 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:792 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:792 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:792 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:792 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:25:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:792 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:792 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:792 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:792 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2464us
42:25:792 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:792 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:792 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:792 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:792 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17073
42:25:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:793 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5224us
42:25:794 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:794 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:794 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:25:794 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:795 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:804 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:806 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +286us
42:25:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:806 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:806 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17073
42:25:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +152us
42:25:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1500us
42:25:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:25:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:808 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2156, 3364, 2156, 3364)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2151, 3367, 2151, 3367)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2731, 2363, 2731, 2363)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 562)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2729, 2365, 2729, 2365)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1344, 925, 1344, 925)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3130, 2001, 3130, 2001)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1066, 651, 1066, 651)
42:25:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:817 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6334us
42:25:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:817 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:817 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:817 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:25:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:818 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3103us
42:25:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:818 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +45us
42:25:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:818 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17074
42:25:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:819 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4447us
42:25:820 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:820 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:820 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:25:820 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:825 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:825 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:825 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:826 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:826 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:829 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:831 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:831 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:831 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:831 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:831 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:831 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17074
42:25:831 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885a34->08000000, interrupt) +1501us
42:25:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:832 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:25:832 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:833 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08885a34, sas core) +0us
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2151, 3367, 2151, 3367)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2147, 3370, 2147, 3370)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2730, 2366, 2730, 2366)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 561)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2728, 2369, 2728, 2369)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:833 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:25:833 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:833 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:833 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1342, 924, 1342, 924)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3128, 2000, 3128, 2000)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:833 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1065, 650, 1065, 650)
42:25:833 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:833 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:834 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:834 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:842 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6072us
42:25:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:25:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:842 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:842 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:842 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:842 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:842 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:25:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:25:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:842 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3829us
42:25:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:843 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17075
42:25:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:843 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3767us
42:25:844 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:844 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:844 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:25:844 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:844 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:845 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:853 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:854 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:854 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:855 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:856 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17075
42:25:856 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1501us
42:25:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:25:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:857 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:857 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:857 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:857 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:25:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +238us
42:25:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:858 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:858 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3996, 0, 3996, 0)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2147, 3370, 2147, 3370)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2143, 3372, 2143, 3372)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2728, 2369, 2728, 2369)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 561)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2727, 2371, 2727, 2371)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 489, 278, 489)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1341, 922, 1341, 922)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3127, 1999, 3127, 1999)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1064, 650, 1064, 650)
42:25:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:865 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6151us
42:25:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:865 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:865 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:865 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:866 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:866 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:866 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:866 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:866 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3332us
42:25:866 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:866 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:866 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1149us
42:25:866 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:866 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:866 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:866 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:866 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17076
42:25:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:867 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3038us
42:25:868 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:868 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:868 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:25:868 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:868 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:877 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:879 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:879 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:879 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:879 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:879 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:879 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17076
42:25:879 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1501us
42:25:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857b4, left interrupt) +0us
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2143, 3372, 2143, 3372)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2138, 3375, 2138, 3375)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2727, 2372, 2727, 2372)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 560)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2725, 2375, 2725, 2375)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:881 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +278us
42:25:881 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:882 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1339, 921, 1339, 921)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3125, 1998, 3125, 1998)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1063, 649, 1063, 649)
42:25:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:889 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:889 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +6062us
42:25:889 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:889 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:889 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:889 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:25:889 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:889 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:889 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:890 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:890 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:890 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:890 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:25:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5265us
42:25:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:890 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17077
42:25:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:891 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2309us
42:25:891 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:892 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:25:892 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:892 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:893 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:897 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:913 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 107 fs 75
42:25:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:915 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:916 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:916 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17077
42:25:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1543us
42:25:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:918 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:25:918 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:918 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2138, 3375, 2138, 3375)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2134, 3378, 2134, 3378)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2726, 2375, 2726, 2375)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 560)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2724, 2378, 2724, 2378)
42:25:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1338, 920, 1338, 920)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3124, 1998, 3124, 1998)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1062, 649, 1062, 649)
42:25:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:926 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6354us
42:25:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:926 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:926 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:926 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:25:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +150us
42:25:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2978us
42:25:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2564us
42:25:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:927 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17078
42:25:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:928 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1581us
42:25:929 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:929 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:929 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:25:929 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:930 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:939 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:941 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:25:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:25:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:941 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +34us
42:25:941 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17078
42:25:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +695us
42:25:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885ba4->08000000, interrupt) +1544us
42:25:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885ba4, left interrupt) +0us
42:25:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2134, 3377, 2134, 3377)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2130, 3380, 2130, 3380)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2725, 2378, 2725, 2378)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 560)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2723, 2381, 2723, 2381)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1337, 920, 1337, 920)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3123, 1997, 3123, 1997)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1062, 648, 1062, 648)
42:25:943 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:943 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:943 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:943 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:950 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6265us
42:25:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:25:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:951 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:25:951 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:951 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:951 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:25:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:25:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +969us
42:25:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:25:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:952 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17079
42:25:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:952 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +852us
42:25:953 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:25:953 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:953 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:25:953 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:954 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:963 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:966 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:966 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17079
42:25:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1544us
42:25:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:967 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:25:967 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:967 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:967 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857d0, thread delayed) +1us
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2130, 3380, 2130, 3380)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2125, 3383, 2125, 3383)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2724, 2381, 2724, 2381)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 559)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2722, 2384, 2722, 2384)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1335, 919, 1335, 919)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3122, 1996, 3122, 1996)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1061, 648, 1061, 648)
42:25:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:25:975 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6349us
42:25:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:976 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:25:976 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:25:976 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:25:976 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:25:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:976 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1611us
42:25:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:976 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:976 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1521us
42:25:976 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:25:976 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4021us
42:25:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:25:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:25:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:25:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:25:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:25:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:25:977 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17080
42:25:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:25:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:25:977 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +123us
42:25:978 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:25:978 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:25:978 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:25:978 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:25:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:25:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:25:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:25:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:979 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:25:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:25:979 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:979 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:25:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:25:987 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:25:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:25:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:25:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:25:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:25:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:25:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:25:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:25:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:25:989 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:25:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:25:989 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17080
42:25:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:25:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1545us
42:25:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:25:993 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857d0, left interrupt) +0us
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2125, 3383, 2125, 3383)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2121, 3385, 2121, 3385)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2722, 2384, 2722, 2384)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 559)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2720, 2387, 2720, 2387)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1334, 918, 1334, 918)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3121, 1996, 3121, 1996)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:25:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1061, 648, 1061, 648)
42:25:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:25:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:25:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:25:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:002 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6420us
42:26:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:002 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:002 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:002 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:002 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:002 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:26:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:002 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2271us
42:26:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:003 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:003 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17081
42:26:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:003 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5199us
42:26:005 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:005 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:005 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:26:005 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:006 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:051 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:052 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:052 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:052 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:052 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:052 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +311us
42:26:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:053 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:053 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17081
42:26:053 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +126us
42:26:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1545us
42:26:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:054 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:054 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:054 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:054 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2121, 3385, 2121, 3385)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2117, 3388, 2117, 3388)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2721, 2387, 2721, 2387)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 559)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2719, 2390, 2719, 2390)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1334, 918, 1334, 918)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3121, 1995, 3121, 1995)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:26:055 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:055 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:055 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:055 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:055 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:062 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6437us
42:26:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:063 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:063 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:063 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:063 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2979us
42:26:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:063 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:063 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +65us
42:26:063 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:063 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:063 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17082
42:26:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:064 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4401us
42:26:065 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:065 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:26:065 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:066 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:066 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:066 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:066 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:066 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:066 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:066 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:066 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:074 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:074 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:074 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:076 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:076 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:076 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:076 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:076 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:077 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17082
42:26:077 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1546us
42:26:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:078 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:078 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088857b4, sas core) +0us
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2117, 3388, 2117, 3388)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2112, 3390, 2112, 3390)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2720, 2390, 2720, 2390)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 558)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2718, 2393, 2718, 2393)
42:26:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 488, 278, 488)
42:26:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +291us
42:26:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:079 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1333, 917, 1333, 917)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3120, 1995, 3120, 1995)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:26:079 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:079 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:079 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:079 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:079 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:086 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:086 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6080us
42:26:086 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:26:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:087 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:087 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:087 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:087 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:26:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:26:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:087 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3757us
42:26:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:087 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:087 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17083
42:26:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:088 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3741us
42:26:089 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:089 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:089 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:26:089 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:089 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:089 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:089 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:090 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:094 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:095 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:095 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:100 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:100 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:100 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:101 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:101 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:101 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:101 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17083
42:26:101 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1546us
42:26:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:102 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857d0, thread delayed) +1us
42:26:103 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +238us
42:26:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:103 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:103 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3995, 0, 3995, 0)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2112, 3390, 2112, 3390)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2108, 3393, 2108, 3393)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2719, 2393, 2719, 2393)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 558)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2717, 2396, 2717, 2396)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 487, 278, 487)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 487, 278, 487)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1333, 917, 1333, 917)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3120, 1995, 3120, 1995)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:26:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:111 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6156us
42:26:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:111 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:111 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:111 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:111 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:26:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:111 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:111 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3327us
42:26:111 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:111 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1130us
42:26:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:112 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:112 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:26:112 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:112 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17084
42:26:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:112 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3013us
42:26:114 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:114 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:114 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:26:114 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:114 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:114 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:114 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:114 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:115 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:115 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:124 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:126 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:126 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17084
42:26:126 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088858f0->08000000, interrupt) +1545us
42:26:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:127 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088858f0, left interrupt) +0us
42:26:127 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2108, 3393, 2108, 3393)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2104, 3395, 2104, 3395)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2717, 2396, 2717, 2396)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 558)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2716, 2399, 2716, 2399)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 487, 278, 487)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 278, 487, 278, 487)
42:26:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +258us
42:26:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 917, 1332, 917)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:26:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:128 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:128 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:128 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:128 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:136 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:136 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +6066us
42:26:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:136 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:136 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:26:136 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:136 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:136 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:136 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:136 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:136 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:26:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:136 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:136 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:136 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5263us
42:26:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:137 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17085
42:26:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:137 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2284us
42:26:138 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:138 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:138 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:26:138 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:139 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:148 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:150 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:150 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17085
42:26:150 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1546us
42:26:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:151 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:151 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:151 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:151 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2104, 3395, 2104, 3395)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2100, 3398, 2100, 3398)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2716, 2399, 2716, 2399)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 557)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2714, 2402, 2714, 2402)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:153 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1023)
42:26:154 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:162 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6398us
42:26:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:163 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:163 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:163 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:163 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:163 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +129us
42:26:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:163 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:163 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2955us
42:26:163 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:163 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2587us
42:26:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:164 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:164 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17086
42:26:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:165 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1556us
42:26:166 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:166 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:166 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:26:166 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:167 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:171 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:171 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:171 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:176 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:178 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:179 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:179 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:179 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:179 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:179 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17086
42:26:179 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1546us
42:26:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:180 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857d0, left interrupt) +0us
42:26:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2100, 3398, 2100, 3398)
42:26:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2095, 3400, 2095, 3400)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2715, 2402, 2715, 2402)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 557)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2713, 2405, 2713, 2405)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1023)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1024)
42:26:181 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:181 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:181 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:181 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:181 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:189 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:189 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6350us
42:26:189 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:190 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:190 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:190 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:190 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:190 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +908us
42:26:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:190 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:26:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:190 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:190 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17087
42:26:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:191 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +827us
42:26:192 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:192 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:192 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:26:192 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:193 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:202 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:203 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:203 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:204 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:204 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:204 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:204 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:204 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:204 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17087
42:26:204 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1545us
42:26:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:206 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:206 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:206 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:206 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2095, 3400, 2095, 3400)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2091, 3403, 2091, 3403)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2714, 2405, 2714, 2405)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 556)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2712, 2408, 2712, 2408)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:207 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:26:207 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1024)
42:26:207 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:215 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:215 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6421us
42:26:215 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:215 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:215 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:215 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:216 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:216 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:216 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:216 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:216 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1564us
42:26:216 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:216 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:216 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:216 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:216 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1497us
42:26:216 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:216 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:216 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4045us
42:26:216 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:217 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:217 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17088
42:26:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:217 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +98us
42:26:218 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:218 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:218 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:26:218 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:218 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:218 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:218 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:218 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:218 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:219 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:219 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:219 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:227 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:227 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:231 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:232 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:232 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:232 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:233 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:233 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17088
42:26:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885750->08000000, interrupt) +1546us
42:26:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:235 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885750, left interrupt) +0us
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2091, 3403, 2091, 3403)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2087, 3405, 2087, 3405)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2712, 2408, 2712, 2408)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 556)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2711, 2410, 2711, 2410)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:236 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:243 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6371us
42:26:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:243 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:243 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:244 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:244 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:244 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:244 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:244 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:26:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:244 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2344us
42:26:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:244 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:244 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17089
42:26:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:245 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5174us
42:26:246 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:246 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:246 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:26:246 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:247 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:256 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:258 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:258 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +337us
42:26:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:259 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17089
42:26:259 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +101us
42:26:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1545us
42:26:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:260 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:260 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:260 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:260 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2087, 3405, 2087, 3405)
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2083, 3407, 2083, 3407)
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2711, 2411, 2711, 2411)
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 556)
42:26:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2709, 2413, 2709, 2413)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:261 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:261 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:261 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:261 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:261 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:268 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6414us
42:26:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:269 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:269 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:269 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:269 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3028us
42:26:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:269 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:269 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +40us
42:26:269 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:269 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:269 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17090
42:26:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:270 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4401us
42:26:271 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:271 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:271 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:26:271 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:273 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:281 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:283 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:283 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:283 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:283 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:283 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:283 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:283 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17090
42:26:283 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885aec->08000000, interrupt) +1546us
42:26:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:285 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08885aec, sas core) +0us
42:26:285 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:285 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2083, 3407, 2083, 3407)
42:26:285 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2079, 3410, 2079, 3410)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2710, 2414, 2710, 2414)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 555)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2708, 2416, 2708, 2416)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 487, 277, 487)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:286 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:26:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:286 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:286 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:286 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:286 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:286 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:293 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:293 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6092us
42:26:294 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:26:294 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:294 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:294 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:294 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:294 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:26:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:26:294 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:294 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3817us
42:26:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:295 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:295 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:295 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17091
42:26:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:295 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3716us
42:26:296 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:296 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:296 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:26:296 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:297 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:306 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:308 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:308 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17091
42:26:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1546us
42:26:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:309 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:309 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:309 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:309 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:310 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:310 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:310 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +239us
42:26:310 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:310 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:310 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2079, 3410, 2079, 3410)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2075, 3412, 2075, 3412)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2709, 2417, 2709, 2417)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 555)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2707, 2419, 2707, 2419)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:311 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:311 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:311 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:318 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6177us
42:26:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:318 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:318 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:318 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:318 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:26:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:318 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:318 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3307us
42:26:318 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1155us
42:26:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:319 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:319 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17092
42:26:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:320 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2988us
42:26:320 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:321 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:321 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:26:321 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:321 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:322 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:328 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:331 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:332 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:332 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:332 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:334 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:334 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:334 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:335 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:335 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17092
42:26:335 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088856d4->08000000, interrupt) +1545us
42:26:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088856d4, left interrupt) +0us
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3994, 0, 3994, 0)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2075, 3412, 2075, 3412)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2071, 3414, 2071, 3414)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2707, 2420, 2707, 2420)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 554)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2705, 2422, 2705, 2422)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +290us
42:26:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:337 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:337 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:337 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:337 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:337 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:337 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:337 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:344 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:344 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +6094us
42:26:344 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:344 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:344 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:345 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:26:345 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:345 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:345 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:345 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:345 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:345 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:345 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5228us
42:26:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:345 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:345 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17093
42:26:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:346 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2259us
42:26:346 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:347 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:26:347 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:347 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:351 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:356 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:357 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:359 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:359 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17093
42:26:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885750->08000000, interrupt) +1546us
42:26:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:360 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:360 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:360 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:360 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08885750, thread delayed) +1us
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2071, 3414, 2071, 3414)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2067, 3417, 2067, 3417)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2706, 2423, 2706, 2423)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 554)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2704, 2425, 2704, 2425)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:368 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:368 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6444us
42:26:368 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:369 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:369 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:369 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:369 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:369 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +108us
42:26:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:369 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:369 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2930us
42:26:369 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:369 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2613us
42:26:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:370 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:370 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17094
42:26:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:370 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1530us
42:26:371 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:371 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:371 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:26:371 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:372 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:377 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:383 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:383 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:383 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:383 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:383 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:383 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17094
42:26:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885750->08000000, interrupt) +1546us
42:26:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:386 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885750, left interrupt) +0us
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2067, 3417, 2067, 3417)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2063, 3419, 2063, 3419)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2705, 2426, 2705, 2426)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 554)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2703, 2428, 2703, 2428)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:386 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:386 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:386 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:386 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:386 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:394 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:394 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6376us
42:26:394 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:394 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:394 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:394 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:394 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:394 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:394 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:394 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:26:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:394 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:394 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:394 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:394 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +908us
42:26:394 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:395 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:395 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:395 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:395 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:26:395 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:395 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:395 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:395 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:395 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17095
42:26:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:396 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +802us
42:26:397 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:397 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:26:397 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:398 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:407 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:408 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:408 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:408 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:409 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:409 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:409 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:409 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:409 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:409 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17095
42:26:409 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885750->08000000, interrupt) +1502us
42:26:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:410 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:410 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:410 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:410 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08885750, thread delayed) +1us
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2063, 3419, 2063, 3419)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2059, 3421, 2059, 3421)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2704, 2429, 2704, 2429)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 553)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2702, 2431, 2702, 2431)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:418 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6439us
42:26:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:419 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:419 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:419 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:419 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:26:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:419 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1614us
42:26:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:419 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1429us
42:26:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:419 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:420 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4114us
42:26:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:420 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:420 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17096
42:26:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:420 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +73us
42:26:421 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:421 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:421 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:26:421 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:422 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:431 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:433 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:433 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17096
42:26:433 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1502us
42:26:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:435 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857b4, left interrupt) +0us
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2059, 3421, 2059, 3421)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2055, 3424, 2055, 3424)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2702, 2432, 2702, 2432)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 553)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2700, 2434, 2700, 2434)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:443 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:443 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6353us
42:26:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:443 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:443 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:443 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:443 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:443 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:443 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:26:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:443 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:443 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:444 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2431us
42:26:444 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:444 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:444 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:444 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:444 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17097
42:26:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:444 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5148us
42:26:445 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:445 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:445 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:26:445 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:445 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:446 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:447 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:447 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:455 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:457 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:457 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:457 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +362us
42:26:457 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:457 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:457 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:457 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:457 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17097
42:26:457 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +76us
42:26:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1502us
42:26:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:26:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:458 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2055, 3424, 2055, 3424)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2051, 3426, 2051, 3426)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2701, 2434, 2701, 2434)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 552)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2699, 2437, 2699, 2437)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 486, 277, 486)
42:26:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3119, 1994, 3119, 1994)
42:26:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:467 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6435us
42:26:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:467 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:467 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:467 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:467 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:468 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:468 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:468 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:468 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3076us
42:26:468 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:468 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +228us
42:26:468 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:468 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:468 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +7us
42:26:468 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:468 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:468 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17098
42:26:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:469 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4420us
42:26:469 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:469 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:469 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:26:469 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:470 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:474 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:476 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:480 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:481 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:482 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17098
42:26:482 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1502us
42:26:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088857b4, sas core) +0us
42:26:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +242us
42:26:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2051, 3426, 2051, 3426)
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2047, 3428, 2047, 3428)
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2700, 2437, 2700, 2437)
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 552)
42:26:483 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2698, 2440, 2698, 2440)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 485, 277, 485)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 485, 277, 485)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:484 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:492 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:492 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6146us
42:26:492 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:26:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:492 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:492 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:492 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:492 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:492 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:26:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:26:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:492 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3834us
42:26:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:493 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:493 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17099
42:26:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:493 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3691us
42:26:494 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:494 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:494 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:26:494 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:495 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:504 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:504 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:504 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:504 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:504 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:506 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:506 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:506 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:506 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:507 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:507 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:507 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17099
42:26:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1502us
42:26:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:508 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857b4, thread delayed) +1us
42:26:509 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +240us
42:26:509 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:509 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2047, 3428, 2047, 3428)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2043, 3430, 2043, 3430)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2698, 2440, 2698, 2440)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 552)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2696, 2442, 2696, 2442)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 485, 277, 485)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 277, 485, 277, 485)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:509 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:509 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:509 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:509 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:509 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:517 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:517 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6221us
42:26:517 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:517 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:517 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:517 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:517 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:517 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:517 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:517 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:517 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3261us
42:26:517 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:517 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:518 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:518 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1224us
42:26:518 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:518 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:518 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:518 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:518 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17100
42:26:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:518 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2962us
42:26:519 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:519 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:519 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:26:519 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:520 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:525 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:526 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:529 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:530 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:530 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:530 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:531 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:531 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:531 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:531 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:531 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:531 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17100
42:26:531 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1545us
42:26:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857b4, left interrupt) +0us
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3993, 0, 3993, 0)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2043, 3430, 2043, 3430)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2039, 3432, 2039, 3432)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2697, 2443, 2697, 2443)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 551)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2695, 2445, 2695, 2445)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:533 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +349us
42:26:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:534 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:541 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:541 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +6039us
42:26:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:541 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:26:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:541 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:542 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:542 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:542 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:542 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:26:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:542 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5250us
42:26:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:542 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:542 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17101
42:26:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:543 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2234us
42:26:544 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:544 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:544 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:26:544 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:545 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:568 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 75
42:26:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:570 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:571 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:571 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17101
42:26:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1677us
42:26:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:573 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:573 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2039, 3432, 2039, 3432)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2035, 3435, 2035, 3435)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2696, 2446, 2696, 2446)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 551)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2694, 2448, 2694, 2448)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab38c4->08000000, interrupt) +235us
42:26:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:573 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab38c4, left interrupt) +0us
42:26:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:581 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6047us
42:26:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:581 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:581 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:581 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:581 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:26:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:581 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +165us
42:26:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:581 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3035us
42:26:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2507us
42:26:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:582 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17102
42:26:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:583 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1505us
42:26:584 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:584 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:26:584 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:585 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:595 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:596 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:596 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:596 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:596 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:596 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:597 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17102
42:26:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2035, 3434, 2035, 3434)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2031, 3437, 2031, 3437)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2694, 2449, 2694, 2449)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 550)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2692, 2451, 2692, 2451)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:598 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a63860->08000000, interrupt) +1914us
42:26:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:599 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a63860, left interrupt) +0us
42:26:606 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5968us
42:26:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:606 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:606 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:606 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:606 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:607 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:607 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:607 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:26:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:607 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +973us
42:26:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:607 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:26:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:608 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:608 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17103
42:26:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:608 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +776us
42:26:609 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:609 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:609 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:26:609 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:610 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:619 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:620 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:620 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:620 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:620 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:620 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:620 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:620 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17103
42:26:620 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1686us
42:26:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:622 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:622 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2031, 3437, 2031, 3437)
42:26:622 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2028, 3439, 2028, 3439)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2693, 2452, 2693, 2452)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 550)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2691, 2454, 2691, 2454)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b000e4->08000000, interrupt) +225us
42:26:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:623 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b000e4, left interrupt) +0us
42:26:623 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:623 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:623 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:623 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:623 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:630 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6058us
42:26:631 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:631 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:631 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:631 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:631 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:26:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:631 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:631 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1611us
42:26:631 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:631 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:631 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:631 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1587us
42:26:631 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:631 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:632 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3955us
42:26:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:632 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:632 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17104
42:26:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:633 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +48us
42:26:634 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:634 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:634 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:26:634 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:635 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:639 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:644 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:644 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:644 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:646 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:646 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:646 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:646 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:646 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:646 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17104
42:26:646 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:647 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2028, 3439, 2028, 3439)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2024, 3441, 2024, 3441)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2692, 2454, 2692, 2454)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 550)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2690, 2457, 2690, 2457)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:648 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:648 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:648 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:648 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:648 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1cfd0->08000000, interrupt) +1914us
42:26:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:648 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a1cfd0, left interrupt) +0us
42:26:656 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:656 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6016us
42:26:656 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:656 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:656 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:656 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:656 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:656 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:656 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:656 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:26:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:656 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:656 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:656 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:656 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2382us
42:26:656 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:657 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:657 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:657 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:657 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17105
42:26:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:657 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5123us
42:26:658 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:658 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:658 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:26:658 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:659 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:668 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:670 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:670 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:670 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:670 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:670 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +387us
42:26:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:670 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17105
42:26:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +51us
42:26:672 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1710us
42:26:672 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:672 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:672 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2024, 3441, 2024, 3441)
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2020, 3443, 2020, 3443)
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2690, 2457, 2690, 2457)
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 549)
42:26:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2688, 2459, 2688, 2459)
42:26:673 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:673 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:26:673 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fa70->08000000, interrupt) +201us
42:26:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:673 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fa70, left interrupt) +0us
42:26:673 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:673 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:673 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:673 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:673 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:673 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:680 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:680 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6082us
42:26:680 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:681 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:681 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:681 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:681 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:681 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:681 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:681 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:681 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3045us
42:26:681 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:681 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:681 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:681 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:681 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +153us
42:26:681 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:681 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:681 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17106
42:26:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:682 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4237us
42:26:682 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:682 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:682 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:26:682 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:683 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:683 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:683 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:683 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:683 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:692 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:692 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:692 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:693 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:694 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:694 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:694 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:694 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:694 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:694 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17106
42:26:695 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1640us
42:26:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2020, 3443, 2020, 3443)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2017, 3445, 2017, 3445)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2689, 2460, 2689, 2460)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 549)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2687, 2462, 2687, 2462)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:696 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 485, 276, 485)
42:26:696 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:697 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +251us
42:26:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:697 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:697 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:697 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:697 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08aa1904->08000000, interrupt) +4us
42:26:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:697 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08aa1904, left interrupt) +0us
42:26:704 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:704 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6026us
42:26:704 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:704 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:26:704 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:704 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:26:705 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:705 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:705 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:705 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:705 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:705 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:705 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:705 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:705 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:26:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:705 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:26:705 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:705 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:705 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3828us
42:26:705 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:705 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:705 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:705 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:705 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17107
42:26:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:706 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3666us
42:26:706 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:707 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:707 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:26:707 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:708 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:708 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:708 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:716 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:718 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:718 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:718 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:718 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:718 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:718 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17107
42:26:718 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:719 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1672us
42:26:719 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:719 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:720 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:720 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2016, 3445, 2016, 3445)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2013, 3447, 2013, 3447)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2688, 2463, 2688, 2463)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 548)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2686, 2465, 2686, 2465)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab2b24->08000000, interrupt) +239us
42:26:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:26:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:720 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08ab2b24, blocking audio) +17us
42:26:720 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:720 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:728 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:728 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6043us
42:26:728 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:728 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:728 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:728 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:728 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:26:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:728 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:728 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:728 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:728 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3441us
42:26:729 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:729 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1079us
42:26:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:26:729 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:729 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17108
42:26:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:730 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2937us
42:26:730 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:730 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:26:731 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:731 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:731 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:740 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:743 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:743 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17108
42:26:743 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2013, 3447, 2013, 3447)
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2009, 3449, 2009, 3449)
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2686, 2466, 2686, 2466)
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 548)
42:26:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2684, 2468, 2684, 2468)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09316ee0, 14112, 0)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:26:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3053, 2571, 3053, 2571)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1024)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1901us
42:26:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:746 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:746 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:746 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1d0dc->08000000, interrupt) +12us
42:26:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:746 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a1d0dc, left interrupt) +0us
42:26:753 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:753 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +6018us
42:26:753 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:753 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:753 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:753 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:26:753 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:753 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:754 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:754 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:754 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:754 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:754 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:754 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:26:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:754 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:754 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:754 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:754 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5277us
42:26:754 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:754 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:754 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:754 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:754 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17109
42:26:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:755 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2208us
42:26:756 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:756 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:756 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:26:756 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:757 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:761 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:761 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:762 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:766 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:767 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:768 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:768 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:768 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:768 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:768 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17109
42:26:768 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:769 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1597us
42:26:769 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:769 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:769 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3992, 0, 3992, 0)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2009, 3449, 2009, 3449)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2005, 3451, 2005, 3451)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2685, 2468, 2685, 2468)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 547)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2683, 2470, 2683, 2470)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3053, 2571, 3053, 2571)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3055, 2569, 3055, 2569)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1332, 916, 1332, 916)
42:26:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a4fc78->08000000, interrupt) +314us
42:26:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:770 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a4fc78, left interrupt) +0us
42:26:778 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5976us
42:26:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:778 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:778 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:778 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:778 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:26:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:778 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +261us
42:26:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:778 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:778 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2930us
42:26:778 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:779 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2613us
42:26:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:779 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17110
42:26:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:779 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1480us
42:26:780 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:780 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:780 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:26:780 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:782 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:782 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:782 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:782 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:782 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:782 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:782 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:786 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:786 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:789 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:789 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:790 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:792 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:792 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17110
42:26:792 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2005, 3451, 2005, 3451)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2002, 3453, 2002, 3453)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2684, 2471, 2684, 2471)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 547)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2682, 2473, 2682, 2473)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3055, 2569, 3055, 2569)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3056, 2567, 3056, 2567)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1060, 647, 1060, 647)
42:26:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:795 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:795 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b229e8->08000000, interrupt) +1913us
42:26:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:795 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b229e8, left interrupt) +0us
42:26:802 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:802 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6024us
42:26:802 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:802 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:802 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:802 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:802 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:802 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:802 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:802 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:802 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:802 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:802 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:803 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +943us
42:26:803 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:803 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:803 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:803 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:803 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:26:803 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:803 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:803 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:803 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:803 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17111
42:26:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:804 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +751us
42:26:805 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:805 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:805 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:26:805 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:806 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:815 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:816 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:816 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:816 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:816 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:816 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:816 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:816 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:816 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17111
42:26:816 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1555us
42:26:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:818 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 2002, 3453, 2002, 3453)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1998, 3455, 1998, 3455)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2682, 2474, 2682, 2474)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 547)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2680, 2476, 2680, 2476)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3056, 2567, 3056, 2567)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3058, 2565, 3058, 2565)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:818 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:819 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:819 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:819 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:819 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a72d2c->08000000, interrupt) +355us
42:26:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a72d2c, left interrupt) +0us
42:26:826 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:826 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5933us
42:26:826 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:826 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:826 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:827 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:827 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:827 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1763us
42:26:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:827 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1430us
42:26:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4112us
42:26:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:828 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17112
42:26:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:828 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +22us
42:26:829 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:829 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:829 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:26:829 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:830 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:834 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:834 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:839 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:841 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:841 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:841 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:841 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:841 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17112
42:26:841 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1998, 3455, 1998, 3455)
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1994, 3457, 1994, 3457)
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2681, 2477, 2681, 2477)
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 546)
42:26:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2679, 2479, 2679, 2479)
42:26:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3058, 2564, 3058, 2564)
42:26:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3060, 2562, 3060, 2562)
42:26:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a6b43c->08000000, interrupt) +1912us
42:26:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a6b43c, left interrupt) +0us
42:26:851 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:851 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5970us
42:26:851 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:851 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:851 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:851 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:851 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:851 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:851 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:851 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:26:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2455us
42:26:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:26:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:852 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17113
42:26:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:852 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5098us
42:26:853 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:853 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:853 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:26:853 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:854 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:855 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:865 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:866 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:867 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:867 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:867 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:867 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:867 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:867 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +413us
42:26:867 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:867 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:867 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:867 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:867 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17113
42:26:867 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +25us
42:26:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1518us
42:26:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:869 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1994, 3457, 1994, 3457)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1991, 3459, 1991, 3459)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2680, 2479, 2680, 2479)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 546)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2678, 2482, 2678, 2482)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3060, 2562, 3060, 2562)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3061, 2560, 3061, 2560)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:869 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:26:869 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:869 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:869 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:870 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a702a0->08000000, interrupt) +390us
42:26:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a702a0, left interrupt) +0us
42:26:877 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:877 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5888us
42:26:877 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:877 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:877 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:877 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:877 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:878 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3267us
42:26:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:878 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +194us
42:26:878 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +42us
42:26:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:878 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:878 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17114
42:26:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:879 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4369us
42:26:879 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:879 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:879 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:26:879 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:880 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:889 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:891 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:891 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:891 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:891 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:891 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:891 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17114
42:26:891 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1598us
42:26:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:893 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1991, 3459, 1991, 3459)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1988, 3461, 1988, 3461)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2678, 2482, 2678, 2482)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 545)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2676, 2484, 2676, 2484)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3061, 2560, 3061, 2560)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3063, 2558, 3063, 2558)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:26:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:894 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:894 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:894 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:26:894 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:894 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:894 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:894 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a4f924->08000000, interrupt) +51us
42:26:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a4f924, left interrupt) +0us
42:26:901 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:901 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5971us
42:26:901 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:26:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:902 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:902 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:902 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:26:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:26:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:902 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3913us
42:26:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:903 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:903 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17115
42:26:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:903 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3640us
42:26:904 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:904 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:904 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:26:904 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:905 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:915 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:917 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:917 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17115
42:26:917 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:918 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1564us
42:26:918 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:918 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:26:918 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:918 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:919 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:919 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:919 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:919 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1987, 3461, 1987, 3461)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1984, 3463, 1984, 3463)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2677, 2485, 2677, 2485)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 545)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2675, 2487, 2675, 2487)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3063, 2558, 3063, 2558)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3064, 2556, 3064, 2556)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:26:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 484, 276, 484)
42:26:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:919 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:26:919 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:919 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:919 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:26:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08809abc->08000000, interrupt) +85us
42:26:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:920 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08809abc, left interrupt) +0us
42:26:927 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5934us
42:26:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:927 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:927 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:927 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:927 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:26:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3462us
42:26:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1213us
42:26:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:928 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:928 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17116
42:26:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:928 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2912us
42:26:930 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:930 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:26:930 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:931 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:936 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:936 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:940 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:942 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:942 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:942 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:942 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17116
42:26:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1984, 3462, 1984, 3462)
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1981, 3464, 1981, 3464)
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2675, 2488, 2675, 2488)
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 544)
42:26:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2673, 2490, 2673, 2490)
42:26:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3064, 2556, 3064, 2556)
42:26:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3066, 2554, 3066, 2554)
42:26:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 483, 276, 483)
42:26:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:26:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 483, 276, 483)
42:26:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088e1a34->08000000, interrupt) +1910us
42:26:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:944 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:26:944 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:944 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088e1a34, sas core) +0us
42:26:951 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5991us
42:26:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:952 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:26:952 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:952 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:952 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:26:952 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:952 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:952 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:26:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:26:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5334us
42:26:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:952 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17117
42:26:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:953 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2183us
42:26:954 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:26:954 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:954 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:26:954 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:955 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:964 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:966 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:966 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17117
42:26:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:967 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1579us
42:26:967 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:967 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:967 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:26:967 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3991, 0, 3991, 0)
42:26:967 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1981, 3464, 1981, 3464)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1977, 3466, 1977, 3466)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2674, 2490, 2674, 2490)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 544)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2672, 2492, 2672, 2492)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3066, 2554, 3066, 2554)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3067, 2552, 3067, 2552)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 483, 276, 483)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:26:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 276, 483, 276, 483)
42:26:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08809abc->08000000, interrupt) +327us
42:26:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:968 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08809abc, left interrupt) +0us
42:26:976 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:26:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5930us
42:26:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:976 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:26:976 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:26:976 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:26:976 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:26:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:26:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:26:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:976 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +338us
42:26:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:26:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:976 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:26:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:976 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2887us
42:26:976 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:26:976 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:26:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:26:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2655us
42:26:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:26:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:26:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:26:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:26:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:26:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:26:977 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17118
42:26:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:26:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:26:978 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1454us
42:26:979 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:26:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:26:979 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:26:979 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:26:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:26:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:26:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:26:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:979 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:26:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:26:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:985 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:26:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:26:989 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:26:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:26:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:26:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:26:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:26:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:26:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:26:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:26:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:26:992 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:26:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:26:992 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17118
42:26:992 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1977, 3466, 1977, 3466)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1974, 3468, 1974, 3468)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2673, 2493, 2673, 2493)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 544)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2671, 2495, 2671, 2495)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3067, 2552, 3067, 2552)
42:26:993 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3069, 2550, 3069, 2550)
42:26:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:26:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:26:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:26:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:26:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:26:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:26:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:26:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08af99c8->08000000, interrupt) +1909us
42:26:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:26:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08af99c8, left interrupt) +0us
42:27:001 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:001 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5963us
42:27:001 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:002 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:002 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:002 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:002 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:002 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:27:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:27:002 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1033us
42:27:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:27:002 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:27:003 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:003 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17119
42:27:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:003 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +726us
42:27:004 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:004 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:27:004 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:005 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:015 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:015 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:015 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:015 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:015 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:016 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17119
42:27:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 16)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 092d3da0, 10928, 0)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:27:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1060, 647, 1060, 647)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1060, 647, 1060, 647)
42:27:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:018 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1768us
42:27:018 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:018 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:018 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1974, 3468, 1974, 3468)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1970, 3470, 1970, 3470)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2671, 2496, 2671, 2496)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 543)
42:27:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab2fe4->08000000, interrupt) +138us
42:27:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:018 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab2fe4, left interrupt) +0us
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2669, 2498, 2669, 2498)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3069, 2550, 3069, 2550)
42:27:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3070, 2548, 3070, 2548)
42:27:019 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:019 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:27:019 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:019 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1606, 981, 1606, 981)
42:27:019 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1659, 887, 1659, 887)
42:27:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:026 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6118us
42:27:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:026 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:027 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:027 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:027 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1607us
42:27:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:027 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1618us
42:27:027 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:027 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3924us
42:27:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:028 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17120
42:27:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eab4->08000000, interrupt) +17us
42:27:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:028 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eab4, dcache writeback all) +0us
42:27:029 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:029 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:029 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08a9eb10->08a09fb0, blocking audio) +0us
42:27:029 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:029 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:029 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:27:029 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:030 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:040 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:041 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:041 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:041 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:041 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:041 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:041 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17120
42:27:041 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +693us
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1970, 3470, 1970, 3470)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1967, 3471, 1967, 3471)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2670, 2498, 2670, 2498)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 543)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2668, 2500, 2668, 2500)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3070, 2548, 3070, 2548)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3072, 2546, 3072, 2546)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:27:043 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:043 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:043 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:043 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:043 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a5c908->08000000, interrupt) +1910us
42:27:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:044 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a5c908, left interrupt) +0us
42:27:051 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5900us
42:27:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:052 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:052 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:052 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:052 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:27:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:052 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2552us
42:27:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:052 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:052 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17121
42:27:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:053 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5072us
42:27:054 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:054 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:054 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:27:054 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:055 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:056 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:060 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:060 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:060 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:061 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:061 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:065 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:066 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:066 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:066 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:067 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:067 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:067 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:067 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:067 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:067 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +438us
42:27:067 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:067 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:067 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:067 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:067 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17121
42:27:068 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +0us
42:27:069 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1539us
42:27:069 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:069 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:069 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1967, 3471, 1967, 3471)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1964, 3473, 1964, 3473)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2668, 2501, 2668, 2501)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 542)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2666, 2503, 2666, 2503)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3072, 2546, 3072, 2546)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3073, 2544, 3073, 2544)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:069 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:27:070 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:070 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:070 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:070 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:070 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a5c84c->08000000, interrupt) +365us
42:27:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:070 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a5c84c, left interrupt) +0us
42:27:078 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5885us
42:27:078 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:078 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:078 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:078 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:078 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:27:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:078 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:078 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3299us
42:27:078 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:079 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +189us
42:27:079 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:079 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +46us
42:27:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:079 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17122
42:27:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:080 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4344us
42:27:081 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:081 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:27:081 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:082 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:086 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:091 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:091 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:091 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:092 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:092 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:092 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:092 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:092 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:093 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17122
42:27:093 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1596us
42:27:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:094 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1964, 3473, 1964, 3473)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1961, 3475, 1961, 3475)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2667, 2504, 2667, 2504)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 542)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2665, 2506, 2665, 2506)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3073, 2544, 3073, 2544)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3075, 2543, 3075, 2543)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:27:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:095 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:095 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:095 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:27:095 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:095 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:095 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:095 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:095 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a6a9f4->08000000, interrupt) +51us
42:27:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:096 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a6a9f4, left interrupt) +0us
42:27:103 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:103 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5955us
42:27:103 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:104 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:104 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:104 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:104 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:104 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:104 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:104 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:27:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:104 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:104 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:104 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:104 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3958us
42:27:104 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:104 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:105 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:105 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:105 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17123
42:27:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:105 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3615us
42:27:106 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:106 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:27:106 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:107 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:111 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:111 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:117 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:118 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:119 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:119 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:119 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:119 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:119 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17123
42:27:119 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:120 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1557us
42:27:120 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:120 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:120 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:120 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1961, 3475, 1961, 3475)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1957, 3477, 1957, 3477)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2666, 2506, 2666, 2506)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 541)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2664, 2508, 2664, 2508)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3075, 2543, 3075, 2543)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3076, 2541, 3076, 2541)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:27:121 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:121 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:121 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:121 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:27:121 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:121 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:121 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:121 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a54ad0->08000000, interrupt) +87us
42:27:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:122 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a54ad0, left interrupt) +0us
42:27:129 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5917us
42:27:129 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:130 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:130 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:130 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:130 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:130 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:130 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:130 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:130 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3476us
42:27:130 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:130 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:130 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1246us
42:27:130 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:130 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:130 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:130 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:130 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17124
42:27:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:131 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2886us
42:27:132 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:132 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:132 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:27:132 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:132 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:133 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:133 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:143 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:145 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:145 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:145 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:145 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:145 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:145 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17124
42:27:145 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1957, 3477, 1957, 3477)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1954, 3478, 1954, 3478)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2664, 2509, 2664, 2509)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 541)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2662, 2511, 2662, 2511)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3076, 2541, 3076, 2541)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3077, 2539, 3077, 2539)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08809abc->08000000, interrupt) +1906us
42:27:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:148 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08809abc, left interrupt) +0us
42:27:155 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5917us
42:27:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:156 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:156 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:156 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:27:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:27:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:157 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5197us
42:27:157 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:157 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:157 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:157 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:157 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17125
42:27:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:157 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2158us
42:27:158 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:158 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:158 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:27:158 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:159 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:169 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:171 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:171 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17125
42:27:171 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:172 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1519us
42:27:172 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:172 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1954, 3478, 1954, 3478)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1951, 3480, 1951, 3480)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2663, 2512, 2663, 2512)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 540)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2661, 2514, 2661, 2514)
42:27:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3077, 2539, 3077, 2539)
42:27:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3079, 2537, 3079, 2537)
42:27:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:173 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 483, 275, 483)
42:27:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089b5360->08000000, interrupt) +384us
42:27:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:173 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089b5360, left interrupt) +0us
42:27:181 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5858us
42:27:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:181 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:181 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:181 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:181 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:27:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:181 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +438us
42:27:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:182 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2801us
42:27:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2741us
42:27:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:182 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:182 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17126
42:27:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:183 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1429us
42:27:184 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:184 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:27:184 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:185 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:190 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:190 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:194 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:194 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:194 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:195 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:195 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:195 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:197 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:197 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17126
42:27:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3990, 0, 3990, 0)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1951, 3480, 1951, 3480)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1948, 3482, 1948, 3482)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2661, 2514, 2661, 2514)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 540)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2659, 2516, 2659, 2516)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3079, 2537, 3079, 2537)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3080, 2535, 3080, 2535)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:199 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:199 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a71504->08000000, interrupt) +1905us
42:27:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:199 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a71504, left interrupt) +0us
42:27:207 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5905us
42:27:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:207 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:207 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:207 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:207 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:207 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:207 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:207 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:27:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:207 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1121us
42:27:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:208 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:208 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:208 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:208 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:208 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:208 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:208 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:208 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:208 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17127
42:27:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:208 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +700us
42:27:209 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:209 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:27:209 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:210 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:211 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:211 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:221 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:222 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:222 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17127
42:27:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1547us
42:27:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1948, 3481, 1948, 3481)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1945, 3483, 1945, 3483)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2660, 2517, 2660, 2517)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 540)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2658, 2519, 2658, 2519)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3080, 2535, 3080, 2535)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3081, 2534, 3081, 2534)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:224 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a5cbe4->08000000, interrupt) +354us
42:27:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a5cbe4, left interrupt) +0us
42:27:232 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5881us
42:27:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:233 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:233 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:233 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:233 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1875us
42:27:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:233 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:233 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1372us
42:27:233 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:233 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:234 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4170us
42:27:234 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:234 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17128
42:27:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:235 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +229us
42:27:236 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:236 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:236 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:27:236 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:237 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:242 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:242 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:245 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:246 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:248 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:248 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:248 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:248 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08b001b4, system time) +30us
42:27:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:248 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:248 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d7508, blocking audio) +17us
42:27:248 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:27:248 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17128
42:27:248 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +679us
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1945, 3483, 1945, 3483)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1942, 3485, 1942, 3485)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2658, 2519, 2658, 2519)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 539)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2656, 2521, 2656, 2521)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3081, 2534, 3081, 2534)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3083, 2532, 3083, 2532)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:250 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:250 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:250 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:250 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a68ec0->08000000, interrupt) +1904us
42:27:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a68ec0, left interrupt) +0us
42:27:259 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5922us
42:27:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:259 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:259 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:259 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:259 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:27:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:259 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2562us
42:27:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:260 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:260 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:260 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:260 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17129
42:27:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:260 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5047us
42:27:261 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:261 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:27:261 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:262 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:262 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:271 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:272 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:273 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:273 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:273 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:273 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:273 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +464us
42:27:273 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:273 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17129
42:27:273 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +232us
42:27:274 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1547us
42:27:274 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:274 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:275 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:27:275 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:275 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:275 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1942, 3485, 1942, 3485)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1939, 3486, 1939, 3486)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2657, 2522, 2657, 2522)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 539)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2655, 2524, 2655, 2524)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3082, 2532, 3082, 2532)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3084, 2530, 3084, 2530)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a70c50->08000000, interrupt) +338us
42:27:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:276 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a70c50, left interrupt) +0us
42:27:283 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:283 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5899us
42:27:283 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:284 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:284 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:284 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:284 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:284 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3313us
42:27:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:284 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +189us
42:27:284 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:284 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +47us
42:27:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:284 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:285 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17130
42:27:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:285 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4318us
42:27:286 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:286 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:27:286 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:288 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:293 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:298 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:300 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:300 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:300 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:300 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:300 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:300 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17130
42:27:300 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1574us
42:27:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1938, 3486, 1938, 3486)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1935, 3488, 1935, 3488)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2656, 2524, 2656, 2524)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 538)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2653, 2527, 2653, 2527)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3084, 2530, 3084, 2530)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3085, 2529, 3085, 2529)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:302 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:302 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:302 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:27:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:302 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:302 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a5f164->08000000, interrupt) +70us
42:27:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:303 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a5f164, left interrupt) +0us
42:27:310 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:310 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5899us
42:27:310 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:310 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:310 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:311 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:311 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:311 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:311 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:311 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:27:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:311 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:311 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:311 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:311 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4041us
42:27:311 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:311 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:311 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:311 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:311 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17131
42:27:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:312 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3590us
42:27:313 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:313 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:313 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:27:313 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:314 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:314 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:314 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:315 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:315 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:315 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:315 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:324 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:326 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:326 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17131
42:27:326 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1536us
42:27:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:328 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:328 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:328 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:328 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:328 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:328 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088857d0, thread delayed) +1us
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1935, 3488, 1935, 3488)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1932, 3489, 1932, 3489)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2654, 2527, 2654, 2527)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 538)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2652, 2529, 2652, 2529)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3085, 2529, 3085, 2529)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3086, 2527, 3086, 2527)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:329 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +291us
42:27:329 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:329 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:329 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:338 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6033us
42:27:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:338 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:338 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:338 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:338 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:27:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:338 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:338 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3398us
42:27:338 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:338 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1292us
42:27:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:339 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:339 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:339 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:339 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17132
42:27:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:339 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2861us
42:27:340 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:340 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:340 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:27:340 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:341 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:350 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:350 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:350 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:350 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:350 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:351 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:352 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:352 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:352 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:352 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:352 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:352 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17132
42:27:352 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:352 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1535us
42:27:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:354 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857b4, left interrupt) +0us
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1932, 3489, 1932, 3489)
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1930, 3491, 1930, 3491)
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2652, 2530, 2652, 2530)
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 537)
42:27:354 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2651, 2532, 2651, 2532)
42:27:355 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3086, 2527, 3086, 2527)
42:27:355 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3087, 2525, 3087, 2525)
42:27:355 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:355 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:27:355 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:355 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:355 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:355 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:355 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:364 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6978us
42:27:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:364 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:364 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:364 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:27:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:364 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:27:365 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:365 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:365 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:365 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4532us
42:27:365 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:365 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:365 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:365 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:365 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17133
42:27:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:366 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2132us
42:27:366 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:366 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:366 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:27:366 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:367 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:374 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:384 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:385 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:386 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:386 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17133
42:27:386 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:386 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1555us
42:27:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:388 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857b4, left interrupt) +0us
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1930, 3491, 1930, 3491)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1927, 3492, 1927, 3492)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2651, 2532, 2651, 2532)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 537)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2649, 2534, 2649, 2534)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3087, 2525, 3087, 2525)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3089, 2524, 3089, 2524)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:388 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:388 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +278us
42:27:389 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:389 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:389 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1660, 888, 1660, 888)
42:27:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:398 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:398 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6674us
42:27:398 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:398 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:398 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:398 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:398 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:27:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:398 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:398 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:398 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:398 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:27:398 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:398 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:398 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:399 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2808us
42:27:399 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:399 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:399 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2452us
42:27:399 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:399 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:399 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:399 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:399 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17134
42:27:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:400 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1404us
42:27:401 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:401 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:401 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:27:401 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:403 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:408 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:408 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:413 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:414 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:415 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:415 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:415 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17134
42:27:415 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:415 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857d0->08000000, interrupt) +1544us
42:27:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:416 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857d0, left interrupt) +0us
42:27:416 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:416 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1927, 3492, 1927, 3492)
42:27:416 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1924, 3494, 1924, 3494)
42:27:416 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2650, 2535, 2650, 2535)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 536)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2648, 2537, 2648, 2537)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3088, 2524, 3088, 2524)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3090, 2522, 3090, 2522)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1661, 888, 1661, 888)
42:27:417 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1656, 899, 1656, 899)
42:27:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:426 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:426 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +7012us
42:27:426 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:426 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:426 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:426 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:426 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:426 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:426 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:426 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:27:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +400us
42:27:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:427 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17135
42:27:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:428 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +675us
42:27:428 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:429 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:429 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:27:429 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:430 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:435 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:435 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:436 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:439 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:439 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:440 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:440 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:440 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:442 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:442 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17135
42:27:442 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:442 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:442 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885784->08000000, interrupt) +1547us
42:27:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885784, left interrupt) +0us
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3989, 0, 3989, 0)
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1924, 3494, 1924, 3494)
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1921, 3495, 1921, 3495)
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2648, 2537, 2648, 2537)
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 536)
42:27:443 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2646, 2539, 2646, 2539)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3090, 2522, 3090, 2522)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3091, 2521, 3091, 2521)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1919, 3105, 1919, 3105)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1657, 899, 1657, 899)
42:27:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:444 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +367us
42:27:444 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:444 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:444 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:453 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:453 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6586us
42:27:453 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:453 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:453 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:453 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:453 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:27:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:453 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:453 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:453 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1182us
42:27:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:454 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:454 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1714us
42:27:454 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:454 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3829us
42:27:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:454 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17136
42:27:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:455 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +203us
42:27:456 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:456 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:456 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:27:456 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:457 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:457 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:457 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:457 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:457 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:457 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:457 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:458 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:458 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:464 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:468 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:469 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:469 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +1us
42:27:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:470 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:470 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17136
42:27:470 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +678us
42:27:470 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:470 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885820->08000000, interrupt) +1496us
42:27:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:471 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08885820, left interrupt) +0us
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1921, 3495, 1921, 3495)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1918, 3497, 1918, 3497)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2647, 2540, 2647, 2540)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 536)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2645, 2542, 2645, 2542)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3091, 2521, 3091, 2521)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3092, 2519, 3092, 2519)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1658, 900, 1658, 900)
42:27:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:481 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +7012us
42:27:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:482 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:482 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:482 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:482 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:482 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:482 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:482 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:482 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:482 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1906us
42:27:482 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:482 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:482 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:482 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17137
42:27:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:483 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5022us
42:27:484 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:484 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:484 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:27:484 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:485 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:490 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:490 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:490 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:491 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:491 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:491 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:496 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:497 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:497 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +489us
42:27:497 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:498 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17137
42:27:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +206us
42:27:498 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:498 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857b4->08000000, interrupt) +1453us
42:27:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:499 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:27:499 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:499 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:499 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->088857b4, blocking audio) +17us
42:27:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1918, 3497, 1918, 3497)
42:27:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1915, 3498, 1915, 3498)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2645, 2542, 2645, 2542)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 535)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2643, 2544, 2643, 2544)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3092, 2519, 3092, 2519)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3093, 2518, 3093, 2518)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:500 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +358us
42:27:500 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:500 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:500 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1659, 900, 1659, 900)
42:27:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1654, 911, 1654, 911)
42:27:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:508 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5614us
42:27:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:508 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:508 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:508 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:508 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:27:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3697us
42:27:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +172us
42:27:509 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:509 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:509 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17138
42:27:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:509 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4118us
42:27:510 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:510 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:27:510 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:511 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:517 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:517 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:521 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:522 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:522 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17138
42:27:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1363us
42:27:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:524 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:27:524 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:524 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088855b0, sas core) +0us
42:27:524 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +312us
42:27:524 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:524 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:524 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1915, 3498, 1915, 3498)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1913, 3499, 1913, 3499)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2644, 2545, 2644, 2545)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 535)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2642, 2547, 2642, 2547)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3093, 2518, 3093, 2518)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3094, 2516, 3094, 2516)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 482, 275, 482)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1902, 3115, 1902, 3115)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1655, 911, 1655, 911)
42:27:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:532 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:532 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5810us
42:27:532 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:532 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:532 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:533 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:533 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:533 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:533 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:533 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:533 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:533 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:533 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4368us
42:27:533 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:534 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:534 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17139
42:27:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:534 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3564us
42:27:535 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:535 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:27:535 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:536 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:547 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:549 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:549 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17139
42:27:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f7ccc->08000000, interrupt) +1362us
42:27:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:552 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:552 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:552 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:552 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:552 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:553 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:553 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:553 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:553 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:553 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:553 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089f7ccc, thread delayed) +1us
42:27:553 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +603us
42:27:553 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:553 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:553 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1913, 3499, 1913, 3499)
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1910, 3501, 1910, 3501)
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2642, 2547, 2642, 2547)
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 534)
42:27:553 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2640, 2549, 2640, 2549)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3094, 2516, 3094, 2516)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3095, 2515, 3095, 2515)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1657, 912, 1657, 912)
42:27:554 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1652, 922, 1652, 922)
42:27:554 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:554 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:554 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:554 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:562 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5810us
42:27:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:562 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:562 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:562 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:562 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:27:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:562 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3309us
42:27:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:562 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1491us
42:27:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:563 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:563 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17140
42:27:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:563 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2836us
42:27:564 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:564 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:564 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:27:564 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:564 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:565 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:574 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:574 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:574 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:574 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:574 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:575 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:576 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:576 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17140
42:27:576 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:576 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:576 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:576 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a49028->08000000, interrupt) +1362us
42:27:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:578 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a49028, left interrupt) +0us
42:27:578 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +616us
42:27:578 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:579 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1910, 3501, 1910, 3501)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1907, 3502, 1907, 3502)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2641, 2550, 2641, 2550)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 534)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2639, 2552, 2639, 2552)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3095, 2515, 3095, 2515)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3096, 2513, 3096, 2513)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1886, 3125, 1886, 3125)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:579 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1654, 923, 1654, 923)
42:27:579 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:579 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:579 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:579 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:587 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:587 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5740us
42:27:587 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:587 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:587 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:27:587 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:587 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:587 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:587 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:587 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:587 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:27:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:587 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +41us
42:27:587 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:587 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:587 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:587 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:588 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:588 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:588 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:588 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:588 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:588 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17141
42:27:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:588 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2107us
42:27:589 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:589 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:590 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:27:590 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:591 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:599 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:600 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:600 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:600 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:600 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:600 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:601 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:602 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:602 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:602 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:602 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:602 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:602 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17141
42:27:602 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:602 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:602 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:602 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1364us
42:27:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:604 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:604 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:604 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1907, 3502, 1907, 3502)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1905, 3503, 1905, 3503)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2639, 2552, 2639, 2552)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 533)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2637, 2554, 2637, 2554)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3096, 2513, 3096, 2513)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3097, 2512, 3097, 2512)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 275, 481, 275, 481)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1655, 924, 1655, 924)
42:27:605 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1649, 934, 1649, 934)
42:27:605 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:605 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:605 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:605 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:613 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:613 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6342us
42:27:613 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:613 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:613 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:613 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:613 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:27:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:613 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:613 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:613 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:613 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +545us
42:27:613 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:613 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:613 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:613 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:614 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2596us
42:27:614 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:614 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:614 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2946us
42:27:614 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:614 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:614 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:614 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:614 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17142
42:27:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:615 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1378us
42:27:616 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:616 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:616 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:27:616 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:617 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:621 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:626 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:628 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:628 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:628 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:628 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17142
42:27:628 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:628 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:628 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:628 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f0020->08000000, interrupt) +1363us
42:27:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:629 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089f0020, left interrupt) +0us
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1904, 3503, 1904, 3503)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1902, 3505, 1902, 3505)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2638, 2554, 2638, 2554)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 533)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2636, 2556, 2636, 2556)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3097, 2512, 3097, 2512)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3098, 2511, 3098, 2511)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1869, 3135, 1869, 3135)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1651, 934, 1651, 934)
42:27:630 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:630 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:638 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6365us
42:27:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:638 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:638 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:638 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:638 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:638 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:638 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:638 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:27:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1254us
42:27:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:639 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17143
42:27:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:640 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +650us
42:27:640 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:640 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:640 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:27:640 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:641 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:642 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:642 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:642 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:642 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:649 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:651 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:651 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:651 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:652 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:652 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:652 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:652 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:652 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:652 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17143
42:27:652 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:652 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:652 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:652 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a49028->08000000, interrupt) +1356us
42:27:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:654 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:654 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:654 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:654 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a49028, thread delayed) +1us
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1902, 3505, 1902, 3505)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1899, 3506, 1899, 3506)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2636, 2557, 2636, 2557)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 532)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2634, 2559, 2634, 2559)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3098, 2511, 3098, 2511)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3099, 2509, 3099, 2509)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1852, 3145, 1852, 3145)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1652, 935, 1652, 935)
42:27:655 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1646, 944, 1646, 944)
42:27:655 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:655 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:655 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:655 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:663 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:663 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6309us
42:27:663 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:663 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:663 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:663 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:663 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:27:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:663 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:663 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:663 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:663 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2042us
42:27:663 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:663 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:663 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:663 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:663 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1130us
42:27:663 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:663 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:664 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:664 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:664 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:664 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:664 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4412us
42:27:664 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:664 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17144
42:27:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:665 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +178us
42:27:665 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:665 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:27:666 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:667 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:667 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:667 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:675 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:677 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:677 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:677 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:677 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:677 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:677 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +26us
42:27:677 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:677 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:677 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17144
42:27:677 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +652us
42:27:677 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:677 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:677 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fd420->08000000, interrupt) +1350us
42:27:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:679 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089fd420, left interrupt) +0us
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3988, 0, 3988, 0)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1899, 3506, 1899, 3506)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1897, 3507, 1897, 3507)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2635, 2559, 2635, 2559)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 532)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2633, 2561, 2633, 2561)
42:27:679 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3099, 2509, 3099, 2509)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3100, 2508, 3100, 2508)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:680 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1648, 945, 1648, 945)
42:27:680 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:680 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:680 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:680 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:688 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:688 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6331us
42:27:688 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:688 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:688 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:688 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:688 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:688 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:688 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:688 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:27:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:688 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:688 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:688 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:688 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2757us
42:27:688 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:689 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:689 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:689 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:689 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17145
42:27:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:689 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4996us
42:27:690 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:690 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:690 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:27:690 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:691 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:692 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:695 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:695 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:695 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:696 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:696 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:699 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:700 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:701 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:701 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:701 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:701 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:701 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +514us
42:27:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:701 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17145
42:27:701 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +181us
42:27:701 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:701 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:702 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1351us
42:27:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:703 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:27:703 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:703 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:703 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:27:703 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:703 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:704 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:704 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:704 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1897, 3507, 1897, 3507)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1895, 3508, 1895, 3508)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2633, 2562, 2633, 2562)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 531)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2631, 2564, 2631, 2564)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3100, 2508, 3100, 2508)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3101, 2507, 3101, 2507)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:705 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:705 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1834, 3156, 1834, 3156)
42:27:705 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:705 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1650, 946, 1650, 946)
42:27:705 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1644, 956, 1644, 956)
42:27:705 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:705 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:705 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:705 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:712 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:712 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6240us
42:27:712 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:712 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:712 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:712 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:712 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:27:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:712 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:712 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:712 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:712 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3500us
42:27:712 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:713 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:713 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +54us
42:27:713 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:713 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:713 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:713 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:713 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17146
42:27:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:714 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4268us
42:27:715 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:715 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:715 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:27:715 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:716 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:725 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:725 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:727 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:727 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17146
42:27:727 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:727 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:727 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:727 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1349us
42:27:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:728 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:27:728 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088855b0, sas core) +0us
42:27:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +488us
42:27:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:729 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1894, 3508, 1894, 3508)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1892, 3510, 1892, 3510)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2632, 2564, 2632, 2564)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 531)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2630, 2566, 2630, 2566)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3100, 2507, 3100, 2507)
42:27:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3101, 2506, 3101, 2506)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1646, 957, 1646, 957)
42:27:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1641, 966, 1641, 966)
42:27:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:737 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5806us
42:27:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:738 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:738 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:738 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:738 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:738 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:27:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:738 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4235us
42:27:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:27:738 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:738 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17147
42:27:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:739 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3539us
42:27:740 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:740 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:740 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:27:740 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:741 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:745 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:750 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:750 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:750 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:751 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:751 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:751 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:751 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:752 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:752 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:752 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:752 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:752 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17147
42:27:752 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:752 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:752 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:752 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 15, 09308c10, 1712, 0)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 15, 15, 40000000, 00000000, 00000000, 10000000)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 15)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:27:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:753 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 384, 384, 384, 384)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1012)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 384, 384, 384, 384)
42:27:753 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1012)
42:27:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1349us
42:27:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:755 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:755 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:755 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:755 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:755 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +527us
42:27:755 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:755 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1892, 3510, 1892, 3510)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1890, 3511, 1890, 3511)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2630, 2566, 2630, 2566)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 530)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2628, 2568, 2628, 2568)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3101, 2506, 3101, 2506)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3102, 2504, 3102, 2504)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1798, 3176, 1798, 3176)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1642, 967, 1642, 967)
42:27:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1637, 976, 1637, 976)
42:27:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:764 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5805us
42:27:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:764 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:764 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:764 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:764 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:27:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:764 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3390us
42:27:765 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:765 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:765 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1529us
42:27:765 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:765 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:765 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:765 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:765 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17148
42:27:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:766 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2810us
42:27:766 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:767 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:767 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:27:767 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:767 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:772 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:773 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:773 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:777 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:779 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:779 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17148
42:27:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1335us
42:27:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1890, 3511, 1890, 3511)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1887, 3512, 1887, 3512)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2628, 2569, 2628, 2569)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 530)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2627, 2571, 2627, 2571)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3102, 2504, 3102, 2504)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3103, 2503, 3103, 2503)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:27:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:781 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +685us
42:27:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:27:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1639, 977, 1639, 977)
42:27:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1633, 986, 1633, 986)
42:27:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:789 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5606us
42:27:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:27:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:790 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:790 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:790 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:27:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +159us
42:27:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17149
42:27:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:791 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2081us
42:27:792 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:792 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:792 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:27:792 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:793 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:807 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:808 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:809 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:810 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17149
42:27:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1315us
42:27:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:811 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:811 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:811 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:811 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1887, 3512, 1887, 3512)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1885, 3513, 1885, 3513)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2627, 2571, 2627, 2571)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 530)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2625, 2573, 2625, 2573)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3103, 2503, 3103, 2503)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3104, 2502, 3104, 2502)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1760, 3197, 1760, 3197)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1636, 987, 1636, 987)
42:27:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1631, 996, 1631, 996)
42:27:812 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:812 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:812 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:812 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:819 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:819 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5271us
42:27:819 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:819 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:819 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:819 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:27:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:819 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:819 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:819 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:819 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1690us
42:27:819 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:819 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:819 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:819 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:819 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2521us
42:27:819 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:820 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:820 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3021us
42:27:820 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:820 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:820 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:820 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:820 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17150
42:27:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:821 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1353us
42:27:822 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:822 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:27:822 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:823 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:823 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:833 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:834 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:834 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:834 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:835 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:835 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:835 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:835 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:835 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:835 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17150
42:27:835 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:835 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:835 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:835 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089954b0->08000000, interrupt) +1234us
42:27:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:837 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089954b0, left interrupt) +0us
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1885, 3513, 1885, 3513)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1883, 3514, 1883, 3514)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2625, 2573, 2625, 2573)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 529)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2623, 2575, 2623, 2575)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3104, 2502, 3104, 2502)
42:27:837 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3105, 2501, 3105, 2501)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1741, 3208, 1741, 3208)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1635, 998, 1635, 998)
42:27:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1630, 1007, 1630, 1007)
42:27:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:845 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:845 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6106us
42:27:845 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:845 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:27:845 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:845 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:846 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:846 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:846 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:846 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:846 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:846 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:27:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:846 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1666us
42:27:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:846 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:27:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:846 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:846 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17151
42:27:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:847 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +624us
42:27:848 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:848 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:27:848 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:849 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:860 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:862 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:862 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17151
42:27:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a49028->08000000, interrupt) +1253us
42:27:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:864 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:864 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:864 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:864 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a49028, thread delayed) +1us
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1883, 3514, 1883, 3514)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1881, 3515, 1881, 3515)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2624, 2576, 2624, 2576)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 529)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2622, 2578, 2622, 2578)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3104, 2501, 3104, 2501)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3105, 2500, 3105, 2500)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1633, 1009, 1633, 1009)
42:27:865 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1623, 1026, 1623, 1026)
42:27:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:872 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6064us
42:27:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:873 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:873 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:873 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:27:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:873 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2416us
42:27:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:873 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1002us
42:27:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:873 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:874 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4540us
42:27:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:874 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17152
42:27:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:875 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +153us
42:27:875 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:876 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:876 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:27:876 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:877 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:887 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:889 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:889 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +51us
42:27:889 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:889 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:889 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17152
42:27:889 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +627us
42:27:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f0020->08000000, interrupt) +1260us
42:27:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089f0020, left interrupt) +0us
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1880, 3515, 1880, 3515)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1878, 3516, 1878, 3516)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2622, 2578, 2622, 2578)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 528)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2620, 2580, 2620, 2580)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3105, 2500, 3105, 2500)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3106, 2499, 3106, 2499)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1658, 3252, 1658, 3252)
42:27:892 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1626, 1028, 1626, 1028)
42:27:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1621, 1036, 1621, 1036)
42:27:892 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:892 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:892 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:892 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:899 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6116us
42:27:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:900 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:900 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:900 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:900 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:900 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:900 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:900 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:900 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3087us
42:27:900 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:900 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:900 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:900 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:900 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17153
42:27:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:901 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4971us
42:27:901 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:902 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:27:902 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:903 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:907 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:908 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:914 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:915 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:915 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:915 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:915 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:915 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:915 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +540us
42:27:915 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:916 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17153
42:27:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +156us
42:27:916 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:916 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:916 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1263us
42:27:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:917 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:27:917 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:917 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:917 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:27:917 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:917 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:917 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:917 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:918 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:918 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3987, 0, 3987, 0)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1878, 3516, 1878, 3516)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1876, 3517, 1876, 3517)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2621, 2580, 2621, 2580)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 528)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2619, 2582, 2619, 2582)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3106, 2499, 3106, 2499)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3107, 2498, 3107, 2498)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1613, 3274, 1613, 3274)
42:27:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1625, 1039, 1625, 1039)
42:27:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1619, 1047, 1619, 1047)
42:27:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:926 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6093us
42:27:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:926 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:926 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:926 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:27:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:926 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3647us
42:27:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +167us
42:27:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:927 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17154
42:27:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:928 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4242us
42:27:929 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:929 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:929 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:27:929 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:930 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:939 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:940 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:940 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17154
42:27:940 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:941 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:941 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:941 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1270us
42:27:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:27:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->088855b0, sas core) +0us
42:27:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +532us
42:27:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:943 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:27:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1876, 3517, 1876, 3517)
42:27:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1874, 3518, 1874, 3518)
42:27:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2619, 2583, 2619, 2583)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 527)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2617, 2584, 2617, 2584)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3107, 2498, 3107, 2498)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3107, 2497, 3107, 2497)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1589, 3286, 1589, 3286)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1623, 1049, 1623, 1049)
42:27:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1612, 1065, 1612, 1065)
42:27:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:951 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5498us
42:27:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:27:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:27:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:952 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:952 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:27:952 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:952 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:952 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:27:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:27:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4602us
42:27:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:952 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:952 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:952 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:952 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17155
42:27:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:953 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3513us
42:27:953 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:27:953 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:953 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:27:953 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:955 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:963 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:966 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:966 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17155
42:27:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:966 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:966 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:966 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1258us
42:27:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:27:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:968 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->088855b0, thread delayed) +1us
42:27:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +473us
42:27:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:968 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:27:968 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1874, 3518, 1874, 3518)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1872, 3519, 1872, 3519)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2618, 2585, 2618, 2585)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 527)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2616, 2587, 2616, 2587)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3107, 2497, 3107, 2497)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3108, 2496, 3108, 2496)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1539, 3310, 1539, 3310)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1615, 1067, 1615, 1067)
42:27:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1610, 1074, 1610, 1074)
42:27:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:969 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +255us
42:27:969 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:969 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:969 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:27:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:27:976 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:27:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5236us
42:27:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:27:977 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:27:977 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:27:977 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:27:977 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:27:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:27:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3757us
42:27:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:27:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:27:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1646us
42:27:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:27:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:27:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:27:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:27:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:27:977 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17156
42:27:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:27:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:27:978 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2785us
42:27:979 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:27:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:27:979 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:27:979 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:27:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:27:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:27:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:27:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:979 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:27:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:27:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:27:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:27:987 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:27:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:27:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:27:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:27:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:27:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:27:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:27:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:27:989 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:27:989 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:27:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:27:989 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17156
42:27:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:27:989 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:989 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:989 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:27:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1255us
42:27:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:27:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1872, 3519, 1872, 3519)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1870, 3520, 1870, 3520)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2616, 2587, 2616, 2587)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 526)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2614, 2589, 2614, 2589)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3108, 2496, 3108, 2496)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3109, 2495, 3109, 2495)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:991 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1485, 3334, 1485, 3334)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1613, 1076, 1613, 1076)
42:27:992 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1603, 1092, 1603, 1092)
42:27:992 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:27:992 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:27:992 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:27:992 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:000 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:000 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +7195us
42:28:000 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:000 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:000 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:000 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:000 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:000 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:000 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:000 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:000 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:000 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:000 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:000 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:28:000 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:000 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:001 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:001 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4671us
42:28:001 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:001 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:001 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:001 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:001 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17157
42:28:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:001 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2056us
42:28:002 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:002 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:002 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:28:002 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:002 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:003 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:014 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:014 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17157
42:28:014 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1290us
42:28:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:28:016 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +484us
42:28:016 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:016 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:017 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:017 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:017 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1870, 3520, 1870, 3520)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1868, 3521, 1868, 3521)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2614, 2589, 2614, 2589)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 526)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2613, 2591, 2613, 2591)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3108, 2495, 3108, 2495)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3109, 2494, 3109, 2494)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 481, 274, 481)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1426, 3360, 1426, 3360)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1605, 1093, 1605, 1093)
42:28:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1600, 1101, 1600, 1101)
42:28:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:025 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:025 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6629us
42:28:025 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:025 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:025 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:025 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:025 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:28:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:026 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:28:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:026 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2853us
42:28:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:026 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2586us
42:28:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:026 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:026 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17158
42:28:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:027 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1327us
42:28:028 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:028 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:028 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:28:028 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:028 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:029 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:037 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:038 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:039 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:039 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:039 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:039 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:039 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:039 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17158
42:28:039 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:039 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:039 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:040 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1294us
42:28:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:041 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1868, 3521, 1868, 3521)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1866, 3522, 1866, 3522)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2613, 2592, 2613, 2592)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 525)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2611, 2593, 2611, 2593)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3109, 2494, 3109, 2494)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3110, 2493, 3110, 2493)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:042 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:042 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1361, 3387, 1361, 3387)
42:28:042 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:042 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1602, 1102, 1602, 1102)
42:28:042 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1597, 1110, 1597, 1110)
42:28:042 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:042 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:042 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:042 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:050 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:050 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +7168us
42:28:050 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:050 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:050 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:050 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:050 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:050 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:050 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:051 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:051 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +571us
42:28:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:051 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:051 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:052 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17159
42:28:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:052 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +599us
42:28:053 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:053 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:053 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:28:053 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:054 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:063 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:065 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:065 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17159
42:28:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1293us
42:28:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:28:067 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +487us
42:28:067 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> main (282->289, pc: 0897daac->08a94f7c, thread delayed) +0us
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD stream thread (289->306, pc: 08a94f7c->08a94fc4, system time) +3us
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:067 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1866, 3522, 1866, 3522)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1864, 3523, 1864, 3523)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2611, 2594, 2611, 2594)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 525)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2609, 2596, 2609, 2596)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3110, 2493, 3110, 2493)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3110, 2492, 3110, 2492)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1287, 3415, 1287, 3415)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1599, 1111, 1599, 1111)
42:28:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1589, 1126, 1589, 1126)
42:28:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:076 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6672us
42:28:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:076 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:076 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:076 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:076 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:28:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:076 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1303us
42:28:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:077 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1504us
42:28:077 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +4us
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:077 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4035us
42:28:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:077 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17160
42:28:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:078 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +127us
42:28:078 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:079 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:079 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:28:079 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:079 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:079 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:088 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:089 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:090 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:090 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:090 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:090 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:090 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:091 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +77us
42:28:091 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:091 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:091 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17160
42:28:091 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +602us
42:28:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088855b0->08000000, interrupt) +1401us
42:28:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:093 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088855b0, left interrupt) +0us
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1864, 3523, 1864, 3523)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1862, 3524, 1862, 3524)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2610, 2596, 2610, 2596)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 524)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2608, 2598, 2608, 2598)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3110, 2492, 3110, 2492)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2492, 3111, 2492)
42:28:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1202, 3446, 1202, 3446)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1591, 1127, 1591, 1127)
42:28:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1586, 1135, 1586, 1135)
42:28:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:102 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +7255us
42:28:102 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:102 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:102 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:102 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:103 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:103 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1833us
42:28:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:103 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:103 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:103 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17161
42:28:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:103 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4945us
42:28:104 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:104 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:104 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:28:104 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:105 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:111 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:111 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:114 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:114 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:116 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:116 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:116 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:117 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:117 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:117 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +565us
42:28:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:117 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17161
42:28:117 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +130us
42:28:117 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:117 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:117 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:118 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1720us
42:28:118 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:118 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae1190->08000000, interrupt) +46us
42:28:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae1190, left interrupt) +0us
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1862, 3524, 1862, 3524)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1860, 3525, 1860, 3525)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2608, 2598, 2608, 2598)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 524)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2606, 2600, 2606, 2600)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2492, 3111, 2492)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2491, 3111, 2491)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1097, 3481, 1097, 3481)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1588, 1136, 1588, 1136)
42:28:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1582, 1143, 1582, 1143)
42:28:119 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:119 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +209us
42:28:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:119 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:119 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:119 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:127 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:127 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6486us
42:28:127 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:127 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:127 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:128 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:128 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:128 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2737us
42:28:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:128 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +259us
42:28:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:128 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:128 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17162
42:28:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:129 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3954us
42:28:130 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:130 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:130 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:28:130 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:131 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:131 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:132 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:141 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:143 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:143 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17162
42:28:143 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:145 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1721us
42:28:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:28:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac1224->08000000, interrupt) +75us
42:28:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac1224, left interrupt) +0us
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3986, 0, 3986, 0)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1860, 3524, 1860, 3524)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1859, 3525, 1859, 3525)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2606, 2600, 2606, 2600)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 523)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2605, 2602, 2605, 2602)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2491, 3111, 2491)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2490, 3112, 2490)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:146 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:147 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 859, 3547, 859, 3547)
42:28:147 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1584, 1144, 1584, 1144)
42:28:147 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1574, 1158, 1574, 1158)
42:28:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:147 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +180us
42:28:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:147 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:147 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:147 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:155 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:155 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6158us
42:28:155 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:156 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:156 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:156 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:28:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3794us
42:28:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:156 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17163
42:28:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:157 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3488us
42:28:157 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:158 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:158 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:28:158 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:159 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:167 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:169 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:169 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:169 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:169 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:169 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:169 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17163
42:28:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:169 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:169 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:169 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1693us
42:28:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:171 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:171 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:171 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:171 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1859, 3525, 1859, 3525)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1857, 3526, 1857, 3526)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2605, 2602, 2605, 2602)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 523)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2603, 2604, 2603, 2604)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2490, 3112, 2490)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2489, 3112, 2489)
42:28:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b223e0->08000000, interrupt) +162us
42:28:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b223e0, left interrupt) +0us
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 0, 3650, 0, 3650)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1576, 1160, 1576, 1160)
42:28:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1571, 1166, 1571, 1166)
42:28:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:172 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +92us
42:28:172 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:172 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:181 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6159us
42:28:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:181 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:181 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:181 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:181 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:28:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:181 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:181 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3309us
42:28:181 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:181 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1237us
42:28:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:182 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:182 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17164
42:28:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:182 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2760us
42:28:183 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:183 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:183 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:28:183 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:184 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:190 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:190 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:193 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:194 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:195 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:195 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:195 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:195 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:195 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:195 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:195 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:195 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:195 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17164
42:28:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:197 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:197 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1857, 3526, 1857, 3526)
42:28:197 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1855, 3527, 1855, 3527)
42:28:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae118c->08000000, interrupt) +1876us
42:28:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae118c, left interrupt) +0us
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2603, 2605, 2603, 2605)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 523)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2601, 2606, 2601, 2606)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2489, 3112, 2489)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2489, 3112, 2489)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 859, 3547, 859, 3547)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1572, 1168, 1572, 1168)
42:28:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1562, 1181, 1562, 1181)
42:28:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:206 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:206 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6286us
42:28:206 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:206 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:207 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:207 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:207 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:207 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:207 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:207 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:28:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:207 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:28:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:207 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4984us
42:28:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:207 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:207 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:207 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:208 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17165
42:28:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:208 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2031us
42:28:209 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:209 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:28:209 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:210 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:211 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:211 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:218 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:218 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:218 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:222 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:223 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:223 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:223 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:223 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:223 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:223 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:223 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:223 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:223 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17165
42:28:223 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:223 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:223 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:223 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:225 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1724us
42:28:225 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:225 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1855, 3527, 1855, 3527)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1854, 3528, 1854, 3528)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2602, 2607, 2602, 2607)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 522)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2600, 2609, 2600, 2609)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2489, 3112, 2489)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2488, 3113, 2488)
42:28:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae1af0->08000000, interrupt) +157us
42:28:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:226 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae1af0, left interrupt) +0us
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1097, 3481, 1097, 3481)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1564, 1183, 1564, 1183)
42:28:226 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1559, 1189, 1559, 1189)
42:28:226 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:226 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:226 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:226 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:235 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6247us
42:28:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:235 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:235 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:235 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:235 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:235 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +198us
42:28:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:235 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:235 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2880us
42:28:235 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:235 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:235 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:236 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:236 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2662us
42:28:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:236 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:236 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:236 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17166
42:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:237 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1302us
42:28:237 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:238 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:238 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:28:238 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:239 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:251 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:252 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:252 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17166
42:28:252 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1854, 3528, 1854, 3528)
42:28:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1852, 3528, 1852, 3528)
42:28:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08982074->08000000, interrupt) +1888us
42:28:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:255 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08982074, left interrupt) +0us
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2600, 2609, 2600, 2609)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 522)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2598, 2611, 2598, 2611)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2488, 3113, 2488)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2487, 3113, 2487)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1202, 3446, 1202, 3446)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1560, 1190, 1560, 1190)
42:28:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1555, 1197, 1555, 1197)
42:28:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:263 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:263 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6227us
42:28:263 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:263 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:263 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:263 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:263 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:263 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:264 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:264 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:264 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:264 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:264 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:264 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:264 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:28:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:264 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:264 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:264 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:264 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +943us
42:28:264 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:264 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:264 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:264 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:264 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:264 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:265 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:265 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:265 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:265 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17167
42:28:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:265 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +574us
42:28:266 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:266 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:266 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:28:266 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:267 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:278 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:279 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:279 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:279 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:279 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:279 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:279 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17167
42:28:279 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:280 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:280 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:280 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:281 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1687us
42:28:281 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:281 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:281 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:281 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:281 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1852, 3528, 1852, 3528)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1851, 3529, 1851, 3529)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2598, 2611, 2598, 2611)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 521)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2597, 2613, 2597, 2613)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2487, 3113, 2487)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2487, 3113, 2487)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1287, 3415, 1287, 3415)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1556, 1198, 1556, 1198)
42:28:282 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1546, 1211, 1546, 1211)
42:28:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a81090->08000000, interrupt) +249us
42:28:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:282 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a81090, left interrupt) +0us
42:28:282 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:282 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:282 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:282 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:290 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6079us
42:28:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:290 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:290 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:290 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:290 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:28:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:291 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1768us
42:28:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:291 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:291 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1386us
42:28:291 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:291 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4157us
42:28:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:291 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17168
42:28:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:292 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +102us
42:28:293 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:293 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:28:293 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:294 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:294 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:306 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:308 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:308 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +102us
42:28:308 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:308 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:308 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17168
42:28:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +576us
42:28:308 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:308 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:308 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1851, 3529, 1851, 3529)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1849, 3530, 1849, 3530)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2597, 2613, 2597, 2613)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 521)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2595, 2615, 2595, 2615)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2487, 3113, 2487)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2486, 3114, 2486)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1361, 3387, 1361, 3387)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1547, 1212, 1547, 1212)
42:28:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1537, 1225, 1537, 1225)
42:28:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a559b8->08000000, interrupt) +1979us
42:28:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:311 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a559b8, left interrupt) +0us
42:28:319 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5981us
42:28:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:319 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:319 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:319 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:319 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:28:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:319 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2555us
42:28:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:320 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17169
42:28:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:320 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4920us
42:28:321 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:321 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:321 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:28:321 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:322 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:326 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:28:335 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 119
42:28:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:350 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 75
42:28:352 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform vec4 u_alphacolorref;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:28:360 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 122
42:28:373 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 47 fs 122
42:28:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:377 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:378 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:378 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:379 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:380 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +590us
42:28:380 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:380 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17169
42:28:380 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +105us
42:28:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:382 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1629us
42:28:382 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:382 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:382 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:28:382 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:382 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:382 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1849, 3530, 1849, 3530)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1848, 3530, 1848, 3530)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2595, 2615, 2595, 2615)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 520)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2593, 2617, 2593, 2617)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2486, 3114, 2486)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2486, 3114, 2486)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1426, 3360, 1426, 3360)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1538, 1226, 1538, 1226)
42:28:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1533, 1233, 1533, 1233)
42:28:383 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:383 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:383 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:383 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089473c4->08000000, interrupt) +382us
42:28:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089473c4, left interrupt) +0us
42:28:391 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:391 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5894us
42:28:391 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:391 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:391 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:391 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:391 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:28:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:391 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:391 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:391 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:391 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3318us
42:28:391 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:392 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +144us
42:28:392 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:392 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +91us
42:28:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:392 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17170
42:28:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:393 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4192us
42:28:394 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:394 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:394 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:28:394 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:394 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:394 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:395 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:401 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:406 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:408 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:408 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17170
42:28:408 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:408 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:408 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:408 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:409 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1681us
42:28:409 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:410 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1848, 3530, 1848, 3530)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1846, 3531, 1846, 3531)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2594, 2617, 2594, 2617)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 520)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2592, 2619, 2592, 2619)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2486, 3114, 2486)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2485, 3114, 2485)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1485, 3334, 1485, 3334)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1534, 1234, 1534, 1234)
42:28:410 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1524, 1246, 1524, 1246)
42:28:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:410 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:410 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:411 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08995520->08000000, interrupt) +164us
42:28:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:411 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08995520, left interrupt) +0us
42:28:419 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5864us
42:28:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:419 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:419 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:419 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:419 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:419 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:28:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:420 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3993us
42:28:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:420 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:420 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17171
42:28:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:420 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3463us
42:28:421 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:421 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:421 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:28:421 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:422 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:422 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:428 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:434 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


42:28:436 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


42:28:442 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 125 fs 126
42:28:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:444 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


42:28:449 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 128
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:450 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:451 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:451 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17171
42:28:451 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:451 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:451 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:451 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:452 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1630us
42:28:452 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:452 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:452 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:453 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:453 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3985, 0, 3985, 0)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1846, 3531, 1846, 3531)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1845, 3532, 1845, 3532)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2592, 2619, 2592, 2619)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 519)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2590, 2621, 2590, 2621)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2485, 3114, 2485)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2485, 3115, 2485)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1513, 3322, 1513, 3322)
42:28:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1525, 1247, 1525, 1247)
42:28:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1515, 1260, 1515, 1260)
42:28:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:454 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:454 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +263us
42:28:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:455 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:28:462 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5779us
42:28:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:462 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:462 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:462 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:462 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:28:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:462 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3429us
42:28:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:462 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:28:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:463 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:463 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:463 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:463 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1324us
42:28:463 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:463 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:463 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:463 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:463 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17172
42:28:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:463 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2734us
42:28:465 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:465 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:465 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:28:465 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:466 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:477 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:479 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:479 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17172
42:28:479 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1845, 3531, 1845, 3531)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1843, 3532, 1843, 3532)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2590, 2621, 2590, 2621)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 519)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2588, 2623, 2588, 2623)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2485, 3114, 2485)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1564, 3298, 1564, 3298)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1515, 1260, 1515, 1260)
42:28:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1510, 1266, 1510, 1266)
42:28:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +2211us
42:28:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:28:482 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:482 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089ff474, sas core) +0us
42:28:490 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5699us
42:28:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:490 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:490 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:28:490 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:490 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:490 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:490 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:490 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:490 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:28:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:491 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5502us
42:28:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:491 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:491 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17173
42:28:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:491 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2006us
42:28:493 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:493 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:493 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:28:493 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:495 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:502 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:502 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:503 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:503 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:508 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:509 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:509 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17173
42:28:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1592us
42:28:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:510 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1843, 3532, 1843, 3532)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1842, 3533, 1842, 3533)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2588, 2623, 2588, 2623)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 518)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2587, 2625, 2587, 2625)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1613, 3274, 1613, 3274)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1511, 1267, 1511, 1267)
42:28:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1500, 1279, 1500, 1279)
42:28:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2f0f4->08000000, interrupt) +753us
42:28:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:512 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2f0f4, left interrupt) +0us
42:28:519 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:519 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5490us
42:28:519 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:520 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:520 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:520 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:520 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +517us
42:28:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:520 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2722us
42:28:520 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:520 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2820us
42:28:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:521 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:521 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17174
42:28:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:521 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1277us
42:28:523 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:523 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:523 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:28:523 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:523 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:530 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:530 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:535 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:537 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:537 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17174
42:28:537 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1842, 3533, 1842, 3533)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1841, 3533, 1841, 3533)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2587, 2625, 2587, 2625)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 518)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2585, 2627, 2585, 2627)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1636, 3263, 1636, 3263)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1501, 1280, 1501, 1280)
42:28:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1490, 1292, 1490, 1292)
42:28:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff32c->08000000, interrupt) +2392us
42:28:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:540 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff32c, left interrupt) +0us
42:28:547 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:547 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5470us
42:28:547 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:548 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:548 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:548 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:548 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:548 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:28:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:548 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1220us
42:28:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:548 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:548 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:549 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17175
42:28:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:549 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +548us
42:28:550 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:550 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:550 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:28:550 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:551 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:562 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:28:577 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 130
42:28:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:579 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:580 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:580 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:580 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:580 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:580 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:580 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:580 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17175
42:28:580 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1602us
42:28:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:582 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1841, 3533, 1841, 3533)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1840, 3534, 1840, 3534)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2585, 2627, 2585, 2627)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 517)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2583, 2629, 2583, 2629)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2484, 3115, 2484)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:582 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:583 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:583 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1658, 3252, 1658, 3252)
42:28:583 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:583 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1491, 1292, 1491, 1292)
42:28:583 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1486, 1298, 1486, 1298)
42:28:583 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:583 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:583 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:583 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ede8->08000000, interrupt) +844us
42:28:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ede8, left interrupt) +0us
42:28:591 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:591 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5311us
42:28:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:591 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:591 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:591 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:591 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:28:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:591 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:591 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:591 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2051us
42:28:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:592 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:592 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1275us
42:28:592 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:592 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4268us
42:28:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:592 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17176
42:28:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:593 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +77us
42:28:594 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:594 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:594 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:28:594 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:595 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:602 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:602 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:602 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:603 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:603 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:604 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:608 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:609 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:609 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +127us
42:28:609 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:609 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:610 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17176
42:28:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +551us
42:28:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1840, 3534, 1840, 3534)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1839, 3534, 1839, 3534)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2584, 2629, 2584, 2629)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 517)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2582, 2631, 2582, 2631)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:611 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1486, 1298, 1486, 1298)
42:28:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1475, 1310, 1475, 1310)
42:28:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +2576us
42:28:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:613 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:28:620 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5195us
42:28:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:620 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:620 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:620 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:620 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:620 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:28:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:620 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2768us
42:28:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:621 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17177
42:28:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:621 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4895us
42:28:622 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:622 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:28:623 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:624 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:638 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +616us
42:28:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:639 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17177
42:28:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +79us
42:28:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:640 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1564us
42:28:640 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:640 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:28:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:640 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1839, 3534, 1839, 3534)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1838, 3535, 1838, 3535)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2582, 2631, 2582, 2631)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 516)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2580, 2633, 2580, 2633)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1741, 3208, 1741, 3208)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1475, 1310, 1475, 1310)
42:28:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1460, 1328, 1460, 1328)
42:28:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3f460->08000000, interrupt) +1049us
42:28:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:643 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3f460, left interrupt) +0us
42:28:649 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:649 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5059us
42:28:649 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:649 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:649 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:650 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:650 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:650 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3576us
42:28:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:650 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +54us
42:28:650 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:650 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +182us
42:28:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:650 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:650 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17178
42:28:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:651 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4166us
42:28:652 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:652 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:652 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:28:652 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:652 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:652 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:652 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:653 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:654 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:664 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:665 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:667 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:667 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:667 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:667 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:667 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:667 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17178
42:28:667 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:667 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:667 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:667 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1598us
42:28:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:669 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1838, 3534, 1838, 3534)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1837, 3535, 1837, 3535)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2580, 2633, 2580, 2633)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 516)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2578, 2635, 2578, 2635)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1760, 3197, 1760, 3197)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1460, 1328, 1460, 1328)
42:28:669 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1449, 1339, 1449, 1339)
42:28:669 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:669 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:670 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:670 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3f460->08000000, interrupt) +828us
42:28:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:671 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3f460, left interrupt) +0us
42:28:677 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:677 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5016us
42:28:678 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:678 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:678 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:678 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:678 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:678 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:678 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:678 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:28:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:678 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:678 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:678 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:678 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4287us
42:28:678 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:678 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:678 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:678 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:678 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17179
42:28:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:679 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3437us
42:28:680 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:680 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:680 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:28:680 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:681 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:681 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:681 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:693 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:694 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:694 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:694 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:695 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:695 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:28:695 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:28:695 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:695 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:695 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:695 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +34us
42:28:695 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17179
42:28:695 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +695us
42:28:695 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:695 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:695 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:696 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1578us
42:28:697 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:697 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:697 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1837, 3535, 1837, 3535)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1836, 3535, 1836, 3535)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2579, 2635, 2579, 2635)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 516)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2577, 2637, 2577, 2637)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2483, 3115, 2483)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:697 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1779, 3187, 1779, 3187)
42:28:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1449, 1339, 1449, 1339)
42:28:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1438, 1350, 1438, 1350)
42:28:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089bb40c->08000000, interrupt) +1022us
42:28:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:699 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089bb40c, left interrupt) +0us
42:28:706 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4781us
42:28:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:706 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:706 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:706 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:706 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:28:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:706 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:706 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3669us
42:28:706 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:706 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:28:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:707 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:707 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:707 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:707 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1402us
42:28:707 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:707 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:707 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:707 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:707 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17180
42:28:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:707 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2709us
42:28:708 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:708 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:708 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:28:708 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:709 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:709 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:710 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:710 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:710 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:721 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:721 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:721 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:721 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:722 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:722 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:723 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:723 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:723 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:723 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17180
42:28:723 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:723 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:723 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:723 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3984, 0, 3984, 0)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1836, 3535, 1836, 3535)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1835, 3536, 1835, 3536)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2577, 2637, 2577, 2637)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 515)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2575, 2639, 2575, 2639)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1438, 1350, 1438, 1350)
42:28:725 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1427, 1361, 1427, 1361)
42:28:725 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:725 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:725 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:725 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fdc18->08000000, interrupt) +2868us
42:28:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:28:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089fdc18, sas core) +0us
42:28:732 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4797us
42:28:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:732 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:732 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:28:732 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:732 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:732 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:732 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:732 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:732 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:28:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +222us
42:28:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:733 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17181
42:28:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:734 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1980us
42:28:734 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:735 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:735 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:28:735 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:735 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:735 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:783 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:784 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:784 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:784 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:784 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:784 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:785 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:785 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:785 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:785 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:785 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:785 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:785 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:785 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17181
42:28:785 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:785 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:785 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:785 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:787 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1554us
42:28:787 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:787 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1835, 3536, 1835, 3536)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1834, 3536, 1834, 3536)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2575, 2639, 2575, 2639)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 515)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2573, 2641, 2573, 2641)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:787 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:788 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:788 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1834, 3156, 1834, 3156)
42:28:788 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:788 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1427, 1361, 1427, 1361)
42:28:788 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1411, 1378, 1411, 1378)
42:28:788 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:788 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:788 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:788 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35114->08000000, interrupt) +1348us
42:28:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:789 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:28:789 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:789 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35114, sas core) +0us
42:28:799 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4886us
42:28:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:799 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:28:799 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:799 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:799 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +827us
42:28:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:799 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:799 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2659us
42:28:799 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:799 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2884us
42:28:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:800 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:800 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:800 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:800 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17182
42:28:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:800 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1251us
42:28:801 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:801 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:801 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:28:801 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:802 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:802 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:811 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:812 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=1 NW=3 IDX=0 MC=1
42:28:812 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 36, aligned to biggest 4
42:28:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:815 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:816 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:817 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:817 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:817 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:817 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:817 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:817 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:817 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17182
42:28:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:817 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:817 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:817 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1834, 3536, 1834, 3536)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1833, 3536, 1833, 3536)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2573, 2641, 2573, 2641)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 514)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2572, 2642, 2572, 2642)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1852, 3145, 1852, 3145)
42:28:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1410, 1377, 1410, 1377)
42:28:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1399, 1388, 1399, 1388)
42:28:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09d90->08000000, interrupt) +2956us
42:28:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09d90, left interrupt) +0us
42:28:827 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4662us
42:28:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:28:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:827 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:827 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:827 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:827 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:28:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:28:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:827 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1490us
42:28:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:828 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17183
42:28:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:829 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +523us
42:28:829 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:830 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:28:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:830 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:846 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:847 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:847 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:847 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:847 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:847 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:847 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17183
42:28:847 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:847 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:847 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:847 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1661us
42:28:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:849 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1833, 3536, 1833, 3536)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1832, 3537, 1832, 3537)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2572, 2642, 2572, 2642)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 514)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2570, 2644, 2570, 2644)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:849 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1869, 3135, 1869, 3135)
42:28:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1399, 1388, 1399, 1388)
42:28:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1388, 1399, 1388, 1399)
42:28:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f60->08000000, interrupt) +1655us
42:28:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:851 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34f60, left interrupt) +0us
42:28:857 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4193us
42:28:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:857 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:857 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:857 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:857 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:28:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:857 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2325us
42:28:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:857 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:857 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1309us
42:28:857 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:857 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:857 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:858 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4234us
42:28:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:858 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17184
42:28:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:858 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +51us
42:28:859 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:859 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:859 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:28:859 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:860 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:875 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:877 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:877 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:877 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:877 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:877 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:877 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +153us
42:28:877 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:877 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:877 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17184
42:28:877 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +526us
42:28:877 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:877 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:877 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1832, 3537, 1832, 3537)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1832, 3537, 1832, 3537)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2570, 2644, 2570, 2644)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 513)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2568, 2646, 2568, 2646)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:878 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:879 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1886, 3125, 1886, 3125)
42:28:879 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:879 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1387, 1398, 1387, 1398)
42:28:879 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1376, 1409, 1376, 1409)
42:28:879 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:879 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:879 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:879 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3348us
42:28:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:28:886 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:886 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3954us
42:28:886 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:886 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:886 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:886 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:886 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:886 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:28:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:886 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3263us
42:28:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:887 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:887 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:887 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17185
42:28:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:887 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4869us
42:28:888 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:888 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:888 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:28:888 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:889 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:896 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:902 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:903 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:903 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:903 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:903 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:903 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +641us
42:28:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:904 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17185
42:28:904 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +54us
42:28:904 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:904 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:904 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:905 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1502us
42:28:905 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:905 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:905 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:28:905 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:905 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:905 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1831, 3537, 1831, 3537)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1831, 3537, 1831, 3537)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2568, 2646, 2568, 2646)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 513)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2567, 2648, 2567, 2648)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 480, 274, 480)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1919, 3105, 1919, 3105)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1375, 1408, 1375, 1408)
42:28:906 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1358, 1424, 1358, 1424)
42:28:906 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:906 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:906 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:906 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a08fd0->08000000, interrupt) +1892us
42:28:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:908 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a08fd0, left interrupt) +0us
42:28:913 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:913 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3927us
42:28:913 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:913 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:913 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:914 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:914 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:914 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:914 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:914 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3921us
42:28:914 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:914 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:914 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +29us
42:28:914 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:914 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:914 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:914 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:915 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17186
42:28:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:915 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4141us
42:28:916 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:916 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:28:916 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:917 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:918 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:918 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:924 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:924 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:929 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:931 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:931 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17186
42:28:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1436us
42:28:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:933 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1831, 3537, 1831, 3537)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1830, 3537, 1830, 3537)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2567, 2648, 2567, 2648)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 512)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2565, 2650, 2565, 2650)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1935, 3095, 1935, 3095)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1357, 1423, 1357, 1423)
42:28:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1346, 1434, 1346, 1434)
42:28:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:933 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:933 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:933 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:933 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:934 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1737us
42:28:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:936 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:28:941 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:941 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3889us
42:28:941 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:941 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:941 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:941 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:28:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:28:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4692us
42:28:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:942 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17187
42:28:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:942 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3412us
42:28:943 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:943 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:28:943 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:944 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:951 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:951 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:956 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:958 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:958 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17187
42:28:958 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:958 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:958 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:958 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1492us
42:28:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:959 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:28:959 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:28:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:960 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:960 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1830, 3537, 1830, 3537)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1830, 3538, 1830, 3538)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2565, 2650, 2565, 2650)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 512)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2563, 2652, 2563, 2652)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1951, 3085, 1951, 3085)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1345, 1433, 1345, 1433)
42:28:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1334, 1443, 1334, 1443)
42:28:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:28:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:961 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:28:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1798us
42:28:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:28:967 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:967 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3715us
42:28:967 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:967 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:28:967 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:967 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:967 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:967 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:28:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:968 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3958us
42:28:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:28:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1513us
42:28:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:28:968 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:968 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17188
42:28:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:28:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:969 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2683us
42:28:970 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:28:970 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:970 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:28:970 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:971 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:971 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:971 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:979 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:28:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:28:983 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:985 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:985 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:28:985 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:28:985 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:28:985 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:28:985 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:28:985 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17188
42:28:985 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:28:985 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:985 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:985 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 15, 0931a620, 2000, 0)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 15, 15, 40000000, 00000000, 00000000, 10000000)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 15)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:28:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 244, 244, 244, 244)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1089)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 244, 244, 244, 244)
42:28:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1089)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1830, 3537, 1830, 3537)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1829, 3538, 1829, 3538)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2563, 2652, 2563, 2652)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 511)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2562, 2653, 2562, 2653)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:28:987 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 274, 479, 274, 479)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1966, 3075, 1966, 3075)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1333, 1442, 1333, 1442)
42:28:988 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1321, 1452, 1321, 1452)
42:28:988 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:28:988 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:28:988 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:28:988 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:28:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3665us
42:28:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:28:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:28:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:990 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:28:995 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:28:995 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3607us
42:28:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:995 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:995 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:28:996 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:28:996 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:28:996 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:28:996 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:28:996 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:28:996 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:28:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:28:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +640us
42:28:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:28:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:996 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:28:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:28:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:28:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:28:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:28:997 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:28:997 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:28:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:28:997 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17189
42:28:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:28:997 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1955us
42:28:998 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:28:998 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:28:998 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:28:998 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:28:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:28:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:28:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:28:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:28:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:28:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:28:999 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:28:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:28:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:28:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:28:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:007 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:007 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:014 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:014 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:014 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:014 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17189
42:29:014 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:016 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1504us
42:29:016 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:016 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1829, 3538, 1829, 3538)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1829, 3538, 1829, 3538)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2562, 2653, 2562, 2653)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 511)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2560, 2655, 2560, 2655)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:016 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1981, 3065, 1981, 3065)
42:29:017 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1320, 1451, 1320, 1451)
42:29:017 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1308, 1462, 1308, 1462)
42:29:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:017 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2234us
42:29:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:021 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:29:021 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:021 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:29:026 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3489us
42:29:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:026 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:026 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:026 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:026 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:026 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:29:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1413us
42:29:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:026 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2584us
42:29:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:026 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:027 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2958us
42:29:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:027 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17190
42:29:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:027 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1226us
42:29:028 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:028 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:028 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:29:028 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:029 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:045 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:047 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:047 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17190
42:29:047 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:047 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:047 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:047 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3983, 0, 3983, 0)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1829, 3538, 1829, 3538)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1828, 3538, 1828, 3538)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2560, 2655, 2560, 2655)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 511)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2558, 2657, 2558, 2657)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3115, 2482, 3115, 2482)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1996, 3055, 1996, 3055)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1307, 1460, 1307, 1460)
42:29:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1295, 1470, 1295, 1470)
42:29:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35ac0->08000000, interrupt) +3751us
42:29:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:29:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:052 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35ac0, sas core) +0us
42:29:056 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3041us
42:29:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:056 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:29:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:29:056 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:056 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:056 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:29:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2577us
42:29:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:057 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:057 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:057 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:057 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:057 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:057 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:057 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:057 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:057 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17191
42:29:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:057 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +497us
42:29:058 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:058 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:29:058 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:059 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:083 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 130
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:084 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:085 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:085 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:085 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:085 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:085 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:086 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17191
42:29:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:086 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:086 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:086 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1485us
42:29:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:087 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1828, 3538, 1828, 3538)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1828, 3538, 1828, 3538)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2558, 2657, 2558, 2657)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 510)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2556, 2658, 2556, 2658)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2482, 3114, 2482)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 479, 273, 479)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2026, 3036, 2026, 3036)
42:29:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1294, 1469, 1294, 1469)
42:29:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1282, 1479, 1282, 1479)
42:29:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3727c->08000000, interrupt) +1909us
42:29:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:090 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3727c, left interrupt) +0us
42:29:094 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3329us
42:29:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:094 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:29:094 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:094 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:094 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:29:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:094 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3137us
42:29:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:094 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:095 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1107us
42:29:095 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:095 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:095 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4435us
42:29:095 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:095 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17192
42:29:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:096 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +26us
42:29:097 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:097 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:097 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:29:097 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:097 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:098 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:110 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:111 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:112 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:112 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:112 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:112 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:112 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:112 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +178us
42:29:112 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:112 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:112 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17192
42:29:112 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +500us
42:29:112 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:112 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:112 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1828, 3538, 1828, 3538)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1828, 3538, 1828, 3538)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2556, 2658, 2556, 2658)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 510)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2555, 2660, 2555, 2660)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2482, 3114, 2482)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2041, 3026, 2041, 3026)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:114 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1280, 1477, 1280, 1477)
42:29:115 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1268, 1488, 1268, 1488)
42:29:115 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:115 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:115 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:115 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35400->08000000, interrupt) +3404us
42:29:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:117 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35400, left interrupt) +0us
42:29:120 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a3aed8->0897daac, dcache writeback all) +2396us
42:29:120 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:120 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:120 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:121 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a3aed8, thread delayed) +1us
42:29:122 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +724us
42:29:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:122 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:122 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:122 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:122 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:122 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:29:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4303us
42:29:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:123 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:123 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:123 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4693us
42:29:123 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:123 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:123 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17193
42:29:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:123 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +147us
42:29:124 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:124 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:124 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:29:124 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:126 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:134 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


42:29:142 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 133
42:29:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:152 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:152 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:153 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:155 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:155 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:155 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:155 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:155 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +666us
42:29:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:155 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17193
42:29:155 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +29us
42:29:155 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:155 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:155 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1495us
42:29:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2555, 2660, 2555, 2660)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 509)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2553, 2662, 2553, 2662)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2055, 3016, 2055, 3016)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1267, 1486, 1267, 1486)
42:29:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1255, 1496, 1255, 1496)
42:29:157 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:157 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:157 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:157 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2089us
42:29:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:160 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:29:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3aed8->08a9eb10, dcache writeback all) +2303us
42:29:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3aed8, sas core) +0us
42:29:163 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +730us
42:29:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:164 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:164 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:164 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:164 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:164 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:29:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:164 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2463us
42:29:164 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:164 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2455us
42:29:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:164 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:164 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17194
42:29:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:165 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4115us
42:29:166 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:166 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:166 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:29:166 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:167 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:174 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:179 main         D[G3D]: GLES\ShaderManager.cpp:73
42:29:190 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 135 fs 64
42:29:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:193 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:194 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:195 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:195 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:196 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:196 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:196 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17194
42:29:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:196 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1420us
42:29:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2553, 2662, 2553, 2662)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 509)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2551, 2664, 2551, 2664)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2069, 3007, 2069, 3007)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1253, 1494, 1253, 1494)
42:29:198 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1247, 1499, 1247, 1499)
42:29:198 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:199 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:199 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:29:199 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:199 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:199 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:199 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:199 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +2098us
42:29:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:201 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:29:201 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:201 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:201 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35540, thread delayed) +1us
42:29:205 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:205 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:205 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:205 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2590us
42:29:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +118us
42:29:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:205 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:205 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:205 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1227us
42:29:205 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:205 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:206 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:206 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17195
42:29:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:206 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2156us
42:29:208 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:208 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:208 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:29:208 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:209 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:220 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:222 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:222 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17195
42:29:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1472us
42:29:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2551, 2663, 2551, 2663)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 508)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2549, 2665, 2549, 2665)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:29:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2083, 2997, 2083, 2997)
42:29:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1245, 1497, 1245, 1497)
42:29:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1233, 1507, 1233, 1507)
42:29:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:225 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +255us
42:29:225 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:225 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3727c->08000000, interrupt) +2109us
42:29:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:227 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3727c, left interrupt) +0us
42:29:230 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:230 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:230 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:230 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:29:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2385us
42:29:230 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +869us
42:29:230 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +117us
42:29:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:231 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:231 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:231 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17196
42:29:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:232 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2658us
42:29:233 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:233 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:29:233 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:234 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:235 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:244 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:244 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:245 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:249 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:249 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:249 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:250 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:251 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17196
42:29:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:251 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:251 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:251 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:252 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1443us
42:29:252 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:252 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:252 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2549, 2665, 2549, 2665)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 508)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2547, 2667, 2547, 2667)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 478, 273, 478)
42:29:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:253 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2097, 2988, 2097, 2988)
42:29:253 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:253 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1231, 1505, 1231, 1505)
42:29:253 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1218, 1515, 1218, 1515)
42:29:253 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:253 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:253 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:253 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f3484->08000000, interrupt) +2540us
42:29:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:256 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:29:256 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:256 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089f3484, sas core) +0us
42:29:258 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1910us
42:29:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:258 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:258 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:258 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:29:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2043us
42:29:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:259 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3226us
42:29:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2316us
42:29:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:259 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:259 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17197
42:29:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:260 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1929us
42:29:261 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:261 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:29:261 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:262 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:262 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:277 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:278 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:278 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:278 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:278 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:278 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:278 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17197
42:29:278 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:278 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:278 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:278 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2547, 2666, 2547, 2666)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 507)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2546, 2668, 2546, 2668)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 477, 273, 477)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 273, 477, 273, 477)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2110, 2978, 2110, 2978)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1216, 1513, 1216, 1513)
42:29:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1210, 1518, 1210, 1518)
42:29:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4134us
42:29:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:283 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:29:283 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:283 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:29:285 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1781us
42:29:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:286 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:286 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:29:286 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:286 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:29:286 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:286 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:286 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2750us
42:29:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:286 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:286 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:286 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:286 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1184us
42:29:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:287 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:287 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17198
42:29:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:287 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +13us
42:29:288 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:288 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:288 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:29:288 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:290 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:303 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:304 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:304 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17198
42:29:304 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:304 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:304 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:304 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2545, 2667, 2545, 2667)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 507)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2543, 2669, 2543, 2669)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1208, 1515, 1208, 1515)
42:29:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1195, 1525, 1195, 1525)
42:29:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08880988->08000000, interrupt) +4226us
42:29:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:309 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:29:309 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08880988, sas core) +0us
42:29:311 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:311 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1572us
42:29:311 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:311 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:311 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:311 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:311 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:311 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:29:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:311 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3433us
42:29:311 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:311 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:312 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:312 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:312 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:312 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:312 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:312 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +161us
42:29:312 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:312 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:312 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:312 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:312 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:312 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:312 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:312 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:312 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:312 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17199
42:29:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:313 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +472us
42:29:314 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:314 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:314 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:29:314 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:314 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:314 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:315 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:315 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:315 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:315 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:328 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:329 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:330 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:330 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:330 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:330 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:330 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:330 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:330 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17199
42:29:330 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:330 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:330 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:330 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:331 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:331 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2543, 2669, 2543, 2669)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 506)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2541, 2670, 2541, 2670)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2150, 2949, 2150, 2949)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1193, 1523, 1193, 1523)
42:29:332 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1187, 1528, 1187, 1528)
42:29:332 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:332 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:332 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:332 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a385f4->08000000, interrupt) +4361us
42:29:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:335 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:29:335 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:335 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a385f4, thread delayed) +1us
42:29:337 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1421us
42:29:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:338 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:338 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:29:338 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:338 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:338 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4342us
42:29:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:338 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:338 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3957us
42:29:338 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:338 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1585us
42:29:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:338 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17200
42:29:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:340 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1us
42:29:341 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:341 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:341 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:29:341 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:342 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:342 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:342 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:351 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:357 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:357 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:357 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:359 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:359 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +203us
42:29:359 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:359 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:359 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17200
42:29:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +475us
42:29:359 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:359 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:359 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3982, 0, 3982, 0)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2540, 2670, 2540, 2670)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 506)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2539, 2671, 2539, 2671)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:360 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 477, 272, 477)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2163, 2940, 2163, 2940)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1184, 1525, 1184, 1525)
42:29:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1171, 1535, 1171, 1535)
42:29:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +4542us
42:29:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:365 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a40cb8, left interrupt) +0us
42:29:367 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +1156us
42:29:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:367 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:29:367 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:367 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:367 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:29:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:29:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:367 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1722us
42:29:367 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:367 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3191us
42:29:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:368 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:368 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:368 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:368 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17201
42:29:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:368 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4819us
42:29:369 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:369 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:369 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:29:369 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:370 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:383 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:384 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:384 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:384 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:385 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:385 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:385 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:385 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:385 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +692us
42:29:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:385 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17201
42:29:385 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +3us
42:29:385 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:385 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:385 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:386 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1464us
42:29:387 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:387 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:387 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:29:387 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:387 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1827, 3538, 1827, 3538)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2538, 2670, 2538, 2670)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 506)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2536, 2672, 2536, 2672)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2176, 2930, 2176, 2930)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1169, 1532, 1169, 1532)
42:29:387 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1163, 1537, 1163, 1537)
42:29:387 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:387 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:387 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:388 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a39a04->08000000, interrupt) +3230us
42:29:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:391 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a39a04, left interrupt) +0us
42:29:392 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:392 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:392 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:392 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:29:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +937us
42:29:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +147us
42:29:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5424us
42:29:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +118us
42:29:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:393 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17202
42:29:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:394 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4090us
42:29:395 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:395 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:395 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:29:395 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:396 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:404 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:404 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:404 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:405 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:410 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:412 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:412 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17202
42:29:412 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:412 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:412 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:412 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:413 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1397us
42:29:413 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:413 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2535, 2671, 2535, 2671)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 505)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2533, 2672, 2533, 2672)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:413 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2189, 2921, 2189, 2921)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1160, 1534, 1160, 1534)
42:29:414 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1147, 1544, 1147, 1544)
42:29:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:414 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +255us
42:29:414 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:414 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:414 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35b0c->08000000, interrupt) +3202us
42:29:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:418 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:29:418 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:418 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:418 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35b0c, thread delayed) +1us
42:29:419 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:419 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:419 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:419 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +226us
42:29:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1427us
42:29:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:419 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:419 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:419 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:419 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2283us
42:29:419 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:419 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:419 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17203
42:29:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:420 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1075us
42:29:421 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:421 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:421 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:29:421 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:422 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:436 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:437 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:438 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:438 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:438 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17203
42:29:438 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:438 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:438 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:438 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:439 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1455us
42:29:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2532, 2671, 2532, 2671)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 505)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2531, 2673, 2531, 2673)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3114, 2481, 3114, 2481)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 476, 272, 476)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1145, 1541, 1145, 1541)
42:29:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1138, 1546, 1138, 1546)
42:29:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:29:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:440 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c85c->08000000, interrupt) +3245us
42:29:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:444 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0888c85c, left interrupt) +0us
42:29:445 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:445 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:445 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:445 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +121us
42:29:445 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2161us
42:29:445 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:445 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:445 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:445 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:445 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +676us
42:29:445 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:445 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:445 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4866us
42:29:445 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:445 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:446 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:446 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:446 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17204
42:29:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:446 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2633us
42:29:447 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:447 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:447 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:29:447 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:448 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:457 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:457 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:457 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:461 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:463 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:463 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:463 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:463 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17204
42:29:463 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:463 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:463 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:464 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1511us
42:29:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:465 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:465 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2530, 2672, 2530, 2672)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 504)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2528, 2673, 2528, 2673)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2481, 3113, 2481)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 475, 272, 475)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:465 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 272, 475, 272, 475)
42:29:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2214, 2902, 2214, 2902)
42:29:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1135, 1543, 1135, 1543)
42:29:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1129, 1548, 1129, 1548)
42:29:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:469 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:469 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +3440us
42:29:469 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:470 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +151us
42:29:470 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:470 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:470 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:470 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +86us
42:29:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:470 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:470 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2773us
42:29:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:470 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:470 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:470 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3268us
42:29:470 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:470 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:470 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2274us
42:29:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:471 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:471 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:471 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:471 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17205
42:29:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:471 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1904us
42:29:472 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:472 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:472 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:29:472 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:473 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:473 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:473 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:473 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:488 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:489 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:489 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17205
42:29:489 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:489 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:489 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:489 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2527, 2672, 2527, 2672)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 504)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2525, 2673, 2525, 2673)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2481, 3113, 2481)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 475, 271, 475)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:29:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 475, 271, 475)
42:29:491 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:491 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:29:491 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:491 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1126, 1545, 1126, 1545)
42:29:491 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1112, 1555, 1112, 1555)
42:29:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:494 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4970us
42:29:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:29:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:495 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:495 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +225us
42:29:495 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:495 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:495 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:29:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +10us
42:29:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:495 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3486us
42:29:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:29:495 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:496 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:496 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:496 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:496 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +195us
42:29:496 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:496 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:496 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17206
42:29:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:496 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +977us
42:29:497 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:497 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:497 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:29:497 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:498 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:506 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:512 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:513 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:513 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:513 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:513 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:513 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17206
42:29:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:513 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:513 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:513 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2523, 2672, 2523, 2672)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 503)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2522, 2674, 2522, 2674)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2481, 3113, 2481)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 475, 271, 475)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 475, 271, 475)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1110, 1551, 1110, 1551)
42:29:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1103, 1556, 1103, 1556)
42:29:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:516 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:519 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:519 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4921us
42:29:519 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:519 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:519 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:519 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:520 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +111us
42:29:520 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:520 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:520 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:520 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2996us
42:29:520 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:520 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1150us
42:29:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:520 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17207
42:29:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:521 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +447us
42:29:522 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:522 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:29:522 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:523 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:538 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:538 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:538 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:539 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:539 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:539 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:539 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:539 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:539 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:539 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:540 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:540 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:540 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17207
42:29:540 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:540 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:540 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:540 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2520, 2672, 2520, 2672)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 503)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2519, 2673, 2519, 2673)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2481, 3113, 2481)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1615us
42:29:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:541 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:541 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:542 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:542 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2263, 2863, 2263, 2863)
42:29:542 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:542 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1100, 1553, 1100, 1553)
42:29:542 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1086, 1563, 1086, 1563)
42:29:542 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:542 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:542 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:542 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:546 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +3402us
42:29:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:546 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:546 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +34us
42:29:546 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:546 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:546 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4857us
42:29:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:546 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:546 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1186us
42:29:546 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:547 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17208
42:29:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:547 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4332us
42:29:548 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:548 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:548 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:29:548 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:549 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:564 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:564 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:565 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:565 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:565 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:565 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:565 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08a9eb10, system time) +30us
42:29:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:565 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d7508, sas core) +0us
42:29:565 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:29:565 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:29:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:565 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:565 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17208
42:29:565 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +442us
42:29:565 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:565 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:565 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2517, 2672, 2517, 2672)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 502)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2515, 2673, 2515, 2673)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1084, 1559, 1084, 1559)
42:29:567 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1076, 1564, 1076, 1564)
42:29:567 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:567 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:567 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:567 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:571 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4990us
42:29:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +104us
42:29:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:571 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +23us
42:29:571 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:571 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:571 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:29:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5521us
42:29:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:572 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3832us
42:29:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:572 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17209
42:29:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:573 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +957us
42:29:574 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:574 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:574 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:29:574 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:574 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:574 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:575 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:575 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:575 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:583 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:583 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:584 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:589 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:590 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:590 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17209
42:29:590 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:590 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:590 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:591 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1421us
42:29:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3981, 0, 3981, 0)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2513, 2671, 2513, 2671)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 502)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2512, 2673, 2512, 2673)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 271, 474, 271, 474)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2287, 2844, 2287, 2844)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1074, 1561, 1074, 1561)
42:29:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1066, 1566, 1066, 1566)
42:29:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:29:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:592 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:593 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:596 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3348us
42:29:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +371us
42:29:597 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:597 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:597 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:597 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +414us
42:29:597 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:597 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:597 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:597 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2225us
42:29:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:597 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3316us
42:29:597 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:597 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:597 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:597 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:598 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17210
42:29:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:598 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4065us
42:29:599 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:599 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:599 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:29:599 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:599 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:599 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:599 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:600 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:600 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:600 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:600 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:600 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:600 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:600 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:613 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:614 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:614 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17210
42:29:614 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:616 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1373us
42:29:616 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:616 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2510, 2671, 2510, 2671)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 502)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2508, 2672, 2508, 2672)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2311, 2825, 2311, 2825)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1064, 1562, 1064, 1562)
42:29:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1049, 1572, 1049, 1572)
42:29:616 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:617 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:617 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:29:617 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:617 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:617 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:29:617 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:617 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:617 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:617 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:617 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:620 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3346us
42:29:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +453us
42:29:621 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:621 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:621 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1108us
42:29:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:621 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4830us
42:29:621 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:621 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +712us
42:29:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:622 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:622 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17211
42:29:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:622 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3336us
42:29:623 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:623 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:623 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:29:623 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:624 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:638 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:638 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17211
42:29:638 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:638 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:638 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:638 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1489us
42:29:640 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:640 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2506, 2670, 2506, 2670)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 501)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2505, 2672, 2505, 2672)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1046, 1568, 1046, 1568)
42:29:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1039, 1573, 1039, 1573)
42:29:640 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:640 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:640 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:640 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:644 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:644 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +3552us
42:29:644 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:644 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:644 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:29:645 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:645 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:645 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +391us
42:29:645 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:645 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:645 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:645 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1826us
42:29:645 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:645 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:645 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:645 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:645 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:645 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:645 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:645 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:645 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:645 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1716us
42:29:645 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:646 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:646 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17212
42:29:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:646 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +888us
42:29:647 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:647 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:647 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:29:647 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:647 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:647 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:648 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:662 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:663 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:663 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:663 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:663 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:663 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:664 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17212
42:29:664 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3537, 1826, 3537)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2503, 2670, 2503, 2670)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 501)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2501, 2671, 2501, 2671)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 473, 270, 473)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2334, 2806, 2334, 2806)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1036, 1569, 1036, 1569)
42:29:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1028, 1574, 1028, 1574)
42:29:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:669 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5042us
42:29:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +217us
42:29:670 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:670 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:670 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2491us
42:29:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +109us
42:29:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5433us
42:29:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:671 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:671 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17213
42:29:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:671 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1879us
42:29:672 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:672 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:672 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:29:672 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:673 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:674 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:681 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:687 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:688 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:688 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:688 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:688 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:688 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:688 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17213
42:29:688 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:688 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:688 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:688 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2499, 2669, 2499, 2669)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 500)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2497, 2670, 2497, 2670)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 472, 270, 472)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 472, 270, 472)
42:29:690 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:690 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2357, 2787, 2357, 2787)
42:29:690 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:690 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1026, 1570, 1026, 1570)
42:29:690 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1010, 1580, 1010, 1580)
42:29:690 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:690 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:690 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:690 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:693 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a3b7b8->0897daac, dcache writeback all) +3798us
42:29:693 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:693 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:693 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:693 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:693 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a3b7b8, thread delayed) +1us
42:29:696 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +1619us
42:29:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:696 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +106us
42:29:696 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:696 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:696 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:29:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3193us
42:29:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:697 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:697 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4802us
42:29:697 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:697 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +740us
42:29:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:697 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:697 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17214
42:29:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:698 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1150us
42:29:699 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:699 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:699 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:29:699 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:699 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:700 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:700 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:713 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:713 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:713 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:713 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:713 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:714 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:714 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17214
42:29:714 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:714 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:714 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:714 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2495, 2668, 2495, 2668)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 500)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2493, 2669, 2493, 2669)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 472, 270, 472)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:715 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 270, 472, 270, 472)
42:29:716 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:716 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2368, 2777, 2368, 2777)
42:29:716 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:716 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1007, 1576, 1007, 1576)
42:29:716 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 999, 1581, 999, 1581)
42:29:716 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:716 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:716 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:716 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:718 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3b7b8->08a9eb10, dcache writeback all) +3722us
42:29:718 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:718 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3b7b8, sas core) +0us
42:29:720 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +1628us
42:29:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:720 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +323us
42:29:720 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:720 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:720 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:720 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1422us
42:29:720 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:721 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2347us
42:29:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:721 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:721 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:721 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:721 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:721 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:721 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17215
42:29:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:722 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +421us
42:29:723 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:723 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:723 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:29:723 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:724 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:738 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:738 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:738 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:739 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:739 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:739 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:740 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:740 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:740 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:740 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:740 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:740 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17215
42:29:740 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:740 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:740 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:740 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:741 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1408us
42:29:741 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:741 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:741 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:29:741 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:741 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2491, 2667, 2491, 2667)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 499)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2489, 2668, 2489, 2668)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3113, 2480, 3113, 2480)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 472, 269, 472)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 472, 269, 472)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 997, 1577, 997, 1577)
42:29:742 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 989, 1582, 989, 1582)
42:29:742 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:742 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:742 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:742 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:746 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:746 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +3855us
42:29:746 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:746 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:747 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:747 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:747 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +286us
42:29:747 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:747 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:747 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:747 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4385us
42:29:747 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:747 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:747 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:747 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:747 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +954us
42:29:747 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:747 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:747 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17216
42:29:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:748 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4539us
42:29:749 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:749 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:749 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:29:749 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:749 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:750 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:750 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:765 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:766 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:766 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:766 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:766 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:766 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +14us
42:29:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:766 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:766 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17216
42:29:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +424us
42:29:766 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:766 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:766 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:767 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2487, 2666, 2487, 2666)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 499)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2485, 2667, 2485, 2667)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 471, 269, 471)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 471, 269, 471)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2401, 2749, 2401, 2749)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 986, 1577, 986, 1577)
42:29:768 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 970, 1588, 970, 1588)
42:29:768 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:768 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:768 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:768 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:772 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:772 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5293us
42:29:772 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:772 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:772 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:772 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:772 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:772 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:772 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:773 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:773 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +259us
42:29:773 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:773 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:773 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5112us
42:29:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:773 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:773 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4110us
42:29:773 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:773 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:773 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17217
42:29:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:774 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +654us
42:29:775 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:775 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:775 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:29:775 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:776 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:784 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:784 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:785 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:791 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:791 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:791 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:792 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:792 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:792 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17217
42:29:792 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:792 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:792 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:792 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:793 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1388us
42:29:793 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:793 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:793 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:793 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:793 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2482, 2664, 2482, 2664)
42:29:793 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 498)
42:29:793 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2481, 2666, 2481, 2666)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 471, 269, 471)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 471, 269, 471)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2423, 2729, 2423, 2729)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 967, 1583, 967, 1583)
42:29:794 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 958, 1588, 958, 1588)
42:29:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:794 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:29:794 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:794 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:794 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:794 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:798 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3779us
42:29:798 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +414us
42:29:798 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1us
42:29:799 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:799 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:799 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:29:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:799 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:799 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2503us
42:29:799 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:799 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3038us
42:29:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:799 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:799 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17218
42:29:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:800 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4039us
42:29:801 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:801 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:801 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:29:801 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:802 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:811 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:812 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:818 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:819 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:819 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:819 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:819 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:819 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17218
42:29:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:819 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:819 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:819 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:820 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1357us
42:29:820 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:820 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2478, 2663, 2478, 2663)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 498)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2476, 2664, 2476, 2664)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 470, 269, 470)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 269, 470, 269, 470)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2434, 2720, 2434, 2720)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 956, 1584, 956, 1584)
42:29:821 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 947, 1589, 947, 1589)
42:29:821 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:821 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +250us
42:29:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:821 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:29:821 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:821 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:825 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:825 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3780us
42:29:825 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:825 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:29:825 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:825 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:825 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:825 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:826 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:826 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +473us
42:29:826 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:826 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:826 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:826 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +695us
42:29:826 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:826 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:826 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:826 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:826 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:826 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:826 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:826 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:826 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:826 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2765us
42:29:826 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:827 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17219
42:29:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:827 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +542us
42:29:828 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:828 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:828 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:29:828 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:829 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:843 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:844 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:844 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:845 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:845 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:845 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:845 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:846 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:846 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:846 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17219
42:29:846 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3980, 0, 3980, 0)
42:29:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2474, 2661, 2474, 2661)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 498)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2472, 2663, 2472, 2663)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 470, 268, 470)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 470, 268, 470)
42:29:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1563us
42:29:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2456, 2700, 2456, 2700)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 944, 1585, 944, 1585)
42:29:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 927, 1595, 927, 1595)
42:29:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:852 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +3851us
42:29:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:853 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +456us
42:29:853 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:853 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:853 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1416us
42:29:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:853 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1158us
42:29:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4383us
42:29:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:854 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:854 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17220
42:29:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:854 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2582us
42:29:855 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:855 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:855 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:29:855 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:856 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:870 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:871 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:871 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17220
42:29:871 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:871 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:871 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:871 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2469, 2659, 2469, 2659)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 497)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2468, 2661, 2468, 2661)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 470, 268, 470)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 470, 268, 470)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2477, 2680, 2477, 2680)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 924, 1590, 924, 1590)
42:29:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 915, 1595, 915, 1595)
42:29:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:878 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:878 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5509us
42:29:878 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:879 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:879 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +109us
42:29:879 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:879 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:879 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2156us
42:29:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:879 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:879 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:879 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1412us
42:29:879 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:879 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:880 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:880 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17221
42:29:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:880 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +437us
42:29:881 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:881 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:29:881 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:882 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:897 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:898 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:898 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:898 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:898 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:898 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:898 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:898 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17221
42:29:899 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:899 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:899 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:899 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2465, 2658, 2465, 2658)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 497)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2463, 2659, 2463, 2659)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 469, 268, 469)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 469, 268, 469)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2498, 2661, 2498, 2661)
42:29:900 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 913, 1591, 913, 1591)
42:29:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 894, 1601, 894, 1601)
42:29:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:905 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:905 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5427us
42:29:905 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:905 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:905 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:905 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:905 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +668us
42:29:905 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:905 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:905 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:29:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:905 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2409us
42:29:905 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:905 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +62us
42:29:905 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:906 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:906 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +173us
42:29:906 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:906 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:906 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:906 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:906 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:906 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:906 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:906 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17222
42:29:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:907 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1125us
42:29:907 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:907 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:907 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:29:907 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:908 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:908 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:923 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:923 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:923 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:924 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:924 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:924 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:924 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17222
42:29:924 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2460, 2656, 2460, 2656)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 496)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2458, 2657, 2458, 2657)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 469, 268, 469)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 268, 469, 268, 469)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2509, 2651, 2509, 2651)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 891, 1597, 891, 1597)
42:29:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 882, 1602, 882, 1602)
42:29:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:930 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:930 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5380us
42:29:930 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:930 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:930 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:930 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:930 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:930 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:931 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +613us
42:29:931 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:931 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:931 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3239us
42:29:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:931 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:29:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +83us
42:29:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +153us
42:29:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:29:932 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:932 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17223
42:29:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:932 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +396us
42:29:933 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:933 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:933 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:29:933 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:934 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:948 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:950 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:950 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17223
42:29:950 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:29:950 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:950 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:950 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1826, 3536, 1826, 3536)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2455, 2654, 2455, 2654)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 496)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2454, 2655, 2454, 2655)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2480, 3112, 2480)
42:29:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 468, 267, 468)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 468, 267, 468)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2530, 2631, 2530, 2631)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1023)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 879, 1597, 879, 1597)
42:29:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 860, 1608, 860, 1608)
42:29:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:956 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5525us
42:29:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:957 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:957 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:29:957 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:29:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:957 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +552us
42:29:957 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:957 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:957 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:957 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2361us
42:29:957 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:957 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:957 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1519us
42:29:957 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:957 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:957 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:29:957 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:29:957 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17224
42:29:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:29:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:958 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5472us
42:29:958 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:29:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:959 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:29:959 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:959 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:976 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:29:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:29:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:29:981 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:29:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:29:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:29:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:29:982 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:29:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:29:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +39us
42:29:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:29:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:29:983 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17224
42:29:983 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +399us
42:29:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2450, 2651, 2450, 2651)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 495)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2449, 2653, 2449, 2653)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2479, 3112, 2479)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 468, 267, 468)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 468, 267, 468)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:29:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2550, 2611, 2550, 2611)
42:29:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:29:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:29:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:29:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:29:989 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:29:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5459us
42:29:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:29:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:29:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:29:989 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:29:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:29:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:29:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1438us
42:29:989 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:29:989 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:29:989 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:29:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:29:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3793us
42:29:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:29:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:29:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:29:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:29:990 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:29:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:29:990 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4251us
42:29:990 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:29:990 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:29:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:29:990 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17225
42:29:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:29:991 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +488us
42:29:991 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:29:992 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:29:992 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:29:992 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:29:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:29:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:29:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:29:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:29:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:29:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:29:993 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:29:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:29:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:29:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:29:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:010 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:011 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:011 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:011 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:011 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:011 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:011 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17225
42:30:012 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:012 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:012 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:012 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1345us
42:30:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:013 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2445, 2649, 2445, 2649)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 495)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2444, 2651, 2444, 2651)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2479, 3112, 2479)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 467, 267, 467)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 467, 267, 467)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:013 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2581, 2581, 2581, 2581)
42:30:013 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:014 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:30:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:014 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:30:014 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:014 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:018 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3905us
42:30:018 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +365us
42:30:018 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:019 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:019 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:019 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:019 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1003us
42:30:019 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:019 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:019 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:019 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1638us
42:30:019 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:019 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:019 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2898us
42:30:019 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:019 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:019 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:019 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:019 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17226
42:30:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:020 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4014us
42:30:021 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:021 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:021 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:30:021 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:022 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:037 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:038 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:038 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:038 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:038 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:038 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:038 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:038 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:038 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:038 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17226
42:30:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:039 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:039 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:039 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:040 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1308us
42:30:040 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:040 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2440, 2647, 2440, 2647)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 495)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2439, 2648, 2439, 2648)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2479, 3112, 2479)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 467, 267, 467)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 267, 467, 267, 467)
42:30:040 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:041 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2601, 2560, 2601, 2560)
42:30:041 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:041 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:041 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:041 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:045 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:045 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +4142us
42:30:045 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:045 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:045 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:30:045 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:045 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:045 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1134us
42:30:045 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:046 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:046 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +274us
42:30:046 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:046 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:046 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5270us
42:30:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:046 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:046 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2802us
42:30:046 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:046 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:046 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17227
42:30:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:047 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +479us
42:30:048 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:048 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:048 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:30:048 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:048 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:064 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:065 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:065 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17227
42:30:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2435, 2644, 2435, 2644)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 494)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2434, 2646, 2434, 2646)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2479, 3112, 2479)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 466, 266, 466)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:30:066 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 466, 266, 466)
42:30:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1542us
42:30:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2621, 2540, 2621, 2540)
42:30:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:071 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:071 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +3922us
42:30:071 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:071 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:071 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1663us
42:30:071 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:071 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:071 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:30:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:071 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +185us
42:30:071 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:072 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:072 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1195us
42:30:072 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4346us
42:30:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9000=sceSasGetEndFlag(08bec300)
42:30:072 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:072 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17228
42:30:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:073 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2557us
42:30:073 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:073 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:074 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:30:074 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:075 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:090 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:091 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:091 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:091 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:091 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:091 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:091 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:091 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:091 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17228
42:30:091 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:091 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 0931ae10, 1952, 0)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:30:092 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:092 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 556, 556, 556, 556)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 984)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 556, 556, 556, 556)
42:30:092 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 984)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2430, 2642, 2430, 2642)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 494)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2428, 2643, 2428, 2643)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3112, 2479, 3112, 2479)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 466, 266, 466)
42:30:093 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 466, 266, 466)
42:30:094 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:094 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2641, 2519, 2641, 2519)
42:30:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:094 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:098 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:098 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5497us
42:30:098 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:098 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:099 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:099 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:099 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:099 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1387us
42:30:099 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:099 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:099 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +916us
42:30:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:099 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:099 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:100 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1375us
42:30:100 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:100 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:100 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17229
42:30:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:100 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +449us
42:30:101 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:146 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:30:146 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:147 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:156 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:162 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:162 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:163 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17229
42:30:163 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:163 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:163 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:163 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2425, 2639, 2425, 2639)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 493)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2423, 2640, 2423, 2640)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 465, 266, 465)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 465, 266, 465)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2661, 2498, 2661, 2498)
42:30:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:165 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:165 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:169 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5461us
42:30:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:169 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1347us
42:30:169 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:169 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1722us
42:30:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:169 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +24us
42:30:170 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:170 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +210us
42:30:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:170 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:170 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:170 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17230
42:30:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:171 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1099us
42:30:172 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:172 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:30:172 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:173 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:190 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:190 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:190 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:190 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:190 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:191 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:191 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:191 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:191 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:191 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17230
42:30:191 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:191 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:191 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:191 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3979, 0, 3979, 0)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2419, 2636, 2419, 2636)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 493)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2418, 2638, 2418, 2638)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 465, 266, 465)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 266, 465, 266, 465)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:192 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2680, 2477, 2680, 2477)
42:30:192 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:192 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:192 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:192 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:197 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:197 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5422us
42:30:197 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:197 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1371us
42:30:198 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:198 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:198 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2464us
42:30:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:198 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:198 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +100us
42:30:198 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:198 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +136us
42:30:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:198 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:198 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17231
42:30:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:199 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +371us
42:30:200 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:200 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:200 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:30:200 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:201 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:216 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:217 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:217 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:217 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:217 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:217 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:217 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17231
42:30:217 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:217 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:217 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:217 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:218 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2414, 2633, 2414, 2633)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 492)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2412, 2635, 2412, 2635)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 464, 265, 464)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 464, 265, 464)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2700, 2456, 2700, 2456)
42:30:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:223 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5388us
42:30:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:224 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1403us
42:30:224 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:224 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:224 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:224 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1688us
42:30:224 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1502us
42:30:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:225 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:225 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17232
42:30:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:225 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5446us
42:30:226 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:226 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:226 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:30:226 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:227 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:227 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:227 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:235 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:242 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:242 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:242 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:242 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:242 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:242 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:243 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:243 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:243 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:243 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:243 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:243 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +65us
42:30:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:243 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:243 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17232
42:30:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +373us
42:30:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2409, 2630, 2409, 2630)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 492)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2407, 2632, 2407, 2632)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 464, 265, 464)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 464, 265, 464)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2710, 2445, 2710, 2445)
42:30:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:250 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:250 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5739us
42:30:250 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:250 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:250 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:251 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +295us
42:30:251 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:251 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:251 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4681us
42:30:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:251 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:251 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4506us
42:30:251 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:251 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:251 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17233
42:30:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:252 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +207us
42:30:253 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:253 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:253 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:30:253 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:254 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:254 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:254 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:262 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:268 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:268 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:268 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:268 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:268 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:269 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:270 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:270 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:270 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:270 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:270 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:270 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17233
42:30:270 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:270 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:270 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:270 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:271 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1328us
42:30:271 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:271 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2403, 2627, 2403, 2627)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 492)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2402, 2628, 2402, 2628)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 463, 265, 463)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 265, 463, 265, 463)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:272 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2729, 2423, 2729, 2423)
42:30:272 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:272 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:272 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +243us
42:30:272 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:272 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:272 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:30:272 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:272 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:277 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +4205us
42:30:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +106us
42:30:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:278 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:278 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +358us
42:30:278 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:278 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:278 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:278 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2538us
42:30:278 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:278 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2643us
42:30:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:278 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:278 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17234
42:30:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:279 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3989us
42:30:280 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:281 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:281 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:30:281 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:282 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:283 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:297 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:298 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:298 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:298 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:298 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17234
42:30:298 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:298 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:298 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:298 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1435us
42:30:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2397, 2624, 2397, 2624)
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 491)
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2396, 2625, 2396, 2625)
42:30:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:300 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 463, 264, 463)
42:30:300 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:300 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 463, 264, 463)
42:30:300 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:300 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2739, 2412, 2739, 2412)
42:30:300 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:300 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:300 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +243us
42:30:300 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:300 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:300 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:30:300 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:300 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:305 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:305 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4094us
42:30:305 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:305 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +723us
42:30:305 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:305 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:305 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:30:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +111us
42:30:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:305 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:306 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:306 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3099us
42:30:306 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:306 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:306 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17235
42:30:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:307 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +157us
42:30:307 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:307 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:307 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:30:307 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:308 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:323 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:324 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:324 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17235
42:30:324 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:324 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:324 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:324 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3535, 1825, 3535)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2392, 2621, 2392, 2621)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 491)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2390, 2622, 2390, 2622)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 462, 264, 462)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 462, 264, 462)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2758, 2390, 2758, 2390)
42:30:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:330 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5821us
42:30:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:330 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:331 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +450us
42:30:331 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:331 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:331 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +826us
42:30:331 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:331 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:331 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:331 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1492us
42:30:331 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:331 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4049us
42:30:331 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:332 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:332 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:332 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17236
42:30:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:332 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2531us
42:30:333 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:333 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:333 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:30:333 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:334 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:334 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:335 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:342 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:342 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:349 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:350 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:350 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:350 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:350 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:350 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:350 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:350 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:350 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17236
42:30:350 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:350 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:350 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:350 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2386, 2617, 2386, 2617)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 490)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2385, 2618, 2385, 2618)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 462, 264, 462)
42:30:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:352 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 462, 264, 462)
42:30:352 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:352 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2768, 2379, 2768, 2379)
42:30:352 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:352 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:352 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:352 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:357 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5807us
42:30:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:30:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:30:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:357 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:357 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +633us
42:30:357 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:357 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:357 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:30:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1386us
42:30:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:358 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:358 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:358 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1659us
42:30:358 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:358 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:358 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17237
42:30:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:359 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +139us
42:30:360 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:360 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:360 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:30:360 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:360 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:376 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:376 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:377 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:377 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:377 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:377 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:377 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17237
42:30:377 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:377 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:377 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:377 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2380, 2614, 2380, 2614)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 490)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2379, 2615, 2379, 2615)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 461, 264, 461)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:378 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 264, 461, 264, 461)
42:30:379 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:379 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2787, 2357, 2787, 2357)
42:30:379 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:379 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:379 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:379 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:384 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5686us
42:30:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:384 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:384 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +762us
42:30:384 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:384 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:384 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:30:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2107us
42:30:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:385 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:385 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +52us
42:30:385 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:385 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5489us
42:30:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:385 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:385 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17238
42:30:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:386 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1074us
42:30:386 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:387 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:30:387 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:388 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:402 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:403 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:403 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17238
42:30:403 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:403 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:403 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:404 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2374, 2610, 2374, 2610)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 490)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2373, 2611, 2373, 2611)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 461, 263, 461)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 461, 263, 461)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2797, 2345, 2797, 2345)
42:30:405 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:405 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:405 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:405 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:410 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:410 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5954us
42:30:410 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:410 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:410 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:410 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:410 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:411 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:411 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +609us
42:30:411 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:411 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:411 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2720us
42:30:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:412 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17239
42:30:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:412 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +345us
42:30:413 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:413 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:413 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:30:413 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:414 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:414 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:435 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 49 fs 122
42:30:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:436 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:441 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:442 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d7508->0897daac, system time) +30us
42:30:442 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:442 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:443 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d7508, thread delayed) +1us
42:30:443 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:30:443 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17239
42:30:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +694us
42:30:443 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:443 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:443 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2369, 2606, 2369, 2606)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 489)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2367, 2608, 2367, 2608)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 460, 263, 460)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:30:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 460, 263, 460)
42:30:445 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:445 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:30:445 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:445 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:445 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:445 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:450 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:450 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6092us
42:30:450 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:450 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:450 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:450 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:450 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +634us
42:30:450 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:450 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:450 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:30:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:450 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2313us
42:30:450 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:450 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:451 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:451 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +969us
42:30:451 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:451 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:451 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:451 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:451 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17240
42:30:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:451 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5421us
42:30:453 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:453 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:453 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:30:453 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:454 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:472 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:473 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:473 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +90us
42:30:473 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:473 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:473 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:473 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:473 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17240
42:30:473 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +348us
42:30:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3978, 0, 3978, 0)
42:30:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2362, 2602, 2362, 2602)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 489)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2361, 2604, 2361, 2604)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2479, 3111, 2479)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 460, 263, 460)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 263, 460, 263, 460)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2825, 2311, 2825, 2311)
42:30:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:480 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:480 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6076us
42:30:480 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:480 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:480 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:480 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:480 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:480 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:481 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:481 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +652us
42:30:481 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:481 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:481 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:30:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4013us
42:30:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:481 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:481 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17241
42:30:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:481 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4692us
42:30:482 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:482 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:482 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:30:483 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:483 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:484 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:484 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:501 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:502 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:502 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:502 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:502 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:502 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +89us
42:30:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:502 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17241
42:30:502 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +602us
42:30:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:504 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1291us
42:30:504 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:504 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2357, 2599, 2357, 2599)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 488)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2355, 2600, 2355, 2600)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2478, 3111, 2478)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 459, 262, 459)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 459, 262, 459)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:505 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:30:505 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:505 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:505 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +243us
42:30:505 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:505 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:505 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:30:505 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:505 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:511 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4620us
42:30:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:511 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +582us
42:30:511 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:511 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:511 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:30:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:511 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2380us
42:30:511 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:511 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:512 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:512 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:512 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:512 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2331us
42:30:512 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:512 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:512 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:512 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:512 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17242
42:30:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:512 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3963us
42:30:513 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:514 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:30:514 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:515 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:525 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:532 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:533 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:533 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:533 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:533 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:533 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:533 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17242
42:30:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:533 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:533 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:533 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:535 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1253us
42:30:535 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2350, 2595, 2350, 2595)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 488)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2349, 2596, 2349, 2596)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3111, 2478, 3111, 2478)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 459, 262, 459)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 459, 262, 459)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:535 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:30:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:536 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +243us
42:30:536 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:30:536 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:536 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:30:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:541 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4750us
42:30:541 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:541 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:541 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +388us
42:30:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:542 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:30:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:542 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +80us
42:30:542 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:542 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:542 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5464us
42:30:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:542 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:542 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17243
42:30:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:543 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3235us
42:30:544 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:544 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:544 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:30:544 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:545 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:554 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:554 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:554 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:556 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:562 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:563 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:563 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:563 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:563 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:563 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:563 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +278us
42:30:563 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:563 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:563 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:564 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:564 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17243
42:30:564 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +414us
42:30:564 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:564 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:564 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2344, 2591, 2344, 2591)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 487)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2343, 2592, 2343, 2592)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3110, 2478, 3110, 2478)
42:30:565 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:30:566 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 458, 262, 458)
42:30:566 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:566 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 262, 458, 262, 458)
42:30:566 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:566 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2863, 2263, 2863, 2263)
42:30:566 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:566 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:566 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:566 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:572 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6290us
42:30:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:572 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +521us
42:30:572 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:572 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:572 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +312us
42:30:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:572 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1941us
42:30:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:573 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:573 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3600us
42:30:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:573 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:573 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17244
42:30:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:573 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2506us
42:30:575 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:575 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:575 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:30:575 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:575 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:576 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:596 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:597 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:597 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17244
42:30:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:598 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2338, 2587, 2338, 2587)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 487)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2337, 2588, 2337, 2588)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 457, 261, 457)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 457, 261, 457)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2873, 2251, 2873, 2251)
42:30:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:605 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:605 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6222us
42:30:605 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:605 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:30:605 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:605 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:605 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:606 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:30:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:606 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:606 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +596us
42:30:606 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:606 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:606 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1034us
42:30:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:606 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:606 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:606 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:606 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17245
42:30:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:607 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1777us
42:30:608 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:608 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:608 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:30:608 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:609 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:626 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:627 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +236us
42:30:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:627 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17245
42:30:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +456us
42:30:627 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:627 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:627 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1825, 3534, 1825, 3534)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2332, 2582, 2332, 2582)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 487)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2330, 2584, 2330, 2584)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 457, 261, 457)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 457, 261, 457)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2892, 2227, 2892, 2227)
42:30:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:635 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:635 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6246us
42:30:635 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:635 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:635 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:635 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:635 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +582us
42:30:635 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:635 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:635 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:30:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:635 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1752us
42:30:635 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:636 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:636 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:636 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:636 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +441us
42:30:636 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:636 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:636 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5100us
42:30:636 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:636 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:636 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:636 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:636 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17246
42:30:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:637 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1049us
42:30:638 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:638 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:638 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:30:638 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:639 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:639 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:639 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:655 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:656 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:656 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:657 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:657 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17246
42:30:657 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3534, 1824, 3534)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2325, 2578, 2325, 2578)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 486)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2324, 2579, 2324, 2579)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 456, 261, 456)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 261, 456, 261, 456)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2902, 2214, 2902, 2214)
42:30:658 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:664 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:664 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6194us
42:30:664 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:665 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:30:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:665 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +630us
42:30:665 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:665 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:665 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:30:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2484us
42:30:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:665 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8020=sceSasGetEndFlag(08bec300)
42:30:666 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:666 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17247
42:30:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:666 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +320us
42:30:667 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:667 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:667 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:30:667 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:668 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:679 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:685 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:686 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:686 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:686 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:686 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:686 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:686 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +208us
42:30:686 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:686 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:686 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17247
42:30:686 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +484us
42:30:686 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:686 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:687 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3534, 1824, 3534)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2319, 2574, 2319, 2574)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 486)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2318, 2575, 2318, 2575)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 456, 260, 456)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 456, 260, 456)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:688 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2911, 2202, 2911, 2202)
42:30:688 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:688 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:688 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:688 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:694 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:694 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6291us
42:30:694 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:694 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:695 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:695 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:695 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +495us
42:30:695 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:695 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:695 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:695 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2466us
42:30:695 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:695 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:695 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +781us
42:30:695 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:695 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:695 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:695 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:695 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17248
42:30:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:696 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5396us
42:30:697 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:697 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:697 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:30:697 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:697 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:697 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:697 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:698 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:709 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:715 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:717 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:717 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:717 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:717 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:717 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +115us
42:30:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:717 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:717 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17248
42:30:717 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +323us
42:30:717 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:717 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:717 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2313, 2569, 2313, 2569)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 486)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2311, 2570, 2311, 2570)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 455, 260, 455)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 455, 260, 455)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:719 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2921, 2189, 2921, 2189)
42:30:719 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:720 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:720 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:720 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:726 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:726 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6902us
42:30:726 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:726 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:726 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:727 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:727 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +180us
42:30:727 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:727 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:727 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:30:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +55us
42:30:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:727 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3866us
42:30:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:727 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:727 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17249
42:30:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:728 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4667us
42:30:729 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:729 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:30:729 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:730 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:736 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:30:744 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 138
42:30:754 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


42:30:762 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 140
42:30:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:776 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:777 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:777 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17249
42:30:777 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1293us
42:30:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:779 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:30:779 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:779 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:30:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2306, 2565, 2306, 2565)
42:30:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 485)
42:30:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2305, 2566, 2305, 2566)
42:30:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 455, 260, 455)
42:30:780 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 260, 455, 260, 455)
42:30:780 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2930, 2176, 2930, 2176)
42:30:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3aed8->08b001b4, dcache writeback all) +5496us
42:30:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:786 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3aed8, sas core) +17us
42:30:787 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:787 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +353us
42:30:787 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:787 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1012us
42:30:787 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:787 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:787 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:787 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3100us
42:30:788 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:788 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:788 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +458us
42:30:788 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:788 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:788 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:788 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:788 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17250
42:30:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:789 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3938us
42:30:790 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:790 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:30:790 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:791 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:802 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:812 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:813 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:813 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:814 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:814 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17250
42:30:814 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:814 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:814 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:814 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1261us
42:30:815 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:815 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:30:815 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:815 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:815 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2300, 2560, 2300, 2560)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 485)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2299, 2561, 2299, 2561)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 454, 259, 454)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 454, 259, 454)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:816 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2940, 2163, 2940, 2163)
42:30:816 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:816 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:816 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:816 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:823 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:823 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5539us
42:30:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:823 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:823 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:30:823 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:823 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:823 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:30:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:823 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:823 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1150us
42:30:823 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:823 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:823 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:30:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:823 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4257us
42:30:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:824 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:824 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:824 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:824 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17251
42:30:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:825 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3210us
42:30:826 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:826 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:826 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:30:826 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:826 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:828 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:847 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:848 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:848 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:848 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:848 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:848 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:848 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17251
42:30:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:848 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:848 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:848 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1293us
42:30:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:849 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3977, 0, 3977, 0)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2293, 2555, 2293, 2555)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 484)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2292, 2556, 2292, 2556)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 453, 259, 453)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 453, 259, 453)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2959, 2137, 2959, 2137)
42:30:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:857 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5507us
42:30:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:857 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:857 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +348us
42:30:857 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:857 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +210us
42:30:857 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:857 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:858 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +27us
42:30:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:858 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:858 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3627us
42:30:858 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:858 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1915us
42:30:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:858 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:858 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17252
42:30:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:859 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2481us
42:30:860 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:860 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:30:860 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:861 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:873 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:880 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:880 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:881 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:881 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:881 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:881 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:881 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17252
42:30:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:881 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:881 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:881 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2287, 2550, 2287, 2550)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 484)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2285, 2552, 2285, 2552)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 453, 259, 453)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 259, 453, 259, 453)
42:30:883 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:883 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2968, 2124, 2968, 2124)
42:30:883 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:883 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:883 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:883 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:889 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:889 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6377us
42:30:889 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:889 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:30:889 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:889 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:30:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +872us
42:30:890 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:890 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:890 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:30:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +628us
42:30:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:890 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17253
42:30:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:891 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1752us
42:30:892 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:892 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:30:892 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:893 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:894 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:911 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:912 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:912 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +391us
42:30:912 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:912 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:912 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17253
42:30:912 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +301us
42:30:912 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:912 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:912 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2280, 2545, 2280, 2545)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 484)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2279, 2547, 2279, 2547)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 452, 258, 452)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 452, 258, 452)
42:30:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:920 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2978, 2110, 2978, 2110)
42:30:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c6b0->08000000, interrupt) +6281us
42:30:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:30:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0888c6b0, sas core) +0us
42:30:926 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:927 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:927 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:927 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +199us
42:30:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +40us
42:30:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2328us
42:30:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:927 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +572us
42:30:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4970us
42:30:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:928 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:928 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17254
42:30:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:928 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1024us
42:30:930 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:930 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:30:930 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:931 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:950 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:951 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:951 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17254
42:30:951 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:30:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2273, 2541, 2273, 2541)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 483)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2272, 2542, 2272, 2542)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 452, 258, 452)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:30:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 452, 258, 452)
42:30:953 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2988, 2097, 2988, 2097)
42:30:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c85c->08000000, interrupt) +6239us
42:30:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:30:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:959 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:30:959 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0888c85c, thread delayed) +1us
42:30:960 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:960 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:960 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:960 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:30:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +118us
42:30:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +119us
42:30:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3097us
42:30:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:30:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:961 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17255
42:30:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:961 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +295us
42:30:963 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:30:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:963 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:30:963 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:964 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:30:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:30:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:30:981 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:30:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:30:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:30:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:30:982 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:30:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:30:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +253us
42:30:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:982 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17255
42:30:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +439us
42:30:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2267, 2536, 2267, 2536)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 483)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2265, 2537, 2265, 2537)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 451, 258, 451)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 258, 451, 258, 451)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:30:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2997, 2083, 2997, 2083)
42:30:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:30:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:30:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:30:985 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:30:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c648->08000000, interrupt) +6251us
42:30:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:30:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:30:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:30:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0888c648, sas core) +0us
42:30:991 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:30:991 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:30:991 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:30:991 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:30:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +220us
42:30:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +19us
42:30:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:992 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:30:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:992 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3049us
42:30:992 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:30:992 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:30:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:30:992 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +761us
42:30:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:30:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:30:992 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:30:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:30:992 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:30:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:30:992 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17256
42:30:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:30:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:30:993 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5370us
42:30:994 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:30:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:30:994 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:30:994 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:30:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:30:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:30:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:30:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:30:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:30:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:30:995 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:30:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:30:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:30:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:30:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:004 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:012 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:013 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:013 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:013 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:013 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:013 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +141us
42:31:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:014 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17256
42:31:014 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +298us
42:31:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:014 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:015 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:015 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:31:015 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2260, 2530, 2260, 2530)
42:31:015 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 482)
42:31:015 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2258, 2532, 2258, 2532)
42:31:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 450, 257, 450)
42:31:016 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 450, 257, 450)
42:31:016 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:016 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3007, 2069, 3007, 2069)
42:31:016 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:016 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:016 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:016 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c628->08000000, interrupt) +6268us
42:31:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:022 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:31:022 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:022 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:022 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:022 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:022 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0888c628, thread delayed) +1us
42:31:023 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:023 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:023 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:023 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:31:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +162us
42:31:023 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +75us
42:31:023 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:023 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:023 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4525us
42:31:023 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:023 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:023 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:023 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:023 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17257
42:31:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:024 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4642us
42:31:025 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:025 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:025 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:31:025 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:026 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:027 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:042 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:043 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:043 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:043 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:043 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:043 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:043 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +282us
42:31:044 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:044 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:044 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17257
42:31:044 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +410us
42:31:044 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:044 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:044 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:045 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1301us
42:31:045 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:045 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:045 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2253, 2526, 2253, 2526)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 482)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2252, 2527, 2252, 2527)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 450, 257, 450)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 450, 257, 450)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:046 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3026, 2041, 3026, 2041)
42:31:046 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:046 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:046 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:046 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3aed8->08b001b4, dcache writeback all) +4533us
42:31:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:051 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:051 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a3aed8, blocking audio) +16us
42:31:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +366us
42:31:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:052 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:31:052 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:052 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40cb8, sas core) +0us
42:31:054 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:054 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1248us
42:31:054 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:054 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:054 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +16us
42:31:054 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:054 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:054 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:31:054 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2100us
42:31:054 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:054 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:054 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2189us
42:31:054 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:054 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:055 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:055 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17258
42:31:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:055 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3913us
42:31:056 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:056 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:31:057 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:058 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:072 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:072 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:074 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:076 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:31:089 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 135 fs 142
42:31:091 main         D[G3D]: GLES\ShaderManager.cpp:73
42:31:101 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 144 fs 45
42:31:104 main         D[G3D]: GLES\ShaderManager.cpp:73
42:31:113 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 146 fs 45
42:31:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:120 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:121 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:121 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:121 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:121 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:121 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:121 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:121 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17258
42:31:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:121 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:121 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:121 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1243us
42:31:123 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:123 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2246, 2520, 2246, 2520)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 482)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2245, 2521, 2245, 2521)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 449, 257, 449)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 257, 449, 257, 449)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:123 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3036, 2026, 3036, 2026)
42:31:123 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:123 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:123 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:123 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3aed8->08b001b4, dcache writeback all) +4560us
42:31:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:129 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:129 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:31:129 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:129 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:129 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a3aed8, thread delayed) +1us
42:31:131 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:131 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +1621us
42:31:131 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:131 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +133us
42:31:131 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:131 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:131 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:31:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:131 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +103us
42:31:131 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:131 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:132 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4808us
42:31:132 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:132 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:132 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:132 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:132 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3054us
42:31:132 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:132 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:132 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17259
42:31:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:133 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +127us
42:31:135 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:135 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:135 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:31:135 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:136 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:158 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:159 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:159 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:159 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:159 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:159 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:159 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17259
42:31:159 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:159 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:159 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:159 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3533, 1824, 3533)
42:31:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2239, 2515, 2239, 2515)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 481)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2238, 2516, 2238, 2516)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 448, 256, 448)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 448, 256, 448)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:161 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3046, 2011, 3046, 2011)
42:31:161 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:161 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:161 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:161 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:168 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:168 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7072us
42:31:168 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:168 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:168 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:168 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:168 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +104us
42:31:168 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +164us
42:31:169 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:169 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +73us
42:31:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:169 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:169 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1446us
42:31:169 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:169 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4095us
42:31:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:169 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:169 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17260
42:31:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:170 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2456us
42:31:172 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:172 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:31:172 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:173 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:192 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:193 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:193 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17260
42:31:193 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:193 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:193 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:193 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2233, 2510, 2233, 2510)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 481)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2231, 2511, 2231, 2511)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 448, 256, 448)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 448, 256, 448)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3055, 1996, 3055, 1996)
42:31:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:202 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:202 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6980us
42:31:202 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:202 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:31:202 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:202 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:203 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:203 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:203 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:203 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:203 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:203 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:31:203 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:203 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:203 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +356us
42:31:203 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:203 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:203 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:203 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +567us
42:31:203 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:203 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:203 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:203 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:204 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:204 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:204 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:204 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:204 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:204 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17261
42:31:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:204 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1727us
42:31:205 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:205 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:205 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:31:205 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:205 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:205 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:206 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:218 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:218 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:218 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:223 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:223 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:224 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:225 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:226 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:226 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:226 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:226 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:226 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:226 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17261
42:31:226 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:226 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:226 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:226 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:227 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1227us
42:31:227 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:227 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:227 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:31:227 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3976, 0, 3976, 0)
42:31:227 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2226, 2504, 2226, 2504)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 481)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2224, 2505, 2224, 2505)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 447, 256, 447)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 256, 447, 256, 447)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:228 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3075, 1966, 3075, 1966)
42:31:228 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:228 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:228 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:228 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:235 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5752us
42:31:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:235 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:235 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +280us
42:31:235 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:235 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:235 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:31:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1368us
42:31:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:236 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:236 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:236 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2079us
42:31:236 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:236 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:236 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3464us
42:31:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:236 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:236 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:236 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:236 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17262
42:31:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:237 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +998us
42:31:238 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:238 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:238 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:31:238 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:239 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:260 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:261 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:261 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17262
42:31:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2219, 2499, 2219, 2499)
42:31:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 480)
42:31:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2217, 2500, 2217, 2500)
42:31:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 255, 446, 255, 446)
42:31:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 255, 446, 255, 446)
42:31:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3085, 1951, 3085, 1951)
42:31:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:269 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6454us
42:31:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:270 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:31:270 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:270 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:270 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:31:270 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:270 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:270 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +808us
42:31:270 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:270 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:270 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:31:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:270 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2099us
42:31:270 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:270 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:270 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:270 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:270 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:270 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:271 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:271 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:271 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:271 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17263
42:31:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:271 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +270us
42:31:272 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:272 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:272 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:31:272 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:274 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:284 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:292 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:293 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:293 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:293 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +468us
42:31:293 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:293 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:293 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17263
42:31:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +224us
42:31:293 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:294 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:294 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2212, 2493, 2212, 2493)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 480)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2211, 2494, 2211, 2494)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 255, 446, 255, 446)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 255, 446, 255, 446)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3095, 1935, 3095, 1935)
42:31:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:302 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6429us
42:31:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +238us
42:31:302 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:302 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:302 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:31:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09f28->08b001b4, vblank start waited) +2us
42:31:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:303 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3084us
42:31:303 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:303 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +572us
42:31:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:303 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:303 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17264
42:31:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:304 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5345us
42:31:304 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:305 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:31:305 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:306 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:323 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:324 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:325 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +166us
42:31:325 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:325 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:325 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9020=sceSasGetEndFlag(08bec300)
42:31:325 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:31:325 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17264
42:31:325 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +272us
42:31:325 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:325 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:325 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09308430, 1984, 0)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:31:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:31:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 376, 376, 376, 376)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 966)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 376, 376, 376, 376)
42:31:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 966)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2205, 2488, 2205, 2488)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 480)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2204, 2489, 2204, 2489)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 09314540, 10624, 0)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:31:327 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:327 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 831)
42:31:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 445, 254, 445)
42:31:328 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:328 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 445, 254, 445)
42:31:328 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:328 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3105, 1919, 3105, 1919)
42:31:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:334 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:334 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6435us
42:31:334 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:334 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:334 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +192us
42:31:334 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:335 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:335 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:31:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +43us
42:31:335 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:335 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4384us
42:31:335 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:335 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:335 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:335 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17265
42:31:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:335 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4616us
42:31:336 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:336 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:31:336 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:338 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:356 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:356 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:356 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:356 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:357 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:357 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:357 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:357 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:357 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +449us
42:31:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:357 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17265
42:31:357 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +243us
42:31:357 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:357 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:357 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1210us
42:31:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2198, 2482, 2198, 2482)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 479)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2196, 2483, 2196, 2483)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 835)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 445, 254, 445)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 445, 254, 445)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:359 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3125, 1886, 3125, 1886)
42:31:359 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:359 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:359 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +245us
42:31:359 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:359 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:359 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:359 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:366 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4872us
42:31:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:366 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:366 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +44us
42:31:366 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:366 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:366 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:31:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:366 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3103us
42:31:366 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:366 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:367 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:367 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2048us
42:31:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:367 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17266
42:31:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:368 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3887us
42:31:368 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:368 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:31:368 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:369 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:369 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:386 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:387 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:387 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:387 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:387 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:387 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:387 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17266
42:31:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:387 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:387 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:387 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:389 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1217us
42:31:389 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:389 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2191, 2477, 2191, 2477)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 479)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2190, 2478, 2190, 2478)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 838)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 444, 254, 444)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 254, 444, 254, 444)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:389 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3135, 1869, 3135, 1869)
42:31:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:389 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:389 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +245us
42:31:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:390 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:390 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:390 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:390 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:396 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:396 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4840us
42:31:396 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:396 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:396 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +334us
42:31:396 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:396 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:396 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:31:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:396 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +71us
42:31:396 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:397 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:397 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:397 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17267
42:31:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:397 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3159us
42:31:398 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:398 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:398 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:31:398 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:400 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:400 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:400 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:401 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:416 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:416 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:416 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:416 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:416 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:417 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:418 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +334us
42:31:418 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:418 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:418 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17267
42:31:418 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +358us
42:31:418 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:418 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:418 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2184, 2471, 2184, 2471)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 478)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2183, 2472, 2183, 2472)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 840)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 443, 253, 443)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 443, 253, 443)
42:31:420 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3145, 1852, 3145, 1852)
42:31:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:426 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:426 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6180us
42:31:426 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:426 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:426 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:426 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:426 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +52us
42:31:426 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:426 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:426 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:31:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:426 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +968us
42:31:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:427 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1921us
42:31:427 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:427 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3620us
42:31:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:427 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17268
42:31:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:431 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2430us
42:31:433 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:433 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:433 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:31:433 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:434 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:444 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:444 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:444 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:453 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:454 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:454 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17268
42:31:454 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:455 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:455 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:455 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2176, 2465, 2176, 2465)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 478)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2175, 2466, 2175, 2466)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 841)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 443, 253, 443)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 443, 253, 443)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3166, 1816, 3166, 1816)
42:31:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:457 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:457 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:462 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6124us
42:31:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:31:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:462 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:463 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:463 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:463 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:31:463 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:463 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:463 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +129us
42:31:463 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:463 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:463 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:31:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:463 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1676us
42:31:463 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:463 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:464 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:464 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:464 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:464 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:464 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:464 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:464 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:464 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17269
42:31:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:465 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1701us
42:31:465 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:508 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:31:508 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:510 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:526 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:535 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:537 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:537 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +138us
42:31:537 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:537 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:537 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17269
42:31:537 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +554us
42:31:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1824, 3532, 1824, 3532)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2170, 2459, 2170, 2459)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 478)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2169, 2460, 2169, 2460)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3109, 2477, 3109, 2477)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 841)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 442, 253, 442)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 253, 442, 253, 442)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3176, 1798, 3176, 1798)
42:31:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:539 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:546 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6024us
42:31:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:546 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:546 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +205us
42:31:546 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:546 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:546 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:31:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2427us
42:31:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:547 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:547 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:547 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +267us
42:31:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:547 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5274us
42:31:547 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:547 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:547 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:547 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:547 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17270
42:31:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:548 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +973us
42:31:549 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:549 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:31:549 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:551 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:569 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:571 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:571 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17270
42:31:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3532, 1823, 3532)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2162, 2453, 2162, 2453)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 477)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2161, 2454, 2161, 2454)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 441, 252, 441)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 441, 252, 441)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3197, 1760, 3197, 1760)
42:31:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:573 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:579 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:579 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5726us
42:31:579 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:579 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:579 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:579 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:580 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:31:580 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:580 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:580 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +350us
42:31:580 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:580 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:580 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:580 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3308us
42:31:580 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:580 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:580 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:580 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:580 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:580 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:580 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:580 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:580 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:580 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +20us
42:31:580 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:581 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17271
42:31:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:581 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +220us
42:31:582 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:582 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:582 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:31:582 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:582 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:582 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:582 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:582 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:582 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:583 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:583 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:583 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:583 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:583 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:598 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:598 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:599 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:599 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:600 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:600 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:600 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:600 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:601 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:601 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:601 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:601 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:601 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:601 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:601 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17271
42:31:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:601 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:602 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:602 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3532, 1823, 3532)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2155, 2447, 2155, 2447)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 477)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2154, 2448, 2154, 2448)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 441, 252, 441)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 441, 252, 441)
42:31:603 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:604 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3208, 1741, 3208, 1741)
42:31:604 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:604 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:604 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:604 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:609 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:609 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5762us
42:31:609 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:609 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +80us
42:31:609 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:609 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:609 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:31:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:609 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +157us
42:31:609 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:609 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:610 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3025us
42:31:610 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1325us
42:31:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:610 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:610 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17272
42:31:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:611 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5319us
42:31:612 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:612 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:612 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:31:612 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:613 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:631 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:631 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:632 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:632 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:632 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:632 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +191us
42:31:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:632 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:632 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17272
42:31:632 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +247us
42:31:632 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:632 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:632 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3531, 1823, 3531)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2148, 2442, 2148, 2442)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 477)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2147, 2442, 2147, 2442)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 440, 252, 440)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 252, 440, 252, 440)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3230, 1700, 3230, 1700)
42:31:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:640 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5749us
42:31:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:640 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:640 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:640 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +99us
42:31:640 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:640 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:640 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:31:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:640 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +136us
42:31:640 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:640 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:640 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5095us
42:31:640 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:641 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:641 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:641 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:641 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4389us
42:31:641 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:641 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:641 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17273
42:31:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:641 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +197us
42:31:642 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:642 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:642 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:31:642 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:642 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:644 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:644 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:654 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:655 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:660 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:661 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:662 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17273
42:31:662 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:662 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:662 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:662 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:663 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1207us
42:31:663 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:663 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:663 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3975, 0, 3975, 0)
42:31:663 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3531, 1823, 3531)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2141, 2435, 2141, 2435)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 476)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2140, 2436, 2140, 2436)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 251, 439, 251, 439)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 251, 439, 251, 439)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:664 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3241, 1679, 3241, 1679)
42:31:664 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:664 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:31:664 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:664 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:664 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:664 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:664 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:670 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +4128us
42:31:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +249us
42:31:670 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:670 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:670 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +177us
42:31:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2782us
42:31:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2759us
42:31:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:671 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:671 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:671 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17274
42:31:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:671 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3862us
42:31:672 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:672 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:672 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:31:672 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:674 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:674 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:674 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:682 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:682 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:690 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:691 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:691 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:691 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:691 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:691 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:691 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17274
42:31:691 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:691 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:691 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:691 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:692 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1216us
42:31:693 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:693 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3531, 1823, 3531)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2134, 2429, 2134, 2429)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 476)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2133, 2430, 2133, 2430)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 251, 439, 251, 439)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 251, 439, 251, 439)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3263, 1636, 3263, 1636)
42:31:693 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:693 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:693 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:31:693 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:693 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:693 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:693 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:699 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:699 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3936us
42:31:699 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:699 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:699 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +342us
42:31:699 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:699 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:699 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:31:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +993us
42:31:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:699 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:700 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2597us
42:31:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:700 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:700 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17275
42:31:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:700 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +532us
42:31:701 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:701 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:701 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:31:701 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:702 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:702 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:702 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:702 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:702 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:702 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:702 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:703 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:703 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:703 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:718 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:719 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:719 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17275
42:31:719 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1823, 3531, 1823, 3531)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2126, 2423, 2126, 2423)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 476)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2125, 2424, 2125, 2424)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2477, 3108, 2477)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 438, 250, 438)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 438, 250, 438)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3286, 1589, 3286, 1589)
42:31:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:726 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5344us
42:31:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +199us
42:31:726 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:726 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:727 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +38us
42:31:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:727 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1883us
42:31:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:727 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:727 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +990us
42:31:727 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:727 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4551us
42:31:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:728 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:728 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17276
42:31:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:729 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2405us
42:31:730 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:730 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:31:730 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:731 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:731 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:738 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:739 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:739 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:746 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:31:754 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 148 fs 57
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:758 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:758 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:758 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:758 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:759 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:759 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:759 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17276
42:31:759 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:759 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:759 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:759 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2119, 2417, 2119, 2417)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 475)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2118, 2418, 2118, 2418)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 437, 250, 437)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 437, 250, 437)
42:31:760 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:761 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3310, 1539, 3310, 1539)
42:31:761 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:761 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:761 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:761 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:766 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5371us
42:31:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +131us
42:31:766 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:766 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:766 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:31:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +104us
42:31:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:766 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2584us
42:31:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:767 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:767 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:767 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:767 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:767 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:767 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:767 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:767 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:767 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1096us
42:31:767 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:767 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:767 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17277
42:31:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:768 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +576us
42:31:769 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:769 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:769 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:31:769 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:770 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:788 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:789 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:789 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:789 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:789 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:789 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:789 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:789 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17277
42:31:789 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:789 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:789 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:789 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:790 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:790 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2112, 2411, 2112, 2411)
42:31:790 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 475)
42:31:790 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2111, 2412, 2111, 2412)
42:31:790 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:791 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 437, 250, 437)
42:31:791 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:791 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 250, 437, 250, 437)
42:31:791 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:791 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3334, 1485, 3334, 1485)
42:31:791 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:791 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:791 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:791 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:796 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:796 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5034us
42:31:796 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:796 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:796 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:796 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:796 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +296us
42:31:796 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:796 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:796 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:31:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:796 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3098us
42:31:796 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:796 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:796 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:797 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:797 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:797 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:797 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +248us
42:31:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:797 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:797 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:797 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17278
42:31:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:798 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +947us
42:31:799 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:799 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:31:799 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:800 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:822 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 122
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:828 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:829 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:829 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:829 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:829 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:829 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:829 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17278
42:31:829 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:829 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:829 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:829 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2105, 2404, 2105, 2404)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 475)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2104, 2405, 2104, 2405)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 249, 436, 249, 436)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 249, 436, 249, 436)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:831 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3360, 1426, 3360, 1426)
42:31:831 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:831 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:831 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:831 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c4938->08000000, interrupt) +5019us
42:31:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:836 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:31:836 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:836 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:31:836 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:836 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:836 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c4938, thread delayed) +1us
42:31:836 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:837 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:837 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:837 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +26us
42:31:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +211us
42:31:837 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:837 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4393us
42:31:837 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:837 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:837 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:837 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5091us
42:31:837 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:837 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +451us
42:31:837 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:838 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:838 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:838 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17279
42:31:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:838 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +219us
42:31:840 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:840 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:840 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:31:840 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:841 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:842 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:842 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:857 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:858 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:858 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17279
42:31:858 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:858 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:858 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:858 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:859 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:859 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2098, 2398, 2098, 2398)
42:31:859 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 474)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2097, 2399, 2097, 2399)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 249, 435, 249, 435)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 249, 435, 249, 435)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3387, 1361, 3387, 1361)
42:31:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:864 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4855us
42:31:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:865 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +177us
42:31:865 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:865 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:865 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:31:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +60us
42:31:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:865 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:865 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3225us
42:31:865 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:865 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2057us
42:31:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:866 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:866 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:866 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:866 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17280
42:31:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:866 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5294us
42:31:867 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:867 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:867 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:31:867 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:867 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:868 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:884 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:885 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:885 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:31:885 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:31:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:886 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +34us
42:31:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +216us
42:31:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:886 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:886 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17280
42:31:886 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +221us
42:31:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2090, 2392, 2090, 2392)
42:31:887 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 474)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2089, 2393, 2089, 2393)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 248, 435, 248, 435)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 249, 435, 249, 435)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3415, 1287, 3415, 1287)
42:31:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:892 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:892 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4915us
42:31:892 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +5us
42:31:892 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:892 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:892 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +399us
42:31:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:893 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8000=sceSasGetEndFlag(08bec300)
42:31:893 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:893 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3529us
42:31:893 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:893 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:893 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:893 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:893 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:893 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:894 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:894 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17281
42:31:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:894 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1032us
42:31:895 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:895 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:895 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:31:895 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:896 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:896 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:896 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:904 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:912 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:913 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:913 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:913 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:913 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:913 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:913 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17281
42:31:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:914 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 288337593=sceKernelGetSystemTimeWide()
42:31:914 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +697us
42:31:914 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:914 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:31:915 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 288337594=sceKernelGetSystemTimeWide()
42:31:915 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 288337594, lo = 0bff3620, hi = 0bff3624)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 15, 092e13d0, 21040, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 15, 15, 40000000, 00000000, 00000000, 10000000)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 15)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:31:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:31:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +733us
42:31:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0000=sceSasGetEndFlag(08bec300)
42:31:916 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 16, 092e13d0, 21040, 1)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 16, 15, 40000000, 00000000, 00000000, 10000000)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 16)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:31:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:31:916 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 1)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1705, 1235, 1705)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2083, 2386, 2083, 2386)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 474)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2082, 2386, 2082, 2386)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 248, 434, 248, 434)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 248, 434, 248, 434)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3431, 1246, 3431, 1246)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2531, 1433, 2531, 1433)
42:31:917 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1803, 2282, 1803, 2282)
42:31:917 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:917 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:917 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:917 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:922 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3732us
42:31:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:922 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +127us
42:31:922 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:922 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:922 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +743us
42:31:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:922 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1922us
42:31:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:923 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3619us
42:31:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:923 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:923 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17282
42:31:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:924 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3836us
42:31:925 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:925 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:925 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:31:925 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:926 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:933 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:942 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:943 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:943 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17282
42:31:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:943 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:943 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:943 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:945 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1214us
42:31:945 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:945 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1705, 1235, 1705)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1705, 1235, 1705)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2076, 2380, 2076, 2380)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 473)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2075, 2380, 2075, 2380)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 248, 433, 248, 433)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 248, 433, 248, 433)
42:31:945 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3446, 1202, 3446, 1202)
42:31:946 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1806, 2285, 1806, 2285)
42:31:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:946 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +260us
42:31:946 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:946 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:946 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:31:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:950 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:950 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3445us
42:31:950 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:950 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:950 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +367us
42:31:950 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:951 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:951 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1471us
42:31:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:31:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2095us
42:31:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:31:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:952 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:952 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:952 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17283
42:31:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:952 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1009us
42:31:953 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:31:953 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:953 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:31:953 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:954 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:968 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:969 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:969 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:969 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:970 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:970 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17283
42:31:970 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:970 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:970 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:970 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1705, 1235, 1705)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1705, 1235, 1705)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2069, 2373, 2069, 2373)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 473)
42:31:971 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2068, 2374, 2068, 2374)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 433, 247, 433)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 433, 247, 433)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3463, 1152, 3463, 1152)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1810, 2290, 1810, 2290)
42:31:972 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1820, 2282, 1820, 2282)
42:31:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:31:976 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:31:976 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4912us
42:31:976 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:31:977 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +84us
42:31:977 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:31:977 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:31:977 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:31:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2254us
42:31:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:977 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +487us
42:31:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:31:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:31:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:31:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5054us
42:31:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:31:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:31:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:31:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:31:978 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:31:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:31:978 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17284
42:31:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:31:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:31:978 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2379us
42:31:979 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:31:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:31:979 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:31:979 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:31:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:31:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:31:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:31:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:31:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:31:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:31:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:31:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:31:996 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:31:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:31:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:31:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:31:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:31:997 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:31:997 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:31:997 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:31:997 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:31:997 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:31:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:31:997 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17284
42:31:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:31:997 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:997 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:31:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3974, 0, 3974, 0)
42:31:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1706, 1235, 1706)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1706, 1235, 1706)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2061, 2366, 2061, 2366)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 473)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2061, 2367, 2061, 2367)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3108, 2476, 3108, 2476)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 432, 247, 432)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 432, 247, 432)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3481, 1097, 3481, 1097)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:31:999 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1824, 2287, 1824, 2287)
42:31:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:31:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:31:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:31:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:004 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:004 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4920us
42:32:004 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:004 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:32:004 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:004 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:004 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:004 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:004 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +72us
42:32:004 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:004 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:004 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:004 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2985us
42:32:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:005 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:005 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:005 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +620us
42:32:005 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:005 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:005 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17285
42:32:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:008 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1026us
42:32:012 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:012 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:012 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:32:012 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:014 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:028 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:029 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:030 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:030 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:030 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:030 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:030 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:030 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17285
42:32:030 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:030 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:030 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2054, 2360, 2054, 2360)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 472)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2054, 2361, 2054, 2361)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 431, 247, 431)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 247, 431, 247, 431)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1828, 2293, 1828, 2293)
42:32:032 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:032 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:032 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:032 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:037 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4917us
42:32:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:037 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +76us
42:32:037 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:037 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:037 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2984us
42:32:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +724us
42:32:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:038 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17286
42:32:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:039 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +922us
42:32:040 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:040 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:040 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:32:040 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:042 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:055 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:056 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:056 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:056 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17286
42:32:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:056 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:056 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2047, 2354, 2047, 2354)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 472)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2046, 2354, 2046, 2354)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 246, 431, 246, 431)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 246, 431, 246, 431)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3501, 1033, 3501, 1033)
42:32:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1832, 2298, 1832, 2298)
42:32:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:063 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:063 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4952us
42:32:063 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:32:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:063 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:063 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +40us
42:32:063 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:063 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:063 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:32:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4443us
42:32:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:064 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:064 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4998us
42:32:064 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:064 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +544us
42:32:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:065 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17287
42:32:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:065 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +193us
42:32:066 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:32:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:068 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:082 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:083 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:083 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:083 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:083 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:083 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:083 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17287
42:32:083 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:083 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:084 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2040, 2347, 2040, 2347)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 472)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2039, 2348, 2039, 2348)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 246, 430, 246, 430)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 246, 430, 246, 430)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1837, 2304, 1837, 2304)
42:32:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:086 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:090 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4902us
42:32:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:090 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:090 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +91us
42:32:090 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:090 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:090 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:32:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:090 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3016us
42:32:090 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:091 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:091 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2150us
42:32:091 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:091 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:091 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:091 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:091 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17288
42:32:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:091 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5268us
42:32:092 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:092 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:092 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:32:092 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:093 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:094 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:101 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:108 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:109 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:109 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:109 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:109 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:109 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +242us
42:32:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:109 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:109 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17288
42:32:109 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +196us
42:32:110 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:110 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1706, 1236, 1706)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2033, 2341, 2033, 2341)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 471)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2032, 2342, 2032, 2342)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 429, 245, 429)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 429, 245, 429)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3522, 957, 3522, 957)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1841, 2309, 1841, 2309)
42:32:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:116 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4924us
42:32:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:116 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +322us
42:32:116 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:116 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:117 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +98us
42:32:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:117 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:117 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:117 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3513us
42:32:117 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:117 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:117 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17289
42:32:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:118 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1023us
42:32:119 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:119 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:119 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:32:119 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:120 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:128 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:128 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:134 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:135 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:135 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17289
42:32:135 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:135 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:135 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:136 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1189us
42:32:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:137 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2026, 2334, 2026, 2334)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 471)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2025, 2335, 2025, 2335)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 429, 245, 429)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 429, 245, 429)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1845, 2315, 1845, 2315)
42:32:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +255us
42:32:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:138 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:138 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:142 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3475us
42:32:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:142 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +416us
42:32:142 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:142 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:142 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:32:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:142 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +722us
42:32:142 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:142 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:142 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:142 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:143 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1906us
42:32:143 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:143 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:143 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3635us
42:32:143 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:143 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:143 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:143 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:143 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17290
42:32:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:144 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3811us
42:32:145 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:145 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:145 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:32:145 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:146 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:161 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:162 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:162 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:162 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17290
42:32:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1198us
42:32:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:163 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2018, 2328, 2018, 2328)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 471)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2017, 2328, 2017, 2328)
42:32:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 428, 245, 428)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 245, 428, 245, 428)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3547, 859, 3547, 859)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1850, 2320, 1850, 2320)
42:32:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:32:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:164 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:164 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:169 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:169 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3475us
42:32:169 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:169 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +404us
42:32:169 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:169 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:32:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1450us
42:32:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:169 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:170 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:170 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2079us
42:32:170 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:170 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:170 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17291
42:32:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:171 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1000us
42:32:171 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:171 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:171 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:32:171 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:171 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:171 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:172 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:180 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:180 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:186 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:187 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:187 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17291
42:32:187 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:187 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:187 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:187 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2011, 2321, 2011, 2321)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 470)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2010, 2322, 2010, 2322)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 244, 427, 244, 427)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 244, 427, 244, 427)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1854, 2326, 1854, 2326)
42:32:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:194 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:194 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4951us
42:32:194 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:194 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:194 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:194 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:194 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +143us
42:32:194 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:194 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:194 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2180us
42:32:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:195 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:195 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +471us
42:32:195 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:195 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5070us
42:32:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:195 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:195 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17292
42:32:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:196 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2354us
42:32:197 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:197 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:32:197 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:198 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:212 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:212 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:213 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:214 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:214 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:214 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:214 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:214 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:214 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17292
42:32:214 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:214 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:214 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:214 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:214 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931b5d0, 1920, 0)
42:32:214 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:32:214 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:32:214 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:32:215 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:215 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 429, 429, 429, 429)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1046)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 429, 429, 429, 429)
42:32:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1046)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1237, 1706, 1237, 1706)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2004, 2315, 2004, 2315)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 470)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 2003, 2315, 2003, 2315)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 244, 427, 244, 427)
42:32:216 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:217 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 244, 427, 244, 427)
42:32:217 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:217 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3579, 717, 3579, 717)
42:32:217 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:217 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1858, 2331, 1858, 2331)
42:32:217 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:217 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:217 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:217 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:221 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:221 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5046us
42:32:221 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:221 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:32:221 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:221 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:32:221 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:221 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:221 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:221 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +48us
42:32:222 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:222 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:222 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2909us
42:32:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +720us
42:32:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:223 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17293
42:32:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:223 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +901us
42:32:225 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:225 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:32:225 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:226 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:232 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:240 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:240 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:240 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:241 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:241 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17293
42:32:241 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:241 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:241 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:242 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1997, 2308, 1997, 2308)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 470)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1996, 2309, 1996, 2309)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 426, 243, 426)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 426, 243, 426)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3650, 0, 3650, 0)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1860, 2333, 1860, 2333)
42:32:243 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:243 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:243 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:243 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:248 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4936us
42:32:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:248 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:248 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +158us
42:32:248 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:248 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:248 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:32:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:248 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3008us
42:32:248 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:249 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +624us
42:32:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:249 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:249 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:249 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17294
42:32:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:250 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +896us
42:32:251 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:251 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:32:251 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:252 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:266 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:268 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:268 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17294
42:32:268 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1989, 2301, 1989, 2301)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 470)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1989, 2302, 1989, 2302)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2476, 3107, 2476)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 425, 243, 425)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 425, 243, 425)
42:32:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:270 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3522, 957, 3522, 957)
42:32:270 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:270 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1860, 2333, 1860, 2333)
42:32:270 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1879, 2317, 1879, 2317)
42:32:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:274 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:274 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4930us
42:32:274 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:274 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:32:274 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:274 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:32:274 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:274 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:274 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:274 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:275 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:275 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:275 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:275 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +149us
42:32:275 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:275 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:275 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:275 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4381us
42:32:275 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:275 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:275 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:275 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:275 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4950us
42:32:275 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:275 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:275 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +591us
42:32:276 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:276 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:276 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:276 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:276 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17295
42:32:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:276 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +168us
42:32:277 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:277 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:277 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:32:277 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:279 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:292 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:293 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:293 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:293 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17295
42:32:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:294 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:294 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:294 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1983, 2295, 1983, 2295)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 469)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1982, 2295, 1982, 2295)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2475, 3107, 2475)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 425, 243, 425)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 243, 425, 243, 425)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3481, 1097, 3481, 1097)
42:32:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1879, 2317, 1879, 2317)
42:32:296 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1889, 2309, 1889, 2309)
42:32:296 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:296 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:296 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:296 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:300 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:300 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4915us
42:32:300 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:300 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:300 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:300 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:300 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +105us
42:32:300 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:300 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:300 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:32:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:300 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2967us
42:32:300 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:300 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:300 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:300 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:300 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:301 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:301 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2198us
42:32:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:301 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:301 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17296
42:32:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:302 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5243us
42:32:302 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:302 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:32:302 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:304 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:319 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:320 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:320 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +267us
42:32:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:320 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17296
42:32:320 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +170us
42:32:320 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:320 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:320 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:321 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3973, 0, 3973, 0)
42:32:321 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:321 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:321 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:321 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1975, 2288, 1975, 2288)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 469)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1975, 2289, 1975, 2289)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2475, 3107, 2475)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 424, 242, 424)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 424, 242, 424)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3431, 1246, 3431, 1246)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1888, 2309, 1888, 2309)
42:32:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1907, 2293, 1907, 2293)
42:32:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:326 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:326 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4925us
42:32:327 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:327 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:327 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +343us
42:32:327 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:327 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:327 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:32:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:327 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +101us
42:32:327 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:327 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:327 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:327 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:327 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:327 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:327 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:327 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:327 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:328 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3488us
42:32:328 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:328 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:328 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17297
42:32:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:328 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1022us
42:32:329 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:329 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:329 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:32:329 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:330 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:330 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:331 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:344 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:345 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:345 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:345 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:345 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:345 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:345 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17297
42:32:345 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:345 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:345 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:345 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:346 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1224us
42:32:346 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:346 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:346 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1707, 1238, 1707)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1968, 2281, 1968, 2281)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 469)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1967, 2282, 1967, 2282)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2475, 3107, 2475)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 423, 242, 423)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 423, 242, 423)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3401, 1326, 3401, 1326)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1907, 2293, 1907, 2293)
42:32:347 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1917, 2285, 1917, 2285)
42:32:347 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:347 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:347 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +260us
42:32:347 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:347 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:347 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:347 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:352 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3428us
42:32:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:352 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +342us
42:32:352 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:352 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:352 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:352 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +828us
42:32:352 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:352 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:352 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:352 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:352 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1881us
42:32:352 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:352 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:352 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3660us
42:32:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:353 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:353 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17298
42:32:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:354 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3785us
42:32:358 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:358 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:358 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:32:358 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:359 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:373 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:374 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:374 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:374 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:374 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:374 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:374 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17298
42:32:374 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:374 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:374 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:374 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:375 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1231us
42:32:375 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:375 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1961, 2275, 1961, 2275)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 468)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1961, 2276, 1961, 2276)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2475, 3107, 2475)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 422, 242, 422)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 242, 422, 242, 422)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3360, 1426, 3360, 1426)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1916, 2285, 1916, 2285)
42:32:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1935, 2269, 1935, 2269)
42:32:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:376 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +261us
42:32:376 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:376 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:376 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:380 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:381 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3379us
42:32:381 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:381 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +233us
42:32:381 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:381 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:381 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:381 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1704us
42:32:381 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:381 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:381 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:381 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:381 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:381 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:382 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:382 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:382 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:382 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1996us
42:32:382 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:382 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:382 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17299
42:32:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:382 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1057us
42:32:383 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:383 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:32:384 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:384 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:384 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:384 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:384 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:384 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:385 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:393 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:393 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:393 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:399 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:400 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:400 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:400 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17299
42:32:400 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:401 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1954, 2268, 1954, 2268)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 468)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1953, 2269, 1953, 2269)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3107, 2475, 3107, 2475)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 241, 422, 241, 422)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 241, 422, 241, 422)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3347, 1456, 3347, 1456)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1935, 2269, 1935, 2269)
42:32:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1953, 2253, 1953, 2253)
42:32:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:406 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4842us
42:32:406 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +18us
42:32:407 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:407 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2440us
42:32:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +389us
42:32:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5152us
42:32:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:408 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17300
42:32:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:408 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2328us
42:32:409 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:409 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:409 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:32:409 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:410 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:420 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:424 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:425 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:427 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:427 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17300
42:32:427 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:427 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:427 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:427 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1707, 1239, 1707)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1947, 2261, 1947, 2261)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 468)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1946, 2262, 1946, 2262)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 241, 421, 241, 421)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:428 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 241, 421, 241, 421)
42:32:429 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3310, 1539, 3310, 1539)
42:32:429 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1953, 2253, 1953, 2253)
42:32:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1962, 2245, 1962, 2245)
42:32:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:433 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:433 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +4767us
42:32:433 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:433 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:32:433 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:433 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:433 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:433 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:434 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:434 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +21us
42:32:434 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:434 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:434 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:32:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:434 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3241us
42:32:434 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:434 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:434 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:434 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:434 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:434 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:434 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:435 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:435 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:435 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +415us
42:32:435 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:435 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:435 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17301
42:32:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:435 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1180us
42:32:436 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:436 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:436 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:32:436 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:437 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:438 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:445 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:445 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:451 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:452 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:452 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17301
42:32:452 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1708, 1239, 1708)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1708, 1239, 1708)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1940, 2255, 1940, 2255)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 468)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1939, 2256, 1939, 2256)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 420, 240, 420)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 420, 240, 420)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3286, 1589, 3286, 1589)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1961, 2245, 1961, 2245)
42:32:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1979, 2229, 1979, 2229)
42:32:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:458 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4719us
42:32:458 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:458 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +184us
42:32:458 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:458 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:458 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +52us
42:32:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:459 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:459 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3107us
42:32:459 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:459 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +929us
42:32:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:459 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:460 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:460 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:460 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17302
42:32:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:464 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +871us
42:32:467 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:468 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:468 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:32:468 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:469 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:485 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:486 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:486 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17302
42:32:486 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:486 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:486 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:486 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:487 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:487 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1933, 2248, 1933, 2248)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 467)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1932, 2249, 1932, 2249)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 420, 240, 420)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 420, 240, 420)
42:32:488 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1408us
42:32:488 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:488 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:488 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3274, 1613, 3274, 1613)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1979, 2229, 1979, 2229)
42:32:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1997, 2213, 1997, 2213)
42:32:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:492 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +3328us
42:32:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:493 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +146us
42:32:493 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:493 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:493 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +91us
42:32:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:493 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4749us
42:32:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:493 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:493 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1404us
42:32:493 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:493 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:493 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:493 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:493 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:493 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:494 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4138us
42:32:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:494 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:494 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17303
42:32:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:494 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +142us
42:32:496 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:496 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:496 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:32:496 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:497 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:503 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:504 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:505 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:510 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:511 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:511 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:511 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:511 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:511 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:511 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17303
42:32:511 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:511 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:511 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:511 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:512 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1926, 2242, 1926, 2242)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 467)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1925, 2242, 1925, 2242)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 419, 240, 419)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 240, 419, 240, 419)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3252, 1658, 3252, 1658)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1997, 2213, 1997, 2213)
42:32:513 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2014, 2197, 2014, 2197)
42:32:513 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:513 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:514 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:514 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:517 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:518 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4726us
42:32:518 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:518 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:32:518 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:518 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:518 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:32:518 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:518 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:518 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +0us
42:32:518 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:518 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:518 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:32:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:518 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5489us
42:32:518 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:519 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:519 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:519 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:519 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3993us
42:32:519 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:519 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:519 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17304
42:32:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:519 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1218us
42:32:520 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:520 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:521 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:32:521 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:522 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:530 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:530 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:530 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:536 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:537 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:537 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:537 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +293us
42:32:537 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:537 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:537 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:537 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:537 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17304
42:32:537 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +145us
42:32:537 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:538 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:538 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1919, 2235, 1919, 2235)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 467)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1919, 2236, 1919, 2236)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 418, 239, 418)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 418, 239, 418)
42:32:539 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3230, 1700, 3230, 1700)
42:32:540 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:32:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2014, 2197, 2014, 2197)
42:32:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2031, 2181, 2031, 2181)
42:32:540 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:540 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:540 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:540 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:544 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +4758us
42:32:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:544 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +223us
42:32:544 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:544 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:544 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:32:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +417us
42:32:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:544 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2386us
42:32:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:544 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +3us
42:32:545 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:545 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:545 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:545 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:545 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:545 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3153us
42:32:545 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:545 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:545 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:545 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:545 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17305
42:32:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:545 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4489us
42:32:546 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:546 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:547 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:32:547 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:547 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:555 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:555 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:555 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:556 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:561 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:562 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:562 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17305
42:32:562 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1226us
42:32:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:563 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:563 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1912, 2228, 1912, 2228)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 466)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1912, 2229, 1912, 2229)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 418, 239, 418)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 418, 239, 418)
42:32:564 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +175us
42:32:564 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:564 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:564 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3208, 1741, 3208, 1741)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2031, 2181, 2031, 2181)
42:32:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2048, 2165, 2048, 2165)
42:32:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:565 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +85us
42:32:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:565 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:565 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:569 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3272us
42:32:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +299us
42:32:569 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:569 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:569 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:569 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1048us
42:32:569 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:569 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:569 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:569 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:569 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5015us
42:32:569 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:569 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:570 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +527us
42:32:570 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:570 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:570 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:570 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:570 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17306
42:32:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:570 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3760us
42:32:571 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:571 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:32:571 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:572 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:572 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:572 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:580 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:586 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:587 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:587 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17306
42:32:587 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:587 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:587 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:587 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:588 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1235us
42:32:588 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:588 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1708, 1240, 1708)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1905, 2222, 1905, 2222)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 466)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1905, 2222, 1905, 2222)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 417, 239, 417)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 239, 417, 239, 417)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3187, 1779, 3187, 1779)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2049, 2165, 2049, 2165)
42:32:589 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2066, 2149, 2066, 2149)
42:32:589 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:589 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:589 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +260us
42:32:589 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:589 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:589 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:589 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:589 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:593 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +3267us
42:32:594 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:594 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:594 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +387us
42:32:594 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:594 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:594 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:32:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1684us
42:32:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:594 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:595 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:595 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:595 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:595 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1862us
42:32:595 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:595 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:595 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17307
42:32:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:595 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1166us
42:32:597 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:597 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:32:597 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:598 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:598 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:598 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:598 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:598 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:598 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:598 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:613 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:614 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:614 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:614 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17307
42:32:614 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:614 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1708, 1241, 1708)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1708, 1241, 1708)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1899, 2215, 1899, 2215)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 466)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1898, 2216, 1898, 2216)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 238, 416, 238, 416)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 238, 416, 238, 416)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3176, 1798, 3176, 1798)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2066, 2149, 2066, 2149)
42:32:616 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2083, 2133, 2083, 2133)
42:32:616 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:616 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:616 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:616 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:620 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4754us
42:32:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +96us
42:32:621 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:621 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:621 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2476us
42:32:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:621 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +255us
42:32:621 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:621 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5287us
42:32:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:622 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:622 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17308
42:32:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:622 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2303us
42:32:623 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:623 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:623 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:32:623 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:625 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:638 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:639 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:639 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:639 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:639 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17308
42:32:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3972, 0, 3972, 0)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1708, 1241, 1708)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1708, 1241, 1708)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1892, 2209, 1892, 2209)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 466)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1891, 2209, 1891, 2209)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 238, 416, 238, 416)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 238, 416, 238, 416)
42:32:641 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1434us
42:32:641 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:641 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:641 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3156, 1834, 3156, 1834)
42:32:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2083, 2133, 2083, 2133)
42:32:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2108, 2108, 2108, 2108)
42:32:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:645 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:645 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +3343us
42:32:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:646 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:646 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +52us
42:32:646 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:646 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:646 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3223us
42:32:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:646 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:646 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2862us
42:32:646 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:646 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:646 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:647 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2680us
42:32:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:647 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:647 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17309
42:32:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:647 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1574us
42:32:648 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:648 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:648 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:32:648 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:649 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:663 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:664 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:664 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:664 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:664 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:664 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:664 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17309
42:32:664 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:664 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1885, 2202, 1885, 2202)
42:32:665 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 465)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1884, 2202, 1884, 2202)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 415, 237, 415)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 415, 237, 415)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3135, 1869, 3135, 1869)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2109, 2109, 2109, 2109)
42:32:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2134, 2084, 2134, 2084)
42:32:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:666 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:670 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4763us
42:32:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:32:670 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:671 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:32:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:671 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:671 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +147us
42:32:671 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:671 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:671 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:671 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3872us
42:32:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:671 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:32:671 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:671 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5462us
42:32:671 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:671 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:672 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:672 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:672 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +80us
42:32:672 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:672 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:672 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:672 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:672 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17310
42:32:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:672 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +845us
42:32:673 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:674 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:674 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:32:674 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:675 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:682 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:682 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:683 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:683 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:688 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:689 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:689 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17310
42:32:689 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:689 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:689 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:689 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1878, 2196, 1878, 2196)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 465)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1878, 2196, 1878, 2196)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 414, 237, 414)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 414, 237, 414)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3125, 1886, 3125, 1886)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2135, 2085, 2135, 2085)
42:32:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2151, 2068, 2151, 2068)
42:32:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:696 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +4760us
42:32:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +233us
42:32:696 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:696 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:696 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:32:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +4us
42:32:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:696 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:696 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3064us
42:32:696 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:696 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1686us
42:32:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:697 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:697 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:697 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17311
42:32:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:698 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +117us
42:32:703 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:703 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:703 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:32:703 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:705 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:718 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:719 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:719 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17311
42:32:719 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:720 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1709, 1241, 1709)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1871, 2189, 1871, 2189)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 465)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1871, 2189, 1871, 2189)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 414, 237, 414)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 237, 414, 237, 414)
42:32:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1404us
42:32:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:721 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3105, 1919, 3105, 1919)
42:32:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2152, 2069, 2152, 2069)
42:32:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2177, 2044, 2177, 2044)
42:32:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089cac6c->08000000, interrupt) +3254us
42:32:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089cac6c, left interrupt) +0us
42:32:726 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +131us
42:32:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:32:726 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:726 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:726 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:32:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:32:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:32:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:726 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5450us
42:32:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:727 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:727 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +646us
42:32:727 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:727 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:727 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17312
42:32:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:728 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4542us
42:32:729 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:729 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:32:729 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:730 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:738 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:743 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:744 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:744 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:744 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:744 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:744 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:744 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +318us
42:32:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:745 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:745 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17312
42:32:745 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +120us
42:32:745 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:745 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:745 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1865, 2182, 1865, 2182)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 465)
42:32:746 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1864, 2183, 1864, 2183)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 413, 236, 413)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 413, 236, 413)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3095, 1935, 3095, 1935)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2178, 2045, 2178, 2045)
42:32:747 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2194, 2028, 2194, 2028)
42:32:747 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:747 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:747 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:747 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c4938->08000000, interrupt) +4704us
42:32:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:751 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089c4938, left interrupt) +0us
42:32:751 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:751 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +24us
42:32:751 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:751 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:751 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:32:751 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:751 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:751 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:32:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:32:751 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +692us
42:32:751 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3242us
42:32:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:752 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17313
42:32:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:753 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1218us
42:32:755 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:755 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:32:755 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:756 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:769 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:770 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:770 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:770 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:770 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:770 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:770 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17313
42:32:770 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:771 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:771 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:771 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:772 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1229us
42:32:772 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:772 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1858, 2176, 1858, 2176)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 464)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1858, 2176, 1858, 2176)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2475, 3106, 2475)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 412, 236, 412)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 412, 236, 412)
42:32:773 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:773 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3075, 1966, 3075, 1966)
42:32:773 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:773 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2195, 2029, 2195, 2029)
42:32:773 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2212, 2011, 2212, 2011)
42:32:773 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:773 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:32:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:773 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:773 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:773 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:773 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:777 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +3181us
42:32:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:777 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +10us
42:32:777 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:777 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:777 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:32:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:32:777 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1457us
42:32:777 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:777 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:777 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:777 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:777 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1635us
42:32:778 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:778 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3906us
42:32:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:778 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:778 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17314
42:32:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:779 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3735us
42:32:780 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:780 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:780 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:32:780 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:781 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:789 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:789 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:795 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:796 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:796 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:796 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:796 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:796 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:796 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17314
42:32:796 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:796 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:796 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:796 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1237us
42:32:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:797 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1852, 2169, 1852, 2169)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 464)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1851, 2170, 1851, 2170)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2474, 3106, 2474)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 412, 236, 412)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 236, 412, 236, 412)
42:32:798 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +175us
42:32:798 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:798 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:798 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3065, 1981, 3065, 1981)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2213, 2013, 2213, 2013)
42:32:798 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2229, 1995, 2229, 1995)
42:32:799 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:799 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:799 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +80us
42:32:799 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:799 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:799 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:799 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a094e0->08000000, interrupt) +3130us
42:32:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:803 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a094e0, left interrupt) +0us
42:32:803 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:803 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:803 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:803 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:32:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +85us
42:32:803 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2152us
42:32:803 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:804 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:804 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:804 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:804 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4273us
42:32:804 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:804 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:804 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1269us
42:32:804 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:804 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:804 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:804 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:804 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17315
42:32:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:805 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3006us
42:32:806 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:806 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:32:806 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:807 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:808 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:819 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:821 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:821 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17315
42:32:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:821 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:821 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:821 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1845, 2163, 1845, 2163)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 464)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1844, 2163, 1844, 2163)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3106, 2474, 3106, 2474)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 235, 411, 235, 411)
42:32:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 235, 411, 235, 411)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3046, 2011, 3046, 2011)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2231, 1997, 2231, 1997)
42:32:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2239, 1988, 2239, 1988)
42:32:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +4495us
42:32:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:32:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:827 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a01d94, sas core) +0us
42:32:827 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +244us
42:32:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:32:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:827 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:32:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:828 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:828 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:32:828 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:828 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:828 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:32:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:32:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2850us
42:32:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:828 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1067us
42:32:828 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +18us
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:829 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:829 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17316
42:32:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:829 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1190us
42:32:830 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:830 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:32:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:832 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:845 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:846 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:846 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:846 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:846 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:846 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:846 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17316
42:32:846 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:846 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1709, 1242, 1709)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1838, 2156, 1838, 2156)
42:32:847 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 464)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1838, 2157, 1838, 2157)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 235, 411, 235, 411)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 235, 411, 235, 411)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3026, 2041, 3026, 2041)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2241, 1990, 2241, 1990)
42:32:848 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2257, 1972, 2257, 1972)
42:32:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:848 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c85c->08000000, interrupt) +4560us
42:32:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:32:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:852 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0888c85c, sas core) +0us
42:32:852 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:852 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:852 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:852 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:32:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +148us
42:32:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +91us
42:32:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:853 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3239us
42:32:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +19us
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +261us
42:32:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:853 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:854 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:854 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:854 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17317
42:32:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:854 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1549us
42:32:855 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:855 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:855 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:32:855 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:856 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:869 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:870 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:870 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:870 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:870 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:870 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:870 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17317
42:32:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:870 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:870 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:870 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1710, 1242, 1710)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1832, 2150, 1832, 2150)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 464)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1831, 2150, 1831, 2150)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 410, 234, 410)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 410, 234, 410)
42:32:872 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1406us
42:32:872 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:872 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:872 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3016, 2055, 3016, 2055)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2259, 1974, 2259, 1974)
42:32:872 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2275, 1955, 2275, 1955)
42:32:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089cb1f0->08000000, interrupt) +3138us
42:32:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:876 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:32:876 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:877 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089cb1f0, sas core) +0us
42:32:877 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:877 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:877 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:877 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:32:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +131us
42:32:877 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +108us
42:32:877 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:877 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:877 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4264us
42:32:877 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:877 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:877 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:877 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:877 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2079us
42:32:877 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:878 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3463us
42:32:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:878 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:878 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:878 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:878 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17318
42:32:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:879 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +820us
42:32:879 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:879 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:879 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:32:879 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:880 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:895 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:896 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:896 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:896 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:896 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:896 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:896 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17318
42:32:896 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:896 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:896 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:896 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1825, 2143, 1825, 2143)
42:32:897 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 463)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1825, 2144, 1825, 2144)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 409, 234, 409)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 409, 234, 409)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2997, 2083, 2997, 2083)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2277, 1957, 2277, 1957)
42:32:898 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2293, 1939, 2293, 1939)
42:32:898 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:898 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:898 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:898 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a06638->08000000, interrupt) +4452us
42:32:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:32:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a06638, sas core) +0us
42:32:903 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +278us
42:32:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:903 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:903 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:32:903 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:903 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:32:903 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:903 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:903 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:32:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:32:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5045us
42:32:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:903 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:903 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4693us
42:32:903 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:903 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:904 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:904 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:904 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +849us
42:32:904 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:904 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:904 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:904 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:904 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17319
42:32:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:908 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +92us
42:32:910 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:910 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:911 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:32:911 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:912 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:929 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:930 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:930 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17319
42:32:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1819, 2137, 1819, 2137)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 463)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1818, 2137, 1818, 2137)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 409, 234, 409)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 234, 409, 234, 409)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2988, 2097, 2988, 2097)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2296, 1941, 2296, 1941)
42:32:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2303, 1932, 2303, 1932)
42:32:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0888c6b0->08000000, interrupt) +4523us
42:32:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:936 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0888c6b0, left interrupt) +0us
42:32:936 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:936 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:936 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:936 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +174us
42:32:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +24us
42:32:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:937 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:937 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3086us
42:32:937 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:937 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2455us
42:32:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:937 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:937 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17320
42:32:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:938 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5167us
42:32:939 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:939 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:939 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:32:939 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:940 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:954 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:956 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +343us
42:32:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:956 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:956 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17320
42:32:956 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +94us
42:32:956 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:956 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:956 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1813, 2131, 1813, 2131)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 463)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1812, 2131, 1812, 2131)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 408, 233, 408)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:958 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 408, 233, 408)
42:32:958 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1414us
42:32:958 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:958 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:32:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2968, 2124, 2968, 2124)
42:32:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2306, 1934, 2306, 1934)
42:32:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2322, 1915, 2322, 1915)
42:32:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +3033us
42:32:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a01d94, left interrupt) +0us
42:32:963 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:963 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:963 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:963 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:32:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +246us
42:32:963 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +754us
42:32:963 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:964 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:964 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +159us
42:32:964 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:964 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +76us
42:32:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:964 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:964 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17321
42:32:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:965 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4438us
42:32:966 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:32:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:966 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:32:966 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:966 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:967 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:967 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:32:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:32:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:32:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:32:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:32:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:32:981 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:32:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:32:981 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17321
42:32:981 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:32:981 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:981 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:981 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:32:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1231us
42:32:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3971, 0, 3971, 0)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1806, 2124, 1806, 2124)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 463)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1806, 2125, 1806, 2125)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 407, 233, 407)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 407, 233, 407)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2959, 2137, 2959, 2137)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2325, 1918, 2325, 1918)
42:32:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2333, 1908, 2333, 1908)
42:32:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:32:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:32:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:32:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:983 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:32:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:32:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:32:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +2838us
42:32:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:32:987 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a40cb8, left interrupt) +0us
42:32:988 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:32:988 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +439us
42:32:988 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:988 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:988 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:32:988 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:32:988 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:32:988 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:32:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1392us
42:32:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:988 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:32:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:32:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:32:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:32:989 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:32:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2542us
42:32:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:32:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:32:989 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17322
42:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:32:989 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1164us
42:32:990 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:32:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:32:991 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:32:991 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:32:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:32:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:32:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:32:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:32:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:32:992 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:32:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:32:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:32:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:32:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:32:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:32:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:006 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:007 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:007 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:007 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:007 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:007 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:007 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:007 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17322
42:33:007 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:007 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:007 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:007 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:008 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1239us
42:33:008 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:008 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1800, 2118, 1800, 2118)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 462)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1799, 2118, 1799, 2118)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 407, 233, 407)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 233, 407, 233, 407)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2940, 2163, 2940, 2163)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2336, 1910, 2336, 1910)
42:33:009 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2352, 1891, 2352, 1891)
42:33:009 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:009 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:009 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:33:009 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:009 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:009 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:009 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:009 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +2841us
42:33:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:013 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a40cb8, left interrupt) +0us
42:33:014 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:014 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:014 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:014 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:33:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +431us
42:33:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2122us
42:33:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +935us
42:33:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4606us
42:33:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:015 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:015 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17323
42:33:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:015 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2981us
42:33:016 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:016 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:33:016 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:017 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:030 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:031 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:031 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:031 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:031 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:031 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:031 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17323
42:33:031 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:031 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:031 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:031 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1710, 1243, 1710)
42:33:032 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:33:032 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1710, 1244, 1710)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1794, 2112, 1794, 2112)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 462)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1793, 2112, 1793, 2112)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 406, 232, 406)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 406, 232, 406)
42:33:033 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1431us
42:33:033 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:033 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2921, 2189, 2921, 2189)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2355, 1894, 2355, 1894)
42:33:033 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2363, 1884, 2363, 1884)
42:33:033 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:033 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:033 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:033 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +2818us
42:33:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40b94, sas core) +0us
42:33:038 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +553us
42:33:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:038 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:038 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:038 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2812us
42:33:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3537us
42:33:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:039 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:039 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2006us
42:33:039 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:039 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:039 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:039 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:039 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17324
42:33:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:040 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2252us
42:33:042 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:043 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:043 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:33:043 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:044 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:056 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:056 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:056 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:056 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:057 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:057 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:057 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:057 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:057 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:057 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17324
42:33:057 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:057 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:057 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:057 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1788, 2106, 1788, 2106)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 462)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1787, 2106, 1787, 2106)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 405, 232, 405)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 405, 232, 405)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2911, 2202, 2911, 2202)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2366, 1886, 2366, 1886)
42:33:059 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2382, 1866, 2382, 1866)
42:33:059 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:059 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:059 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:059 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +4266us
42:33:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40b94, sas core) +0us
42:33:064 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +528us
42:33:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:064 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:064 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:33:064 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:064 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:064 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:064 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:064 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:064 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:33:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3549us
42:33:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +385us
42:33:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:065 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17325
42:33:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:066 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1135us
42:33:067 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:33:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:069 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:081 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:082 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:082 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17325
42:33:082 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:083 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:083 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:083 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1781, 2099, 1781, 2099)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 462)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1781, 2100, 1781, 2100)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 405, 232, 405)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 232, 405, 232, 405)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2892, 2227, 2892, 2227)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2386, 1869, 2386, 1869)
42:33:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2393, 1859, 2393, 1859)
42:33:084 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:084 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:084 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:084 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +4200us
42:33:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:088 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:088 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40b94, sas core) +0us
42:33:089 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:089 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +612us
42:33:089 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:089 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:089 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:089 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:089 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:089 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:089 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3297us
42:33:089 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:089 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:089 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +960us
42:33:089 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:089 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:089 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:089 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:089 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:089 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:090 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:090 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17326
42:33:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:090 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +795us
42:33:091 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:091 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:091 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:33:091 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:092 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:101 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:107 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:108 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:108 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:108 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17326
42:33:108 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:108 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:108 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:108 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1776, 2093, 1776, 2093)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 462)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1775, 2094, 1775, 2094)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 231, 404, 231, 404)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 231, 404, 231, 404)
42:33:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f50->0897daac, system time) +1450us
42:33:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:110 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:110 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f50, thread delayed) +1us
42:33:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2873, 2251, 2873, 2251)
42:33:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2397, 1862, 2397, 1862)
42:33:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2405, 1852, 2405, 1852)
42:33:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3932c->08000000, interrupt) +2722us
42:33:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:113 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:113 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:113 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3932c, sas core) +0us
42:33:114 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +714us
42:33:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:115 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:115 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:115 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:115 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:115 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:33:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4913us
42:33:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:115 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:115 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1370us
42:33:115 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:115 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4172us
42:33:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:116 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:116 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17327
42:33:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:116 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +66us
42:33:117 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:117 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:117 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:33:117 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:118 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:131 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:132 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:132 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:133 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:133 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:133 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:133 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:133 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:133 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:133 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17327
42:33:133 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:133 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:133 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:134 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1769, 2087, 1769, 2087)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 461)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1769, 2088, 1769, 2088)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 231, 404, 231, 404)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 231, 404, 231, 404)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2409, 1855, 2409, 1855)
42:33:135 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2425, 1834, 2425, 1834)
42:33:135 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:136 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:136 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:136 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +4245us
42:33:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a40b94, left interrupt) +0us
42:33:140 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +678us
42:33:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:140 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:140 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:141 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:141 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:33:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:141 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5370us
42:33:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:141 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:141 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4115us
42:33:141 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:141 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:141 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17328
42:33:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:142 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1022us
42:33:143 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:143 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:143 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:33:143 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:145 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:151 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:152 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:152 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:156 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:157 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:158 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:158 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:158 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:158 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:158 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:158 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +369us
42:33:158 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:158 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:158 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:158 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:158 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17328
42:33:158 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +69us
42:33:158 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:158 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:159 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1763, 2081, 1763, 2081)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 461)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1763, 2081, 1763, 2081)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 403, 230, 403)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 403, 230, 403)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2429, 1837, 2429, 1837)
42:33:160 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2437, 1826, 2437, 1826)
42:33:160 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:160 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:160 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:160 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a19f54->08000000, interrupt) +4242us
42:33:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:164 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a19f54, left interrupt) +0us
42:33:165 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:165 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:165 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:165 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:33:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +783us
42:33:165 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +451us
42:33:165 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:165 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:165 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:165 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2508us
42:33:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:166 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3033us
42:33:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:166 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:166 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17329
42:33:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:167 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4413us
42:33:168 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:168 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:168 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:33:168 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:169 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:182 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:184 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:184 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17329
42:33:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:184 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:184 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:184 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:185 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1244us
42:33:185 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1758, 2075, 1758, 2075)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 461)
42:33:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1757, 2076, 1757, 2076)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 402, 230, 402)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 402, 230, 402)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2441, 1830, 2441, 1830)
42:33:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2449, 1819, 2449, 1819)
42:33:186 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:186 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:186 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:33:186 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:186 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:186 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:186 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:186 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +2598us
42:33:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:33:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:189 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40cb8, thread delayed) +1us
42:33:191 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:191 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:191 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:191 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:33:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +994us
42:33:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1092us
42:33:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:191 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:192 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:192 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:192 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1850us
42:33:192 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:192 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:192 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17330
42:33:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:192 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1831us
42:33:193 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:193 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:194 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:33:194 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:194 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:194 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:194 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:195 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:195 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:195 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:195 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:195 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:195 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:208 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:210 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:210 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17330
42:33:210 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:211 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1269us
42:33:211 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1711, 1245, 1711)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1711, 1245, 1711)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1752, 2069, 1752, 2069)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 461)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1751, 2069, 1751, 2069)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 402, 230, 402)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 230, 402, 230, 402)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2797, 2345, 2797, 2345)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2454, 1822, 2454, 1822)
42:33:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2470, 1801, 2470, 1801)
42:33:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:33:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:212 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:212 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +2433us
42:33:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:216 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a40cb8, left interrupt) +0us
42:33:217 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:217 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:217 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:217 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1161us
42:33:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1795us
42:33:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +242us
42:33:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5299us
42:33:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:218 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17331
42:33:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:219 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2956us
42:33:220 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:220 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:220 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:33:220 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:221 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:229 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:229 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:234 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:235 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:235 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:236 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:236 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:236 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:236 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:236 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17331
42:33:236 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:236 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:236 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:236 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:237 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1255us
42:33:237 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:237 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:237 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1746, 2063, 1746, 2063)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 461)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1745, 2063, 1745, 2063)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3105, 2474, 3105, 2474)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 401, 229, 401)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 401, 229, 401)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:238 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2777, 2368, 2777, 2368)
42:33:239 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2474, 1804, 2474, 1804)
42:33:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2482, 1793, 2482, 1793)
42:33:239 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:239 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:239 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:239 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a41178->08000000, interrupt) +2681us
42:33:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:242 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a41178, sas core) +0us
42:33:244 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1178us
42:33:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:244 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:244 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:244 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:244 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:244 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:33:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2525us
42:33:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:244 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:244 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:244 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:244 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3335us
42:33:244 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:244 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:244 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:245 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:245 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2207us
42:33:245 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:245 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:245 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:245 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:245 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17332
42:33:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:245 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2227us
42:33:246 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:246 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:246 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:33:246 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:247 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:259 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:260 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:260 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17332
42:33:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1740, 2057, 1740, 2057)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 460)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1740, 2058, 1740, 2058)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2474, 3104, 2474)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 401, 229, 401)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 401, 229, 401)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2758, 2390, 2758, 2390)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2487, 1796, 2487, 1796)
42:33:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2495, 1785, 2495, 1785)
42:33:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +3984us
42:33:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:266 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40cb8, sas core) +0us
42:33:268 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1100us
42:33:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:268 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:268 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:33:268 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:268 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:268 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:268 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:268 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:268 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:33:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3284us
42:33:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:268 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:269 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:269 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +650us
42:33:269 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:269 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:269 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17333
42:33:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:269 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +844us
42:33:270 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:270 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:270 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:33:270 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:272 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:284 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:285 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:286 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:286 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17333
42:33:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1735, 2051, 1735, 2051)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 460)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1734, 2052, 1734, 2052)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2474, 3104, 2474)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 400, 229, 400)
42:33:287 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 229, 400, 229, 400)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2739, 2412, 2739, 2412)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2500, 1789, 2500, 1789)
42:33:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2508, 1777, 2508, 1777)
42:33:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3687c->08000000, interrupt) +3943us
42:33:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:291 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3687c, sas core) +0us
42:33:293 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:293 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1324us
42:33:293 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:293 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:293 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:293 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:293 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:33:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:293 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3133us
42:33:293 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:293 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:293 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +694us
42:33:293 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:294 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:294 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:294 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:294 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:294 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:33:294 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:294 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17334
42:33:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:295 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +770us
42:33:296 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:296 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:296 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:33:296 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:297 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:297 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:309 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:310 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:310 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:310 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:310 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:310 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:310 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17334
42:33:310 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:310 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:310 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:311 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0928e2f0, 5616, 0)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:33:312 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:312 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:312 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3970, 0, 3970, 0)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1729, 2045, 1729, 2045)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 460)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1729, 2046, 1729, 2046)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2474, 3104, 2474)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 399, 228, 399)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 399, 228, 399)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2710, 2445, 2710, 2445)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2513, 1781, 2513, 1781)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2530, 1758, 2530, 1758)
42:33:313 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:313 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:313 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:314 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:314 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a357e8->08000000, interrupt) +4019us
42:33:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:317 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:33:317 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:317 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:317 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a357e8, thread delayed) +1us
42:33:319 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +1480us
42:33:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:319 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:319 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:319 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:319 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:33:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:319 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4089us
42:33:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:320 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3913us
42:33:320 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:320 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1629us
42:33:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:320 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17335
42:33:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:321 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +41us
42:33:322 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:322 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:322 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:33:322 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:323 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:330 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:331 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:331 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:336 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:336 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:336 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:337 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:337 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:337 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:337 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:337 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:337 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17335
42:33:337 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:337 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:337 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:337 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 17, 09308c10, 1712, 0)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 17, 15, 40000000, 00000000, 00000000, 10000000)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 17)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:33:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 345, 345, 345, 345)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1061)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 345, 345, 345, 345)
42:33:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1061)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1723, 2040, 1723, 2040)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 460)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1723, 2040, 1723, 2040)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 399, 228, 399)
42:33:339 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 399, 228, 399)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2690, 2467, 2690, 2467)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2535, 1761, 2535, 1761)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2543, 1750, 2543, 1750)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:340 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:340 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:340 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:340 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:340 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3860us
42:33:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:343 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:33:345 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +1704us
42:33:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:345 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:345 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:346 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:346 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:346 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:346 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:346 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:346 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1514us
42:33:346 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:346 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:346 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3236us
42:33:346 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:346 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:346 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:346 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:346 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17336
42:33:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:348 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5116us
42:33:350 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:350 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:350 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:33:350 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:350 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:351 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:351 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:363 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:365 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:365 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:365 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:365 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:365 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:366 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:366 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:366 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:366 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:366 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +394us
42:33:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:367 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17336
42:33:367 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +43us
42:33:367 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:367 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:367 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:368 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1238us
42:33:368 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:368 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1718, 2034, 1718, 2034)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 460)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1718, 2035, 1718, 2035)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 398, 228, 398)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1310)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 228, 398, 228, 398)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2661, 2498, 2661, 2498)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2548, 1753, 2548, 1753)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2557, 1741, 2557, 1741)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:369 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:369 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:369 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:369 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:369 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2561us
42:33:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:372 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:33:375 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:375 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +1736us
42:33:375 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:375 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:375 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:375 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:375 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:33:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:375 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:375 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:375 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:375 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5441us
42:33:375 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:375 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:376 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:376 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:376 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +64us
42:33:376 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:376 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:376 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:376 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:376 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17337
42:33:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:377 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4387us
42:33:379 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:379 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:379 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:33:379 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:392 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:393 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:393 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:393 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:394 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:394 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:395 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17337
42:33:395 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:395 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:395 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:395 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:396 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1244us
42:33:396 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:396 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1713, 2028, 1713, 2028)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1712, 2029, 1712, 2029)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 398, 227, 398)
42:33:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 398, 227, 398)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2631, 2530, 2631, 2530)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2562, 1745, 2562, 1745)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2579, 1721, 2579, 1721)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:397 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:397 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:397 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +275us
42:33:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:397 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:397 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:397 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2121us
42:33:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:400 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:402 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:402 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +1893us
42:33:402 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:402 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:402 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:403 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:403 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:403 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +673us
42:33:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:403 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3261us
42:33:403 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:403 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:403 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:403 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:403 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:404 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17338
42:33:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:404 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +394us
42:33:405 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:405 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:405 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:33:405 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:406 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:419 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:420 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:420 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17338
42:33:420 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:420 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:420 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:420 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:421 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1238us
42:33:421 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:421 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:421 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1707, 2023, 1707, 2023)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1707, 2023, 1707, 2023)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 397, 227, 397)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 397, 227, 397)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2601, 2560, 2601, 2560)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2584, 1725, 2584, 1725)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2593, 1712, 2593, 1712)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:422 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:422 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +275us
42:33:422 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:422 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:422 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1993us
42:33:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:425 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:33:428 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:428 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:428 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:428 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:33:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2286us
42:33:428 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1146us
42:33:428 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:428 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:428 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:428 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1654us
42:33:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:429 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3887us
42:33:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:429 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:429 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17339
42:33:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:430 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2930us
42:33:430 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:431 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:431 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:33:431 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:431 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:438 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:440 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:444 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:444 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:444 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:444 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:444 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:445 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:445 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:446 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:446 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:446 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:446 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:446 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:446 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17339
42:33:446 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:446 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:446 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:446 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:447 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:33:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1702, 2018, 1702, 2018)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1702, 2018, 1702, 2018)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 397, 227, 397)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 397, 227, 397)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2581, 2581, 2581, 2581)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2598, 1716, 2598, 1716)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2607, 1703, 2607, 1703)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:448 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3450us
42:33:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:451 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:451 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:451 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:451 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:451 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:451 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a350fc, thread delayed) +1us
42:33:454 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2532us
42:33:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:455 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:455 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:455 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:455 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:455 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1683us
42:33:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:455 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5505us
42:33:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +37us
42:33:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:456 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:456 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:456 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:456 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17340
42:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:456 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2201us
42:33:457 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:457 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:457 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:33:457 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:457 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:457 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:458 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:458 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:459 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:459 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:467 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:471 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:473 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:473 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:473 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17340
42:33:473 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:473 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1697, 2012, 1697, 2012)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1696, 2012, 1696, 2012)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 396, 227, 396)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 227, 396, 227, 396)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2550, 2611, 2550, 2611)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2613, 1707, 2613, 1707)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2621, 1694, 2621, 1694)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:475 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:475 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3423us
42:33:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:478 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:478 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:33:482 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2964us
42:33:482 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:482 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:482 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:482 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:482 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:482 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:33:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:482 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +361us
42:33:482 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:482 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:482 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1644us
42:33:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:483 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17341
42:33:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:484 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1473us
42:33:485 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:485 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:485 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:33:485 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:486 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:492 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:492 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:498 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:500 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:500 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:500 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:500 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:500 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:500 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17341
42:33:500 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:500 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:500 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:501 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1246us
42:33:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:502 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1692, 2006, 1692, 2006)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1691, 2007, 1691, 2007)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 395, 226, 395)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:502 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 395, 226, 395)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2519, 2641, 2519, 2641)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2627, 1698, 2627, 1698)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2644, 1672, 2644, 1672)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:503 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:503 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:503 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:503 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34b44->08000000, interrupt) +2395us
42:33:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:506 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:506 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:506 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34b44, sas core) +0us
42:33:510 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2864us
42:33:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:510 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:510 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:510 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:510 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:33:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2618us
42:33:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:511 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1843us
42:33:511 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:511 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3699us
42:33:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:512 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17342
42:33:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:512 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +744us
42:33:513 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:513 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:33:513 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:513 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:514 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:526 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:527 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:528 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:528 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17342
42:33:528 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:528 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:528 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:528 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1687, 2001, 1687, 2001)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1686, 2002, 1686, 2002)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 395, 226, 395)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 395, 226, 395)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2488, 2671, 2488, 2671)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2651, 1676, 2651, 1676)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2659, 1662, 2659, 1662)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3535us
42:33:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:537 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3152us
42:33:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:538 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:538 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:538 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:538 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:538 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:538 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:538 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:33:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:538 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2928us
42:33:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:538 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:539 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:539 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17343
42:33:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:539 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +15us
42:33:540 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:540 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:540 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:33:540 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:542 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:554 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:554 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:554 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:554 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:554 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:554 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:555 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:555 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:555 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:555 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:555 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:555 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:555 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17343
42:33:555 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:555 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:555 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:555 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:557 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1247us
42:33:557 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:557 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:557 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1682, 1996, 1682, 1996)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 459)
42:33:557 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1681, 1996, 1681, 1996)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 394, 226, 394)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 226, 394, 226, 394)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2467, 2690, 2467, 2690)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2666, 1666, 2666, 1666)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2674, 1653, 2674, 1653)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:558 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:558 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:558 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:558 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:558 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2febc->08000000, interrupt) +2020us
42:33:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:561 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2febc, left interrupt) +0us
42:33:565 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:565 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3429us
42:33:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:566 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:566 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:566 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:566 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:566 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3644us
42:33:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:566 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:566 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +387us
42:33:566 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:566 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:566 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17344
42:33:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:567 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4699us
42:33:568 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:568 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:568 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:33:568 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:568 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:569 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:575 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:581 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:582 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:582 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:582 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:582 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:582 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:582 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:583 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:583 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +420us
42:33:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:583 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:583 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17344
42:33:583 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +18us
42:33:583 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:583 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:583 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1677, 1991, 1677, 1991)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1676, 1991, 1676, 1991)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 394, 225, 394)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:585 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 394, 225, 394)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2434, 2720, 2434, 2720)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2681, 1656, 2681, 1656)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2698, 1628, 2698, 1628)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:586 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:586 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:586 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:586 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:586 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +3097us
42:33:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:588 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:33:593 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3578us
42:33:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:593 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:33:593 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:594 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:594 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:594 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:594 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:594 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:33:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:33:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:594 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4396us
42:33:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:594 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:594 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17345
42:33:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:595 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4362us
42:33:596 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:596 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:596 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:33:596 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:597 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:603 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:603 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:603 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:605 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:608 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:609 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:609 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:609 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +690us
42:33:609 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:610 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17345
42:33:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +2us
42:33:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:611 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1248us
42:33:611 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:611 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1714, 1246, 1714)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1672, 1986, 1672, 1986)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1672, 1986, 1672, 1986)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 393, 225, 393)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 393, 225, 393)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2412, 2739, 2412, 2739)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2705, 1632, 2705, 1632)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2713, 1618, 2713, 1618)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:612 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +275us
42:33:612 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:612 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:612 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:612 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1495us
42:33:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:615 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:620 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3644us
42:33:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:620 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:620 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:620 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:620 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:33:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:620 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3055us
42:33:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:620 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:620 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2061us
42:33:620 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:621 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17346
42:33:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:622 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3633us
42:33:622 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:622 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:33:622 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:623 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:636 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:637 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:637 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17346
42:33:637 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:637 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:637 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:637 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1241us
42:33:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:638 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1714, 1246, 1714)
42:33:638 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1667, 1981, 1667, 1981)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1667, 1981, 1667, 1981)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 393, 225, 393)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 225, 393, 225, 393)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2720, 1622, 2720, 1622)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2729, 1607, 2729, 1607)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:639 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:639 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +275us
42:33:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:639 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:639 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1387us
42:33:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:641 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:33:646 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:647 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3884us
42:33:647 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:647 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:647 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:647 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:647 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:647 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:33:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +173us
42:33:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:647 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:648 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:648 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:648 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17347
42:33:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:649 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2905us
42:33:650 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:650 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:650 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:33:650 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:650 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:651 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:651 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:651 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:651 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:663 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:664 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:664 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:664 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:665 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:665 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17347
42:33:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1248us
42:33:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:666 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3969, 0, 3969, 0)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1714, 1247, 1714)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1662, 1976, 1662, 1976)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1662, 1976, 1662, 1976)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 392, 224, 392)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 392, 224, 392)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2368, 2777, 2368, 2777)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2736, 1611, 2736, 1611)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2754, 1580, 2754, 1580)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1666us
42:33:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:669 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:33:675 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:675 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3891us
42:33:675 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:675 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:675 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:675 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:675 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:675 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:33:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:675 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +885us
42:33:675 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:675 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:675 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:675 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:675 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3277us
42:33:675 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:675 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:675 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:675 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:675 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:676 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:676 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:676 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2264us
42:33:676 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:676 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:676 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:676 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:676 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17348
42:33:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:676 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2176us
42:33:677 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:677 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:677 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:33:677 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:678 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:679 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:691 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:692 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:692 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17348
42:33:692 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:692 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:692 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:692 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:693 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1714, 1247, 1714)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1658, 1971, 1658, 1971)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1658, 1971, 1658, 1971)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 392, 224, 392)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 392, 224, 392)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2334, 2806, 2334, 2806)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2761, 1584, 2761, 1584)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2770, 1568, 2770, 1568)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2872us
42:33:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:33:702 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3923us
42:33:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:702 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:702 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:33:702 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:702 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:702 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:702 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:702 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:702 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:33:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1624us
42:33:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:703 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:703 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:703 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:703 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:703 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:703 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:703 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:703 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:703 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17349
42:33:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:704 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1447us
42:33:705 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:705 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:705 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:33:705 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:706 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:714 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:714 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:714 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:718 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:719 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:719 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17349
42:33:719 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:719 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:720 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1249us
42:33:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:721 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1714, 1247, 1714)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1653, 1966, 1653, 1966)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 458)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1653, 1966, 1653, 1966)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3104, 2473, 3104, 2473)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 391, 224, 391)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 224, 391, 224, 391)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2777, 1572, 2777, 1572)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2796, 1539, 2796, 1539)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1562us
42:33:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:724 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:730 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3985us
42:33:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:730 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:730 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:730 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:33:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2112us
42:33:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:731 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1821us
42:33:731 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:731 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:731 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3721us
42:33:731 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:731 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:731 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:731 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:731 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17350
42:33:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:732 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +719us
42:33:735 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:735 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:735 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:33:735 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:736 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:748 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:749 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:749 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:749 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:749 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:749 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:749 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17350
42:33:749 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:749 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:749 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:750 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1714, 1247, 1714)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1649, 1961, 1649, 1961)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1649, 1961, 1649, 1961)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 391, 223, 391)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 391, 223, 391)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2299, 2835, 2299, 2835)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2803, 1543, 2803, 1543)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2812, 1526, 2812, 1526)
42:33:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +2776us
42:33:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:753 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:33:759 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:759 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4003us
42:33:759 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:759 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:759 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:759 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:759 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:759 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:759 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:759 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:33:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:759 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:33:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:760 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2861us
42:33:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:33:760 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:760 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17351
42:33:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eab4->08000000, interrupt) +17us
42:33:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eab4, dcache writeback all) +0us
42:33:762 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:762 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:762 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08a9eb10->08a09fb0, blocking audio) +0us
42:33:762 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:762 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:762 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:33:762 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:763 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:778 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:779 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:779 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:779 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17351
42:33:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +686us
42:33:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:779 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:781 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1249us
42:33:781 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:781 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1714, 1247, 1714)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1645, 1957, 1645, 1957)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1644, 1957, 1644, 1957)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 390, 223, 390)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:781 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 390, 223, 390)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 17)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2819, 1530, 2819, 1530)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2838, 1494, 2838, 1494)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1479us
42:33:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:784 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:789 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:789 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4070us
42:33:789 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:789 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:789 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:789 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:789 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3567us
42:33:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +364us
42:33:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:790 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17352
42:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4697us
42:33:793 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:793 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:793 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:33:793 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:794 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:805 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:806 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +445us
42:33:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:806 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17352
42:33:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:806 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->088045ac, blocking audio) +17us
42:33:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:807 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1640, 1952, 1640, 1952)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1640, 1952, 1640, 1952)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 390, 223, 390)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 390, 223, 390)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2846, 1498, 2846, 1498)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2856, 1480, 2856, 1480)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +2771us
42:33:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34f58, left interrupt) +0us
42:33:816 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3991us
42:33:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:33:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:816 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:816 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:816 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:816 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:33:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:33:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:816 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4328us
42:33:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:817 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17353
42:33:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:820 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4337us
42:33:822 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:822 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:33:822 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:822 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:823 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:823 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:835 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:836 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:837 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17353
42:33:837 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:837 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:837 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:837 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:838 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1250us
42:33:838 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:838 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:33:838 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:838 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:838 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:33:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1636, 1947, 1636, 1947)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1636, 1948, 1636, 1948)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 389, 223, 389)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1311)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 223, 389, 223, 389)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2863, 1484, 2863, 1484)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2883, 1445, 2883, 1445)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:839 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +270us
42:33:839 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:839 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:839 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3512c->08000000, interrupt) +1163us
42:33:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:841 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3512c, left interrupt) +0us
42:33:847 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:847 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4091us
42:33:847 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:847 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:847 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:847 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:847 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:33:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:847 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:847 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:847 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:847 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4197us
42:33:847 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:847 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:847 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +830us
42:33:847 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:848 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:848 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17354
42:33:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:848 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3608us
42:33:849 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:849 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:849 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:33:849 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:850 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:862 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:862 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:862 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:863 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:863 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:864 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:864 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:864 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:864 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17354
42:33:864 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:864 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:864 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:864 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:866 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1243us
42:33:866 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:866 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1632, 1943, 1632, 1943)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1632, 1943, 1632, 1943)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 389, 222, 389)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 389, 222, 389)
42:33:866 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2890, 1449, 2890, 1449)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2911, 1408, 2911, 1408)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:867 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +270us
42:33:867 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:867 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:867 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:33:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +1134us
42:33:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:868 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:33:874 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:874 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4117us
42:33:874 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:874 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:874 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:874 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:874 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:874 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:875 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +222us
42:33:875 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:875 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:875 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:875 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:875 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:875 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:875 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:875 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:875 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:875 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17355
42:33:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:876 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2879us
42:33:877 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:877 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:877 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:33:877 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:878 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:890 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:890 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:890 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:890 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:891 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:891 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:891 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17355
42:33:891 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:891 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:891 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:891 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:892 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1251us
42:33:892 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:892 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:33:892 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1628, 1939, 1628, 1939)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1628, 1939, 1628, 1939)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 388, 222, 388)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 388, 222, 388)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2189, 2921, 2189, 2921)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2919, 1411, 2919, 1411)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2929, 1390, 2929, 1390)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:893 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:893 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:893 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:893 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:893 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1358us
42:33:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:895 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:33:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:895 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:33:900 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4176us
42:33:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:901 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:901 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:33:901 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:901 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:901 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +930us
42:33:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:901 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:901 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3255us
42:33:901 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:901 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2287us
42:33:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:902 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:902 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17356
42:33:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:902 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2151us
42:33:903 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:904 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:904 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:33:904 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:904 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:905 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:916 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:917 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:918 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:918 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17356
42:33:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:918 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:918 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:918 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1624, 1934, 1624, 1934)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1624, 1934, 1624, 1934)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2473, 3103, 2473)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 388, 222, 388)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 388, 222, 388)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2163, 2940, 2163, 2940)
42:33:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:920 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2937, 1393, 2937, 1393)
42:33:920 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2958, 1347, 2958, 1347)
42:33:920 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:920 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:920 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +2634us
42:33:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:921 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35540, left interrupt) +0us
42:33:927 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:927 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4136us
42:33:927 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:927 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:927 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:927 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:927 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:927 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:928 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:33:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:928 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1438us
42:33:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:928 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:928 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:928 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:928 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:928 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17357
42:33:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:929 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1422us
42:33:930 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:930 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:33:930 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:931 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:932 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:932 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:932 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:937 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:943 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:944 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:944 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:944 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:945 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:945 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:945 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17357
42:33:945 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:945 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:945 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:945 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:946 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1251us
42:33:946 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:946 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:946 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1715, 1248, 1715)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1620, 1930, 1620, 1930)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1620, 1930, 1620, 1930)
42:33:946 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 387, 222, 387)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 222, 387, 222, 387)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2150, 2949, 2150, 2949)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2966, 1351, 2966, 1351)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2988, 1300, 2988, 1300)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:947 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1233us
42:33:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:948 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:33:954 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:954 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4290us
42:33:954 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:954 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:33:954 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:954 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:954 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:33:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:33:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:955 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2161us
42:33:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:955 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1798us
42:33:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:33:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3744us
42:33:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:956 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:956 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17358
42:33:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:33:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:956 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +693us
42:33:957 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:33:957 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:957 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:33:957 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:958 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:966 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:969 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:969 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:970 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:971 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:971 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:33:971 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17358
42:33:972 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:33:972 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:972 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:972 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1715, 1248, 1715)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1617, 1926, 1617, 1926)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 457)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1616, 1926, 1616, 1926)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 387, 221, 387)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 387, 221, 387)
42:33:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2996, 1304, 2996, 1304)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3020, 1249, 3020, 1249)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:33:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:33:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:33:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:33:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:33:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:33:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1aef4->08000000, interrupt) +2419us
42:33:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:33:975 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a1aef4, left interrupt) +0us
42:33:982 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:33:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4901us
42:33:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:33:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:33:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:33:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:33:982 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:33:982 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:33:982 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:33:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:33:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:33:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:982 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2345us
42:33:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:33:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:33:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:33:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:33:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:33:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:33:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:33:983 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17359
42:33:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:33:983 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +222us
42:33:985 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:33:985 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:33:985 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:33:985 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:33:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:33:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:33:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:33:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:33:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:33:986 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:33:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:33:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:33:998 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:33:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:33:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:33:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:33:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:33:999 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:33:999 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:33:999 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:33:999 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:33:999 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08b001b4, system time) +30us
42:33:999 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:33:999 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:33:999 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d7508, blocking audio) +17us
42:33:999 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:33:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:33:999 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17359
42:33:999 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +678us
42:33:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:33:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:000 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1252us
42:34:000 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:000 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:001 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:001 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:001 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:001 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:001 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:001 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1613, 1922, 1613, 1922)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1613, 1922, 1613, 1922)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2097, 2988, 2097, 2988)
42:34:002 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:002 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3028, 1252, 3028, 1252)
42:34:002 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3053, 1190, 3053, 1190)
42:34:002 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:002 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:002 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:002 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:002 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:002 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3b228->08000000, interrupt) +1148us
42:34:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:003 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3b228, left interrupt) +0us
42:34:010 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4987us
42:34:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:010 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:010 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:010 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:010 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:34:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:010 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3006us
42:34:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:010 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:010 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +341us
42:34:010 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:011 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:011 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17360
42:34:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:011 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4695us
42:34:012 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:012 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:012 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:34:012 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:014 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:025 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:026 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:026 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:026 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:026 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:027 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +470us
42:34:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:027 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17360
42:34:027 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +225us
42:34:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:028 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1243us
42:34:028 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:028 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:028 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1609, 1918, 1609, 1918)
42:34:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1609, 1918, 1609, 1918)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2083, 2997, 2083, 2997)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3061, 1193, 3061, 1193)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3088, 1122, 3088, 1122)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:029 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ecd4->08000000, interrupt) +1066us
42:34:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:030 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ecd4, left interrupt) +0us
42:34:037 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5110us
42:34:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:038 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:038 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:038 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:34:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3686us
42:34:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:038 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17361
42:34:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:039 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4311us
42:34:040 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:040 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:040 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:34:040 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:040 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:053 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:054 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:054 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17361
42:34:054 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:054 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:054 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:054 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1252us
42:34:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1606, 1914, 1606, 1914)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1606, 1915, 1606, 1915)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:056 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 221, 386, 221, 386)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2055, 3016, 2055, 3016)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3096, 1125, 3096, 1125)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3125, 1040, 3125, 1040)
42:34:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:057 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +270us
42:34:057 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:057 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:057 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a58408->08000000, interrupt) +739us
42:34:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a58408, left interrupt) +0us
42:34:066 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5167us
42:34:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:066 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:066 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:066 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:34:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:066 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:066 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3545us
42:34:066 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:066 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +853us
42:34:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:067 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:067 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:067 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:067 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17362
42:34:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:067 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3583us
42:34:068 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:068 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:068 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:34:068 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:069 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:080 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:082 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:082 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:082 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17362
42:34:082 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:082 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:084 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1255us
42:34:084 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:084 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3968, 0, 3968, 0)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1602, 1911, 1602, 1911)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1602, 1911, 1602, 1911)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 385, 220, 385)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 385, 220, 385)
42:34:084 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2041, 3026, 2041, 3026)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3134, 1042, 3134, 1042)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3187, 866, 3187, 866)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:085 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +270us
42:34:085 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:085 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:085 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a098a8->08000000, interrupt) +674us
42:34:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a098a8, left interrupt) +0us
42:34:093 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:093 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5244us
42:34:093 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:093 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:093 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:093 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:093 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:093 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:094 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:094 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:34:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:094 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5118us
42:34:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:094 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:094 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17363
42:34:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:095 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2854us
42:34:097 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:098 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:098 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:34:098 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:104 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:109 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:111 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:111 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:111 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17363
42:34:111 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:111 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:111 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:111 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:112 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1244us
42:34:112 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:112 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:112 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1599, 1907, 1599, 1907)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1599, 1907, 1599, 1907)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 385, 220, 385)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 385, 220, 385)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2026, 3036, 2026, 3036)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3196, 868, 3196, 868)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3247, 651, 3247, 651)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:113 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:114 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:114 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:114 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:114 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a4166c->08000000, interrupt) +962us
42:34:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:34:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:115 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a4166c, sas core) +0us
42:34:122 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5177us
42:34:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:122 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:122 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:34:122 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:122 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:122 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +358us
42:34:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:123 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:123 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:123 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3222us
42:34:123 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:123 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:123 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2320us
42:34:123 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:123 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:123 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:123 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:123 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17364
42:34:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:124 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2125us
42:34:125 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:125 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:125 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:34:125 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:126 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:132 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:133 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:138 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:139 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:139 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:139 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:139 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:139 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:139 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17364
42:34:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:139 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:139 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:139 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1596, 1904, 1596, 1904)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1596, 1904, 1596, 1904)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 384, 220, 384)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 384, 220, 384)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1996, 3055, 1996, 3055)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3255, 652, 3255, 652)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3227, 782, 3227, 782)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:141 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:141 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:141 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:141 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:141 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +2131us
42:34:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:142 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff394, left interrupt) +0us
42:34:150 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:150 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5242us
42:34:150 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:150 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:150 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:150 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:150 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:150 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:150 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:150 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:34:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:150 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:150 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:150 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:150 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +861us
42:34:150 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:151 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:151 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:151 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:151 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:151 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:151 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:151 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:151 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:151 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17365
42:34:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:152 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1397us
42:34:152 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:153 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:153 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:34:153 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:154 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:165 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:167 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:167 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:167 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17365
42:34:167 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:167 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:167 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:167 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:168 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1243us
42:34:168 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:168 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:168 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:168 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:168 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1593, 1900, 1593, 1900)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1593, 1900, 1593, 1900)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 384, 220, 384)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1312)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 220, 384, 220, 384)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1966, 3075, 1966, 3075)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3235, 784, 3235, 784)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3193, 942, 3193, 942)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +815us
42:34:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:170 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:34:177 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:177 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5314us
42:34:177 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:178 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:178 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:178 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:178 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:178 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1587us
42:34:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:178 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:178 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1765us
42:34:178 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:178 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:179 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3777us
42:34:179 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:179 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:179 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:179 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:179 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17366
42:34:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:179 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +668us
42:34:180 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:180 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:180 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:34:180 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:180 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:180 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:181 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:182 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:188 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:193 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:194 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:194 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:194 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:194 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:194 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:194 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:194 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:195 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17366
42:34:195 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:195 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:195 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:195 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1717, 1248, 1717)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1590, 1897, 1590, 1897)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1590, 1897, 1590, 1897)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 384, 219, 384)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 384, 219, 384)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1951, 3085, 1951, 3085)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:196 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3201, 944, 3201, 944)
42:34:197 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3167, 1053, 3167, 1053)
42:34:197 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:197 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:197 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:197 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:197 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:197 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff30c->08000000, interrupt) +2059us
42:34:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff30c, left interrupt) +0us
42:34:205 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5327us
42:34:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:205 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:205 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:205 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:205 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:205 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:205 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:205 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:34:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:205 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:206 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2305us
42:34:206 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:206 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:206 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:206 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:206 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:206 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:206 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17367
42:34:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:207 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +197us
42:34:208 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:208 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:208 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:34:208 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:209 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:214 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:214 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:219 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:220 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:221 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:221 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +7us
42:34:221 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:221 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:221 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17367
42:34:221 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +671us
42:34:221 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:221 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:221 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1244us
42:34:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:223 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1587, 1894, 1587, 1894)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1587, 1894, 1587, 1894)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3103, 2472, 3103, 2472)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 383, 219, 383)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 383, 219, 383)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1935, 3095, 1935, 3095)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3175, 1056, 3175, 1056)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3131, 1180, 3131, 1180)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1526)
42:34:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff374->08000000, interrupt) +808us
42:34:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff374, left interrupt) +0us
42:34:233 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5345us
42:34:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:233 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:233 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:233 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:34:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:233 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3020us
42:34:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:234 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:234 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:234 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:234 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +308us
42:34:234 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:234 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:234 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17368
42:34:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:235 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4703us
42:34:236 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:236 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:236 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:34:236 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:238 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:243 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:243 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:244 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:244 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:248 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:249 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:250 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:250 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +496us
42:34:250 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:250 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17368
42:34:250 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +200us
42:34:250 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:250 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:250 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1244us
42:34:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:251 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1584, 1891, 1584, 1891)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1584, 1891, 1584, 1891)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 383, 219, 383)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 383, 219, 383)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1902, 3115, 1902, 3115)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3139, 1183, 3139, 1183)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3112, 1251, 3112, 1251)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1525)
42:34:252 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:252 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:252 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:252 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:252 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +911us
42:34:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:254 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:34:260 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:261 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5240us
42:34:261 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:261 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:261 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:261 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:261 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:261 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:261 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:34:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:261 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:261 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:261 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:261 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3735us
42:34:262 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:262 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:262 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:262 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:262 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17369
42:34:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:262 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4286us
42:34:263 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:263 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:263 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:34:263 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:265 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:276 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:276 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:277 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:277 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:277 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:277 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:277 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17369
42:34:277 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:277 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:277 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:277 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1272us
42:34:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:278 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:279 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:279 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:279 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1582, 1887, 1582, 1887)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1582, 1888, 1582, 1888)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 382, 219, 382)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 382, 219, 382)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1886, 3125, 1886, 3125)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3120, 1254, 3120, 1254)
42:34:279 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3095, 1314, 3095, 1314)
42:34:280 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1525)
42:34:280 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:280 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +270us
42:34:280 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:280 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:280 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:280 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ec58->08000000, interrupt) +607us
42:34:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:281 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ec58, left interrupt) +0us
42:34:289 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:289 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5912us
42:34:289 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:289 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:289 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:290 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:290 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:290 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2933us
42:34:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +859us
42:34:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:290 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:290 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17370
42:34:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:294 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3557us
42:34:297 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:297 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:297 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:34:297 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:297 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:297 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:298 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:312 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:313 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:313 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:313 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:313 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:313 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:313 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17370
42:34:313 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:313 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:313 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:314 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:315 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1258us
42:34:315 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:315 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1579, 1885, 1579, 1885)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1579, 1885, 1579, 1885)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 382, 219, 382)
42:34:315 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 219, 382, 219, 382)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1852, 3145, 1852, 3145)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3103, 1317, 3103, 1317)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3079, 1372, 3079, 1372)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1525)
42:34:316 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:316 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:316 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:316 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +252us
42:34:316 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:316 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:316 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:316 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:316 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +660us
42:34:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:317 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:34:325 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:325 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5837us
42:34:325 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:325 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:325 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:325 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:325 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:325 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:326 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:326 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:326 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:326 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:326 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:326 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:326 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:34:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:326 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:326 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:326 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:326 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4580us
42:34:326 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:326 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:326 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:326 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:326 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17371
42:34:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:327 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2829us
42:34:327 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:328 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:328 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:34:328 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:328 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:329 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:334 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:334 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:334 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:336 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:340 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:342 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:342 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:342 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:342 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:342 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:342 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17371
42:34:342 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:342 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:342 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:342 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:34:344 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1347us
42:34:344 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:344 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:344 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1577, 1882, 1577, 1882)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1577, 1882, 1577, 1882)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 382, 218, 382)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:344 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 382, 218, 382)
42:34:345 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:345 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:34:345 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:345 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3086, 1375, 3086, 1375)
42:34:345 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3064, 1425, 3064, 1425)
42:34:345 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:345 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:345 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:345 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +471us
42:34:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:346 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:34:352 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:352 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5123us
42:34:352 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:352 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:353 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:353 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:353 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:353 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +587us
42:34:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:353 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:353 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3300us
42:34:353 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:353 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2242us
42:34:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:354 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:354 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:354 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:354 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17372
42:34:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:354 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2100us
42:34:355 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:356 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:356 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:34:356 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:356 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:357 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:357 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:357 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:362 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:362 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:367 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:368 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:368 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17372
42:34:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:368 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:368 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:368 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1574, 1879, 1574, 1879)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1574, 1879, 1574, 1879)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1798, 3176, 1798, 3176)
42:34:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089855d0->08000000, interrupt) +1480us
42:34:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:371 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089855d0, left interrupt) +0us
42:34:371 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:371 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3071, 1428, 3071, 1428)
42:34:371 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3049, 1474, 3049, 1474)
42:34:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:378 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5452us
42:34:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:378 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:378 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:378 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:379 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:379 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:379 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:379 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:379 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:34:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:379 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1327us
42:34:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:379 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:380 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:380 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:380 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:380 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:380 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:380 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17373
42:34:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:380 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1371us
42:34:381 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:381 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:34:381 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:382 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:391 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:392 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:393 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:393 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:393 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:393 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:393 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:394 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:394 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:394 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17373
42:34:394 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:394 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:394 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:394 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:395 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1234us
42:34:395 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:395 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:395 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:395 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1572, 1877, 1572, 1877)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 456)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1572, 1877, 1572, 1877)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1779, 3187, 1779, 3187)
42:34:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab2dd4->08000000, interrupt) +242us
42:34:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:396 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab2dd4, left interrupt) +0us
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3055, 1478, 3055, 1478)
42:34:396 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3034, 1521, 3034, 1521)
42:34:396 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:396 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:396 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:396 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:404 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5453us
42:34:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:404 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:404 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:404 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:404 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:34:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:404 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2056us
42:34:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:405 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:405 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:405 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1730us
42:34:405 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:405 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:405 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3812us
42:34:405 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:405 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:405 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:405 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:405 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17374
42:34:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:406 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +643us
42:34:407 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:407 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:34:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:408 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:408 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:408 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:408 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:408 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:416 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:417 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:419 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:419 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17374
42:34:419 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:419 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:419 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:419 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1718, 1249, 1718)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1570, 1874, 1570, 1874)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1570, 1874, 1570, 1874)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:420 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 381, 218, 381)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1741, 3208, 1741, 3208)
42:34:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fd58->08000000, interrupt) +1470us
42:34:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:421 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fd58, left interrupt) +0us
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3041, 1524, 3041, 1524)
42:34:421 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3030, 1545, 3030, 1545)
42:34:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:428 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:428 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5456us
42:34:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:429 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:429 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:429 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:429 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:429 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:34:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:429 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2791us
42:34:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:429 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:430 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:430 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17375
42:34:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:430 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +171us
42:34:431 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:431 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:431 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:34:431 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:432 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:436 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:442 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:443 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:443 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:443 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:443 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:443 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:443 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:443 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +33us
42:34:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:34:443 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:444 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17375
42:34:444 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +646us
42:34:444 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:444 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:444 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09308430, 1984, 0)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:34:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 707, 707, 707, 707)
42:34:444 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1045)
42:34:445 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 707, 707, 707, 707)
42:34:445 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1045)
42:34:445 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1317us
42:34:446 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:446 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1718, 1249, 1718)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1568, 1872, 1568, 1872)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1568, 1872, 1568, 1872)
42:34:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae5e7c->08000000, interrupt) +150us
42:34:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:446 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae5e7c, left interrupt) +0us
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 380, 218, 380)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1313)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 218, 380, 218, 380)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:34:446 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3037, 1548, 3037, 1548)
42:34:447 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3016, 1588, 3016, 1588)
42:34:447 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:447 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:447 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:447 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:454 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5546us
42:34:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:454 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:454 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:454 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:454 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:34:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:454 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3430us
42:34:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:455 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:455 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:455 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +355us
42:34:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:455 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17376
42:34:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:456 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4630us
42:34:458 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:459 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:459 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:34:459 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:459 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:460 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:463 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:464 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:468 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:470 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:470 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +521us
42:34:470 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:471 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17376
42:34:471 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +174us
42:34:471 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:471 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:471 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:472 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1215us
42:34:472 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:472 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:472 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1718, 1249, 1718)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1566, 1870, 1566, 1870)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1566, 1870, 1566, 1870)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 380, 217, 380)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:472 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 380, 217, 380)
42:34:473 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:473 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1679, 3241, 1679, 3241)
42:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a80018->08000000, interrupt) +238us
42:34:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:473 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a80018, left interrupt) +0us
42:34:473 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:473 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3022, 1591, 3022, 1591)
42:34:473 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3002, 1629, 3002, 1629)
42:34:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:480 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:480 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5453us
42:34:480 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:480 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:481 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:481 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:481 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:481 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:481 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:34:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:481 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4248us
42:34:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:481 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:481 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:481 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:482 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17377
42:34:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:482 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4261us
42:34:483 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:483 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:34:483 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:484 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:484 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:492 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:493 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:494 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:495 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:495 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17377
42:34:495 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:496 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:496 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:496 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:497 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1216us
42:34:497 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:497 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:497 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:497 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:497 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3967, 0, 3967, 0)
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1718, 1249, 1718)
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1564, 1868, 1564, 1868)
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1564, 1868, 1564, 1868)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 380, 217, 380)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 380, 217, 380)
42:34:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a847f8->08000000, interrupt) +221us
42:34:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a847f8, left interrupt) +0us
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1636, 3263, 1636, 3263)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3008, 1632, 3008, 1632)
42:34:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2998, 1650, 2998, 1650)
42:34:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +39us
42:34:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:498 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:507 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6158us
42:34:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:507 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:507 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:507 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:507 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:507 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3303us
42:34:507 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:507 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +941us
42:34:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:508 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17378
42:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:508 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3532us
42:34:509 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:509 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:34:509 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:510 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:518 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:518 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:519 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:522 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:522 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:522 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17378
42:34:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:523 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1285us
42:34:523 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:524 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1718, 1250, 1718)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1563, 1866, 1563, 1866)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fe24->08000000, interrupt) +149us
42:34:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:524 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fe24, left interrupt) +0us
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1613, 3274, 1613, 3274)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3003, 1654, 3003, 1654)
42:34:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2983, 1689, 2983, 1689)
42:34:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:531 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5214us
42:34:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:531 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:531 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:34:532 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:532 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:532 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:532 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:532 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:532 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:34:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:532 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +415us
42:34:532 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:532 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:532 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:532 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:532 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:532 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:532 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:532 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:532 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:532 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17379
42:34:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:533 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2803us
42:34:534 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:534 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:534 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:34:534 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:536 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:540 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:540 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:545 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:546 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:547 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:547 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:547 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:547 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:547 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +680us
42:34:547 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:547 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:547 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17379
42:34:547 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +12us
42:34:547 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:547 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:547 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1718, 1250, 1718)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1561, 1864, 1561, 1864)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7faa8->08000000, interrupt) +1373us
42:34:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7faa8, left interrupt) +0us
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1564, 3298, 1564, 3298)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2989, 1692, 2989, 1692)
42:34:549 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2979, 1709, 2979, 1709)
42:34:549 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:549 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:549 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:549 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:556 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:556 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5276us
42:34:556 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:557 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:557 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:557 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:557 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:557 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:557 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:557 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:557 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +906us
42:34:557 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:557 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:557 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:557 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:557 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1912us
42:34:557 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:557 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:557 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3629us
42:34:557 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:558 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:558 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:558 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:558 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17380
42:34:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:558 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2075us
42:34:560 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:560 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:560 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:34:560 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:561 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:570 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:572 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:572 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:572 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:572 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:572 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:572 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17380
42:34:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:572 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:572 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:572 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1718, 1250, 1718)
42:34:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:573 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1560, 1862, 1560, 1862)
42:34:573 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fb50->08000000, interrupt) +1374us
42:34:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:574 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fb50, left interrupt) +0us
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1513, 3322, 1513, 3322)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2984, 1712, 2984, 1712)
42:34:574 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2965, 1745, 2965, 1745)
42:34:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:574 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:581 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5266us
42:34:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:582 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:582 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:582 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:582 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:34:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1645us
42:34:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:583 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:583 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17381
42:34:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:584 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1346us
42:34:585 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:585 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:585 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:34:585 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:586 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:595 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:596 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:596 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:34:596 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:34:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:597 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +34us
42:34:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +654us
42:34:597 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:597 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:597 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17381
42:34:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +38us
42:34:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:597 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae12dc->08000000, interrupt) +1273us
42:34:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:598 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae12dc, left interrupt) +0us
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1718, 1250, 1718)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1558, 1860, 1558, 1860)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2472, 3102, 2472)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 217, 379, 217, 379)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1456, 3347, 1456, 3347)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2970, 1748, 2970, 1748)
42:34:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2960, 1765, 2960, 1765)
42:34:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:606 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:606 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5368us
42:34:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:607 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:607 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:607 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:607 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:34:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:607 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2372us
42:34:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:608 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:608 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +429us
42:34:608 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:608 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5112us
42:34:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:608 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:608 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17382
42:34:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:609 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +617us
42:34:610 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:610 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:34:610 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:611 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:620 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:620 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:620 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:621 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:622 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:622 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17382
42:34:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:622 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:622 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:622 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a94f7c->08000000, interrupt) +1276us
42:34:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:624 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a94f7c, left interrupt) +0us
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1718, 1250, 1718)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1557, 1859, 1557, 1859)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 378, 216, 378)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 378, 216, 378)
42:34:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1426, 3360, 1426, 3360)
42:34:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2965, 1767, 2965, 1767)
42:34:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2946, 1799, 2946, 1799)
42:34:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:632 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:632 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5367us
42:34:632 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:632 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:632 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:632 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:632 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:632 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:34:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:632 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3099us
42:34:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:633 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:633 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:633 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:633 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:633 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:633 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17383
42:34:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:633 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +146us
42:34:635 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:635 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:635 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:34:635 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:636 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:644 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:645 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:647 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +58us
42:34:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:647 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:647 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +581us
42:34:647 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:647 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:647 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17383
42:34:647 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +35us
42:34:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab9a28->08000000, interrupt) +1280us
42:34:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:649 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab9a28, left interrupt) +0us
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1556, 1858, 1556, 1858)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 378, 216, 378)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1361, 3387, 1361, 3387)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2947, 1800, 2947, 1800)
42:34:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2938, 1815, 2938, 1815)
42:34:649 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:649 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:649 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:649 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:656 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:656 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5363us
42:34:656 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:657 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:657 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:657 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:657 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:657 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:657 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:657 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:657 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3059us
42:34:657 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:657 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:657 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +763us
42:34:657 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:657 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:657 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:657 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:658 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17384
42:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:658 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4964us
42:34:659 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:659 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:659 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:34:659 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:660 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:670 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:672 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:672 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:672 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:672 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:672 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:672 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +546us
42:34:672 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:672 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17384
42:34:672 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +149us
42:34:672 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:672 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:672 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1223us
42:34:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:674 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:674 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab99b4->08000000, interrupt) +38us
42:34:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:674 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab99b4, left interrupt) +0us
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1555, 1857, 1555, 1857)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 378, 216, 378)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1314)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:674 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2937, 1815, 2937, 1815)
42:34:674 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:674 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:682 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:682 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5395us
42:34:682 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:682 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:682 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:682 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:682 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:682 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:34:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:682 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4524us
42:34:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:683 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:683 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:683 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:683 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17385
42:34:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:683 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4235us
42:34:684 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:684 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:684 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:34:684 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:686 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:694 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:694 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:695 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:695 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:695 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:695 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:696 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:696 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:696 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:696 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:696 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:696 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +689us
42:34:696 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:696 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:696 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17385
42:34:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +3us
42:34:696 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:696 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1223us
42:34:697 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:697 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08afe5ac->08000000, interrupt) +55us
42:34:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08afe5ac, left interrupt) +0us
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1554, 1855, 1554, 1855)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 378, 216, 378)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:698 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2935, 1814, 2935, 1814)
42:34:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +203us
42:34:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:698 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:705 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5180us
42:34:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:706 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:706 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:706 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:706 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:706 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:706 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3055us
42:34:706 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:706 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2189us
42:34:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:706 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:706 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:707 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:707 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17386
42:34:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:707 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3507us
42:34:708 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:708 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:708 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:34:708 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:709 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:710 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:710 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:714 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:714 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:714 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:719 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:721 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:721 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:721 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:721 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:721 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:721 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:722 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:722 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17386
42:34:722 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:722 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:722 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:723 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1308us
42:34:723 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:723 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac349c->08000000, interrupt) +14us
42:34:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:723 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac349c, left interrupt) +0us
42:34:723 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1554, 1855, 1554, 1855)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 377, 216, 377)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2932, 1812, 2932, 1812)
42:34:724 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2923, 1827, 2923, 1827)
42:34:724 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:724 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:724 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:724 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:731 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:731 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5333us
42:34:731 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:731 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:731 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:34:731 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:731 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:731 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:732 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:732 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:732 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:732 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:732 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:34:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +433us
42:34:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:732 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:34:732 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:732 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17387
42:34:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:737 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2778us
42:34:741 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:741 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:741 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:34:741 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:742 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:753 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:754 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:756 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:756 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:756 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:756 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:756 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:756 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +687us
42:34:756 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:756 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:757 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:757 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:757 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:757 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17387
42:34:757 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +5us
42:34:757 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:757 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae1190->08000000, interrupt) +1322us
42:34:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:758 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae1190, left interrupt) +0us
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1553, 1854, 1553, 1854)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3102, 2471, 3102, 2471)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 377, 216, 377)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:759 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2919, 1825, 2919, 1825)
42:34:759 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:759 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:759 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:759 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:766 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5242us
42:34:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:766 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:766 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:766 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:34:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:766 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1017us
42:34:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:766 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:766 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:766 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1893us
42:34:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:767 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:767 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3648us
42:34:767 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:767 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:767 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:767 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:767 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17388
42:34:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:768 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2049us
42:34:768 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:768 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:769 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:34:769 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:769 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:774 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:774 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:774 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:774 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:778 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:780 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:780 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17388
42:34:780 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:781 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:781 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:781 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab99a4->08000000, interrupt) +1322us
42:34:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab99a4, left interrupt) +0us
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1853, 1552, 1853)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 3101, 2471, 3101, 2471)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 377, 216, 377)
42:34:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:783 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1395, 3373, 1395, 3373)
42:34:783 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2916, 1823, 2916, 1823)
42:34:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:790 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5244us
42:34:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:790 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:790 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:790 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1744us
42:34:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17389
42:34:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1321us
42:34:794 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:794 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:794 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:34:795 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:796 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:798 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:798 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:803 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:805 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:805 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:805 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:805 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:805 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:805 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +581us
42:34:805 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:806 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:806 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17389
42:34:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +111us
42:34:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089936d8->08000000, interrupt) +1320us
42:34:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:807 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089936d8, left interrupt) +0us
42:34:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:34:807 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1853, 1552, 1853)
42:34:807 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 216, 377, 216, 377)
42:34:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2912, 1820, 2912, 1820)
42:34:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:815 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5274us
42:34:815 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:815 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:815 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:815 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:815 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:34:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:815 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:815 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2445us
42:34:815 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:816 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +330us
42:34:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5211us
42:34:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:816 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:816 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17390
42:34:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:817 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +592us
42:34:818 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:818 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:818 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:34:818 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:825 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:825 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:825 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:826 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:826 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:831 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:833 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:834 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17390
42:34:834 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:834 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:834 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:834 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b22f60->08000000, interrupt) +1315us
42:34:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:835 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b22f60, left interrupt) +0us
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1719, 1251, 1719)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1852, 1552, 1852)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 377, 215, 377)
42:34:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1315)
42:34:836 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:34:836 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1426, 3360, 1426, 3360)
42:34:836 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:836 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2908, 1818, 2908, 1818)
42:34:836 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:836 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:836 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:836 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:842 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5252us
42:34:843 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:843 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:843 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:843 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3199us
42:34:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:844 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17391
42:34:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:844 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +121us
42:34:845 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:845 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:845 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:34:845 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:846 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:856 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:858 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:858 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:858 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +83us
42:34:858 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:858 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:858 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +481us
42:34:858 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:858 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:859 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17391
42:34:859 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +110us
42:34:859 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:859 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:859 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae11d4->08000000, interrupt) +1313us
42:34:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae11d4, left interrupt) +0us
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1719, 1251, 1719)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1852, 1552, 1852)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:860 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2903, 1815, 2903, 1815)
42:34:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:860 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:867 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:867 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5255us
42:34:867 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:868 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:868 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:868 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:868 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:868 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:868 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:868 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:868 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3060us
42:34:868 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:868 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:868 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +863us
42:34:868 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:868 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:868 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:868 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:868 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17392
42:34:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:869 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4939us
42:34:870 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:870 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:34:870 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:871 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:879 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:882 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:882 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:882 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:882 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:882 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:882 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +572us
42:34:882 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:882 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17392
42:34:882 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +123us
42:34:882 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:882 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:882 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:883 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1232us
42:34:884 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:884 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:884 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac3398->08000000, interrupt) +65us
42:34:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:884 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac3398, left interrupt) +0us
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1852, 1552, 1852)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1485, 3334, 1485, 3334)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2896, 1810, 2896, 1810)
42:34:884 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2905, 1795, 2905, 1795)
42:34:884 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:884 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:884 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:885 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:891 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:891 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5259us
42:34:891 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:891 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:34:891 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:892 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:892 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:892 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:892 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:892 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:34:892 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:892 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:892 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4650us
42:34:892 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:892 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:892 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:892 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:892 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17393
42:34:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:893 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4210us
42:34:894 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:894 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:34:894 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:894 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:894 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:895 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:896 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:903 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:904 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:906 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:906 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:906 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:906 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:906 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:906 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +588us
42:34:906 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:906 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:906 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17393
42:34:906 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +104us
42:34:906 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:906 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:906 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:908 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1233us
42:34:908 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:908 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b22d14->08000000, interrupt) +71us
42:34:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:908 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b22d14, left interrupt) +0us
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3966, 0, 3966, 0)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1552, 1852, 1552, 1852)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1513, 3322, 1513, 3322)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:908 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2898, 1791, 2898, 1791)
42:34:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:909 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +177us
42:34:909 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:909 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:909 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:34:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:916 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5075us
42:34:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:916 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:916 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:916 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:34:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:34:916 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:916 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3059us
42:34:916 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:916 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2315us
42:34:917 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:917 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:917 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:917 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:917 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17394
42:34:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:917 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3481us
42:34:918 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:918 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:34:918 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:918 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:918 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:919 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:919 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:924 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:929 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:931 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:931 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:931 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17394
42:34:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:931 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac3398->08000000, interrupt) +1302us
42:34:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:932 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac3398, left interrupt) +0us
42:34:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +32us
42:34:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:933 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1852, 1551, 1852)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1564, 3298, 1564, 3298)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2890, 1786, 2890, 1786)
42:34:933 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2899, 1771, 2899, 1771)
42:34:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:933 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:940 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:940 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5237us
42:34:940 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:940 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:34:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:940 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:940 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:940 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:941 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +542us
42:34:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:941 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17395
42:34:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:942 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2753us
42:34:943 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:943 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:34:943 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:945 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:953 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:955 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +603us
42:34:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:955 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17395
42:34:955 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +89us
42:34:955 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:955 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:955 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:956 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1852, 1551, 1852)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08adeb74->08000000, interrupt) +1405us
42:34:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:957 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08adeb74, left interrupt) +0us
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1613, 3274, 1613, 3274)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2889, 1764, 2889, 1764)
42:34:957 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2898, 1749, 2898, 1749)
42:34:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:963 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:963 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4434us
42:34:963 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:34:963 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:963 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:963 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:34:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:34:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:964 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1767us
42:34:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:964 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:964 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1785us
42:34:964 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:964 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:34:965 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3757us
42:34:965 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:965 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:965 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:965 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:965 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17396
42:34:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:34:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:965 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2024us
42:34:966 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:34:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:966 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:34:966 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:967 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:967 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:967 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:967 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:967 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:971 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:976 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:976 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:976 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:976 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:976 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:977 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:977 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:978 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:34:978 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:34:978 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:34:978 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:34:978 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:34:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:34:978 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17396
42:34:978 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:34:978 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:978 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:978 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1852, 1551, 1852)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:34:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ac12b8->08000000, interrupt) +1386us
42:34:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:34:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ac12b8, left interrupt) +0us
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:34:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:34:980 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:34:980 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1658, 3252, 1658, 3252)
42:34:980 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:34:980 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2887, 1742, 2887, 1742)
42:34:980 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2906, 1711, 2906, 1711)
42:34:980 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:34:980 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:34:980 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:34:980 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:34:987 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:34:987 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5439us
42:34:987 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:987 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:34:987 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:34:987 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:34:987 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:34:987 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:34:988 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:34:988 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:34:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:34:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:988 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1510us
42:34:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:988 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:34:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:34:988 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:34:988 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:34:988 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:34:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:34:988 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17397
42:34:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:34:989 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1296us
42:34:990 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:34:990 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:34:990 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:34:990 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:34:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:34:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:34:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:34:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:34:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:34:991 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:34:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:34:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:34:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:34:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:34:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:34:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:34:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:000 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:001 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:001 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:002 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:002 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:002 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:002 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:002 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:002 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17397
42:35:002 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:002 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:002 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:002 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:003 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1232us
42:35:003 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:003 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:004 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1852, 1551, 1852)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1316)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:35:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089855dc->08000000, interrupt) +228us
42:35:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089855dc, left interrupt) +0us
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2894, 1704, 2894, 1704)
42:35:004 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2904, 1688, 2904, 1688)
42:35:004 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:004 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:004 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:004 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:011 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:011 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5371us
42:35:011 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:012 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:012 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:012 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:012 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:012 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:012 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:012 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:012 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2230us
42:35:012 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:012 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:012 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:012 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:012 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1653us
42:35:012 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:012 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:012 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3890us
42:35:012 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:013 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:013 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17398
42:35:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:013 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +567us
42:35:014 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:015 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:015 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:35:015 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:015 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:016 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:016 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:025 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:025 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:026 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:027 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:027 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:027 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:027 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:027 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17398
42:35:027 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:027 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1851, 1551, 1851)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 376, 215, 376)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1741, 3208, 1741, 3208)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2893, 1681, 2893, 1681)
42:35:028 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2912, 1648, 2912, 1648)
42:35:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:029 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b00984->08000000, interrupt) +1486us
42:35:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:029 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b00984, left interrupt) +0us
42:35:036 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:036 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5358us
42:35:036 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:036 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:036 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:036 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:036 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:036 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:036 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:036 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:037 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2949us
42:35:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:037 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:037 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17399
42:35:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:038 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +95us
42:35:039 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:039 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:039 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:35:039 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:040 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:049 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:051 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:051 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +109us
42:35:051 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:051 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:051 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17399
42:35:051 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +570us
42:35:051 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:051 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:051 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1233us
42:35:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:052 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1551, 1851, 1551, 1851)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1779, 3187, 1779, 3187)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2900, 1642, 2900, 1642)
42:35:053 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2910, 1625, 2910, 1625)
42:35:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08b01ad0->08000000, interrupt) +265us
42:35:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:054 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08b01ad0, left interrupt) +0us
42:35:061 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5347us
42:35:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:061 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:061 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:061 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:061 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:061 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3674us
42:35:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:061 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +196us
42:35:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:062 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:062 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17400
42:35:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:062 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4714us
42:35:063 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:063 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:35:063 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:065 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:072 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:074 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:074 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:075 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:075 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:075 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:075 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:076 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +597us
42:35:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:076 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17400
42:35:076 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +98us
42:35:076 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:076 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:076 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1241us
42:35:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:077 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1550, 1851, 1550, 1851)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2899, 1619, 2899, 1619)
42:35:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab30a8->08000000, interrupt) +240us
42:35:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:078 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab30a8, left interrupt) +0us
42:35:078 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2918, 1584, 2918, 1584)
42:35:078 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:078 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:078 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:078 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:086 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:086 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5424us
42:35:086 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:086 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:086 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:086 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:086 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:086 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:086 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:35:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:086 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:086 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:086 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:086 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4328us
42:35:086 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:086 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:086 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:087 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:087 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17401
42:35:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:087 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4185us
42:35:088 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:088 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:088 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:35:088 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:089 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:089 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:089 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:089 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:089 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:095 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:095 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:100 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:100 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:100 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:100 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17401
42:35:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:101 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:101 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:101 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1242us
42:35:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:102 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:35:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1550, 1850, 1550, 1850)
42:35:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1852, 3145, 1852, 3145)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2907, 1578, 2907, 1578)
42:35:103 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2917, 1560, 2917, 1560)
42:35:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:103 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:35:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:103 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:103 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:103 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +359us
42:35:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:104 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:35:110 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5055us
42:35:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:110 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:110 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:111 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:111 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:111 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:111 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4064us
42:35:111 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:111 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +991us
42:35:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:111 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:111 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17402
42:35:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:112 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3456us
42:35:115 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:115 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:115 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:35:115 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:116 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:125 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:126 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:126 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17402
42:35:127 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1721, 1251, 1721)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1550, 1850, 1550, 1850)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 455)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1407us
42:35:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1886, 3125, 1886, 3125)
42:35:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2906, 1554, 2906, 1554)
42:35:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2926, 1516, 2926, 1516)
42:35:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a260a8->08000000, interrupt) +468us
42:35:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:35:130 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:130 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:130 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a260a8, blocking audio) +17us
42:35:136 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:136 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5024us
42:35:136 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:136 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:136 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:137 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:137 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:137 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +239us
42:35:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:137 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17403
42:35:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:138 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2727us
42:35:139 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:139 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:35:139 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:140 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:149 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:151 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:151 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:151 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17403
42:35:151 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:151 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:151 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:151 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931ae10, 1952, 0)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 652, 652, 652, 652)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1088)
42:35:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 652, 652, 652, 652)
42:35:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1088)
42:35:152 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1321us
42:35:152 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:153 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:153 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1721, 1251, 1721)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1549, 1849, 1549, 1849)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1919, 3105, 1919, 3105)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2915, 1511, 2915, 1511)
42:35:153 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2925, 1491, 2925, 1491)
42:35:153 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:153 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:154 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +548us
42:35:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:154 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:35:161 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5513us
42:35:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:162 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:162 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:162 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:35:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:162 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +246us
42:35:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:162 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:162 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3174us
42:35:162 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:162 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:162 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:162 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:162 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:162 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:163 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2369us
42:35:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:163 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:163 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17404
42:35:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:166 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1999us
42:35:169 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:169 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:35:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:170 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:171 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:171 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:171 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:184 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:186 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:186 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:186 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:186 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17404
42:35:186 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:186 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:186 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:186 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1549, 1849, 1549, 1849)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1317)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1951, 3085, 1951, 3085)
42:35:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2915, 1486, 2915, 1486)
42:35:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2935, 1446, 2935, 1446)
42:35:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ed4c->08000000, interrupt) +2041us
42:35:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:188 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ed4c, left interrupt) +0us
42:35:196 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5269us
42:35:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:196 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:196 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:196 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:35:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1051us
42:35:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:197 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17405
42:35:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:197 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1270us
42:35:198 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:198 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:35:198 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:205 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:209 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:211 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:211 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17405
42:35:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:211 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:211 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:211 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:212 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1243us
42:35:212 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:213 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:213 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1548, 1848, 1548, 1848)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1981, 3065, 1981, 3065)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2925, 1440, 2925, 1440)
42:35:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2946, 1397, 2946, 1397)
42:35:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff384->08000000, interrupt) +845us
42:35:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:214 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff384, left interrupt) +0us
42:35:221 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:221 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5224us
42:35:221 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:222 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:222 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:222 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1775us
42:35:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1638us
42:35:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3904us
42:35:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:223 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:223 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17406
42:35:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:223 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +541us
42:35:224 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:224 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:35:224 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:225 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:238 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:240 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:240 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:240 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:240 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:240 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:240 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17406
42:35:240 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:241 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:241 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:241 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1548, 1848, 1548, 1848)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2011, 3046, 2011, 3046)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2935, 1393, 2935, 1393)
42:35:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2946, 1370, 2946, 1370)
42:35:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01ba8->08000000, interrupt) +2094us
42:35:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a01ba8, left interrupt) +0us
42:35:250 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5219us
42:35:250 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:250 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:250 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:250 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:250 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:250 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:250 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:250 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:35:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:251 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2505us
42:35:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:251 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:251 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:251 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:251 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17407
42:35:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:252 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +70us
42:35:252 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:252 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:252 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:35:252 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:253 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:254 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:264 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:265 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:266 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:266 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:266 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:266 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +134us
42:35:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:266 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:266 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17407
42:35:266 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +544us
42:35:266 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:266 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:266 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:267 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1244us
42:35:267 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:267 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:267 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:267 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:267 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1547, 1847, 1547, 1847)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2026, 3036, 2026, 3036)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2936, 1365, 2936, 1365)
42:35:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2958, 1318, 2958, 1318)
42:35:268 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:268 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:268 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:268 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +838us
42:35:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:35:276 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:276 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5236us
42:35:276 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:276 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:276 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:276 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:276 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:276 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:276 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:277 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3225us
42:35:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:277 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:277 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +182us
42:35:277 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:277 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:277 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17408
42:35:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:278 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4702us
42:35:278 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:279 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:279 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:35:279 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:280 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:289 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:291 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:291 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:291 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:291 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:291 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +622us
42:35:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:291 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17408
42:35:291 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +73us
42:35:291 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:291 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:291 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:292 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1244us
42:35:293 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:293 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1547, 1846, 1547, 1846)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2055, 3016, 2055, 3016)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2948, 1313, 2948, 1313)
42:35:293 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2971, 1261, 2971, 1261)
42:35:293 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:294 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:294 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:294 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +825us
42:35:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:295 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:35:302 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:302 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5245us
42:35:302 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:302 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:302 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:303 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:303 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:35:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:303 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3942us
42:35:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:303 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:303 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17409
42:35:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:304 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4159us
42:35:305 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:305 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:35:305 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:306 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:316 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:318 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:318 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:318 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:318 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:318 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:318 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17409
42:35:318 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:318 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:318 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:318 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1245us
42:35:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:320 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:320 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1546, 1845, 1546, 1845)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2083, 2997, 2083, 2997)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2961, 1257, 2961, 1257)
42:35:320 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2985, 1200, 2985, 1200)
42:35:320 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:320 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:321 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:35:321 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:321 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:321 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:321 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:321 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +570us
42:35:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:322 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:35:329 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:329 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5261us
42:35:329 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:329 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:329 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:329 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:329 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:35:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:329 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:329 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:329 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:329 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3641us
42:35:329 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:329 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:35:330 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:330 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:330 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:330 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:330 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1013us
42:35:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:330 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:330 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17410
42:35:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:331 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3431us
42:35:332 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:332 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:332 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:35:332 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:332 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:333 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:334 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:345 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:346 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:346 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:346 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:346 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:346 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:346 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17410
42:35:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1545, 1845, 1545, 1845)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 454)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1318)
42:35:348 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1411us
42:35:348 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:348 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2110, 2978, 2110, 2978)
42:35:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2975, 1196, 2975, 1196)
42:35:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3001, 1131, 3001, 1131)
42:35:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +671us
42:35:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:349 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:35:350 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:350 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:350 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff380, blocking audio) +17us
42:35:357 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5264us
42:35:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:357 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:357 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:357 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:357 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:357 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5369us
42:35:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:358 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:358 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:358 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:358 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17411
42:35:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:358 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2702us
42:35:359 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:359 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:35:360 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:361 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:372 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:373 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:373 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:373 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:373 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:373 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:373 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17411
42:35:373 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:373 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:374 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:374 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:375 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1246us
42:35:375 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:375 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:375 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3965, 0, 3965, 0)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1545, 1844, 1545, 1844)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 215, 375, 215, 375)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2137, 2959, 2137, 2959)
42:35:375 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2991, 1128, 2991, 1128)
42:35:376 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3019, 1052, 3019, 1052)
42:35:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:376 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff384->08000000, interrupt) +837us
42:35:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:376 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff384, left interrupt) +0us
42:35:384 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5263us
42:35:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:384 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:384 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:384 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:384 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:35:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:384 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +308us
42:35:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:384 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:384 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3072us
42:35:384 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:384 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:385 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:385 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2470us
42:35:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:385 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:385 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:385 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:385 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17412
42:35:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:386 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1973us
42:35:386 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:386 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:386 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:35:386 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:387 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:393 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:393 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:393 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:398 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:400 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:400 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:400 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:400 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17412
42:35:400 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1544, 1843, 1544, 1843)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2150, 2949, 2150, 2949)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3010, 1049, 3010, 1049)
42:35:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3040, 958, 3040, 958)
42:35:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01ba8->08000000, interrupt) +2112us
42:35:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:403 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a01ba8, left interrupt) +0us
42:35:410 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:410 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5270us
42:35:410 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:411 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:411 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:411 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:411 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:411 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:411 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:411 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1004us
42:35:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:411 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:411 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:411 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:412 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:412 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:412 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:412 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17413
42:35:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:412 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1245us
42:35:413 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:413 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:413 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:35:413 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:415 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:416 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:416 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:422 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:427 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:428 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:428 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:428 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17413
42:35:428 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1247us
42:35:429 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:430 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:430 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1543, 1842, 1543, 1842)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2176, 2930, 2176, 2930)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3031, 955, 3031, 955)
42:35:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3089, 748, 3089, 748)
42:35:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3f460->08000000, interrupt) +898us
42:35:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:431 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3f460, left interrupt) +0us
42:35:438 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:439 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5240us
42:35:439 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:439 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:439 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:439 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:439 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:35:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:439 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:439 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:439 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:439 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1727us
42:35:439 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:439 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:439 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:439 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:439 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1616us
42:35:439 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:439 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:440 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3926us
42:35:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:440 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:440 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17414
42:35:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:440 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +516us
42:35:441 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:441 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:441 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:35:441 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:442 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:443 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:454 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:455 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:455 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17414
42:35:455 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:455 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:455 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:456 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1542, 1841, 1542, 1841)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:35:457 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3080, 746, 3080, 746)
42:35:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3169, 0, 3169, 0)
42:35:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +2192us
42:35:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:459 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:35:465 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:465 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4605us
42:35:465 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:465 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:466 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:466 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:466 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:466 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:35:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:466 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:466 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:466 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:466 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3047us
42:35:466 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:466 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:466 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:466 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:466 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:466 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:466 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17415
42:35:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:467 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +45us
42:35:469 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:470 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:470 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:35:470 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:471 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:476 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:481 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:483 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +159us
42:35:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:483 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17415
42:35:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +519us
42:35:483 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:483 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:483 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:484 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1247us
42:35:484 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:484 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:484 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:485 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:485 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:485 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:485 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:485 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1541, 1840, 1541, 1840)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1319)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3160, 0, 3160, 0)
42:35:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3071, 744, 3071, 744)
42:35:485 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:485 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:485 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:485 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +981us
42:35:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:486 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff394, left interrupt) +0us
42:35:493 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4568us
42:35:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:493 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:493 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:493 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:493 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:35:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:493 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:493 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3772us
42:35:493 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:494 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:494 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:494 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:494 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +160us
42:35:494 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:494 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:494 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17416
42:35:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:495 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4699us
42:35:496 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:496 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:496 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:35:496 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:497 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:502 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:502 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:503 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:503 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:503 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:508 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:509 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:509 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +648us
42:35:509 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:510 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17416
42:35:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +47us
42:35:510 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:510 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:510 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1248us
42:35:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:511 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1540, 1839, 1540, 1839)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:512 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:512 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:35:512 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:512 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3063, 742, 3063, 742)
42:35:512 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3006, 947, 3006, 947)
42:35:512 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:512 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:512 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:512 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2eb34->08000000, interrupt) +1009us
42:35:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2eb34, left interrupt) +0us
42:35:519 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:519 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4547us
42:35:519 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:519 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:519 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:519 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:519 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:520 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:520 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:520 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:520 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:520 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4479us
42:35:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:520 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17417
42:35:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:521 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4134us
42:35:522 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:522 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:35:522 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:523 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:530 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:530 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:530 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:534 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:534 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:535 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:535 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:535 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:535 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:535 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:535 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17417
42:35:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:535 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:535 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:536 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:537 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1249us
42:35:537 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:537 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:537 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:537 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:537 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1540, 1838, 1540, 1838)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 375, 214, 375)
42:35:537 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:538 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:538 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:35:538 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:538 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2999, 945, 2999, 945)
42:35:538 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2969, 1035, 2969, 1035)
42:35:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:35:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:538 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:538 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09d90->08000000, interrupt) +852us
42:35:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:539 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09d90, left interrupt) +0us
42:35:545 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:545 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4410us
42:35:545 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:545 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:545 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:545 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:545 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:35:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:545 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:545 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:545 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:546 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4210us
42:35:546 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:546 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1035us
42:35:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:546 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:546 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:546 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:546 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17418
42:35:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:547 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3405us
42:35:548 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:548 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:548 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:35:548 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:549 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:556 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:561 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:562 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:562 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17418
42:35:562 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1539, 1837, 1539, 1837)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 453)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:564 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1414us
42:35:564 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:564 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2299, 2835, 2299, 2835)
42:35:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2961, 1032, 2961, 1032)
42:35:565 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2935, 1106, 2935, 1106)
42:35:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:565 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +1099us
42:35:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:35:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:566 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:566 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a3506c, blocking audio) +17us
42:35:572 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4248us
42:35:572 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:572 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:572 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:572 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:572 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:35:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +429us
42:35:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:573 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:573 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:573 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17419
42:35:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:574 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2677us
42:35:575 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:575 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:575 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:35:575 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:575 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:575 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:576 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:583 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:583 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:589 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:590 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:590 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17419
42:35:590 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:590 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:590 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:590 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:592 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1251us
42:35:592 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:592 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:35:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1538, 1836, 1538, 1836)
42:35:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2928, 1104, 2928, 1104)
42:35:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2903, 1167, 2903, 1167)
42:35:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f60->08000000, interrupt) +1330us
42:35:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:595 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:35:595 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:595 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34f60, sas core) +0us
42:35:601 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4181us
42:35:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:35:601 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:601 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:601 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:35:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1156us
42:35:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3052us
42:35:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:602 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2490us
42:35:602 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:602 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:602 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:602 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:602 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17420
42:35:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:602 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1948us
42:35:604 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:604 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:35:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:604 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:605 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:605 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:605 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:605 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:605 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:605 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:605 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:616 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:617 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:617 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:617 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:617 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:617 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:617 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17420
42:35:617 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:617 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:617 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:617 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1537, 1834, 1537, 1834)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2345, 2797, 2345, 2797)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2897, 1164, 2897, 1164)
42:35:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2874, 1220, 2874, 1220)
42:35:619 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:619 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:619 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:619 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +2601us
42:35:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:35:626 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4153us
42:35:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:627 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:627 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:627 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:35:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:627 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1658us
42:35:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:627 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:628 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17421
42:35:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:629 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1219us
42:35:630 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:631 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:631 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:35:631 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:632 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:639 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:646 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:647 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:647 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:647 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17421
42:35:647 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:647 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:649 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1250us
42:35:649 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:649 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:649 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:649 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1536, 1833, 1536, 1833)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1320)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2368, 2777, 2368, 2777)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2867, 1217, 2867, 1217)
42:35:650 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2846, 1268, 2846, 1268)
42:35:650 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:650 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:650 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:650 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +1302us
42:35:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:652 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:35:658 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:658 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4190us
42:35:658 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:658 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:658 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:658 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:658 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:658 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:658 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:658 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:658 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2395us
42:35:658 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:658 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:658 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:658 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:658 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1594us
42:35:658 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:658 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:658 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:658 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:659 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:659 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:659 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:659 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3948us
42:35:659 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:659 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:659 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:659 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:659 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17422
42:35:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:659 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +491us
42:35:660 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:660 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:660 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:35:660 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:661 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:661 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:667 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:672 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:673 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:673 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:673 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:673 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:673 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:674 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17422
42:35:674 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:674 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:674 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:674 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1534, 1832, 1534, 1832)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2840, 1265, 2840, 1265)
42:35:675 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2829, 1288, 2829, 1288)
42:35:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:675 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2541us
42:35:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:677 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:35:683 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:683 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4186us
42:35:683 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:683 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:683 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:683 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:683 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:683 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:683 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:683 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:35:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:683 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:684 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:684 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:684 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3142us
42:35:684 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:684 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:684 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:684 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:684 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:684 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:684 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17423
42:35:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:685 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +19us
42:35:685 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:685 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:685 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:35:685 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:686 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:693 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:695 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:695 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:699 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:699 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +185us
42:35:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:700 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:700 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17423
42:35:700 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +494us
42:35:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:701 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1245us
42:35:701 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:701 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:701 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1533, 1831, 1533, 1831)
42:35:701 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2423, 2729, 2423, 2729)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2824, 1286, 2824, 1286)
42:35:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2803, 1330, 2803, 1330)
42:35:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3512c->08000000, interrupt) +1390us
42:35:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:704 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3512c, left interrupt) +0us
42:35:709 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:709 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4094us
42:35:709 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:709 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:709 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:709 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:709 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:709 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:709 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:709 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:710 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3866us
42:35:710 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:710 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:710 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:710 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:710 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +131us
42:35:710 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:710 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:710 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17424
42:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:711 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4702us
42:35:712 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:712 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:713 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:35:713 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:714 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:715 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:715 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:721 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:725 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:726 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:727 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:727 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +673us
42:35:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:727 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17424
42:35:727 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +22us
42:35:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1249us
42:35:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:729 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1532, 1829, 1532, 1829)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 452)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 374, 214, 374)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2445, 2710, 2445, 2710)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2798, 1328, 2798, 1328)
42:35:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2779, 1368, 2779, 1368)
42:35:729 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:729 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1372us
42:35:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:731 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:35:737 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4119us
42:35:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:737 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:737 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:737 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:737 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:737 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:35:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:737 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4568us
42:35:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:738 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:738 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17425
42:35:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:738 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4109us
42:35:739 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:739 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:739 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:35:739 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:739 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:740 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:747 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:752 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:752 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:752 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:752 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:753 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:753 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:753 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:753 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:753 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:753 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:753 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17425
42:35:753 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:753 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:753 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:753 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:754 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1285us
42:35:754 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:754 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:754 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1722, 1253, 1722)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1531, 1828, 1531, 1828)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 451)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 373, 214, 373)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:755 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2780, 1369, 2780, 1369)
42:35:755 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:755 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:755 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:35:755 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:755 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:755 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:755 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1044us
42:35:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:757 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:35:763 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:763 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4195us
42:35:763 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:763 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:763 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:763 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:763 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:35:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:763 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:763 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:764 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4239us
42:35:764 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:764 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1023us
42:35:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:764 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17426
42:35:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:765 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3380us
42:35:766 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:766 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:35:766 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:768 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:774 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:774 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:779 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:780 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:780 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17426
42:35:780 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:780 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:780 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:780 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1530, 1826, 1530, 1826)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 451)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 214, 373, 214, 373)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1321)
42:35:782 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1436us
42:35:782 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2784, 1371, 2784, 1371)
42:35:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2794, 1351, 2794, 1351)
42:35:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:782 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1097us
42:35:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:784 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:35:784 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:784 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:784 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a35130, blocking audio) +17us
42:35:790 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4188us
42:35:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:790 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:790 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:790 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +494us
42:35:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17427
42:35:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:791 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2651us
42:35:792 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:792 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:792 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:35:792 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:794 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:805 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:806 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:806 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17427
42:35:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:807 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1252us
42:35:807 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:807 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:807 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1529, 1825, 1529, 1825)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 451)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 373, 213, 373)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2423, 2729, 2423, 2729)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2800, 1354, 2800, 1354)
42:35:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2810, 1333, 2810, 1333)
42:35:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +1251us
42:35:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:35:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:35:815 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:815 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4243us
42:35:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:816 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:816 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:35:816 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:816 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:816 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1198us
42:35:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:816 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3028us
42:35:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:816 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2514us
42:35:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:817 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17428
42:35:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:817 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1923us
42:35:820 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:820 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:820 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:35:820 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:821 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:822 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:832 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:833 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:833 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:833 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17428
42:35:833 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:833 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:833 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:834 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1527, 1823, 1527, 1823)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 451)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 373, 213, 373)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2412, 2739, 2412, 2739)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2816, 1336, 2816, 1336)
42:35:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2826, 1314, 2826, 1314)
42:35:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35114->08000000, interrupt) +2582us
42:35:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:837 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35114, left interrupt) +0us
42:35:842 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4160us
42:35:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:843 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:844 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:844 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:844 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1695us
42:35:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:844 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:35:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:844 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:844 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17429
42:35:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:845 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1194us
42:35:846 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:846 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:846 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:35:846 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:847 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:859 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:860 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:860 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17429
42:35:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:861 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1253us
42:35:861 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:861 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:861 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1526, 1822, 1526, 1822)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 451)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 373, 213, 373)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2832, 1317, 2832, 1317)
42:35:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2853, 1271, 2853, 1271)
42:35:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +1283us
42:35:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:864 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:35:869 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4206us
42:35:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:870 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:870 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:870 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2420us
42:35:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:870 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1572us
42:35:870 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:870 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:871 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:871 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:871 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3971us
42:35:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:871 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:871 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:871 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17430
42:35:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:871 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +465us
42:35:872 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:873 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:35:873 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:873 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:874 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:886 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:887 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:887 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17430
42:35:887 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:887 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:887 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:887 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3964, 0, 3964, 0)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1525, 1820, 1525, 1820)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 450)
42:35:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 372, 213, 372)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2379, 2768, 2379, 2768)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2860, 1274, 2860, 1274)
42:35:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2870, 1249, 2870, 1249)
42:35:889 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:889 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:889 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:889 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2505us
42:35:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:35:896 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:896 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4219us
42:35:896 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:896 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:35:896 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:896 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:897 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:897 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:897 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:897 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:35:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:35:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:897 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3170us
42:35:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:897 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:897 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17431
42:35:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:898 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5541us
42:35:899 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:899 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:899 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:35:899 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:900 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:908 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:911 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:912 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08a9eb10, system time) +30us
42:35:912 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:912 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d7508, sas core) +0us
42:35:912 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:35:912 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:912 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:35:912 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:913 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17431
42:35:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +442us
42:35:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +102us
42:35:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:913 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931a620, 2000, 0)
42:35:913 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:35:913 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:913 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:913 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 518, 518, 518, 518)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1018)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 518, 518, 518, 518)
42:35:914 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1018)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1523, 1818, 1523, 1818)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 450)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 372, 213, 372)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1322)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2368, 2777, 2368, 2777)
42:35:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2877, 1252, 2877, 1252)
42:35:916 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2888, 1226, 2888, 1226)
42:35:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:916 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff540->08000000, interrupt) +2033us
42:35:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff540, left interrupt) +0us
42:35:923 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4719us
42:35:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:923 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:923 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:923 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:923 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:35:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:923 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:924 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2988us
42:35:924 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:924 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:924 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +775us
42:35:924 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:924 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:924 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:924 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:924 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17432
42:35:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:925 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4812us
42:35:926 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:926 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:35:926 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:927 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:933 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:938 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:940 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:940 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:940 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17432
42:35:940 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:940 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:940 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:940 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1246us
42:35:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1522, 1817, 1522, 1817)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 450)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 372, 213, 372)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2357, 2787, 2357, 2787)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2894, 1228, 2894, 1228)
42:35:942 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2917, 1172, 2917, 1172)
42:35:942 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:942 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:942 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:35:942 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:942 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:942 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:942 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +569us
42:35:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:35:950 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:950 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4693us
42:35:950 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:950 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:950 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:950 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:950 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:35:950 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:950 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:950 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:35:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:950 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:35:950 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:950 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4576us
42:35:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:951 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17433
42:35:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:951 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4083us
42:35:952 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:35:952 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:952 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:35:952 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:953 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:961 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:966 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:966 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:966 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:967 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:967 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:967 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:968 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:968 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17433
42:35:968 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:968 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:968 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:968 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:969 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1246us
42:35:969 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:969 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:35:969 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:969 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:969 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:35:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:35:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:969 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:969 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1520, 1815, 1520, 1815)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 450)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 372, 213, 372)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2334, 2806, 2334, 2806)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2923, 1175, 2923, 1175)
42:35:970 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2935, 1144, 2935, 1144)
42:35:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:970 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:35:970 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:970 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:970 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:35:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +412us
42:35:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:971 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:35:978 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:35:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4837us
42:35:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:978 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:35:978 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:35:978 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:35:978 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:35:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:35:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:978 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:978 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4223us
42:35:978 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:35:978 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:35:979 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1088us
42:35:979 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:35:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:35:979 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:35:979 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:979 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:35:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:35:979 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17434
42:35:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:35:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:35:979 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3355us
42:35:980 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:35:981 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:35:981 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:35:981 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:35:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:35:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:35:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:35:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:35:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:35:982 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:35:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:993 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:35:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:35:993 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:35:993 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:35:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:35:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:35:994 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:35:994 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:35:994 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:35:994 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:35:994 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:35:994 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:35:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:35:994 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17434
42:35:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:35:994 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:995 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:995 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1519, 1813, 1519, 1813)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 450)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 213, 372, 213, 372)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2943, 1147, 2943, 1147)
42:35:996 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2969, 1079, 2969, 1079)
42:35:996 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:35:996 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:35:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1496us
42:35:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:35:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:35:997 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:35:997 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:35:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +302us
42:35:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:35:997 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:35:997 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:35:997 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:35:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff2e8, blocking audio) +17us
42:36:004 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:004 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4966us
42:36:004 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:004 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:004 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:004 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:004 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:36:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:004 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +476us
42:36:004 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:005 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:36:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:005 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:005 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:005 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:005 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17435
42:36:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:006 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2626us
42:36:006 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:007 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:007 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:36:007 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:007 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:007 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:007 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:008 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:014 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:014 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:018 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:019 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:020 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:020 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17435
42:36:020 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:020 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:020 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:020 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:021 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1248us
42:36:021 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:021 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:021 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1517, 1811, 1517, 1811)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 449)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 371, 212, 371)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1323)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2299, 2835, 2299, 2835)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2978, 1082, 2978, 1082)
42:36:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3022, 952, 3022, 952)
42:36:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +504us
42:36:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:023 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:36:029 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:029 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5013us
42:36:029 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:029 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:029 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:030 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:030 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:030 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +966us
42:36:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:030 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:030 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2998us
42:36:030 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:030 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2544us
42:36:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:031 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:031 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:031 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:031 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17436
42:36:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:031 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1897us
42:36:032 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:032 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:032 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:36:032 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:033 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:043 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:046 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:046 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:046 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:046 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:046 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:046 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17436
42:36:046 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:046 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:046 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:046 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1516, 1810, 1516, 1810)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 449)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 371, 212, 371)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3030, 954, 3030, 954)
42:36:047 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3066, 833, 3066, 833)
42:36:047 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:047 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:047 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:047 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ed24->08000000, interrupt) +1689us
42:36:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:048 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ed24, left interrupt) +0us
42:36:055 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4992us
42:36:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:055 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:055 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:055 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:055 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:055 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:055 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:055 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:36:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:36:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:055 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1781us
42:36:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:056 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:36:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:056 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:056 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17437
42:36:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:056 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1169us
42:36:057 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:058 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:36:058 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:059 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:069 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:070 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:070 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +696us
42:36:070 CBHandler    D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17437
42:36:070 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:070 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> main (282->289, pc: 0897daac->088045ac, thread delayed) +0us
42:36:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:071 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD stream thread (289->306, pc: 08a94f7c->08a94fc4, system time) +1228us
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:072 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1514, 1808, 1514, 1808)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 449)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 371, 212, 371)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3075, 835, 3075, 835)
42:36:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3124, 626, 3124, 626)
42:36:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01c10->08000000, interrupt) +411us
42:36:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:074 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a01c10, left interrupt) +0us
42:36:081 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:081 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5597us
42:36:081 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:081 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:081 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:082 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:082 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:082 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:082 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:082 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1952us
42:36:082 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:082 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:082 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:082 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:082 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +293us
42:36:082 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1229us
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:082 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:082 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4021us
42:36:082 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:082 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:082 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:083 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:083 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17438
42:36:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:084 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +440us
42:36:086 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:086 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:36:086 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:087 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:100 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:100 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17438
42:36:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1513, 1806, 1513, 1806)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 449)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 370, 212, 370)
42:36:101 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:36:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2239, 2882, 2239, 2882)
42:36:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3132, 628, 3132, 628)
42:36:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3105, 752, 3105, 752)
42:36:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089083cc->08000000, interrupt) +1653us
42:36:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089083cc, left interrupt) +0us
42:36:110 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:110 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5580us
42:36:110 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:110 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:110 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:110 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:110 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:110 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:36:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:110 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2686us
42:36:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:111 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:111 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:111 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:111 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17439
42:36:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:111 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5515us
42:36:112 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:112 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:112 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:36:112 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:113 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:114 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:114 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:114 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:114 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:125 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:126 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:126 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08a9eb10, system time) +30us
42:36:126 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:126 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d7508, sas core) +0us
42:36:126 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:36:126 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:36:126 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:126 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:127 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17439
42:36:127 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +442us
42:36:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1229us
42:36:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:128 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1511, 1804, 1511, 1804)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 448)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 370, 212, 370)
42:36:128 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:36:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2214, 2902, 2214, 2902)
42:36:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3113, 754, 3113, 754)
42:36:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3072, 906, 3072, 906)
42:36:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899af64->08000000, interrupt) +422us
42:36:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:129 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899af64, left interrupt) +0us
42:36:137 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5575us
42:36:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:137 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:137 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:137 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:137 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:36:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3420us
42:36:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:138 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +65us
42:36:138 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:138 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:138 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17440
42:36:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:138 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4718us
42:36:139 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:139 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:36:139 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:140 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:152 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:152 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:152 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:153 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:154 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:154 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:154 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:154 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:154 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:154 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17440
42:36:154 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:154 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:154 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:154 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885a34->08000000, interrupt) +1664us
42:36:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:157 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:36:157 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:157 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08885a34, sas core) +0us
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1723, 1254, 1723)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1509, 1802, 1509, 1802)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 448)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 212, 370, 212, 370)
42:36:157 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1324)
42:36:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:36:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3080, 909, 3080, 909)
42:36:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3047, 1014, 3047, 1014)
42:36:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:158 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +282us
42:36:158 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:158 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:158 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:166 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5771us
42:36:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:166 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:167 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:167 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:167 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:167 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:167 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:36:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:36:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:167 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3640us
42:36:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:167 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:167 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17441
42:36:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:168 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4058us
42:36:172 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:172 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:36:172 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:173 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:184 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:185 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:185 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17441
42:36:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:186 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:187 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1633us
42:36:187 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:187 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:187 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:187 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:187 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08993ccc->08000000, interrupt) +62us
42:36:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:188 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08993ccc, left interrupt) +0us
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1508, 1800, 1508, 1800)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 448)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 211, 369, 211, 369)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2176, 2930, 2176, 2930)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3055, 1016, 3055, 1016)
42:36:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3013, 1136, 3013, 1136)
42:36:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +186us
42:36:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:188 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:188 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:188 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:196 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5770us
42:36:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:196 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:196 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:196 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:36:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:197 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3703us
42:36:197 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:197 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +726us
42:36:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:197 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17442
42:36:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:198 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3329us
42:36:199 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:199 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:199 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:36:199 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:205 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:205 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:211 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:211 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:211 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:212 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:212 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:212 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:212 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:212 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:212 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:213 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:213 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:213 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17442
42:36:213 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:213 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:213 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:213 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:215 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1562us
42:36:215 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:215 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1506, 1798, 1506, 1798)
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 448)
42:36:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ab2dec->08000000, interrupt) +142us
42:36:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:215 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ab2dec, left interrupt) +0us
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 211, 369, 211, 369)
42:36:215 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:36:216 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2163, 2940, 2163, 2940)
42:36:216 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3021, 1139, 3021, 1139)
42:36:216 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2996, 1204, 2996, 1204)
42:36:216 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:216 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:216 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +107us
42:36:216 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:216 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:216 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:216 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:216 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:224 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:224 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5769us
42:36:224 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:224 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:224 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:225 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:225 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:36:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:225 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:36:225 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:225 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:225 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5236us
42:36:225 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:225 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:225 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:225 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:225 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17443
42:36:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:226 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2601us
42:36:226 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:228 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:228 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:36:228 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:228 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:239 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:240 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:241 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:241 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:241 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17443
42:36:241 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:241 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:241 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:241 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:243 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1561us
42:36:243 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:243 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1504, 1796, 1504, 1796)
42:36:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fd08->08000000, interrupt) +138us
42:36:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fd08, left interrupt) +0us
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 447)
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 211, 369, 211, 369)
42:36:243 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:36:244 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2137, 2959, 2137, 2959)
42:36:244 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3002, 1207, 3002, 1207)
42:36:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2978, 1264, 2978, 1264)
42:36:244 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:244 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:244 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:244 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:252 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:252 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5879us
42:36:252 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:252 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:252 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:252 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:252 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:36:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:252 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:252 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:252 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:252 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +177us
42:36:252 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:253 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:253 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3286us
42:36:253 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:253 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2256us
42:36:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:254 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:254 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:254 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17444
42:36:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:254 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1872us
42:36:255 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:255 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:255 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:36:255 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:256 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:267 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:267 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:268 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17444
42:36:268 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:268 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08adf240->08000000, interrupt) +1702us
42:36:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08adf240, left interrupt) +0us
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1502, 1794, 1502, 1794)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 447)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 211, 368, 211, 368)
42:36:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:36:270 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:270 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:270 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2982, 1266, 2982, 1266)
42:36:270 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2971, 1293, 2971, 1293)
42:36:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:270 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:277 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5890us
42:36:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:278 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:278 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:278 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:278 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:278 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:278 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:278 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:36:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:36:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:278 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +895us
42:36:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:278 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:36:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:279 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:279 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:279 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:279 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17445
42:36:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:279 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1143us
42:36:280 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:280 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:280 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:36:280 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:281 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:291 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:291 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:292 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:292 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:292 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:292 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:292 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17445
42:36:292 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:292 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:292 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:292 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:294 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1577us
42:36:294 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:294 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08981e58->08000000, interrupt) +123us
42:36:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:294 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08981e58, left interrupt) +0us
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1501, 1791, 1501, 1791)
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 447)
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 211, 368, 211, 368)
42:36:294 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1325)
42:36:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:36:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2974, 1294, 2974, 1294)
42:36:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2963, 1320, 2963, 1320)
42:36:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:302 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5898us
42:36:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:303 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:303 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:303 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:303 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:36:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:303 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1616us
42:36:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:303 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:303 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:303 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:303 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1845us
42:36:303 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:304 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:304 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3698us
42:36:304 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:304 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:304 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:304 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:304 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17446
42:36:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:305 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +415us
42:36:305 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:305 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:36:306 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:307 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:315 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:317 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:319 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:319 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:36:319 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17446
42:36:319 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:36:319 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:319 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:319 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088857e8->08000000, interrupt) +1672us
42:36:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:324 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088857e8, left interrupt) +0us
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3963, 0, 3963, 0)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1499, 1789, 1499, 1789)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 447)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 210, 368, 210, 368)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1326)
42:36:324 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2965, 1321, 2965, 1321)
42:36:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2954, 1345, 2954, 1345)
42:36:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:333 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6079us
42:36:333 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:333 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:333 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:333 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:333 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:36:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:36:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:334 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2194us
42:36:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:334 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:334 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17447
42:36:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:334 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5490us
42:36:335 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:335 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:335 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:36:335 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:336 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:337 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:342 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:342 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:347 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:352 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:353 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +78us
42:36:353 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:353 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:354 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291105686=sceKernelGetSystemTimeWide()
42:36:354 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291105687=sceKernelGetSystemTimeWide()
42:36:354 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291105687, lo = 0bff39c0, hi = 0bff39c4)
42:36:360 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +248us
42:36:360 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:360 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:360 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:362 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17447
42:36:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 0898ee94->0897daac, interrupts resumed) +1720us
42:36:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e62f4->08000000, interrupt) +332us
42:36:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089e62f4, left interrupt) +0us
42:36:368 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111496=sceKernelGetSystemTimeWide()
42:36:368 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +3497us
42:36:368 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:368 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111497=sceKernelGetSystemTimeWide()
42:36:368 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291111497, lo = 0bff39c0, hi = 0bff39c4)
42:36:370 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111554=sceKernelGetSystemTimeWide()
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111555=sceKernelGetSystemTimeWide()
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291111555, lo = 0bff39c0, hi = 0bff39c4)
42:36:370 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111595=sceKernelGetSystemTimeWide()
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291111595=sceKernelGetSystemTimeWide()
42:36:370 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291111595, lo = 0bff39c0, hi = 0bff39c4)
42:36:371 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +256us
42:36:371 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:371 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:371 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:374 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +6477us
42:36:374 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:374 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:374 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:374 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:374 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:376 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1253us
42:36:376 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:376 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:376 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:377 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17448
42:36:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f99b8->08000000, interrupt) +2760us
42:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:377 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17448
42:36:377 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +731us
42:36:379 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:379 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089f99b8, vblank start waited) +1us
42:36:379 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291123688=sceKernelGetSystemTimeWide()
42:36:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +674us
42:36:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:379 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:379 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291123689=sceKernelGetSystemTimeWide()
42:36:379 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291123689, lo = 0bff39c0, hi = 0bff39c4)
42:36:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:381 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1129us
42:36:381 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:381 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:383 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 0898ee94->0897daac, interrupts resumed) +4293us
42:36:383 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:383 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:383 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:383 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:384 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1218us
42:36:384 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:384 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:384 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:386 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +4592us
42:36:386 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:386 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:387 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1085us
42:36:387 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:387 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:387 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17449
42:36:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e62f4->08000000, interrupt) +2900us
42:36:387 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +62us
42:36:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089e62f4, vblank start waited) +0us
42:36:388 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17449
42:36:389 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291142304=sceKernelGetSystemTimeWide()
42:36:389 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d749c->0897daac, system time) +3277us
42:36:389 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:389 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:389 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:390 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:390 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d749c, thread delayed) +1us
42:36:390 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291142307=sceKernelGetSystemTimeWide()
42:36:390 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291142307, lo = 0bff39c0, hi = 0bff39c4)
42:36:390 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1136us
42:36:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +3556us
42:36:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1058us
42:36:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:393 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:395 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +4637us
42:36:395 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:397 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:397 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:397 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +1246us
42:36:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:397 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:398 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17450
42:36:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e62f4->08000000, interrupt) +1650us
42:36:398 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17450
42:36:398 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +731us
42:36:398 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089e62f4, vblank start waited) +0us
42:36:399 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +2547us
42:36:399 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:400 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:401 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291161989=sceKernelGetSystemTimeWide()
42:36:401 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08b001b4, system time) +3062us
42:36:401 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1000=sceSasGetEndFlag(08bec300)
42:36:401 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:401 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d749c, blocking audio) +17us
42:36:401 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291162007=sceKernelGetSystemTimeWide()
42:36:401 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291162007, lo = 0bff39c0, hi = 0bff39c4)
42:36:401 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:406 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291171498=sceKernelGetSystemTimeWide()
42:36:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d749c->0897daac, system time) +9491us
42:36:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:406 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:406 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d749c, thread delayed) +1us
42:36:406 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291171501=sceKernelGetSystemTimeWide()
42:36:408 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291171501, lo = 0bff37f0, hi = 0bff37f4)
42:36:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:408 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:409 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:409 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:410 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:411 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:411 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:412 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:413 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:414 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:414 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:416 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:417 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:417 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:419 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:420 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:420 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:421 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:421 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:421 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:421 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:421 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:422 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:422 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:422 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:422 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:422 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:423 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:423 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:424 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:424 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:426 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:426 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:427 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:427 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:428 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:429 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:429 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:431 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:433 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:434 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17451
42:36:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a92cb4->08000000, interrupt) +829us
42:36:434 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +68us
42:36:434 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:434 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:434 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:434 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08b001b4->08a09fb0, sas core) +17us
42:36:434 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a92cb4, vblank start waited) +0us
42:36:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:436 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:436 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:436 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:437 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:437 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:437 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:439 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:439 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:439 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:439 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:440 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:441 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:442 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:442 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:442 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:442 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:442 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:444 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:444 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:444 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:444 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:444 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:447 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:448 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:448 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:448 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:448 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:448 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:448 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +402us
42:36:448 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:448 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:448 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:448 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291172841=sceKernelGetSystemTimeWide()
42:36:448 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291172842=sceKernelGetSystemTimeWide()
42:36:448 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291172842, lo = 0bfeed10, hi = 0bfeed14)
42:36:449 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:449 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:449 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291172850=sceKernelGetSystemTimeWide()
42:36:449 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291172851=sceKernelGetSystemTimeWide()
42:36:449 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291172851, lo = 0bfeeba0, hi = 0bfeeba4)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:450 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:450 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:451 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:452 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:453 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17451
42:36:453 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:453 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:454 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173301=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173301=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173301, lo = 0bfee810, hi = 0bfee814)
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173304=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173304=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173304, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173310=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173311=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173311, lo = 0bfee830, hi = 0bfee834)
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173324=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173325=sceKernelGetSystemTimeWide()
42:36:457 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173325, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173385=sceKernelGetSystemTimeWide()
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173386=sceKernelGetSystemTimeWide()
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173386, lo = 0bfee830, hi = 0bfee834)
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173390=sceKernelGetSystemTimeWide()
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173391=sceKernelGetSystemTimeWide()
42:36:458 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173391, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:458 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:458 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:459 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:459 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:459 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:459 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:460 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173484=sceKernelGetSystemTimeWide()
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173485=sceKernelGetSystemTimeWide()
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173485, lo = 0bff3790, hi = 0bff3794)
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173487=sceKernelGetSystemTimeWide()
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173488=sceKernelGetSystemTimeWide()
42:36:461 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173488, lo = 0bff3790, hi = 0bff3794)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:463 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173552=sceKernelGetSystemTimeWide()
42:36:463 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173553=sceKernelGetSystemTimeWide()
42:36:463 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173553, lo = 0bfeed10, hi = 0bfeed14)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173563=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291173564=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291173564, lo = 0bfeeba0, hi = 0bfeeba4)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174011=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174012=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174012, lo = 0bfee810, hi = 0bfee814)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174014=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174015=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174015, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174020=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174021=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174021, lo = 0bfee830, hi = 0bfee834)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174035=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174035=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174035, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174095=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174096=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174096, lo = 0bfee830, hi = 0bfee834)
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174104=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174104=sceKernelGetSystemTimeWide()
42:36:464 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174104, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:464 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:464 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:467 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:467 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174193=sceKernelGetSystemTimeWide()
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174194=sceKernelGetSystemTimeWide()
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174194, lo = 0bff3790, hi = 0bff3794)
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174196=sceKernelGetSystemTimeWide()
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174196=sceKernelGetSystemTimeWide()
42:36:468 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174196, lo = 0bff3790, hi = 0bff3794)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:469 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:469 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174289=sceKernelGetSystemTimeWide()
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174289=sceKernelGetSystemTimeWide()
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174289, lo = 0bfeecd0, hi = 0bfeecd4)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174299=sceKernelGetSystemTimeWide()
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174300=sceKernelGetSystemTimeWide()
42:36:470 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174300, lo = 0bfeeb60, hi = 0bfeeb64)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:470 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174501=sceKernelGetSystemTimeWide()
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174502=sceKernelGetSystemTimeWide()
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174502, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:471 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:471 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174749=sceKernelGetSystemTimeWide()
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174750=sceKernelGetSystemTimeWide()
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174750, lo = 0bfee7d0, hi = 0bfee7d4)
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174752=sceKernelGetSystemTimeWide()
42:36:471 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174753=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174753, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174758=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174759=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174759, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:472 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174938=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174939=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174939, lo = 0bfee7d0, hi = 0bfee7d4)
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174941=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291174942=sceKernelGetSystemTimeWide()
42:36:472 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291174942, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175174=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175175=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175175, lo = 0bfee7d0, hi = 0bfee7d4)
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175177=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175178=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175178, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175183=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175184=sceKernelGetSystemTimeWide()
42:36:473 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175184, lo = 0bfee7a0, hi = 0bfee7a4)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:473 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:473 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175237=sceKernelGetSystemTimeWide()
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175238=sceKernelGetSystemTimeWide()
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175238, lo = 0bff3750, hi = 0bff3754)
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175240=sceKernelGetSystemTimeWide()
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175241=sceKernelGetSystemTimeWide()
42:36:474 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175241, lo = 0bff3750, hi = 0bff3754)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:474 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175332=sceKernelGetSystemTimeWide()
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175333=sceKernelGetSystemTimeWide()
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175333, lo = 0bfeecc0, hi = 0bfeecc4)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:476 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175343=sceKernelGetSystemTimeWide()
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175344=sceKernelGetSystemTimeWide()
42:36:476 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175344, lo = 0bfeeb50, hi = 0bfeeb54)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:476 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:477 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175592=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175593=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175593, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175595=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175596=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175596, lo = 0bfee790, hi = 0bfee794)
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175601=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175602=sceKernelGetSystemTimeWide()
42:36:477 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175602, lo = 0bfee790, hi = 0bfee794)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175748=sceKernelGetSystemTimeWide()
42:36:478 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175749=sceKernelGetSystemTimeWide()
42:36:478 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175749, lo = 0bfee790, hi = 0bfee794)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175942=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175943=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175943, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175945=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291175946=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291175946, lo = 0bfee790, hi = 0bfee794)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:479 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:479 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176090=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176091=sceKernelGetSystemTimeWide()
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176091, lo = 0bfee7e0, hi = 0bfee7e4)
42:36:479 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176096=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176096=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176096, lo = 0bfee790, hi = 0bfee794)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176323=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176323=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176323, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176326=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176327=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176327, lo = 0bfee790, hi = 0bfee794)
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176332=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176332=sceKernelGetSystemTimeWide()
42:36:480 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176332, lo = 0bfee790, hi = 0bfee794)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:480 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176494=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176495=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176495, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176497=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176498=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176498, lo = 0bfee790, hi = 0bfee794)
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176503=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176504=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176504, lo = 0bfee790, hi = 0bfee794)
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176507=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176508=sceKernelGetSystemTimeWide()
42:36:481 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176508, lo = 0bfee790, hi = 0bfee794)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:481 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176548=sceKernelGetSystemTimeWide()
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176549=sceKernelGetSystemTimeWide()
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176549, lo = 0bff3750, hi = 0bff3754)
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176551=sceKernelGetSystemTimeWide()
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176551=sceKernelGetSystemTimeWide()
42:36:482 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176551, lo = 0bff3750, hi = 0bff3754)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:482 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:482 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176642=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176643=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176643, lo = 0bfeecc0, hi = 0bfeecc4)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176653=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176653=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176653, lo = 0bfeeb50, hi = 0bfeeb54)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176869=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176869=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176869, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176872=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176873=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176873, lo = 0bfee790, hi = 0bfee794)
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176878=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291176879=sceKernelGetSystemTimeWide()
42:36:484 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291176879, lo = 0bfee790, hi = 0bfee794)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:484 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:484 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177195=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177196=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177196, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177198=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177199=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177199, lo = 0bfee790, hi = 0bfee794)
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177204=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177205=sceKernelGetSystemTimeWide()
42:36:486 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177205, lo = 0bfee790, hi = 0bfee794)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177351=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177352=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177352, lo = 0bfee790, hi = 0bfee794)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:487 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:487 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177559=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177560=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177560, lo = 0bfee7c0, hi = 0bfee7c4)
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177562=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177563=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177563, lo = 0bfee790, hi = 0bfee794)
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177568=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177569=sceKernelGetSystemTimeWide()
42:36:487 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177569, lo = 0bfee790, hi = 0bfee794)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177714=sceKernelGetSystemTimeWide()
42:36:488 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177715=sceKernelGetSystemTimeWide()
42:36:488 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177715, lo = 0bfee790, hi = 0bfee794)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:36:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:36:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177839=sceKernelGetSystemTimeWide()
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177840=sceKernelGetSystemTimeWide()
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177840, lo = 0bff3750, hi = 0bff3754)
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177842=sceKernelGetSystemTimeWide()
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177842=sceKernelGetSystemTimeWide()
42:36:489 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177842, lo = 0bff3750, hi = 0bff3754)
42:36:490 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177929=sceKernelGetSystemTimeWide()
42:36:490 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291177930=sceKernelGetSystemTimeWide()
42:36:490 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291177930, lo = 0bff39c0, hi = 0bff39c4)
42:36:490 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:496 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +7978us
42:36:496 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:496 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +3871us
42:36:499 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:499 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:499 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:499 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:36:499 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:499 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:499 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:500 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +2085us
42:36:500 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:500 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:500 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:501 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17452
42:36:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e6614->08000000, interrupt) +2205us
42:36:501 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17452
42:36:501 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +731us
42:36:501 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089e6614, vblank start waited) +0us
42:36:502 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +1102us
42:36:502 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:502 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:503 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +2401us
42:36:503 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:503 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:503 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:504 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 0898ee94->0897daac, interrupts resumed) +3570us
42:36:504 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:504 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:504 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:504 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:504 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +3012us
42:36:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:507 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:510 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291204170=sceKernelGetSystemTimeWide()
42:36:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +4299us
42:36:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:510 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291204171=sceKernelGetSystemTimeWide()
42:36:510 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291204171, lo = 0bff39c0, hi = 0bff39c4)
42:36:510 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:511 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17453
42:36:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e5694->08000000, interrupt) +1526us
42:36:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +75us
42:36:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:511 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08a9eb10->08a09fb0, blocking audio) +17us
42:36:511 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089e5694, vblank start waited) +0us
42:36:512 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206101=sceKernelGetSystemTimeWide()
42:36:512 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206102=sceKernelGetSystemTimeWide()
42:36:512 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291206102, lo = 0bff39c0, hi = 0bff39c4)
42:36:512 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:513 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206186=sceKernelGetSystemTimeWide()
42:36:513 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206187=sceKernelGetSystemTimeWide()
42:36:513 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291206187, lo = 0bff39c0, hi = 0bff39c4)
42:36:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:514 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17453
42:36:514 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206996=sceKernelGetSystemTimeWide()
42:36:514 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d749c->0897daac, system time) +1206us
42:36:514 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:514 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:514 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d749c, thread delayed) +1us
42:36:514 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291206999=sceKernelGetSystemTimeWide()
42:36:514 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291206999, lo = 0bff39c0, hi = 0bff39c4)
42:36:514 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:516 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291207830=sceKernelGetSystemTimeWide()
42:36:516 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +831us
42:36:516 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:516 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:516 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291207831=sceKernelGetSystemTimeWide()
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291207831, lo = 0bff39c0, hi = 0bff39c4)
42:36:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291207892=sceKernelGetSystemTimeWide()
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291207893=sceKernelGetSystemTimeWide()
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291207893, lo = 0bff39c0, hi = 0bff39c4)
42:36:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291208030=sceKernelGetSystemTimeWide()
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291208031=sceKernelGetSystemTimeWide()
42:36:517 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291208031, lo = 0bff39c0, hi = 0bff39c4)
42:36:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:520 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +881us
42:36:520 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe1020=sceSasGetEndFlag(08bec300)
42:36:520 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:520 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:523 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210058=sceKernelGetSystemTimeWide()
42:36:523 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210059=sceKernelGetSystemTimeWide()
42:36:523 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291210059, lo = 0bff39c0, hi = 0bff39c4)
42:36:523 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210273=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210274=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291210274, lo = 0bff39c0, hi = 0bff39c4)
42:36:524 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210507=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210508=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291210508, lo = 0bff39c0, hi = 0bff39c4)
42:36:524 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210704=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210705=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291210705, lo = 0bff39c0, hi = 0bff39c4)
42:36:524 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210860=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291210860=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291210860, lo = 0bff39c0, hi = 0bff39c4)
42:36:524 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211023=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211024=sceKernelGetSystemTimeWide()
42:36:524 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211024, lo = 0bff39c0, hi = 0bff39c4)
42:36:524 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211177=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211178=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211178, lo = 0bff39c0, hi = 0bff39c4)
42:36:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211413=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211414=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211414, lo = 0bff39c0, hi = 0bff39c4)
42:36:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211517=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211518=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211518, lo = 0bff39c0, hi = 0bff39c4)
42:36:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211630=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211631=sceKernelGetSystemTimeWide()
42:36:526 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211631, lo = 0bff39c0, hi = 0bff39c4)
42:36:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211695=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211695=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211695, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211746=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211747=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211747, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211793=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211794=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211794, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211839=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211840=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211840, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211885=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211886=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211886, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211947=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211948=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211948, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211998=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291211998=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291211998, lo = 0bff39c0, hi = 0bff39c4)
42:36:527 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291212043=sceKernelGetSystemTimeWide()
42:36:527 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291212044=sceKernelGetSystemTimeWide()
42:36:528 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291212044, lo = 0bff39c0, hi = 0bff39c4)
42:36:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:528 main         D[CTRL]: HLE\sceCtrl.cpp:456 7=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:36:528 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:528 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 09254cb0, 2736, 0)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:36:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:36:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 2405, 2405, 2405, 2405)
42:36:532 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 940)
42:36:532 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 2405, 2405, 2405, 2405)
42:36:532 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 940)
42:36:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +4831us
42:36:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:534 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1484, 1772, 1484, 1772)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 445)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 209, 365, 209, 365)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1327)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2110, 2978, 2110, 2978)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2957, 1347, 2957, 1347)
42:36:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2946, 1370, 2946, 1370)
42:36:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:536 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +256us
42:36:536 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:536 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:536 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:536 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:542 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:542 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4143us
42:36:542 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:542 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:543 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:543 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:543 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:36:543 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:36:543 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:544 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:549 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
42:36:549 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 24, aligned to biggest 4
42:36:551 main         D[G3D]: GLES\ShaderManager.cpp:73
42:36:561 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 151 fs 122
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:564 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:564 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:564 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291217998=sceKernelGetSystemTimeWide()
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291217999=sceKernelGetSystemTimeWide()
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291217999, lo = 0bff39c0, hi = 0bff39c4)
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218046=sceKernelGetSystemTimeWide()
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218047=sceKernelGetSystemTimeWide()
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291218047, lo = 0bff39c0, hi = 0bff39c4)
42:36:564 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218095=sceKernelGetSystemTimeWide()
42:36:564 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218096=sceKernelGetSystemTimeWide()
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291218096, lo = 0bff39c0, hi = 0bff39c4)
42:36:566 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218137=sceKernelGetSystemTimeWide()
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218138=sceKernelGetSystemTimeWide()
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291218138, lo = 0bff39c0, hi = 0bff39c4)
42:36:566 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218178=sceKernelGetSystemTimeWide()
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291218179=sceKernelGetSystemTimeWide()
42:36:566 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291218179, lo = 0bff39c0, hi = 0bff39c4)
42:36:566 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:568 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291219167=sceKernelGetSystemTimeWide()
42:36:568 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +1186us
42:36:568 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291219168=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291219168, lo = 0bff39c0, hi = 0bff39c4)
42:36:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291219226=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291219227=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291219227, lo = 0bff39c0, hi = 0bff39c4)
42:36:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f95d0->08000000, interrupt) +405us
42:36:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:569 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:36:569 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:569 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089f95d0, blocking audio) +17us
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291220183=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291220184=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291220184, lo = 0bff39c0, hi = 0bff39c4)
42:36:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291220234=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291220235=sceKernelGetSystemTimeWide()
42:36:569 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291220235, lo = 0bff39c0, hi = 0bff39c4)
42:36:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221263=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221264=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291221264, lo = 0bff39c0, hi = 0bff39c4)
42:36:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221317=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221318=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291221318, lo = 0bff39c0, hi = 0bff39c4)
42:36:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221372=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221373=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291221373, lo = 0bff39c0, hi = 0bff39c4)
42:36:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221424=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221425=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291221425, lo = 0bff39c0, hi = 0bff39c4)
42:36:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221474=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291221475=sceKernelGetSystemTimeWide()
42:36:571 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291221475, lo = 0bff39c0, hi = 0bff39c4)
42:36:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:572 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17454
42:36:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089e5798->08000000, interrupt) +2790us
42:36:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:572 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17454
42:36:572 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +731us
42:36:573 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:573 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089e5798, vblank start waited) +1us
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223255=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223256=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291223256, lo = 0bff39c0, hi = 0bff39c4)
42:36:573 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223304=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223305=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291223305, lo = 0bff39c0, hi = 0bff39c4)
42:36:573 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223355=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291223356=sceKernelGetSystemTimeWide()
42:36:573 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291223356, lo = 0bff39c0, hi = 0bff39c4)
42:36:573 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:575 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224720=sceKernelGetSystemTimeWide()
42:36:575 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +1606us
42:36:575 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:575 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:575 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224721=sceKernelGetSystemTimeWide()
42:36:575 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291224721, lo = 0bff39c0, hi = 0bff39c4)
42:36:575 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224774=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224775=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291224775, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224829=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224829=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291224829, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224886=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224887=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291224887, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224940=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224941=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291224941, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291224988=sceKernelGetSystemTimeWide()
42:36:576 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08b001b4, system time) +267us
42:36:576 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:576 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:576 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d749c, blocking audio) +17us
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225006=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291225006, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225055=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225055=sceKernelGetSystemTimeWide()
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291225055, lo = 0bff39c0, hi = 0bff39c4)
42:36:576 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:576 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225108=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225109=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291225109, lo = 0bff39c0, hi = 0bff39c4)
42:36:577 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225165=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225166=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291225166, lo = 0bff39c0, hi = 0bff39c4)
42:36:577 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225219=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291225220=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291225220, lo = 0bff39c0, hi = 0bff39c4)
42:36:577 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226222=sceKernelGetSystemTimeWide()
42:36:577 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226223=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226223, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226274=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226275=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226275, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226327=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226328=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226328, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226380=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226381=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226381, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226429=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226430=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226430, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226474=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291226474=sceKernelGetSystemTimeWide()
42:36:578 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291226474, lo = 0bff39c0, hi = 0bff39c4)
42:36:578 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227030=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227030=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291227030, lo = 0bff39c0, hi = 0bff39c4)
42:36:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227083=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227083=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291227083, lo = 0bff39c0, hi = 0bff39c4)
42:36:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227133=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227134=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291227134, lo = 0bff39c0, hi = 0bff39c4)
42:36:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227196=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227197=sceKernelGetSystemTimeWide()
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291227197, lo = 0bff39c0, hi = 0bff39c4)
42:36:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:579 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227398=sceKernelGetSystemTimeWide()
42:36:580 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291227398=sceKernelGetSystemTimeWide()
42:36:580 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291227398, lo = 0bff39c0, hi = 0bff39c4)
42:36:580 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:581 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291229442=sceKernelGetSystemTimeWide()
42:36:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d749c->0897daac, system time) +4436us
42:36:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:581 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d749c, thread delayed) +1us
42:36:581 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291229445=sceKernelGetSystemTimeWide()
42:36:581 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291229445, lo = 0bff39c0, hi = 0bff39c4)
42:36:581 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:582 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291230634=sceKernelGetSystemTimeWide()
42:36:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08a9eb10, system time) +1189us
42:36:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:582 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d749c, sas core) +0us
42:36:582 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291230635=sceKernelGetSystemTimeWide()
42:36:582 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291230635, lo = 0bff39c0, hi = 0bff39c4)
42:36:582 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:583 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291230864=sceKernelGetSystemTimeWide()
42:36:583 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291230865=sceKernelGetSystemTimeWide()
42:36:583 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291230865, lo = 0bff39c0, hi = 0bff39c4)
42:36:583 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231122=sceKernelGetSystemTimeWide()
42:36:584 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08b001b4, system time) +488us
42:36:584 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:584 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d749c, blocking audio) +17us
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231140=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291231140, lo = 0bff39c0, hi = 0bff39c4)
42:36:584 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231263=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231264=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291231264, lo = 0bff39c0, hi = 0bff39c4)
42:36:584 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231305=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231306=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291231306, lo = 0bff39c0, hi = 0bff39c4)
42:36:584 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231347=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291231347=sceKernelGetSystemTimeWide()
42:36:584 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291231347, lo = 0bff39c0, hi = 0bff39c4)
42:36:584 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233304=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233304=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233304, lo = 0bff39c0, hi = 0bff39c4)
42:36:586 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233386=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233387=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233387, lo = 0bff39c0, hi = 0bff39c4)
42:36:586 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233432=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233432=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233432, lo = 0bff39c0, hi = 0bff39c4)
42:36:586 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233473=sceKernelGetSystemTimeWide()
42:36:586 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233474=sceKernelGetSystemTimeWide()
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233474, lo = 0bff39c0, hi = 0bff39c4)
42:36:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233513=sceKernelGetSystemTimeWide()
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233514=sceKernelGetSystemTimeWide()
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233514, lo = 0bff39c0, hi = 0bff39c4)
42:36:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233557=sceKernelGetSystemTimeWide()
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291233558=sceKernelGetSystemTimeWide()
42:36:587 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291233558, lo = 0bff39c0, hi = 0bff39c4)
42:36:587 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:590 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +5584us
42:36:590 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:590 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:590 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08b001b4, interrupts resumed) +506us
42:36:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:591 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:591 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->0898ee94, blocking audio) +17us
42:36:592 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17455
42:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +1815us
42:36:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:593 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +81us
42:36:593 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089ff394, vblank start waited) +0us
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239205=sceKernelGetSystemTimeWide()
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239206=sceKernelGetSystemTimeWide()
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291239206, lo = 0bff39c0, hi = 0bff39c4)
42:36:593 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239284=sceKernelGetSystemTimeWide()
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239285=sceKernelGetSystemTimeWide()
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291239285, lo = 0bff39c0, hi = 0bff39c4)
42:36:593 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239330=sceKernelGetSystemTimeWide()
42:36:593 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239331=sceKernelGetSystemTimeWide()
42:36:594 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291239331, lo = 0bff39c0, hi = 0bff39c4)
42:36:594 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:594 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239387=sceKernelGetSystemTimeWide()
42:36:594 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239388=sceKernelGetSystemTimeWide()
42:36:594 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291239388, lo = 0bff39c0, hi = 0bff39c4)
42:36:594 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3990)
42:36:600 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 0898ee94->0897daac, interrupts resumed) +428us
42:36:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:36:604 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239740=sceKernelGetSystemTimeWide()
42:36:606 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291239740=sceKernelGetSystemTimeWide()
42:36:606 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291239740, lo = 0bff35c0, hi = 0bff35c4)
42:36:606 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17455
42:36:610 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291240516=sceKernelGetSystemTimeWide()
42:36:610 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291240517=sceKernelGetSystemTimeWide()
42:36:610 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291240517, lo = 0bff35c0, hi = 0bff35c4)
42:36:626 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +4330us
42:36:626 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:36:632 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291245231=sceKernelGetSystemTimeWide()
42:36:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d749c->08b001b4, system time) +1324us
42:36:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:36:633 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:633 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d749c, blocking audio) +17us
42:36:633 main         D[KERNEL]: HLE\sceKernelTime.cpp:82 291245249=sceKernelGetSystemTimeWide()
42:36:633 main         D[KERNEL]: HLE\sceKernelTime.cpp:121 sceKernelSysClock2USecWide(clock = 291245249, lo = 0bff35a0, hi = 0bff35a4)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 092a3a30, 20560, 1)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:36:633 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:633 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:36:633 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 17, 092a3a30, 20560, 1)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 17, 15, 40000000, 00000000, 00000000, 10000000)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 17)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:36:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:634 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 1)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 743)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 17, 743)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:634 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:36:638 main         D[FileSys]: FileSystems\ISOFileSystem.cpp:399 Got a raw sector open: /sce_lbn0x2a320_size0x1f9d7000, sector 0002a320, size 1f9d7000
42:36:638 main         D[IO]: HLE\sceIo.cpp:1210 6=sceIoOpen(disc0:/sce_lbn0x2a320_size0x1f9d7000, 00000001, 000001ff)
42:36:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a47b18->08000000, file opened) +556us
42:36:638 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a47b18, idle) +100us
42:36:639 main         E[IO]: HLE\sceIo.cpp:1628 UNIMPL sceIoChangeAsyncPriority(6, 20)
42:36:639 main         D[IO]: HLE\sceIo.cpp:1079 47458304 = sceIoLseek(6, 2d42800, 0)
42:36:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899f99c->08000000, io seek) +1us
42:36:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899f99c, idle) +100us
42:36:639 main         D[IO]: HLE\sceIo.cpp:828 sceIoReadAsync(6, 08b4c600, 40000): deferring result
42:36:639 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:639 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:639 main         D[IO]: HLE\sceIo.cpp:1840 428 = sceIoPollAsync(6, 0bff3a10): not ready
42:36:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(1000 usec)
42:36:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899fd4c->08000000, thread delayed) +10us
42:36:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899fd4c, idle) +1000us
42:36:639 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:639 main         D[CTRL]: HLE\sceCtrl.cpp:456 2=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:36:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:641 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1097us
42:36:641 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:641 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1480, 1767, 1480, 1767)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 444)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 208, 364, 208, 364)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 9, 0, 0)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 9, 0, 0, 0)
42:36:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:642 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:36:642 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2949, 1371, 2949, 1371)
42:36:642 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2938, 1394, 2938, 1394)
42:36:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:642 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +272us
42:36:642 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:642 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:642 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:643 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:643 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:643 main         D[IO]: HLE\sceIo.cpp:1840 428 = sceIoPollAsync(6, 0bff3a10): not ready
42:36:643 main         D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(1000 usec)
42:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899fd4c->08000000, thread delayed) +180us
42:36:643 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +989us
42:36:643 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:643 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:643 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899fd4c, idle) +7us
42:36:652 main         D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17456
42:36:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089daa94->08000000, interrupt) +6162us
42:36:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:652 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17456
42:36:652 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +731us
42:36:653 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:653 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08b001b4->08a09fb0, sas core) +0us
42:36:653 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->089daa94, vblank start waited) +0us
42:36:653 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:653 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:653 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:653 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:36:653 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:36:653 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:654 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:654 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:654 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:654 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:662 main         D[G3D]: GLES\ShaderManager.cpp:73
42:36:679 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 153 fs 57
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:683 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:685 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:36:694 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 155
42:36:704 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:36:714 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 157
42:36:721 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:36:729 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 159
42:36:734 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


42:36:744 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 161
42:36:749 main         D[G3D]: GLES\ShaderManager.cpp:73
42:36:750 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


42:36:759 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 163 fs 164
42:36:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:765 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:36:774 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 166
42:36:777 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:36:787 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 168
42:36:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:789 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = vec4(v.rgb, 0.0);
}


42:36:794 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 170
42:36:804 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 125 fs 83
42:36:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:804 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:804 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:806 main         D[IO]: HLE\sceIo.cpp:1843 262144 = sceIoPollAsync(6, 0bff3a10)
42:36:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:807 main         D[IO]: HLE\sceIo.cpp:828 sceIoReadAsync(6, 08b4c600, 39000): deferring result
42:36:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:807 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08b001b4, system time) +256us
42:36:807 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:807 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:807 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d7508, blocking audio) +17us
42:36:807 main         D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:36:807 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:807 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1479, 1765, 1479, 1765)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 444)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 208, 364, 208, 364)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:36:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 738)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1025)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 3027, 1436, 3027, 1436)
42:36:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2850, 1761, 2850, 1761)
42:36:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:810 main         D[IO]: HLE\sceIo.cpp:1840 262144 = sceIoPollAsync(6, 0bff3a10): not ready
42:36:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(1000 usec)
42:36:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899fd4c->08000000, thread delayed) +1524us
42:36:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899fd4c, idle) +1000us
42:36:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a38708->08000000, interrupt) +1602us
42:36:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:812 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:36:812 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:812 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:812 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:812 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:812 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a38708, thread delayed) +1us
42:36:817 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3951us
42:36:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:36:817 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:818 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:818 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +409us
42:36:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:818 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +5360us
42:36:818 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +182us
42:36:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:819 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:819 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:819 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:819 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17457
42:36:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:819 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1105us
42:36:822 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:822 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:36:822 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:822 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:824 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:834 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 125 fs 128
42:36:836 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:36:843 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 174 fs 87
42:36:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:861 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:862 main         D[IO]: HLE\sceIo.cpp:1843 233472 = sceIoPollAsync(6, 0bff3a10)
42:36:862 main         D[IO]: HLE\sceIo.cpp:1634 sceIoCloseAsync(6)
42:36:862 main         D[IO]: HLE\sceIo.cpp:1812 0 = sceIoWaitAsyncCB(6, 0bff39b8): waiting
42:36:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899fb14->08000000, io waited) +196us
42:36:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899fb14, idle) +99us
42:36:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:862 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:862 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +19us
42:36:863 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17457
42:36:863 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +414us
42:36:863 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:863 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1476, 1763, 1476, 1763)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 444)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 208, 363, 208, 363)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:36:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2849, 1760, 2849, 1760)
42:36:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +3799us
42:36:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:869 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:36:869 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:869 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34f58, sas core) +0us
42:36:873 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3135us
42:36:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:873 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:36:873 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:873 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:873 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +765us
42:36:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:873 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1789us
42:36:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:873 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:36:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:873 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:873 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17458
42:36:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:874 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +376us
42:36:875 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:875 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:875 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:36:875 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:877 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:891 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:893 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:893 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:893 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:893 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:893 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:36:894 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17458
42:36:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:36:894 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:894 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:894 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1079us
42:36:894 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:894 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:894 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:894 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:894 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:894 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1474, 1760, 1474, 1760)
42:36:894 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 443)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 208, 363, 208, 363)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1328)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:36:896 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2848, 1760, 2848, 1760)
42:36:896 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:896 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:896 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:896 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a32b5c->08000000, interrupt) +2715us
42:36:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:899 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a32b5c, left interrupt) +0us
42:36:903 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3156us
42:36:903 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:903 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:903 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:903 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:903 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:36:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:903 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:904 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:904 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:904 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3030us
42:36:904 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:904 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:904 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:904 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:904 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +580us
42:36:904 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:904 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:904 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17459
42:36:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:904 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4868us
42:36:908 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:908 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:908 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:36:908 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:910 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:925 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:926 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:926 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:926 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:926 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:926 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:36:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +55us
42:36:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:926 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:926 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:926 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:926 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17459
42:36:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +379us
42:36:926 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:926 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1472, 1757, 1472, 1757)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 443)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 207, 362, 207, 362)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1834, 3156, 1834, 3156)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:36:928 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2848, 1760, 2848, 1760)
42:36:928 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:928 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:928 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:928 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3800us
42:36:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:932 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:36:936 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:936 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3151us
42:36:936 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:936 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:36:936 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:936 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:936 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:36:936 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:936 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:936 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:36:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:936 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:36:936 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:936 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:936 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3759us
42:36:936 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:937 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:937 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17460
42:36:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:939 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4723us
42:36:940 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:36:940 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:940 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:36:940 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:943 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:946 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:947 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:958 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:960 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:36:960 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17460
42:36:960 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:36:961 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:961 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:962 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1079us
42:36:962 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:962 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:36:962 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:962 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:962 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1470, 1755, 1470, 1755)
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 443)
42:36:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 207, 362, 207, 362)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:36:963 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2847, 1759, 2847, 1759)
42:36:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:963 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +271us
42:36:963 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:963 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2429us
42:36:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:967 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:36:971 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:36:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3176us
42:36:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:971 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:36:971 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:36:971 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:36:971 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:36:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:36:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:36:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:971 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:971 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3845us
42:36:971 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:36:971 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:36:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:36:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +615us
42:36:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:36:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:36:972 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:36:972 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:972 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:36:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:36:972 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17461
42:36:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:36:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:36:972 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3994us
42:36:973 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:36:973 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:36:973 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:36:973 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:36:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:36:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:36:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:36:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:36:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:36:973 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:36:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:36:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:36:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:36:991 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:36:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:36:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:36:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:36:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:36:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:36:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:36:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:36:991 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:36:991 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:36:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:36:991 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17461
42:36:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:36:991 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:991 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:36:993 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1089us
42:36:993 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:36:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1468, 1752, 1468, 1752)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 442)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 207, 361, 207, 361)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:36:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2847, 1759, 2847, 1759)
42:36:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:36:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:36:994 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +271us
42:36:994 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:36:994 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:36:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:36:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:36:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:36:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +2423us
42:36:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:36:998 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35540, left interrupt) +0us
42:37:002 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3223us
42:37:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:37:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:003 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:003 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:003 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:003 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:003 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:37:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:37:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:003 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5143us
42:37:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:003 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:003 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17462
42:37:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:004 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3266us
42:37:004 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:004 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:004 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:37:004 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:006 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:007 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:016 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:034 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 176 fs 57
42:37:037 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:049 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 178 fs 45
42:37:053 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:065 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 180 fs 57
42:37:070 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:084 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 182 fs 64
42:37:087 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:099 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 184 fs 57
42:37:103 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:115 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 186 fs 57
42:37:120 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:133 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 188 fs 64
42:37:137 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:149 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 190 fs 73
42:37:153 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:165 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 192 fs 122
42:37:181 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 184 fs 75
42:37:197 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 186 fs 75
42:37:214 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 180 fs 75
42:37:214 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:214 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:217 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:37:225 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 155
42:37:236 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 157
42:37:239 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:37:247 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 200 fs 159
42:37:258 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 161
42:37:264 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:273 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 203 fs 164
42:37:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:287 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 200 fs 45
42:37:297 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 166
42:37:307 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 200 fs 168
42:37:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:310 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


42:37:318 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 208 fs 83
42:37:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:318 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:320 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:320 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:320 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:320 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:320 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:320 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17462
42:37:320 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:320 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:37:320 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:37:321 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1080us
42:37:321 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:321 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:322 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:322 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:322 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:322 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:322 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:322 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1465, 1749, 1465, 1749)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 442)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 206, 361, 206, 361)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1329)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:322 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2846, 1759, 2846, 1759)
42:37:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:322 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3014us
42:37:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:326 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:326 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:327 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:37:330 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2893us
42:37:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:330 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:330 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:330 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:330 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:330 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +342us
42:37:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:330 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:330 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:330 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:330 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3470us
42:37:331 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:331 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2072us
42:37:331 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:331 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:331 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:331 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17463
42:37:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:332 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2537us
42:37:337 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:337 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:337 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:37:337 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:339 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:37:347 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 210 fs 24
42:37:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:347 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:357 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 208 fs 128
42:37:358 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:37:365 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 213 fs 87
42:37:367 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = (u_texmtx * vec4(texcoord.xy , 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}


42:37:376 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 215 fs 32
42:37:386 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 37
42:37:398 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 42
42:37:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:401 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:406 main         D[G3D]: GLES\ShaderManager.cpp:73
42:37:417 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 219 fs 45
42:37:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:420 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:429 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:430 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:430 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17463
42:37:430 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:431 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1463, 1746, 1463, 1746)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 442)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 206, 361, 206, 361)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2846, 1758, 2846, 1758)
42:37:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:432 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +4096us
42:37:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:436 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:436 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:436 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:37:440 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2890us
42:37:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:440 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:440 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:37:440 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:440 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:440 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:440 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:440 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:37:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1072us
42:37:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:440 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:37:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:441 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:441 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17464
42:37:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:441 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1808us
42:37:447 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:448 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:448 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:37:448 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:448 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:464 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:464 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:464 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:465 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:465 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:466 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:466 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:466 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17464
42:37:466 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1068us
42:37:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:467 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1460, 1743, 1460, 1743)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 441)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 206, 360, 206, 360)
42:37:467 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:37:468 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:468 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:468 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:468 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:468 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2845, 1758, 2845, 1758)
42:37:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:468 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35400->08000000, interrupt) +3022us
42:37:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:472 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:472 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:472 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35400, sas core) +0us
42:37:476 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:476 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2883us
42:37:476 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:476 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:476 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:476 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:476 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:476 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:476 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1813us
42:37:476 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:476 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:476 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:476 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:476 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2001us
42:37:476 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:476 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:476 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:477 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:477 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:477 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:477 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3541us
42:37:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:477 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:477 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17465
42:37:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:477 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1080us
42:37:478 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:479 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:37:479 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:480 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:496 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:497 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:497 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:497 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17465
42:37:497 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1458, 1741, 1458, 1741)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 441)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 206, 360, 206, 360)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2844, 1758, 2844, 1758)
42:37:499 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:499 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:499 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:499 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4093us
42:37:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:503 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:503 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:503 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:37:506 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:506 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2884us
42:37:506 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:506 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:506 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:37:506 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:506 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:507 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:507 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:507 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:507 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:507 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:37:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2538us
42:37:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:507 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:37:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:507 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:507 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17466
42:37:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:508 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +351us
42:37:509 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:509 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:37:509 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:510 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:518 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:526 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:528 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:529 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:529 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:529 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:529 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:529 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:529 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17466
42:37:529 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:530 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1069us
42:37:530 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:530 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:530 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1456, 1738, 1456, 1738)
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 441)
42:37:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 205, 359, 205, 359)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1330)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:531 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2844, 1757, 2844, 1757)
42:37:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:531 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35af8->08000000, interrupt) +3020us
42:37:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35af8, left interrupt) +0us
42:37:539 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2891us
42:37:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:539 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:37:539 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:539 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:539 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:37:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:539 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3024us
42:37:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:540 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:540 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:540 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +545us
42:37:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:540 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17467
42:37:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:540 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4878us
42:37:541 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:541 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:541 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:37:541 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:542 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:546 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:559 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:559 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:559 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:559 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:559 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:559 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:560 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:560 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:560 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:560 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:560 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:560 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +80us
42:37:560 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:560 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:560 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:560 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17467
42:37:560 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +354us
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 18, 08e12860, 768, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 18, 15, 40000000, 00000000, 00000000, 10000000)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 18, 0, 0, 0, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 18, 1)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 18)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 18, 0, 0, 0, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 18, 1)
42:37:562 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:562 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 18, 0, 0, 0, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 18, 1)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 18, 2896, 2896, 2896, 2896)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 18, 1017)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1453, 1735, 1453, 1735)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 440)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 205, 358, 205, 358)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:562 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:563 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2843, 1757, 2843, 1757)
42:37:563 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:563 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:563 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:563 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35114->08000000, interrupt) +4093us
42:37:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:567 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35114, left interrupt) +0us
42:37:570 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:570 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2926us
42:37:570 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:570 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:37:570 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:570 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:37:570 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:570 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:570 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:570 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:571 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:571 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:571 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:37:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:37:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:571 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3717us
42:37:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:571 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:571 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17468
42:37:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:572 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4697us
42:37:572 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:572 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:37:572 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:573 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:574 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:574 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:574 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:580 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:589 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:590 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:590 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17468
42:37:590 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:591 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1070us
42:37:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:591 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:37:591 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:591 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:592 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:592 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1451, 1732, 1451, 1732)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 440)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 205, 358, 205, 358)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2842, 1757, 2842, 1757)
42:37:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +276us
42:37:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:592 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:37:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:592 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +2727us
42:37:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35540, left interrupt) +0us
42:37:600 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:600 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2919us
42:37:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:37:601 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:601 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:601 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:37:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3799us
42:37:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +650us
42:37:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:602 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17469
42:37:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:602 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3969us
42:37:604 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:604 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:37:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:605 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:605 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:605 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:605 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:620 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:621 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:621 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:621 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:622 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:622 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:622 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17469
42:37:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:624 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1093us
42:37:624 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:624 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:37:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:624 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1448, 1729, 1448, 1729)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 440)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 204, 357, 204, 357)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2842, 1756, 2842, 1756)
42:37:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:625 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +275us
42:37:625 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:625 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:625 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:37:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2706us
42:37:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:629 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:37:633 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:633 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2946us
42:37:633 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:633 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:37:633 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:633 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:634 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:634 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:634 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:634 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:37:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:37:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:634 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5153us
42:37:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:635 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:635 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17470
42:37:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:635 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3240us
42:37:636 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:636 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:636 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:37:636 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:644 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:644 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:644 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:651 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:652 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:652 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:653 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:653 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:654 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:654 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:654 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:654 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:654 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17470
42:37:654 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:655 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1000us
42:37:655 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:655 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:655 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1446, 1726, 1446, 1726)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 439)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 204, 357, 204, 357)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1331)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:656 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2841, 1756, 2841, 1756)
42:37:656 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:656 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:656 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:656 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +3092us
42:37:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:660 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:660 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:660 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3506c, sas core) +0us
42:37:664 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2831us
42:37:664 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:664 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:664 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:664 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:664 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:664 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:37:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +432us
42:37:664 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:664 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:664 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:664 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:664 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3364us
42:37:664 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:664 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:665 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2177us
42:37:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:665 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:665 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17471
42:37:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:665 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2511us
42:37:666 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:666 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:666 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:37:666 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:667 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:667 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:683 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:686 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:687 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:687 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:687 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:687 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:687 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:687 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17471
42:37:687 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1443, 1723, 1443, 1723)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 439)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 204, 356, 204, 356)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1023)
42:37:689 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 2840, 1755, 2840, 1755)
42:37:689 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:689 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:689 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:689 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4095us
42:37:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:694 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:694 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:694 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:37:698 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:698 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2830us
42:37:698 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:37:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:698 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:698 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:698 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:698 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:37:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1158us
42:37:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5545us
42:37:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:699 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:699 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17472
42:37:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:700 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1783us
42:37:703 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:703 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:703 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:37:703 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:704 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:708 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:710 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:718 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:720 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:720 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17472
42:37:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +999us
42:37:721 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:721 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:721 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1441, 1720, 1441, 1720)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 439)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 203, 356, 203, 356)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:37:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1024)
42:37:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35400->08000000, interrupt) +3094us
42:37:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:726 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:726 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35400, sas core) +0us
42:37:729 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2832us
42:37:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:729 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:729 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:729 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:730 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1886us
42:37:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:730 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1906us
42:37:730 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:730 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3636us
42:37:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:731 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17473
42:37:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:731 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1054us
42:37:732 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:732 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:732 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:37:732 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:733 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:734 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:734 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:734 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:738 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:747 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:749 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:750 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:750 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17473
42:37:750 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1438, 1717, 1438, 1717)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 438)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 203, 355, 203, 355)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 0, 0, 0)
42:37:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:37:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a37300->08000000, interrupt) +4096us
42:37:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:756 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:756 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:756 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a37300, sas core) +0us
42:37:759 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:759 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2831us
42:37:759 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:759 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:37:759 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:759 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:759 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:37:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:760 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:760 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:760 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:760 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:760 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:760 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2614us
42:37:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:760 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5545us
42:37:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:760 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:760 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:760 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:760 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17474
42:37:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:761 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +325us
42:37:762 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:762 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:762 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:37:762 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:762 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:763 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:779 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:780 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:780 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:781 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17474
42:37:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:782 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +999us
42:37:782 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:782 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1435, 1714, 1435, 1714)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 438)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 203, 355, 203, 355)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1332)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35498->08000000, interrupt) +3094us
42:37:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35498, left interrupt) +0us
42:37:790 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2828us
42:37:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:37:791 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:791 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:791 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:37:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fff80000=sceSasGetEndFlag(08bec300)
42:37:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3109us
42:37:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:791 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +449us
42:37:791 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17475
42:37:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4948us
42:37:793 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:793 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:793 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:37:793 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:794 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:810 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:811 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:811 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +106us
42:37:811 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:811 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:811 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:811 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:811 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17475
42:37:811 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +328us
42:37:812 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 18)
42:37:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:812 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:812 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1433, 1710, 1433, 1710)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 438)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 203, 354, 203, 354)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1333)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +4097us
42:37:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34f58, left interrupt) +0us
42:37:820 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:820 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2829us
42:37:820 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:820 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:37:820 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:820 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:37:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:820 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:821 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:821 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:821 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:821 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:37:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:37:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:821 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3836us
42:37:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:821 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:821 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17476
42:37:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:822 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4672us
42:37:823 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:823 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:823 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:37:823 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:823 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:824 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:837 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:839 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:841 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:841 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:841 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:841 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17476
42:37:841 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +999us
42:37:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:37:842 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:842 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:842 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:842 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3962, 0, 3962, 0)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1430, 1707, 1430, 1707)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 437)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 202, 353, 202, 353)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1333)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +261us
42:37:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:37:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09d64->08000000, interrupt) +2816us
42:37:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09d64, left interrupt) +0us
42:37:851 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:851 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2846us
42:37:851 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:851 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:37:851 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:851 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:851 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:37:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:851 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:37:851 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:851 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:851 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3798us
42:37:851 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:851 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:851 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +746us
42:37:851 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:852 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17477
42:37:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:856 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3943us
42:37:860 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:860 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:37:860 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:861 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:879 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:880 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:880 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:880 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:880 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:880 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:880 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17477
42:37:880 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:881 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +989us
42:37:881 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:37:881 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1427, 1704, 1427, 1704)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 437)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 202, 353, 202, 353)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1333)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:882 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:882 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +261us
42:37:882 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:882 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:882 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:37:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:882 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2829us
42:37:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:886 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:37:890 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:890 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2834us
42:37:890 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:37:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:890 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:890 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:890 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:890 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:37:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:37:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:890 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:890 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5287us
42:37:890 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:891 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:891 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:891 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:891 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17478
42:37:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:891 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3215us
42:37:892 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:892 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:892 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:37:892 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:893 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:893 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:897 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:911 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:912 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:912 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17478
42:37:912 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +989us
42:37:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:913 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:37:913 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:913 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:913 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1425, 1701, 1425, 1701)
42:37:913 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 437)
42:37:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 201, 352, 201, 352)
42:37:914 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1333)
42:37:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:914 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3107us
42:37:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:918 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:918 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:37:922 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2810us
42:37:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:922 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:922 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:922 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:922 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:922 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +474us
42:37:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:922 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3328us
42:37:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:923 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2214us
42:37:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:923 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:923 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:923 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:923 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17479
42:37:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:924 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2486us
42:37:925 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:926 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:926 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:37:926 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:927 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:941 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:942 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:943 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:943 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:943 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17479
42:37:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1422, 1697, 1422, 1697)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 436)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 201, 352, 201, 352)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1334)
42:37:944 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:945 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +4096us
42:37:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:949 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:949 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:949 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:37:952 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:953 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2814us
42:37:953 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:953 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:37:953 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:953 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:953 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:953 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:37:953 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:953 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:953 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:37:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:953 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1199us
42:37:953 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:953 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:953 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:953 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:953 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:37:953 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:954 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:954 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:954 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:954 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17480
42:37:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:955 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1757us
42:37:956 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:37:956 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:956 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:37:956 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:958 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:961 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:37:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:972 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:37:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:37:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:37:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:37:973 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:37:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:37:973 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17480
42:37:974 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:37:975 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +971us
42:37:975 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:975 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:975 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1419, 1694, 1419, 1694)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 436)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 201, 351, 201, 351)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1334)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:37:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:37:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:37:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:37:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:37:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35424->08000000, interrupt) +3123us
42:37:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:37:980 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:37:980 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:980 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35424, sas core) +0us
42:37:983 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:37:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2795us
42:37:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:983 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:37:983 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:37:983 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:37:983 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:37:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:37:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1948us
42:37:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:37:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:37:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:983 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1853us
42:37:983 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:37:984 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:37:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:37:984 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3689us
42:37:984 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:37:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:37:984 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:37:984 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:37:984 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:37:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:37:984 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17481
42:37:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:37:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:37:985 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1029us
42:37:986 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:37:986 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:37:986 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:37:986 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:37:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:37:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:37:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:37:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:37:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:37:987 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:37:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:37:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:37:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:37:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:37:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:37:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:37:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:37:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:001 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:001 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:003 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:004 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:004 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:004 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:005 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:005 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17481
42:38:005 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1416, 1691, 1416, 1691)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 436)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 200, 350, 200, 350)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1334)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:006 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:006 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:006 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:006 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +4096us
42:38:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:011 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:011 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:011 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:014 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2795us
42:38:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:38:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:014 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:015 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:015 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:015 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:38:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2675us
42:38:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:015 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:015 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:015 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17482
42:38:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:016 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +300us
42:38:017 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:017 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:017 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:38:017 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:019 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:027 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:027 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:035 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:036 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:036 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:036 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:036 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:036 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:036 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:036 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17482
42:38:036 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +971us
42:38:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:037 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:037 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1413, 1687, 1413, 1687)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 435)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 200, 350, 200, 350)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1334)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +3122us
42:38:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:042 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:38:046 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2796us
42:38:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:046 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:046 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:046 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:046 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:38:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:046 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3167us
42:38:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:047 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:047 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:047 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:047 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +396us
42:38:047 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:047 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:047 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17483
42:38:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:048 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4976us
42:38:049 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:050 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:050 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:38:050 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:051 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:065 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:066 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:066 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:066 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:066 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:066 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +131us
42:38:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:066 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:066 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17483
42:38:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +303us
42:38:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1411, 1684, 1411, 1684)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 435)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 200, 349, 200, 349)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1335)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:068 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:068 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a337d0->08000000, interrupt) +4096us
42:38:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:072 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a337d0, left interrupt) +0us
42:38:076 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:076 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2783us
42:38:076 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:076 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:076 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:076 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:076 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:076 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:38:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3908us
42:38:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:077 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17484
42:38:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:077 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4647us
42:38:078 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:078 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:079 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:38:079 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:079 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:080 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:094 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:094 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:095 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:095 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:095 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:095 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:095 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:095 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:095 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:095 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17484
42:38:095 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:096 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +971us
42:38:096 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:097 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:097 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:097 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:097 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1408, 1680, 1408, 1680)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 435)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 199, 349, 199, 349)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1335)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:097 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:097 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:097 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:38:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:098 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:098 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:098 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:098 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35424->08000000, interrupt) +2857us
42:38:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35424, left interrupt) +0us
42:38:105 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:106 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2803us
42:38:106 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:106 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:106 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:106 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:106 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:106 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:106 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3814us
42:38:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:106 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +799us
42:38:106 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:106 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:106 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:107 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:107 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17485
42:38:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:108 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3918us
42:38:111 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:111 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:111 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:38:111 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:111 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:112 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:115 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:127 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:128 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:128 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:128 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:128 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:128 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:128 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:128 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17485
42:38:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +971us
42:38:129 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:129 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1405, 1677, 1405, 1677)
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 434)
42:38:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 199, 348, 199, 348)
42:38:130 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1335)
42:38:130 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:130 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:130 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:130 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:130 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:38:130 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:130 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:130 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:130 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:130 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2860us
42:38:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:134 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:137 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2801us
42:38:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:137 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:137 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:137 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:138 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:138 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:38:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:138 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5348us
42:38:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:138 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:138 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17486
42:38:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:138 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3190us
42:38:139 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:139 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:38:139 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:140 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:155 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:156 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:156 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:156 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:156 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:156 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:156 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17486
42:38:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:157 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +971us
42:38:157 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:157 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:157 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:157 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:157 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:157 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:158 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:158 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1402, 1673, 1402, 1673)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 434)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 199, 347, 199, 347)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1336)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1, 0, 0)
42:38:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1, 0, 0, 0)
42:38:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3363c->08000000, interrupt) +3123us
42:38:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:163 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3363c, sas core) +0us
42:38:166 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2785us
42:38:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:166 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:166 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:166 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:166 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:166 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:38:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +527us
42:38:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:167 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:167 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3285us
42:38:167 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:167 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2257us
42:38:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:167 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:167 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17487
42:38:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:168 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2461us
42:38:169 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:169 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:38:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:170 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:175 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:186 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:187 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:187 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17487
42:38:187 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1399, 1670, 1399, 1670)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 433)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 198, 347, 198, 347)
42:38:188 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1336)
42:38:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a335ac->08000000, interrupt) +4096us
42:38:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:193 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:193 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:193 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a335ac, sas core) +0us
42:38:196 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2782us
42:38:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:38:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:38:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:197 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:197 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:197 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:197 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:197 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1256us
42:38:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:38:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:197 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17488
42:38:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:198 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1732us
42:38:199 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:199 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:199 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:38:199 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:203 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:203 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:214 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:214 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:214 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:214 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:214 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:214 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:214 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:215 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:215 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:215 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:215 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:216 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:216 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17488
42:38:216 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:216 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:216 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +971us
42:38:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:217 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:217 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:217 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:217 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:217 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1396, 1666, 1396, 1666)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 433)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 198, 346, 198, 346)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1336)
42:38:218 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:218 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:218 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:218 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 092967b0, 3712, 0)
42:38:218 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:38:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:219 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1153, 1153, 1153, 1153)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 1153, 1153, 1153, 1153)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1024)
42:38:219 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1089)
42:38:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35424->08000000, interrupt) +3123us
42:38:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35424, sas core) +0us
42:38:227 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2847us
42:38:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:227 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:227 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:227 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:227 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:227 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1922us
42:38:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:227 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:227 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1827us
42:38:227 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:227 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:228 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:228 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:228 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:228 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:228 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:228 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3715us
42:38:228 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:228 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:228 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:228 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:228 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17489
42:38:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:229 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1004us
42:38:229 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:229 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:229 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:38:229 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:229 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:231 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:235 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:243 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:243 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:243 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:245 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:245 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:246 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:246 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:38:246 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:38:246 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:246 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:246 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:246 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:247 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17489
42:38:247 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:247 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:247 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1393, 1663, 1393, 1663)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 433)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 197, 345, 197, 345)
42:38:248 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1336)
42:38:248 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:248 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:248 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:248 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +4096us
42:38:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:252 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:252 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:252 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:256 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:256 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2887us
42:38:256 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:256 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:38:256 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:256 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08a9eb10->08a94fc4, blocking audio) +17us
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:256 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:256 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:256 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:256 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:256 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:256 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2608us
42:38:256 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:256 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:257 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:257 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:257 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:257 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:257 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17490
42:38:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:257 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +275us
42:38:258 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:258 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:38:258 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:259 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:274 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:275 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:275 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:275 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:275 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:275 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:275 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17490
42:38:275 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:275 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:275 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:276 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1042us
42:38:276 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:276 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:277 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1390, 1659, 1390, 1659)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 432)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 197, 345, 197, 345)
42:38:277 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1337)
42:38:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3052us
42:38:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:281 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:284 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2881us
42:38:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:285 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:285 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:285 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:285 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:38:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:285 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3107us
42:38:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:285 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:285 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +441us
42:38:285 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:285 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:286 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17491
42:38:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:286 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4905us
42:38:287 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:287 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:287 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:38:287 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:288 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:293 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:303 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:304 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:304 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +156us
42:38:304 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:305 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:305 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17491
42:38:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +278us
42:38:305 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:305 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1387, 1655, 1387, 1655)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 432)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 197, 344, 197, 344)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1337)
42:38:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:38:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +4093us
42:38:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:310 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:38:313 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:313 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +2871us
42:38:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:314 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:314 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:314 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:314 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3848us
42:38:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:315 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:315 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:315 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:315 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17492
42:38:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:315 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4622us
42:38:316 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:316 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:316 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:38:316 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:317 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:321 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:321 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:324 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:335 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 221 fs 57
42:38:339 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:356 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 223 fs 57
42:38:358 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:368 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 225 fs 45
42:38:371 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:382 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 227 fs 57
42:38:385 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:397 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 229 fs 64
42:38:399 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:410 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 231 fs 57
42:38:412 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:424 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 233 fs 64
42:38:427 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:438 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 235 fs 73
42:38:440 main         D[G3D]: GLES\ShaderManager.cpp:73
42:38:450 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 237 fs 122
42:38:462 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 231 fs 75
42:38:475 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 221 fs 75
42:38:488 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 227 fs 75
42:38:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:498 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:499 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:499 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:499 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:499 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:499 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:499 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17492
42:38:499 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:499 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:499 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:501 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1042us
42:38:501 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:501 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:501 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:501 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:501 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1384, 1652, 1384, 1652)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 431)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 196, 343, 196, 343)
42:38:501 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1337)
42:38:502 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:502 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:502 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +271us
42:38:502 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:502 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:502 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:502 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:502 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:502 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1072)
42:38:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a38434->08000000, interrupt) +2462us
42:38:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:506 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a38434, left interrupt) +0us
42:38:509 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:509 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3178us
42:38:509 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:509 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:510 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:510 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:510 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3810us
42:38:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:510 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +754us
42:38:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:510 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:511 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17493
42:38:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:512 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3893us
42:38:516 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:516 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:516 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:38:516 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:517 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:517 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:517 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:517 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:517 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:531 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:532 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:532 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:532 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:532 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:532 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:532 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17493
42:38:532 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:532 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:532 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:533 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1042us
42:38:533 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:534 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1381, 1648, 1381, 1648)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 431)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 196, 342, 196, 342)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1337)
42:38:534 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:38:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +272us
42:38:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:534 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:534 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:534 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:535 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:535 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1089)
42:38:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2464us
42:38:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:538 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:38:542 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:542 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3176us
42:38:542 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:542 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:542 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:542 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:542 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:542 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:38:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:542 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:542 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5298us
42:38:542 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:543 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:543 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:543 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:543 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17494
42:38:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:546 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3164us
42:38:548 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:548 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:548 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:38:548 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:549 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:552 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:555 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:555 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:566 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:567 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:567 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:567 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:567 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:568 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:568 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17494
42:38:568 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:568 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:568 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:569 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1042us
42:38:569 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:569 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1377, 1644, 1377, 1644)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 431)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 195, 342, 195, 342)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1338)
42:38:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:38:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1130)
42:38:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2751us
42:38:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:573 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:573 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:573 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:577 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:577 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3159us
42:38:577 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:577 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:577 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:577 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:577 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:577 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:38:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:577 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +478us
42:38:577 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:578 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:578 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:578 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:578 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3331us
42:38:578 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:578 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:578 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2211us
42:38:578 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:578 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:578 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:578 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:578 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17495
42:38:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:579 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2436us
42:38:580 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:580 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:580 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:38:580 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:580 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:581 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:584 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:595 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:595 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:596 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:597 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:598 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:598 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17495
42:38:598 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:598 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:598 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1374, 1641, 1374, 1641)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 430)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 195, 341, 195, 341)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1338)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:599 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:599 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1137)
42:38:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3796us
42:38:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:603 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:603 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:603 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:38:607 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3168us
42:38:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:607 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:607 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:38:607 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:607 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:607 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:607 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:607 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:607 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:38:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1196us
42:38:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:608 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:608 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:608 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:608 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:608 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17496
42:38:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:609 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1707us
42:38:609 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:610 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:38:610 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:610 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:611 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:626 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:627 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:627 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:627 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17496
42:38:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:627 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:627 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:628 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1041us
42:38:628 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:628 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:628 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1371, 1637, 1371, 1637)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 430)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 195, 340, 195, 340)
42:38:629 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1338)
42:38:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:629 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2755us
42:38:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:633 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:636 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3165us
42:38:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:637 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:637 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:637 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:637 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:637 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:38:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1927us
42:38:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:637 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:637 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1873us
42:38:637 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:637 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3669us
42:38:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:638 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:638 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17497
42:38:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:638 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +978us
42:38:639 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:639 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:38:639 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:640 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:643 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:647 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:654 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:655 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:656 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:656 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:656 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:656 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:657 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:657 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17497
42:38:657 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1368, 1633, 1368, 1633)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 430)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 194, 340, 194, 340)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1339)
42:38:658 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3798us
42:38:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:662 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:666 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3165us
42:38:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:667 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:667 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:667 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:667 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:667 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:667 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:667 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:38:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:38:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2418us
42:38:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:668 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:668 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17498
42:38:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:669 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +250us
42:38:673 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:673 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:673 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:38:673 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:674 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:674 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:681 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:689 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:690 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:690 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:690 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:690 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:690 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:690 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17498
42:38:690 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:690 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:690 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:691 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1041us
42:38:691 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:691 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:691 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1255, 1725, 1255, 1725)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1365, 1629, 1365, 1629)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 429)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 194, 339, 194, 339)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1339)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:692 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:692 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:692 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:692 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:692 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1151)
42:38:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +2755us
42:38:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:38:700 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3167us
42:38:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:700 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:700 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:700 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:700 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:38:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:700 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3144us
42:38:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:700 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +416us
42:38:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:701 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17499
42:38:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:701 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4905us
42:38:702 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:702 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:702 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:38:702 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:702 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:702 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:703 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:703 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:708 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:710 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:718 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:719 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:719 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +182us
42:38:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:720 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:720 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17499
42:38:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +252us
42:38:720 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:720 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1725, 1254, 1725)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1362, 1625, 1362, 1625)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 429)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 193, 338, 193, 338)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1339)
42:38:721 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:721 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1155)
42:38:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +3799us
42:38:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:725 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:38:729 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:729 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3162us
42:38:729 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:729 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:729 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:729 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:729 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:38:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:729 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3876us
42:38:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:730 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17500
42:38:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:730 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4596us
42:38:731 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:731 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:731 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:38:731 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:731 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:732 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:739 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:747 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:747 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:747 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:748 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:748 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:748 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:748 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:748 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:748 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17500
42:38:748 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:748 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:748 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:749 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1041us
42:38:750 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:750 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:750 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:750 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:750 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1358, 1622, 1358, 1622)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 428)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 193, 337, 193, 337)
42:38:750 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1339)
42:38:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:751 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +271us
42:38:751 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:751 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:751 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:751 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2465us
42:38:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:754 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:758 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:758 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3180us
42:38:758 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:758 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:758 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:758 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:758 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:38:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:758 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:758 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:758 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:758 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3805us
42:38:758 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:759 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:759 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +779us
42:38:759 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:759 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:759 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:759 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:759 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17501
42:38:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:760 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3868us
42:38:760 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:760 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:760 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:38:760 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:761 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:761 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:761 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:761 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:761 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:761 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:774 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:776 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:777 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:777 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17501
42:38:777 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1041us
42:38:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1355, 1618, 1355, 1618)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 428)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 193, 337, 193, 337)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1340)
42:38:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:779 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:779 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +272us
42:38:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2467us
42:38:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:38:787 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:787 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3176us
42:38:787 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:787 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:787 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:787 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:787 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:787 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:787 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:38:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:787 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:787 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:787 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:788 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5321us
42:38:788 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:788 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:788 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:788 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:788 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17502
42:38:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:788 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3139us
42:38:789 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:789 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:789 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:38:789 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:789 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:789 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:790 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:791 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:798 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:798 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:806 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:807 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:807 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:807 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17502
42:38:807 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:807 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:807 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1041us
42:38:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:808 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1254, 1724, 1254, 1724)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1352, 1614, 1352, 1614)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 427)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 192, 336, 192, 336)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1340)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:809 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:809 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1165)
42:38:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2754us
42:38:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:813 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:813 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:813 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:817 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3159us
42:38:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:817 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:817 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:817 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:38:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +502us
42:38:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:817 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3304us
42:38:817 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:817 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:817 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:818 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:818 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2238us
42:38:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc8000=sceSasGetEndFlag(08bec300)
42:38:818 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:818 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17503
42:38:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:819 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2410us
42:38:820 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:820 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:820 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:38:820 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:821 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:822 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:826 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:826 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:834 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:834 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:836 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:837 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:837 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:837 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:837 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:837 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:837 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:837 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17503
42:38:837 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:837 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:837 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:838 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 15, 09295df0, 2464, 1)
42:38:838 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 15, 15, 40000000, 00000000, 00000000, 10000000)
42:38:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:38:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 15)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:38:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:839 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 1153, 1153, 1153, 1153)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 863)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1348, 1610, 1348, 1610)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 427)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 192, 335, 192, 335)
42:38:839 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1340)
42:38:840 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:840 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:840 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:840 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:840 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:840 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 869)
42:38:840 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1173)
42:38:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3799us
42:38:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:844 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:844 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:844 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:38:848 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3190us
42:38:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:848 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:848 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:38:848 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:848 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:848 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:848 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:848 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1196us
42:38:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:848 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:849 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:849 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:849 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:849 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:849 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17504
42:38:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:849 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1681us
42:38:851 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:851 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:851 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:38:851 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:852 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:866 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:867 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:867 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:867 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:867 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:868 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:868 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:868 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:868 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:868 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:868 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17504
42:38:868 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:868 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:868 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1040us
42:38:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1253, 1723, 1253, 1723)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1345, 1606, 1345, 1606)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 427)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 191, 334, 191, 334)
42:38:870 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1341)
42:38:871 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:871 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:871 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:871 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:871 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 877)
42:38:871 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1183)
42:38:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f60->08000000, interrupt) +2756us
42:38:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:875 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:38:875 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:875 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34f60, sas core) +0us
42:38:879 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3164us
42:38:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:879 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:879 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:38:879 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:879 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:879 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:38:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1953us
42:38:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:879 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:879 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:879 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:879 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1846us
42:38:879 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:879 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:880 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3696us
42:38:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:880 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:880 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:880 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17505
42:38:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:880 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +953us
42:38:882 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:882 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:882 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:38:882 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:883 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:896 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:896 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:899 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:899 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:899 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:899 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:900 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:900 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:900 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17505
42:38:900 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:900 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:900 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1722, 1252, 1722)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1342, 1602, 1342, 1602)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 426)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 191, 334, 191, 334)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1341)
42:38:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:901 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:901 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 883)
42:38:902 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1191)
42:38:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3798us
42:38:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:905 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:909 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:909 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3170us
42:38:909 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:909 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:909 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:909 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:909 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:909 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:909 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:909 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:38:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:909 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:38:909 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:909 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2438us
42:38:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:910 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:38:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:910 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:910 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17506
42:38:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:911 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +224us
42:38:912 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:912 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:912 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:38:912 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:913 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:918 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:918 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:918 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:928 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:929 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:929 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:930 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:930 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17506
42:38:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1040us
42:38:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1252, 1721, 1252, 1721)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1338, 1598, 1338, 1598)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 426)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 190, 333, 190, 333)
42:38:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1341)
42:38:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 888)
42:38:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1199)
42:38:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35478->08000000, interrupt) +2759us
42:38:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:935 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35478, left interrupt) +0us
42:38:939 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:939 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3168us
42:38:939 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:939 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:38:939 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:940 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:940 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:940 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:38:940 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:940 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:940 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3165us
42:38:940 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:940 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:940 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:940 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +388us
42:38:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:38:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:38:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:38:941 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17507
42:38:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:38:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:941 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4907us
42:38:942 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:38:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:942 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:38:942 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:944 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:959 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:961 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:961 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +207us
42:38:961 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:961 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:961 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:961 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:961 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17507
42:38:961 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +227us
42:38:961 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:961 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1335, 1594, 1335, 1594)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 425)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 190, 332, 190, 332)
42:38:962 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1341)
42:38:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:38:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 901)
42:38:963 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1215)
42:38:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3802us
42:38:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:966 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:38:970 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:38:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3164us
42:38:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:970 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:38:970 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:970 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:38:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:971 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:971 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:38:971 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:38:971 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:38:971 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:38:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:38:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:38:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:971 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3897us
42:38:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:38:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:38:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:38:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:971 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:38:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:38:971 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17508
42:38:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:38:972 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4571us
42:38:973 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:38:973 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:38:973 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:38:973 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:38:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:38:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:38:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:38:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:38:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:38:974 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:38:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:38:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:38:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:38:991 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:38:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:38:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:38:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:38:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:38:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:38:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:38:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:38:992 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:38:992 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:38:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:38:992 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17508
42:38:992 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:38:992 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:992 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:38:993 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1039us
42:38:993 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:38:993 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:38:993 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:38:994 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:38:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1251, 1720, 1251, 1720)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1331, 1589, 1331, 1589)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 425)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 189, 331, 189, 331)
42:38:994 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1342)
42:38:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:38:994 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:38:995 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +278us
42:38:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:38:995 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:38:995 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:38:995 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:38:995 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:38:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a38590->08000000, interrupt) +2465us
42:38:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:38:998 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a38590, left interrupt) +0us
42:39:002 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3180us
42:39:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:002 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:39:002 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:002 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:002 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:39:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:002 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:39:002 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:002 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3798us
42:39:002 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:003 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +807us
42:39:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:003 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:003 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:003 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:003 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17509
42:39:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:004 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3842us
42:39:005 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:005 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:005 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:39:005 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:006 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:006 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:020 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:020 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:021 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:021 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17509
42:39:021 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:021 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:021 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:022 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1047us
42:39:022 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:022 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:39:022 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3961, 0, 3961, 0)
42:39:022 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1250, 1719, 1250, 1719)
42:39:022 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:39:022 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1328, 1586, 1328, 1586)
42:39:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 425)
42:39:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 189, 330, 189, 330)
42:39:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1342)
42:39:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:023 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +278us
42:39:023 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:023 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:023 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:39:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:023 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +2459us
42:39:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:026 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34f58, left interrupt) +0us
42:39:030 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:030 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3184us
42:39:030 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:39:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:031 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:031 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:031 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:031 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:031 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:031 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:39:031 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:031 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:031 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5333us
42:39:031 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:031 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:031 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:031 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:031 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17510
42:39:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:032 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3113us
42:39:033 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:033 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:39:033 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:034 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:038 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:038 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:050 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:051 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:051 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:051 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17510
42:39:051 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:051 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:051 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1041us
42:39:052 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:052 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:052 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1718, 1249, 1718)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1325, 1581, 1325, 1581)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 424)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 189, 330, 189, 330)
42:39:052 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1342)
42:39:053 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:053 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2759us
42:39:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:057 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:39:060 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:060 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3162us
42:39:060 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:060 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:060 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:39:060 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:060 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:060 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +519us
42:39:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:061 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3279us
42:39:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:061 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2263us
42:39:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:062 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:062 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:062 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:062 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17511
42:39:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:064 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2385us
42:39:067 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:39:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:070 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:086 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:086 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:087 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:087 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:087 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:087 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:087 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:088 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17511
42:39:088 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:088 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:088 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1249, 1717, 1249, 1717)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1321, 1577, 1321, 1577)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 424)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 188, 329, 188, 329)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1343)
42:39:089 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:089 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:089 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:089 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:089 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35424->08000000, interrupt) +3802us
42:39:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:093 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:093 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:093 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35424, sas core) +0us
42:39:097 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:097 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3156us
42:39:097 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:097 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:097 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:39:097 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:097 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:097 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:097 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:097 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:097 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:39:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:097 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1252us
42:39:097 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:098 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:098 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:098 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17512
42:39:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:098 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1656us
42:39:100 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:100 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:39:100 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:100 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:101 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:101 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:114 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:114 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:114 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:117 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:118 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:118 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:118 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:118 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:118 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:118 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17512
42:39:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:118 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:118 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1074us
42:39:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:119 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:119 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1248, 1716, 1248, 1716)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1318, 1573, 1318, 1573)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 423)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 188, 328, 188, 328)
42:39:120 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1343)
42:39:120 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:120 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:120 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:120 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2726us
42:39:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:124 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:124 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:124 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:39:128 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3190us
42:39:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:128 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:39:128 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:128 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:128 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1948us
42:39:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:128 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1855us
42:39:128 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:128 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:128 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:129 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:129 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3687us
42:39:129 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:129 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:129 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:129 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17513
42:39:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:130 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +927us
42:39:130 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:130 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:130 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:39:130 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:131 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:131 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:131 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:131 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:132 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:132 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:132 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:147 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:147 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:147 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:148 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:148 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:148 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:148 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:148 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:149 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17513
42:39:149 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:149 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:149 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:150 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 761, 761, 761, 761)
42:39:150 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 761, 761, 761, 761)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1247, 1715, 1247, 1715)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1314, 1569, 1314, 1569)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 423)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 187, 327, 187, 327)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1343)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:151 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:39:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:151 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +3802us
42:39:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:155 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:39:158 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:158 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3173us
42:39:158 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:159 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:39:159 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:159 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:159 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:159 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:159 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:159 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:39:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:39:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:159 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2456us
42:39:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:159 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:160 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:160 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:160 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:160 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17514
42:39:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:160 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +199us
42:39:161 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:161 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:161 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:39:161 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:162 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:175 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:177 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:178 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:178 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:178 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:178 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:178 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:178 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17514
42:39:178 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:178 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:178 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:179 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1058us
42:39:180 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:180 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:180 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 368, 368, 368, 368)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 368, 368, 368, 368)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1246, 1713, 1246, 1713)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1310, 1564, 1310, 1564)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 422)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 187, 326, 187, 326)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1343)
42:39:180 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:180 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:180 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:180 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:180 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +2741us
42:39:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:39:188 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3163us
42:39:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:188 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:39:188 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:188 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:188 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:39:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:39:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:188 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3195us
42:39:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:188 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +381us
42:39:189 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:189 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:189 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17515
42:39:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:189 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4889us
42:39:190 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:190 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:190 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:39:190 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:190 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:191 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:196 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:207 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:207 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:207 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:207 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:208 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:208 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +233us
42:39:208 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:208 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:208 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc0000=sceSasGetEndFlag(08bec300)
42:39:208 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:208 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17515
42:39:208 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +202us
42:39:208 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:208 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:39:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:39:209 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1245, 1712, 1245, 1712)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1307, 1560, 1307, 1560)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 422)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 186, 326, 186, 326)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1344)
42:39:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3801us
42:39:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:214 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:39:217 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3146us
42:39:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:39:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:218 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:218 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:218 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:218 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:39:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:39:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3941us
42:39:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:218 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17516
42:39:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:219 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4546us
42:39:220 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:220 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:220 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:39:220 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:221 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:236 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:237 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:237 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:237 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:237 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:237 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:237 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17516
42:39:237 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:237 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:237 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:239 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1049us
42:39:239 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:239 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:39:239 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:239 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:239 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1244, 1711, 1244, 1711)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1303, 1556, 1303, 1556)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 422)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 186, 325, 186, 325)
42:39:239 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1344)
42:39:240 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:240 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +252us
42:39:240 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:240 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:240 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:39:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2479us
42:39:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:244 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:39:248 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3137us
42:39:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:248 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:39:248 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:248 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:248 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:39:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:248 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:248 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3853us
42:39:248 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:248 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +823us
42:39:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:249 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:249 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17517
42:39:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:249 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3817us
42:39:250 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:250 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:250 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:39:250 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:251 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:266 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:266 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:266 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:267 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:267 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:267 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17517
42:39:267 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:267 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:267 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1049us
42:39:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:268 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:39:268 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1243, 1709, 1243, 1709)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1300, 1552, 1300, 1552)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 421)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 185, 324, 185, 324)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1344)
42:39:269 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:269 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:269 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +252us
42:39:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:269 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:39:269 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:269 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2483us
42:39:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:273 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:39:276 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:276 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3130us
42:39:276 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:276 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:39:276 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:277 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:277 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:277 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:277 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:277 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:39:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:39:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:277 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5413us
42:39:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:277 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:277 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:277 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:277 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17518
42:39:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:278 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3088us
42:39:279 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:279 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:279 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:39:279 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:280 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:283 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:284 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:293 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:294 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:294 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:295 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:295 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:295 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:295 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:296 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:296 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17518
42:39:296 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:296 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:296 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:297 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1049us
42:39:297 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:297 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:297 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1242, 1708, 1242, 1708)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1296, 1548, 1296, 1548)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 421)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 185, 323, 185, 323)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1345)
42:39:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:298 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:298 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:298 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:298 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2750us
42:39:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:301 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:39:305 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3163us
42:39:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:305 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:39:305 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:305 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:305 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:39:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +544us
42:39:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:306 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:306 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3262us
42:39:306 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:306 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2281us
42:39:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:306 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:306 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17519
42:39:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:307 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2360us
42:39:308 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:308 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:39:308 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:309 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:312 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:325 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:326 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:326 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:326 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17519
42:39:326 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1241, 1707, 1241, 1707)
42:39:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1293, 1543, 1293, 1543)
42:39:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 420)
42:39:328 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 184, 322, 184, 322)
42:39:328 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1345)
42:39:328 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +3874us
42:39:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:331 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:332 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:332 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3506c, sas core) +0us
42:39:335 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3082us
42:39:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:336 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:336 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:39:336 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:336 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:336 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:336 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:39:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1279us
42:39:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:336 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:337 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:337 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17520
42:39:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:337 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1631us
42:39:338 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:338 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:338 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:39:338 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:339 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:354 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:355 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:355 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:355 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:355 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:355 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:355 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:355 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:355 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17520
42:39:355 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:355 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:355 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1204us
42:39:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:358 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:358 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1240, 1705, 1240, 1705)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1289, 1539, 1289, 1539)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 420)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 184, 321, 184, 321)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1345)
42:39:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2667us
42:39:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:362 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:363 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:363 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:39:367 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3194us
42:39:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:367 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:39:367 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:367 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:367 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:39:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1898us
42:39:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:367 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1960us
42:39:367 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:367 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:368 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:368 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:368 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3582us
42:39:368 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:368 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:368 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:368 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:368 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17521
42:39:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:369 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +902us
42:39:369 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:370 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:39:370 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:370 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:374 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:378 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:385 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:386 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:386 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +37us
42:39:386 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17521
42:39:387 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +692us
42:39:387 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:387 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1239, 1703, 1239, 1703)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1285, 1534, 1285, 1534)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 420)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 183, 320, 183, 320)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1346)
42:39:392 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +3803us
42:39:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:398 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:39:402 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:402 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3396us
42:39:402 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:402 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:39:402 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:402 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:402 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:402 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:403 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:403 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:39:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2258us
42:39:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:403 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17522
42:39:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:404 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +174us
42:39:405 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:405 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:405 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:39:405 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:406 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:409 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:39:416 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 24
42:39:427 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 215 fs 34
42:39:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:432 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:39:439 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 245 fs 45
42:39:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:440 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:444 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:444 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:444 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:452 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:453 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:453 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +35us
42:39:453 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17522
42:39:453 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +694us
42:39:453 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:453 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1407us
42:39:455 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:455 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:456 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1238, 1702, 1238, 1702)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1282, 1530, 1282, 1530)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 419)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 183, 320, 183, 320)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1346)
42:39:456 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:456 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +2592us
42:39:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:463 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34f58, left interrupt) +0us
42:39:473 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:473 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3872us
42:39:473 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:473 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:39:473 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:473 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:473 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:39:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:39:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:474 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2311us
42:39:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:474 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:474 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +705us
42:39:474 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:474 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:474 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17523
42:39:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:475 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4540us
42:39:476 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:476 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:476 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:39:476 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:477 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:495 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 78 fs 130
42:39:498 main         D[G3D]: GLES\ShaderManager.cpp:73
42:39:499 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


42:39:511 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 248 fs 249
42:39:513 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
in vec4 v_color0;
in mediump vec2 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  fragColor0 = v;
}


42:39:527 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 248 fs 251
42:39:530 main         D[G3D]: GLES\ShaderManager.cpp:73
42:39:543 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 253 fs 249
42:39:558 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 253 fs 251
42:39:573 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 248 fs 128
42:39:589 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 253 fs 83
42:39:604 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 248 fs 83
42:39:619 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 253 fs 128
42:39:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:620 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:627 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:630 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +35us
42:39:630 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +259us
42:39:630 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:630 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:630 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:630 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:630 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17523
42:39:630 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +176us
42:39:630 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:630 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1236, 1700, 1236, 1700)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1278, 1525, 1278, 1525)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 419)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 182, 319, 182, 319)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1346)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1798, 3176, 1798, 3176)
42:39:632 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:633 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:633 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:633 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +4477us
42:39:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:637 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:39:641 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:642 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3751us
42:39:642 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:642 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:39:642 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:642 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:642 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:642 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:642 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:642 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:39:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:642 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:39:642 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:642 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:642 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2686us
42:39:642 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:642 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:642 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:642 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:39:642 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17524
42:39:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:718 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4520us
42:39:723 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:723 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:723 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:39:723 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:724 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:733 main         D[G3D]: GLES\ShaderManager.cpp:73
42:39:745 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 260 fs 45
42:39:749 main         D[G3D]: GLES\ShaderManager.cpp:73
42:39:761 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 262 fs 249
42:39:778 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 262 fs 251
42:39:793 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 262 fs 128
42:39:808 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 262 fs 83
42:39:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:39:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:816 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:817 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:817 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:817 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:819 main         D[IO]: HLE\sceIo.cpp:1634 sceIoCloseAsync(7)
42:39:819 main         D[IO]: HLE\sceIo.cpp:1812 0 = sceIoWaitAsyncCB(7, 0bff3948): waiting
42:39:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0899fb14->08000000, io waited) +17us
42:39:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0899fb14, idle) +99us
42:39:825 main         D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17524
42:39:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 0898ee94->08a9eb10, interrupts resumed) +1457us
42:39:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0898ee94, sas core) +0us
42:39:832 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 17, 0, 1630, 0, 0)
42:39:832 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1630, 0, 0, 0)
42:39:832 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:39:832 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 17)
42:39:832 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:832 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:832 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:832 main         D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:39:832 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:832 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:834 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1883us
42:39:834 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffc9000=sceSasGetEndFlag(08bec300)
42:39:834 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:834 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:39:834 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:834 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:834 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:39:834 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1235, 1698, 1235, 1698)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1274, 1521, 1274, 1521)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 418)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 182, 318, 182, 318)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1347)
42:39:835 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:835 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ee4->08000000, interrupt) +1923us
42:39:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:838 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ee4, left interrupt) +0us
42:39:842 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3181us
42:39:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:39:843 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:843 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:843 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:39:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3792us
42:39:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:843 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +586us
42:39:843 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:843 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:844 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17525
42:39:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:844 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3202us
42:39:846 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:847 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:847 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:39:847 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:848 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:857 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:859 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:860 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:860 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:39:860 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17525
42:39:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:39:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:861 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1411us
42:39:861 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:861 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1234, 1696, 1234, 1696)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1270, 1516, 1270, 1516)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 418)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 181, 317, 181, 317)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1347)
42:39:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ecd4->08000000, interrupt) +516us
42:39:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:863 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:39:863 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:863 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:863 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a2ecd4, blocking audio) +16us
42:39:869 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4567us
42:39:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:870 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:870 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:870 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +309us
42:39:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:870 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17526
42:39:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:871 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3063us
42:39:871 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:872 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:872 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:39:872 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:873 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:873 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:882 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:884 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:885 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 0898ee94->0897daac, interrupts resumed) +583us
42:39:885 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:885 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:885 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->0898ee94, thread delayed) +1us
42:39:885 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:885 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:885 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:885 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +67us
42:39:885 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17526
42:39:885 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +77us
42:39:885 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:885 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1232, 1694, 1232, 1694)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1267, 1512, 1267, 1512)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 417)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 181, 316, 181, 316)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1347)
42:39:887 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:887 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:887 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:887 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:887 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +1928us
42:39:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:888 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:39:888 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:888 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a01d94, sas core) +0us
42:39:895 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:895 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4560us
42:39:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:895 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:895 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +16us
42:39:895 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:895 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:895 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:895 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1048us
42:39:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:895 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:895 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:895 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2041us
42:39:895 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:896 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:896 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3502us
42:39:896 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:896 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:896 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:896 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:896 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17527
42:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:896 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2335us
42:39:898 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:898 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:898 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:39:898 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:899 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:908 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:909 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:910 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:911 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +42us
42:39:911 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17527
42:39:911 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +687us
42:39:911 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:911 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1231, 1692, 1231, 1692)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1263, 1507, 1263, 1507)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 417)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 180, 315, 180, 315)
42:39:912 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1347)
42:39:913 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:913 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1816, 3166, 1816, 3166)
42:39:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f2f08->08000000, interrupt) +1934us
42:39:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:914 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089f2f08, left interrupt) +0us
42:39:920 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:920 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4553us
42:39:920 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:920 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:39:920 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:920 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:920 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:39:920 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:920 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:920 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:39:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:920 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:39:920 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1538us
42:39:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:39:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:921 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17528
42:39:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:923 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1606us
42:39:925 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:39:925 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:925 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:39:925 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:926 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:931 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:931 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:39:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:938 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:939 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:939 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:39:939 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +11us
42:39:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +524us
42:39:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:940 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17528
42:39:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:39:940 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2127us
42:39:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:945 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:945 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:945 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:946 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:946 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:947 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:948 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:948 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:949 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:950 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:950 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:952 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:952 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:953 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:954 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:954 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:955 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:955 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:956 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:956 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:957 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:957 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:958 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:960 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:960 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:961 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:962 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:963 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:964 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:964 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:965 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:966 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:966 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:967 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:967 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:968 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:968 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:969 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:969 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:970 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:971 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:972 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:972 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:973 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(321, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(321, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(322, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(322, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:975 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:975 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(299, 1, 00000000)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
42:39:976 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
42:39:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(299, 1)
42:39:977 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:39:977 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:39:977 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:39:977 main         D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:39:977 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:977 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:39:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +2738us
42:39:979 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1229, 1690, 1229, 1690)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1258, 1502, 1258, 1502)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 416)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 180, 314, 180, 314)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1348)
42:39:979 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:39:979 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:39:979 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:39:979 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:39:979 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:39:986 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:39:986 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5071us
42:39:986 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:986 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:986 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:39:987 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:39:987 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:39:987 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:39:987 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:39:987 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +40us
42:39:987 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:39:987 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:39:987 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +192us
42:39:987 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:987 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:987 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4796us
42:39:987 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:39:987 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:39:987 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:39:987 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:39:987 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17529
42:39:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:39:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:39:988 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +877us
42:39:989 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:39:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:39:989 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:39:989 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:39:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:39:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:39:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:39:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:39:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:39:991 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:39:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:39:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:39:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:39:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:39:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:39:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:39:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:39:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:000 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:002 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:002 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:002 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +10us
42:40:003 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17529
42:40:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:003 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2655us
42:40:004 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:004 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:004 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:004 main         D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:40:004 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:004 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09308c10, 1712, 0)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:005 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:005 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 688, 688, 688, 688)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1072)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 688, 688, 688, 688)
42:40:005 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1072)
42:40:006 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +2251us
42:40:006 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:006 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:006 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:006 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:007 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:007 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1228, 1688, 1228, 1688)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1255, 1498, 1255, 1498)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 416)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 179, 313, 179, 313)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1348)
42:40:007 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:007 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +239us
42:40:007 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:007 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:007 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:40:014 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:014 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:014 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:014 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4838us
42:40:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +456us
42:40:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4188us
42:40:015 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:015 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1354us
42:40:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:015 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:015 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:015 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:015 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17530
42:40:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:016 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +148us
42:40:016 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:016 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:40:016 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:017 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:027 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:027 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:027 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:027 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:027 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:028 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:028 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:029 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:029 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:029 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:029 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:029 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +215us
42:40:029 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17530
42:40:029 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +514us
42:40:029 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:029 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1226, 1686, 1226, 1686)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1251, 1494, 1251, 1494)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 416)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 179, 312, 179, 312)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1348)
42:40:031 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:031 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:031 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:031 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:031 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ed64->08000000, interrupt) +1938us
42:40:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:032 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ed64, left interrupt) +0us
42:40:038 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4532us
42:40:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:038 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:038 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:038 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:039 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:039 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:039 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:039 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +776us
42:40:039 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:039 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:039 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2960us
42:40:039 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:039 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:039 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:039 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:039 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17531
42:40:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:040 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5224us
42:40:041 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:041 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:041 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:40:041 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:043 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:052 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:054 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:054 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +64us
42:40:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +256us
42:40:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:055 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:055 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:055 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:055 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17531
42:40:055 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +151us
42:40:055 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:055 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1397us
42:40:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1225, 1684, 1225, 1684)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1247, 1489, 1247, 1489)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 415)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 178, 311, 178, 311)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1349)
42:40:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f7ccc->08000000, interrupt) +540us
42:40:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089f7ccc, left interrupt) +0us
42:40:064 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4640us
42:40:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:064 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:064 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:064 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:064 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4361us
42:40:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +198us
42:40:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +37us
42:40:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:065 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17532
42:40:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:066 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4495us
42:40:067 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:40:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:068 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:072 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:073 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:073 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:078 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:078 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:078 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:078 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:078 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:078 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:079 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:079 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:079 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:079 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:079 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:079 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17532
42:40:079 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:079 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:079 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:081 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1397us
42:40:081 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1223, 1682, 1223, 1682)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1244, 1485, 1244, 1485)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 415)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 178, 311, 178, 311)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1349)
42:40:081 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:082 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:082 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:082 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:082 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ecfc->08000000, interrupt) +541us
42:40:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:083 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:40:083 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:083 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:083 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a2ecfc, blocking audio) +17us
42:40:089 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:089 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4628us
42:40:089 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:089 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:089 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:089 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:089 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:089 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:089 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:089 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:40:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:090 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5083us
42:40:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:090 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:090 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:090 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:090 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17533
42:40:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:090 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3766us
42:40:092 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:092 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:092 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:40:092 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:094 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:094 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:103 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:103 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:105 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:106 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +600us
42:40:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:106 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17533
42:40:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +93us
42:40:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:107 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1398us
42:40:108 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:108 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1221, 1679, 1221, 1679)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1240, 1480, 1240, 1480)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 414)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 177, 310, 177, 310)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1349)
42:40:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +543us
42:40:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:40:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:109 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:109 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff474, blocking audio) +17us
42:40:115 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:115 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:115 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:115 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:40:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4615us
42:40:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +276us
42:40:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:116 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2794us
42:40:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2747us
42:40:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:116 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:116 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17534
42:40:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:117 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3038us
42:40:118 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:118 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:40:118 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:119 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:123 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:129 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:129 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:129 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:129 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:129 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:130 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:130 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:131 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:131 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:131 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:131 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:131 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:131 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17534
42:40:131 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:131 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:131 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:132 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:132 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1220, 1677, 1220, 1677)
42:40:132 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:132 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1236, 1475, 1236, 1475)
42:40:132 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 414)
42:40:133 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 177, 309, 177, 309)
42:40:133 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1350)
42:40:133 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:133 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:133 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:133 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:133 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +1950us
42:40:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:134 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:40:134 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:134 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089ff380, sas core) +0us
42:40:140 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4606us
42:40:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:140 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:40:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:140 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:140 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:140 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:141 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1002us
42:40:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:141 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:141 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:141 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:141 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17535
42:40:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:142 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2309us
42:40:143 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:143 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:143 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:40:143 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:144 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:148 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:154 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:156 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:156 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +589us
42:40:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:156 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17535
42:40:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +105us
42:40:156 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:156 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1218, 1674, 1218, 1674)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1232, 1471, 1232, 1471)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 413)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 176, 308, 176, 308)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1350)
42:40:158 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:158 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ecfc->08000000, interrupt) +1952us
42:40:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:159 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ecfc, left interrupt) +0us
42:40:165 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:165 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4600us
42:40:165 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:166 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:166 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:166 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:166 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:166 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1499us
42:40:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:166 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1325us
42:40:166 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:166 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:166 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4217us
42:40:166 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:167 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:167 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:167 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:167 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17536
42:40:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:167 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1580us
42:40:168 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:168 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:169 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:40:169 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:169 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:170 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:170 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:174 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:179 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:180 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:180 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:180 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:181 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:181 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:181 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:181 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:181 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:181 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17536
42:40:181 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:181 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:181 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1216, 1672, 1216, 1672)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1228, 1466, 1228, 1466)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 413)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 175, 307, 175, 307)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1350)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:183 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1798, 3176, 1798, 3176)
42:40:183 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:183 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:183 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:183 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a25490->08000000, interrupt) +1956us
42:40:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a25490, left interrupt) +0us
42:40:190 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:190 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4562us
42:40:190 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:191 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:191 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:191 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:191 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:191 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:40:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:191 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2260us
42:40:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:191 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:191 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:191 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:192 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:192 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:192 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:192 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17537
42:40:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:193 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +852us
42:40:195 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:195 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:195 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:40:195 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:196 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:196 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:196 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:196 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:205 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:207 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:208 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:208 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +534us
42:40:208 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:208 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:208 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17537
42:40:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +159us
42:40:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1214, 1669, 1214, 1669)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1224, 1461, 1224, 1461)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 412)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 175, 306, 175, 306)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1351)
42:40:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff30c->08000000, interrupt) +1961us
42:40:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff30c, left interrupt) +0us
42:40:217 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4525us
42:40:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:218 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:218 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:218 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:218 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3022us
42:40:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +70us
42:40:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +165us
42:40:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:219 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:219 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:219 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:219 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:219 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17538
42:40:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:219 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +123us
42:40:220 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:220 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:220 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:40:220 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:221 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:231 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:232 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:232 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:232 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:232 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:233 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:233 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:233 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17538
42:40:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:233 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:233 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1212, 1667, 1212, 1667)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1220, 1457, 1220, 1457)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 412)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 174, 305, 174, 305)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1351)
42:40:235 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:235 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +1976us
42:40:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:236 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff394, left interrupt) +0us
42:40:241 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:242 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4134us
42:40:242 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:242 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:242 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:242 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:242 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:242 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:40:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:242 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4126us
42:40:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:242 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:243 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17539
42:40:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:243 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5198us
42:40:244 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:244 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:244 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:40:244 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:244 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:244 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:245 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:245 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:255 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:257 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:257 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:257 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:257 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:257 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:257 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +126us
42:40:257 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:257 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:257 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +184us
42:40:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:257 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:258 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17539
42:40:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +126us
42:40:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1210, 1664, 1210, 1664)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1216, 1452, 1216, 1452)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 412)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 174, 304, 174, 304)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1351)
42:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08adeb90->08000000, interrupt) +1512us
42:40:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:259 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08adeb90, left interrupt) +0us
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1779, 3187, 1779, 3187)
42:40:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:266 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4577us
42:40:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:266 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:266 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:266 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:266 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:266 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3082us
42:40:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:266 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:40:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:267 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1790us
42:40:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:267 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:267 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17540
42:40:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:267 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4470us
42:40:268 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:268 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:268 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:40:269 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:271 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:280 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:281 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:281 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:281 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:281 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:281 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:281 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17540
42:40:282 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:282 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:282 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:283 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1320us
42:40:283 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:283 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:40:283 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:283 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1208, 1661, 1208, 1661)
42:40:283 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:283 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1212, 1447, 1212, 1447)
42:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7fd08->08000000, interrupt) +138us
42:40:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:283 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7fd08, left interrupt) +0us
42:40:284 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 411)
42:40:284 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 173, 303, 173, 303)
42:40:284 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1351)
42:40:284 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:284 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:284 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:284 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:284 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:290 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4623us
42:40:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:290 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:40:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:290 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:290 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:290 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:290 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +45us
42:40:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:291 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:291 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:291 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17541
42:40:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:292 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3741us
42:40:293 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:293 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:40:293 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:294 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:294 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:305 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:306 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:306 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:306 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:306 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:307 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:307 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +114us
42:40:307 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:307 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:307 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17541
42:40:307 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +579us
42:40:307 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:307 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:308 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1320us
42:40:308 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1206, 1659, 1206, 1659)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a813b0->08000000, interrupt) +138us
42:40:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a813b0, left interrupt) +0us
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1208, 1442, 1208, 1442)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 411)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 173, 302, 173, 302)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1352)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:309 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1760, 3197, 1760, 3197)
42:40:309 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:309 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:309 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:309 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:316 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:317 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5354us
42:40:317 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:317 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:317 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:40:317 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:317 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:317 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:317 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +44us
42:40:317 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:317 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:317 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:317 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:317 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2282us
42:40:317 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:317 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:317 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3259us
42:40:317 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:318 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:318 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17542
42:40:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:318 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3012us
42:40:319 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:319 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:319 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:40:319 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:320 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:321 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:328 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:329 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:329 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:329 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:330 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:330 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:331 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:331 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:331 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:331 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:331 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:331 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:331 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:331 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17542
42:40:331 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:332 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:332 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088859bc->08000000, interrupt) +1476us
42:40:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:333 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088859bc, left interrupt) +0us
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1204, 1656, 1204, 1656)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1204, 1438, 1204, 1438)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 410)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 172, 301, 172, 301)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1352)
42:40:333 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:334 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:334 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:334 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:334 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:341 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:341 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5536us
42:40:341 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:341 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:40:341 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:341 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:341 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:341 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:341 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:341 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:341 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:341 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:341 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:341 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +335us
42:40:341 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:341 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:341 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:342 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:342 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:342 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17543
42:40:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:343 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2284us
42:40:343 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:344 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:344 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:40:344 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:345 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:350 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:353 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:355 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:355 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:356 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:356 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:356 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:356 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:356 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:356 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17543
42:40:356 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:356 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:356 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1366us
42:40:357 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:357 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:357 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:358 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:358 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:358 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08aeb3ec->08000000, interrupt) +107us
42:40:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:358 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08aeb3ec, left interrupt) +0us
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1202, 1653, 1202, 1653)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1200, 1433, 1200, 1433)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 410)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 172, 300, 172, 300)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1352)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1741, 3208, 1741, 3208)
42:40:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:365 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5383us
42:40:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:366 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:366 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:366 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:366 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:366 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1217us
42:40:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:366 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:366 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2775us
42:40:366 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:366 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:366 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:367 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2768us
42:40:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:367 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:367 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:367 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:367 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17544
42:40:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:367 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1555us
42:40:368 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:368 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:40:368 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:369 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:369 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:369 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:374 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:377 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:377 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:377 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:378 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:379 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:380 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:380 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17544
42:40:380 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:381 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a82e5c->08000000, interrupt) +1489us
42:40:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a82e5c, left interrupt) +0us
42:40:381 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1200, 1650, 1200, 1650)
42:40:381 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:381 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1196, 1428, 1196, 1428)
42:40:381 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 409)
42:40:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 171, 299, 171, 299)
42:40:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1353)
42:40:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1721, 3219, 1721, 3219)
42:40:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:389 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:389 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5368us
42:40:389 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:389 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:40:389 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:389 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:389 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:390 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:390 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:390 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:390 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:390 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:390 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:390 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:390 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:390 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1948us
42:40:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:390 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:390 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:390 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:390 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:390 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:390 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:390 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17545
42:40:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:394 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +827us
42:40:397 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:398 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:40:398 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:401 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:401 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:405 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:411 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:413 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:413 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:413 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17545
42:40:413 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:413 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:413 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:414 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1368us
42:40:414 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:414 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:414 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1198, 1647, 1198, 1647)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1192, 1423, 1192, 1423)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 409)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 171, 298, 171, 298)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1353)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:415 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:40:415 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:415 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:415 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:415 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0882d468->08000000, interrupt) +240us
42:40:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:415 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0882d468, left interrupt) +0us
42:40:422 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:422 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5249us
42:40:422 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:422 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:422 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:422 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:423 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:423 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:423 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:423 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:423 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2673us
42:40:423 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:423 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:423 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:423 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:423 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1319us
42:40:423 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:423 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:423 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4223us
42:40:423 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:423 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:423 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:423 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:424 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17546
42:40:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:424 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +98us
42:40:425 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:425 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:425 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:40:425 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:427 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:435 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:436 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:437 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:438 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:439 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:439 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:439 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:439 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:439 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17546
42:40:439 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:439 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:439 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1196, 1644, 1196, 1644)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1188, 1418, 1188, 1418)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 408)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 170, 297, 170, 297)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1353)
42:40:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:441 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1679, 3241, 1679, 3241)
42:40:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:441 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08821700->08000000, interrupt) +1619us
42:40:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:441 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08821700, left interrupt) +0us
42:40:448 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:448 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +5236us
42:40:448 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:448 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:448 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:448 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:448 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:448 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:448 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:449 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:449 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:40:449 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:449 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:449 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3406us
42:40:449 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:449 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:449 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:449 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:449 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17547
42:40:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:450 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5173us
42:40:451 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:451 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:451 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:40:451 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:452 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:462 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:463 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:463 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:464 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:464 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +339us
42:40:464 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:464 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:464 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:464 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17547
42:40:464 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +101us
42:40:464 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1370us
42:40:465 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:465 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:465 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:466 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:466 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:466 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:466 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1194, 1641, 1194, 1641)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1184, 1413, 1184, 1413)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 408)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 169, 296, 169, 296)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1354)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:466 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1658, 3252, 1658, 3252)
42:40:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:466 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0882169c->08000000, interrupt) +248us
42:40:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:466 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->0882169c, left interrupt) +0us
42:40:473 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:473 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5253us
42:40:473 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:474 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:474 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:474 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:474 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:474 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4117us
42:40:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:474 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +121us
42:40:474 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:474 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +115us
42:40:475 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:475 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:475 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17548
42:40:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:475 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4445us
42:40:476 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:476 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:476 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:40:476 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:477 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:484 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:486 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:488 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:488 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:488 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17548
42:40:488 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:488 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1420us
42:40:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:490 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1191, 1638, 1191, 1638)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 501)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1180, 1408, 1180, 1408)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 407)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 169, 295, 169, 295)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1354)
42:40:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08aa3a94->08000000, interrupt) +219us
42:40:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:490 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08aa3a94, left interrupt) +0us
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:490 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1636, 3263, 1636, 3263)
42:40:490 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:491 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:498 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +5274us
42:40:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:498 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:498 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:40:498 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:498 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:498 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:498 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:498 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:40:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:498 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4788us
42:40:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:499 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:499 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:499 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:499 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17549
42:40:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:499 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3716us
42:40:500 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:500 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:500 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:40:500 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:501 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:502 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:502 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:506 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:506 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:510 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:513 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:513 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:513 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17549
42:40:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:513 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:514 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1324us
42:40:514 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:514 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:40:515 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:515 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:515 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1189, 1635, 1189, 1635)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1176, 1403, 1176, 1403)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 407)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 168, 294, 168, 294)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1354)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:515 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1589, 3286, 1589, 3286)
42:40:515 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:515 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:515 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:515 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a55580->08000000, interrupt) +312us
42:40:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:516 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:40:516 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:516 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:516 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a55580, blocking audio) +16us
42:40:524 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6310us
42:40:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:525 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:525 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:525 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:525 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:525 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:525 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3101us
42:40:525 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:525 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1378us
42:40:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:526 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:526 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17550
42:40:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:527 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2987us
42:40:531 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:531 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:531 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:40:531 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:532 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:532 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:532 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:540 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:541 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:543 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:543 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:543 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17550
42:40:543 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:543 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1187, 1632, 1187, 1632)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1171, 1398, 1171, 1398)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 406)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 168, 293, 168, 293)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1355)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:545 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1564, 3298, 1564, 3298)
42:40:545 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:545 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:545 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:545 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a7ad18->08000000, interrupt) +1665us
42:40:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:546 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a7ad18, left interrupt) +0us
42:40:554 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:554 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6265us
42:40:554 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:554 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:40:554 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:555 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:555 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:555 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:555 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:555 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:555 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:40:555 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:555 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:555 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4990us
42:40:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:555 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:555 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:555 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17551
42:40:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:556 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2259us
42:40:557 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:557 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:557 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:40:557 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:558 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:563 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:568 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:568 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:570 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:570 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:570 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:570 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:570 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17551
42:40:570 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:570 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1334us
42:40:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1184, 1628, 1184, 1628)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1167, 1394, 1167, 1394)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 406)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 167, 292, 167, 292)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1355)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1513, 3322, 1513, 3322)
42:40:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a5bc2c->08000000, interrupt) +328us
42:40:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a5bc2c, left interrupt) +0us
42:40:581 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6252us
42:40:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:581 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:40:581 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:581 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:581 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:40:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:581 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +185us
42:40:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:581 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2717us
42:40:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:40:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2825us
42:40:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:582 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17552
42:40:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:583 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1530us
42:40:584 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:584 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:40:584 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:586 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:594 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:604 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 267 fs 45
42:40:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:608 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:610 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:610 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17552
42:40:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:611 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08ae1200->08000000, interrupt) +1308us
42:40:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:612 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08ae1200, left interrupt) +0us
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1182, 1625, 1182, 1625)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1163, 1389, 1163, 1389)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 406)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 167, 291, 167, 291)
42:40:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1355)
42:40:613 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:40:613 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1456, 3347, 1456, 3347)
42:40:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:621 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +6558us
42:40:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:40:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:622 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:622 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:622 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:622 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:622 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +965us
42:40:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:622 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:40:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:40:623 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:40:623 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:40:623 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17553
42:40:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:40:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:623 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +801us
42:40:624 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:40:625 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:625 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:40:625 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:626 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:635 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:40:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:40:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:40:637 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:40:637 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:40:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:40:637 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17553
42:40:637 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:40:637 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 08dcd250, 784, 0)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:638 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:638 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:40:638 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2258, 3384, 2258, 3384)
42:40:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:40:639 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2258, 3384, 2258, 3384)
42:40:639 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08885a34->08000000, interrupt) +1314us
42:40:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:40:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:40:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:641 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:641 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:641 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08885a34, thread delayed) +1us
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1179, 1622, 1179, 1622)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 500)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1159, 1383, 1159, 1383)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 405)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 166, 290, 166, 290)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1356)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:40:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1426, 3360, 1426, 3360)
42:40:642 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:40:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:40:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:40:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:40:642 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:40:665 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:40:665 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +11111us
42:40:665 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:40:665 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:40:665 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:40:665 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:40:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:40:666 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:40:666 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:40:666 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:40:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:40:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:40:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:666 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:40:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:40:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:40:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:40:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:40:666 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:40:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:40:666 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17554
42:40:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:40:666 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3008us
42:40:668 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:40:668 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:40:668 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:40:668 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:40:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:40:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:40:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:40:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:40:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:40:670 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:40:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:40:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:40:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:40:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:671 main         W[G3D]: GLES\TextureCache.cpp:269 Render to texture with different strides 512 != 1024
42:40:671 main         W[G3D]: GLES\TextureCache.cpp:272 Render to texture with different formats 3 != 0
42:40:673 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}


42:40:674 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:40:680 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 269 fs 270
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=3 IDX=0 MC=1
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 28, aligned to biggest 4
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=8 IDX=0 MC=1
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=7 IDX=0 MC=1
42:40:681 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:40:682 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=6 IDX=0 MC=1
42:40:682 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 32, aligned to biggest 4
42:40:683 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}


42:40:691 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 272 fs 270
42:40:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:40:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:40:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:691 main         W[G3D]: GLES\TextureCache.cpp:295 Render to texture using CLUT with different strides 512 != 1024
42:40:691 main         W[G3D]: GLES\TextureCache.cpp:343 Render to texture with incompatible formats 7 != 0 at 0004c000
42:40:691 main         W[G3D]: GLES\TextureCache.cpp:320 Render to texture using CLUT with offset at 00000000 +0x152
42:40:693 main         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec2 v_texcoord0;
out vec4 fragColor0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
  vec4 color = texture2D(tex, v_texcoord0);
  int r = int(color.r * 255.99);
  int g = 0;
  int b = 0;
  int a = 0;
  int index = (a << 24) | (b << 16) | (g << 8) | (r);
  index = (index & 0xff);
  fragColor0 = texture2D(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0));
}


42:40:698 main         W[G3D]: GLES\StateMapping.cpp:505 Unsupported RGB mask: r=07 g=e3 b=ff
42:40:699 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), 1.0 - (clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:40:704 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 276
42:40:706 main         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec2 v_texcoord0;
out vec4 fragColor0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
  vec4 color = texture2D(tex, v_texcoord0);
  int r = 0;
  int g = 0;
  int b = int(color.b * 255.99);
  int a = 0;
  int index = (a << 24) | (b << 16) | (g << 8) | (r);
  index = ((index >> 16) & 0xff);
  fragColor0 = texture2D(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0));
}


42:40:711 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:40:711 main         W[G3D]: GLES\Framebuffer.cpp:2330 Block transfer download 04170000 -> 08bb4780
42:40:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:40:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:40:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:40:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:40:727 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:40:736 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 269 fs 280
42:40:738 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = 0.0;
}


42:40:746 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 269 fs 282
42:40:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:747 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
42:40:747 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 16, aligned to biggest 4
42:40:748 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec3 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


42:40:750 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
ivec3 roundAndScaleTo255iv(in vec3 x) { return ivec3(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x / v_texcoord.z, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  if ((roundAndScaleTo255iv(v.rgb) & u_alphacolormask.rgb)  !=  (ivec3(u_alphacolorref.rgb) & u_alphacolormask.rgb)) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:40:755 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 284 fs 285
42:40:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:40:764 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 200 fs 122
42:40:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:40:766 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
}


42:40:768 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


42:40:773 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 288 fs 289
42:40:774 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=1
42:40:774 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 16, aligned to biggest 4
42:40:775 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
}


42:40:776 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = vec4(v.rgb, 0.0);
}


42:40:781 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 291 fs 292
42:40:786 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:787 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
}


42:40:804 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 294 fs 295
42:40:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:40:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:40:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:40:808 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:822 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 57
42:40:826 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:842 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 299 fs 64
42:40:845 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:859 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 301 fs 45
42:40:863 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:877 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 303 fs 57
42:40:880 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:893 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 305 fs 45
42:40:897 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:912 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 307 fs 64
42:40:916 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:929 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 309 fs 57
42:40:933 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:948 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 311 fs 73
42:40:965 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 309 fs 75
42:40:967 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:40:975 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 57
42:40:979 main         D[G3D]: GLES\ShaderManager.cpp:73
42:40:996 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 316 fs 57
42:41:016 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 316 fs 75
42:41:020 main         D[G3D]: GLES\ShaderManager.cpp:73
42:41:036 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 319 fs 57
42:41:057 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 319 fs 75
42:41:059 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


42:41:067 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 322 fs 126
42:41:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:069 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:070 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:070 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17554
42:41:070 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1325us
42:41:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:072 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1177, 1618, 1177, 1618)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1155, 1379, 1155, 1379)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 405)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 165, 289, 165, 289)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1356)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1361, 3387, 1361, 3387)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2258, 3384, 2258, 3384)
42:41:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2225, 3406, 2225, 3406)
42:41:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:073 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:41:073 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:073 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:073 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:073 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fd358->08000000, interrupt) +633us
42:41:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:074 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089fd358, left interrupt) +0us
42:41:087 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +10117us
42:41:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:088 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:088 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:088 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:088 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:088 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:088 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:088 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:41:088 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:088 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:088 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17555
42:41:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:089 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3095us
42:41:095 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:095 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:095 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:41:095 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:095 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:096 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:096 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:096 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:098 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:41:105 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 324 fs 24
42:41:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:105 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:108 main         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec2 v_texcoord0;
out vec4 fragColor0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
  vec4 color = texture2D(tex, v_texcoord0);
  int r = int(color.r * 31.99);
  int g = int(color.g * 63.99);
  int b = 0;
  int index = (b << 11) | (g << 5) | (r);  index = (index & 0xff);
  fragColor0 = texture2D(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0));
}


42:41:115 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp(1.0 - v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = v;
}


42:41:120 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 328
42:41:121 main         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec2 v_texcoord0;
out vec4 fragColor0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
  vec4 color = texture2D(tex, v_texcoord0);
  int r = 0;
  int g = 0;
  int b = 0;
  int index = (b << 11) | (g << 5) | (r);  index = ((index >> 16) & 0xff);
  fragColor0 = texture2D(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0));
}


42:41:125 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:136 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}


42:41:143 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 332 fs 24
42:41:145 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = (u_texmtx * vec4(texcoord.xy , 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}


42:41:153 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 334 fs 32
42:41:163 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 334 fs 34
42:41:173 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 37
42:41:185 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 42
42:41:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:190 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:193 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:41:201 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 339 fs 122
42:41:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:207 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:208 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:209 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:209 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17555
42:41:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:210 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1326us
42:41:210 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:210 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1174, 1615, 1174, 1615)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1151, 1374, 1151, 1374)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 404)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 165, 288, 165, 288)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1356)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1246, 3431, 1246, 3431)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2225, 3406, 2225, 3406)
42:41:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2208, 3417, 2208, 3417)
42:41:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:211 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:41:211 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:211 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +672us
42:41:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:213 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35130, left interrupt) +0us
42:41:226 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:226 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +10213us
42:41:226 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:227 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:227 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:227 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:227 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:227 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:227 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:41:227 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:227 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:227 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:227 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17556
42:41:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:228 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2959us
42:41:230 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:230 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:230 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:41:230 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:231 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:233 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
in vec4 v_color0;
in mediump vec2 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  fragColor0 = v;
}


42:41:240 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 82 fs 341
42:41:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:241 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:242 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:253 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:255 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:259 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:261 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:261 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:261 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17556
42:41:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1172, 1611, 1172, 1611)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1146, 1368, 1146, 1368)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 404)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 164, 287, 164, 287)
42:41:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1356)
42:41:264 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:264 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1152, 3463, 1152, 3463)
42:41:264 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:41:264 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2208, 3417, 2208, 3417)
42:41:264 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2191, 3427, 2191, 3427)
42:41:264 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:264 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:264 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:264 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +2313us
42:41:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:265 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:265 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:266 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3506c, sas core) +0us
42:41:278 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:278 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +9806us
42:41:278 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:278 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:279 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:279 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:41:279 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:279 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:279 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:279 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:279 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:279 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:279 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:279 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:279 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:279 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17557
42:41:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:280 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3556us
42:41:280 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:280 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:280 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:41:280 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:281 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:281 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:281 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:283 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:293 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:300 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:300 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:300 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:302 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:302 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:302 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:302 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:302 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:302 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17557
42:41:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:302 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:304 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1438us
42:41:304 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:304 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:304 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:304 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1169, 1608, 1169, 1608)
42:41:304 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 499)
42:41:304 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1142, 1364, 1142, 1364)
42:41:304 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 403)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 164, 286, 164, 286)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1357)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 957, 3522, 957, 3522)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2191, 3427, 2191, 3427)
42:41:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2157, 3450, 2157, 3450)
42:41:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:41:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:305 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3841c->08000000, interrupt) +786us
42:41:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:306 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3841c, left interrupt) +0us
42:41:319 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +9866us
42:41:319 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:320 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:320 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:320 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:320 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:320 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +117us
42:41:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:320 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:320 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:320 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:320 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17558
42:41:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:321 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2962us
42:41:321 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:321 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:321 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:41:321 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:322 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:324 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:330 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:336 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:345 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:347 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:347 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17558
42:41:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1167, 1604, 1167, 1604)
42:41:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:41:348 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1138, 1358, 1138, 1358)
42:41:348 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 403)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 163, 285, 163, 285)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1357)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 0, 3650, 0, 3650)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2120, 3472, 2120, 3472)
42:41:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2551us
42:41:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:350 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:350 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:351 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:41:363 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:363 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +9553us
42:41:363 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:363 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:363 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:363 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:41:363 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:363 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:363 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:364 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:364 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:364 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:364 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:364 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17559
42:41:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:364 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3572us
42:41:366 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:366 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:366 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:41:366 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:368 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:369 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:369 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:387 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:387 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:387 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:389 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:389 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:389 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:389 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:389 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:389 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:389 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17559
42:41:389 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:389 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:391 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1319us
42:41:391 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:391 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1164, 1600, 1164, 1600)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1134, 1353, 1134, 1353)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 402)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 163, 284, 163, 284)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1357)
42:41:391 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 957, 3522, 957, 3522)
42:41:392 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2120, 3472, 2120, 3472)
42:41:392 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2102, 3483, 2102, 3483)
42:41:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +247us
42:41:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:392 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +1054us
42:41:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:393 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:41:406 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +9519us
42:41:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:406 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:406 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:406 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:406 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:406 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:41:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +322us
42:41:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:41:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:408 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17560
42:41:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:408 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2955us
42:41:409 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:409 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:409 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:41:409 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:410 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:412 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:418 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:418 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:418 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:423 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:424 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:430 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:432 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:433 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17560
42:41:433 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:433 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 0928e2f0, 5616, 0)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:41:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1161, 1597, 1161, 1597)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 498)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1129, 1348, 1129, 1348)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 402)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 162, 283, 162, 283)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1358)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1152, 3463, 1152, 3463)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2102, 3483, 2102, 3483)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2064, 3506, 2064, 3506)
42:41:435 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2714us
42:41:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:437 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:41:449 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:449 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +9432us
42:41:449 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:449 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:449 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:449 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:41:449 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:449 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:449 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:449 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:450 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:450 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:450 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:450 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:450 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:450 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:41:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:450 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:450 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:450 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:450 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17561
42:41:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:450 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3529us
42:41:451 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:451 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:451 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:41:452 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:453 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:455 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:472 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 119
42:41:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:476 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:477 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:488 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 75
42:41:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:493 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:494 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:495 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:495 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:495 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17561
42:41:496 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:496 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:497 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1322us
42:41:497 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:497 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:497 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1159, 1593, 1159, 1593)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1125, 1343, 1125, 1343)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 401)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 161, 282, 161, 282)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1358)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1287, 3415, 1287, 3415)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2064, 3506, 2064, 3506)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2025, 3529, 2025, 3529)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:498 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:498 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +261us
42:41:498 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:498 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:498 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +1306us
42:41:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:501 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:41:512 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:512 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +9164us
42:41:512 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:512 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:513 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:513 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:513 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:513 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:513 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:513 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:513 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:513 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:513 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +413us
42:41:513 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:513 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:513 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:513 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:513 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17562
42:41:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:518 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2949us
42:41:521 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:522 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:41:522 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:523 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:525 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:536 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:539 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:539 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:539 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:547 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:549 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:549 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17562
42:41:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1156, 1589, 1156, 1589)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 497)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1121, 1338, 1121, 1338)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 401)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 161, 281, 161, 281)
42:41:550 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1358)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1395, 3373, 1395, 3373)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 2024, 3529, 2024, 3529)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1983, 3552, 1983, 3552)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +3024us
42:41:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:553 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:553 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:553 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35540, sas core) +0us
42:41:565 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:565 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +9009us
42:41:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:565 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:565 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:565 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:41:565 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:565 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:565 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:565 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:565 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:565 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:566 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:566 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17563
42:41:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:566 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3642us
42:41:569 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:570 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:41:570 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:571 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:572 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:573 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:586 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:593 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:594 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:594 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:595 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:595 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:595 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17563
42:41:595 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:595 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:596 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1324us
42:41:596 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:596 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:596 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1153, 1585, 1153, 1585)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1117, 1333, 1117, 1333)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 400)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 160, 280, 160, 280)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1359)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1456, 3347, 1456, 3347)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1983, 3552, 1983, 3552)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1940, 3576, 1940, 3576)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:597 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:597 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:597 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:597 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +262us
42:41:597 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:597 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:597 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:597 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:597 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3506c->08000000, interrupt) +1650us
42:41:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:600 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3506c, left interrupt) +0us
42:41:611 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:611 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +8758us
42:41:611 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:611 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:611 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:611 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:611 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:611 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:611 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:611 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:41:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:612 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:612 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:612 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:612 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +480us
42:41:612 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:612 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:612 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:612 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:612 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17564
42:41:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:612 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2943us
42:41:613 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:613 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:613 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:41:613 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:615 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:617 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:629 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:639 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:639 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17564
42:41:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1150, 1582, 1150, 1582)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1112, 1328, 1112, 1328)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 400)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 160, 279, 160, 279)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1359)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1539, 3310, 1539, 3310)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 742)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1940, 3576, 1940, 3576)
42:41:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 1895, 3600, 1895, 3600)
42:41:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35424->08000000, interrupt) +3447us
42:41:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:644 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:644 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:644 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35424, sas core) +0us
42:41:654 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:654 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +8222us
42:41:654 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:41:654 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:654 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:654 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:41:654 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:654 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:655 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:655 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:655 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:655 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:655 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:655 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:41:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:655 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:655 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:655 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:655 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17565
42:41:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:655 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4006us
42:41:656 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:656 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:656 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:41:656 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:657 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:659 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:672 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:680 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:681 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:681 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:682 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:682 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:682 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:682 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:682 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +396us
42:41:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:682 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:682 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17565
42:41:682 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +44us
42:41:682 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:683 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1147, 1578, 1147, 1578)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 496)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1108, 1323, 1108, 1323)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 400)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 159, 278, 159, 278)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1359)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1589, 3286, 1589, 3286)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1536)
42:41:684 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:684 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:684 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:684 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:684 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3735us
42:41:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:688 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:41:697 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:697 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +7664us
42:41:697 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:697 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:698 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:698 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:698 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:698 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:41:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:41:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:698 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17566
42:41:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:699 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4036us
42:41:700 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:700 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:700 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:41:700 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:700 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:701 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:703 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:703 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:709 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:717 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:723 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:725 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:725 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:725 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:725 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:725 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:726 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17566
42:41:726 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:726 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:727 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1115us
42:41:727 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:727 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:727 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:727 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:727 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1145, 1574, 1145, 1574)
42:41:727 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:41:727 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1104, 1318, 1104, 1318)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 399)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 158, 277, 158, 277)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1360)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1658, 3252, 1658, 3252)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:728 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:728 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:728 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:728 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +252us
42:41:728 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:728 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:728 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:728 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:728 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2513us
42:41:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:732 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:41:742 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +7453us
42:41:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:742 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:742 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:742 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:743 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:41:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:743 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +424us
42:41:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:743 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:743 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17567
42:41:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:744 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3659us
42:41:744 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:745 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:745 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:41:745 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:745 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:746 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:747 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:748 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:759 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:760 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:761 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:768 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:770 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:770 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:770 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17567
42:41:770 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:770 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:771 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1157us
42:41:771 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:771 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1142, 1570, 1142, 1570)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 495)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1099, 1312, 1099, 1312)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 399)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 158, 276, 158, 276)
42:41:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1360)
42:41:772 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:41:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1700, 3230, 1700, 3230)
42:41:772 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:772 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:772 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:772 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:772 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:772 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +2908us
42:41:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:776 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:41:776 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:776 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:776 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a34ff0, blocking audio) +17us
42:41:785 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:785 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +7148us
42:41:785 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:785 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:785 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:785 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:785 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:785 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:785 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:785 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:41:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:785 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:785 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:785 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:785 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1273us
42:41:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:786 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:786 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17568
42:41:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:786 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2930us
42:41:787 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:787 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:787 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:41:787 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:788 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:789 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:789 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:789 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:791 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:802 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:802 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:810 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:811 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:811 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:811 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:811 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17568
42:41:812 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:812 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1139, 1566, 1139, 1566)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1095, 1307, 1095, 1307)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 398)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 157, 275, 157, 275)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1360)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1721, 3219, 1721, 3219)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:813 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:813 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4381us
42:41:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:41:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:818 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ff0, sas core) +0us
42:41:826 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6797us
42:41:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08b001b4, thread delayed) +0us
42:41:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:827 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +17us
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:827 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:827 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:827 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:827 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:41:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:828 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17569
42:41:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:828 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4496us
42:41:829 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:829 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:829 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:41:829 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:829 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:829 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:830 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:832 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:846 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:853 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:854 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:855 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:855 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:856 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +408us
42:41:856 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:856 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:856 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:856 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:856 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17569
42:41:856 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +31us
42:41:856 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1136, 1562, 1136, 1562)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 494)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1091, 1302, 1091, 1302)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 398)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 157, 274, 157, 274)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1361)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1760, 3197, 1760, 3197)
42:41:857 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:858 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:858 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4480us
42:41:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:41:870 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:870 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +6357us
42:41:870 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:41:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:870 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:870 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:870 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:870 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:870 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:41:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:41:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +222us
42:41:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:871 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:871 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:871 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17570
42:41:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:871 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4375us
42:41:872 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:872 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:872 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:41:872 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:873 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:873 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:876 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:889 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:889 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:890 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:893 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:912 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 130
42:41:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:915 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:916 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:917 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:917 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17570
42:41:917 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:917 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:918 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1110us
42:41:918 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:918 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:918 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1133, 1557, 1133, 1557)
42:41:918 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1086, 1297, 1086, 1297)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 397)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 156, 273, 156, 273)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1361)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1798, 3176, 1798, 3176)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:919 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:919 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +248us
42:41:919 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:919 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:919 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:41:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:919 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +3492us
42:41:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:924 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:41:924 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:924 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:924 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35130, thread delayed) +1us
42:41:931 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5778us
42:41:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:41:931 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:931 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:931 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:41:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:41:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:932 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1140us
42:41:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:932 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:932 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2565us
42:41:932 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:932 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:41:932 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17571
42:41:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:41:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:933 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1078us
42:41:934 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:41:934 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:934 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:41:934 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:41:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:41:936 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:41:936 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:936 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:936 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:936 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:938 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:954 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:41:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:961 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:961 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:961 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:41:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:41:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:41:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:41:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:41:963 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:41:963 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:41:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:41:963 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17571
42:41:963 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:41:963 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:41:964 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1169us
42:41:964 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:965 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1130, 1553, 1130, 1553)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 493)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1082, 1291, 1082, 1291)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 397)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 155, 272, 155, 272)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1361)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1834, 3156, 1834, 3156)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:41:965 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:41:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:41:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:41:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:41:965 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:41:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +3899us
42:41:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:41:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:41:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:971 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:971 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a350fc, blocking audio) +17us
42:41:977 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:41:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +5141us
42:41:977 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:41:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:41:977 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:41:977 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:41:977 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:41:977 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:41:977 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:41:977 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:41:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:41:977 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:41:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:978 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:41:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2291us
42:41:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:41:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:41:978 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:41:978 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:41:978 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:41:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:41:978 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17572
42:41:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:41:978 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2917us
42:41:980 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:41:980 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:41:980 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:41:980 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:41:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:41:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:41:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:41:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:41:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:41:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:41:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:984 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:41:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:41:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:41:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:41:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:41:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:41:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:41:998 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:41:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:41:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:006 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:006 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:006 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:006 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:006 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:006 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:006 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17572
42:42:006 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:006 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1127, 1549, 1127, 1549)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 492)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1077, 1286, 1077, 1286)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 396)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 155, 271, 155, 271)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1362)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:008 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1852, 3145, 1852, 3145)
42:42:008 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:008 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:008 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:008 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +5233us
42:42:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:42:014 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:014 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:015 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a34f58, thread delayed) +1us
42:42:020 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4888us
42:42:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:020 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:020 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:42:020 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:020 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:020 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:021 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:021 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:021 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:021 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4556us
42:42:021 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:021 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:021 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:021 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:021 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +21us
42:42:021 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:021 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:021 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17573
42:42:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:022 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +713us
42:42:023 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:023 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:023 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:42:023 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:024 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:025 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:027 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:027 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:038 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:047 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:047 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:047 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17573
42:42:047 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:047 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:048 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:048 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1123, 1545, 1123, 1545)
42:42:048 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:42:048 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1073, 1281, 1073, 1281)
42:42:048 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 396)
42:42:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 154, 269, 154, 269)
42:42:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1362)
42:42:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:049 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1886, 3125, 1886, 3125)
42:42:049 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:049 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35114->08000000, interrupt) +5403us
42:42:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35114, sas core) +0us
42:42:061 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4512us
42:42:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:061 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:42:061 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:061 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:061 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:42:061 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:061 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:061 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:42:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:42:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:061 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5494us
42:42:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:062 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:062 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:062 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:062 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17574
42:42:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:062 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +9us
42:42:063 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:063 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:42:063 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:065 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:078 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:078 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:086 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:086 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:086 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:086 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:086 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:086 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:086 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17574
42:42:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:086 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1120, 1540, 1120, 1540)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 491)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1068, 1275, 1068, 1275)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 395)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 153, 268, 153, 268)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1362)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1902, 3115, 1902, 3115)
42:42:088 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:088 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +5674us
42:42:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:094 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:42:094 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:094 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:42:094 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:094 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:42:094 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:094 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:094 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:095 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:095 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:095 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a350fc, thread delayed) +1us
42:42:099 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3912us
42:42:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:099 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:099 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:42:099 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:099 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:099 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:42:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1000us
42:42:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:099 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:099 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:099 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:099 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4808us
42:42:099 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:099 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:42:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:100 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:100 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17575
42:42:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:100 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +272us
42:42:101 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:101 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:101 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:42:101 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:103 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:103 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:103 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:117 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:123 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:124 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:124 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:124 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:124 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:124 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:125 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +427us
42:42:125 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:125 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:125 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:125 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:125 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17575
42:42:125 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +12us
42:42:125 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:126 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:126 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1117, 1536, 1117, 1536)
42:42:126 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:42:126 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1064, 1270, 1064, 1270)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 395)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 153, 267, 153, 267)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1363)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1919, 3105, 1919, 3105)
42:42:127 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:127 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:127 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:127 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:127 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +5838us
42:42:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:133 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:133 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:133 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:42:137 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:137 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3690us
42:42:137 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:137 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +17us
42:42:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:137 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:138 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:42:138 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:138 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:138 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:42:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1786us
42:42:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:138 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:138 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:138 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:138 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17576
42:42:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:139 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4356us
42:42:141 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:141 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:141 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:42:141 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:143 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:158 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:166 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:180 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 346 fs 122
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:181 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:182 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:183 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:183 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:183 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17576
42:42:183 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:183 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:184 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1074us
42:42:184 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1114, 1532, 1114, 1532)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 490)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1060, 1265, 1060, 1265)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 394)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 152, 266, 152, 266)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1363)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1951, 3085, 1951, 3085)
42:42:185 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:185 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:185 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:185 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:42:185 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:185 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:42:185 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:186 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34f58->08000000, interrupt) +4706us
42:42:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:192 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:42:192 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:192 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:192 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a34f58, thread delayed) +1us
42:42:196 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3141us
42:42:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:42:196 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:196 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:196 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:42:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2622us
42:42:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:196 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17577
42:42:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:197 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3627us
42:42:198 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:198 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:42:198 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:200 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:205 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:205 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:205 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:214 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:222 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +57us
42:42:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:222 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17577
42:42:223 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +636us
42:42:223 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1111, 1527, 1111, 1527)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 489)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1055, 1260, 1055, 1260)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 394)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 152, 265, 152, 265)
42:42:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1363)
42:42:224 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1243us
42:42:224 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:225 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:42:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1966, 3075, 1966, 3075)
42:42:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d90->08000000, interrupt) +4973us
42:42:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:42:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:231 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:231 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089c8d90, blocking audio) +17us
42:42:234 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:234 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2509us
42:42:234 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:234 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:42:234 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:234 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:234 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:42:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:234 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:234 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:234 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:234 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +360us
42:42:234 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:235 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3430us
42:42:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:235 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:235 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:235 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:235 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17578
42:42:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:236 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1987 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
42:42:236 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2898us
42:42:237 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:237 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:237 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:42:238 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:254 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:254 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:276 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 133
42:42:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:281 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:281 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:290 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:290 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:290 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:290 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:290 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:290 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17578
42:42:290 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:290 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1108, 1523, 1108, 1523)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1051, 1254, 1051, 1254)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 393)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 151, 264, 151, 264)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1364)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 1981, 3065, 1981, 3065)
42:42:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d90->08000000, interrupt) +6393us
42:42:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:299 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:42:299 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:299 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c8d90, thread delayed) +1us
42:42:301 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1626us
42:42:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:301 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:301 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:42:301 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:301 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:301 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:42:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5227us
42:42:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:302 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17579
42:42:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:305 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2170us
42:42:308 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:308 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:42:308 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:310 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:324 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:332 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:333 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +408us
42:42:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:334 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:334 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17579
42:42:334 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +285us
42:42:334 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1104, 1518, 1104, 1518)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 488)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1046, 1249, 1046, 1249)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 393)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 150, 263, 150, 263)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1364)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2011, 3046, 2011, 3046)
42:42:336 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:336 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:336 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:336 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:336 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1acc4->08000000, interrupt) +6801us
42:42:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:342 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a1acc4, sas core) +0us
42:42:344 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:344 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1216us
42:42:344 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:344 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:344 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:42:344 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:345 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:345 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +412us
42:42:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:345 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:345 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1005us
42:42:345 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:345 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4536us
42:42:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:345 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:345 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:345 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:345 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17580
42:42:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:346 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1441us
42:42:347 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:347 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:42:347 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:349 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:355 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:362 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:363 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:363 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:365 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:365 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:372 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:388 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 349 fs 64
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:390 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:390 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:391 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:391 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:392 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:392 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17580
42:42:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:392 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:393 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:393 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1101, 1514, 1101, 1514)
42:42:393 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 487)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1042, 1244, 1042, 1244)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 392)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 150, 262, 150, 262)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1364)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2026, 3036, 2026, 3036)
42:42:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:394 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:394 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:394 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:394 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a0511c->08000000, interrupt) +7017us
42:42:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:401 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:42:401 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:401 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:42:401 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:401 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:401 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a0511c, thread delayed) +1us
42:42:402 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:402 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +914us
42:42:402 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:402 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:402 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:42:402 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:402 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:402 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:42:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:402 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1224us
42:42:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:42:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:403 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:403 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17581
42:42:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:404 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +712us
42:42:405 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:405 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:405 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:42:405 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:407 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:422 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:430 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:431 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:431 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:431 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17581
42:42:431 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:431 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:432 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1081us
42:42:432 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:432 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:432 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:42:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:432 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1098, 1509, 1098, 1509)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 486)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1037, 1238, 1037, 1238)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 392)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 149, 261, 149, 261)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1365)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2041, 3026, 2041, 3026)
42:42:433 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:433 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 0889314c->08000000, interrupt) +6031us
42:42:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:42:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->0889314c, sas core) +0us
42:42:440 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +276us
42:42:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:440 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:42:441 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:441 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:441 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:42:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2495us
42:42:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:441 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:441 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +918us
42:42:441 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:441 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4625us
42:42:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:441 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17582
42:42:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08aa7a10->08000000, interrupt) +1us
42:42:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:442 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17582
42:42:442 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08aa7a10, idle) +731us
42:42:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:443 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:443 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08a9eb10->08a09fb0, blocking audio) +15us
42:42:443 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:443 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:42:443 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:443 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:448 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:463 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:468 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:478 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 351 fs 122
42:42:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:483 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:501 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 353 fs 64
42:42:505 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:520 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 355 fs 45
42:42:526 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:542 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 357 fs 45
42:42:547 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:565 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 359 fs 64
42:42:569 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:585 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 361 fs 57
42:42:589 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:606 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 363 fs 73
42:42:611 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:629 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 365 fs 57
42:42:651 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 365 fs 75
42:42:656 main         D[G3D]: GLES\ShaderManager.cpp:73
42:42:675 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 368 fs 57
42:42:695 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 316 fs 130
42:42:718 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 368 fs 75
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:720 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:720 main         D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(08d5d4b0, 8)
42:42:720 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:721 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1094, 1505, 1094, 1505)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1033, 1233, 1033, 1233)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 392)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 148, 260, 148, 260)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1365)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2055, 3016, 2055, 3016)
42:42:722 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:722 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:729 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:729 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7378us
42:42:729 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:42:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:730 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1008us
42:42:730 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:730 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:730 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1971us
42:42:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:730 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17583
42:42:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:731 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5059us
42:42:740 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:740 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:740 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:42:740 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:742 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:756 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:764 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:764 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:764 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:764 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:764 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +453us
42:42:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:764 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17583
42:42:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:764 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->088045ac, blocking audio) +17us
42:42:764 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:765 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1072us
42:42:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1091, 1500, 1091, 1500)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 485)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1028, 1228, 1028, 1228)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 391)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 148, 259, 148, 259)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1365)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2069, 3007, 2069, 3007)
42:42:766 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:766 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:766 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:766 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:766 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:773 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6260us
42:42:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:774 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:774 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +444us
42:42:774 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:774 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:774 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:774 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3034us
42:42:774 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:774 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:774 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +274us
42:42:774 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:774 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:774 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:774 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:775 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17584
42:42:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:775 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4330us
42:42:776 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:776 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:776 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:42:776 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:777 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:783 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:783 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:791 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:798 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:800 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:800 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:800 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:800 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:800 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:800 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17584
42:42:800 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:800 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:801 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1072us
42:42:801 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:801 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:42:801 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3960, 0, 3960, 0)
42:42:801 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1087, 1495, 1087, 1495)
42:42:801 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 484)
42:42:801 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1024, 1222, 1024, 1222)
42:42:801 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 391)
42:42:802 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 147, 257, 147, 257)
42:42:802 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1366)
42:42:802 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:802 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2097, 2988, 2097, 2988)
42:42:802 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:802 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:802 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:802 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +244us
42:42:802 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:802 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:802 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:42:802 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:802 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:809 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:809 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5957us
42:42:809 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:42:809 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:809 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:42:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:810 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:810 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +697us
42:42:810 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:810 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:810 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3842us
42:42:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:810 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:810 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17585
42:42:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:811 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3602us
42:42:813 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:813 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:813 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:42:813 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:816 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:830 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:839 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:839 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:839 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:839 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:839 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:839 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17585
42:42:839 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:839 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:840 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1102us
42:42:840 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:840 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:840 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:42:840 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3959, 0, 3959, 0)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1084, 1491, 1084, 1491)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 483)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1019, 1217, 1019, 1217)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 390)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4095, 0, 4095)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 147, 256, 147, 256)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1366)
42:42:841 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +170us
42:42:841 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:841 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2110, 2978, 2110, 2978)
42:42:841 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:841 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:841 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:841 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:842 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:848 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5801us
42:42:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:848 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:42:848 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:848 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:848 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:848 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1105us
42:42:849 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:849 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:849 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:42:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2644us
42:42:849 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:849 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:849 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1714us
42:42:849 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:849 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:849 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:849 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:849 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17586
42:42:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:850 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2873us
42:42:851 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:851 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:851 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:42:851 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:854 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:854 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:868 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:869 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:878 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:878 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:878 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:878 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:878 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:878 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17586
42:42:878 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:878 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3959, 0, 3959, 0)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1081, 1486, 1081, 1486)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1015, 1211, 1015, 1211)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 390)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4095, 0, 4095)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 146, 255, 146, 255)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1366)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:42:880 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:880 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:880 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:880 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:880 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:886 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:886 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6633us
42:42:886 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:886 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:42:886 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:886 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:42:887 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:887 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:887 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:887 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:887 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:42:887 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:887 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +855us
42:42:887 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:887 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:887 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:887 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +617us
42:42:887 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:887 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:887 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4926us
42:42:887 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:887 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:888 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:888 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:888 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17587
42:42:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:888 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2144us
42:42:890 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:890 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:42:890 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:892 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:897 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:904 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:911 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:911 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:911 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:912 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:912 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +648us
42:42:913 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:913 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:913 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17587
42:42:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +45us
42:42:913 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:914 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3957, 0, 3957, 0)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1077, 1481, 1077, 1481)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 482)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1010, 1206, 1010, 1206)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 389)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4094, 0, 4094)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 145, 254, 145, 254)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1367)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2137, 2959, 2137, 2959)
42:42:915 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:915 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:921 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6452us
42:42:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:921 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +374us
42:42:921 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:921 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:921 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:42:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1387us
42:42:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:922 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1219us
42:42:922 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:922 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4322us
42:42:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:922 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:922 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:922 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:922 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17588
42:42:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:923 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1416us
42:42:924 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:924 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:924 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:42:924 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:924 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:924 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:926 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:926 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:926 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:932 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:932 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:939 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:946 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:946 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:946 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:947 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:947 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:947 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:947 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:947 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:947 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:947 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17588
42:42:947 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:42:947 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:948 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3956, 0, 3956, 0)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1074, 1476, 1074, 1476)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 481)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1006, 1201, 1006, 1201)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 389)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4093, 0, 4093)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 145, 253, 145, 253)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1367)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2163, 2940, 2163, 2940)
42:42:949 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:949 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:955 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6414us
42:42:955 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:42:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:955 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:955 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:42:955 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:955 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:955 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +753us
42:42:955 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:955 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:955 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:42:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1774us
42:42:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:956 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:42:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:956 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:956 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:956 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:956 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17589
42:42:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:42:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:957 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +687us
42:42:959 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:42:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:959 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:42:959 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:962 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:42:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:42:975 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:42:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:42:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:977 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:42:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:42:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:42:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:42:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:983 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:42:983 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:42:983 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:42:983 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:42:984 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:42:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:42:984 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +429us
42:42:984 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:984 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:984 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17589
42:42:984 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +264us
42:42:984 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3953, 0, 3953, 0)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1070, 1471, 1070, 1471)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 480)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1001, 1195, 1001, 1195)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 388)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4092, 0, 4092)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 144, 252, 144, 252)
42:42:985 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1367)
42:42:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:42:986 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2176, 2930, 2176, 2930)
42:42:986 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:42:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:42:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:42:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:42:986 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:42:991 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:42:992 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6460us
42:42:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:992 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:992 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:42:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:42:992 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1123us
42:42:992 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:42:992 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:42:992 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:42:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:42:992 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1889us
42:42:992 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:42:992 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:42:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:42:992 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +194us
42:42:992 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:993 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:42:993 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:42:993 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:42:993 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:42:993 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:42:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:42:993 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17590
42:42:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:42:993 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +215us
42:42:994 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:42:994 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:42:994 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:42:994 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:42:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:42:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:42:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:42:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:42:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:42:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:42:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:42:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:42:998 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:42:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:009 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:018 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:018 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:43:018 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:43:018 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:018 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:018 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:018 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08b001b4, system time) +29us
42:43:018 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:018 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:018 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d7508, blocking audio) +17us
42:43:018 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:43:018 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17590
42:43:018 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +679us
42:43:018 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:019 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3951, 0, 3951, 0)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1066, 1466, 1066, 1466)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 479)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 996, 1190, 996, 1190)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 388)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4091, 0, 4091)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 143, 251, 143, 251)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1368)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2189, 2921, 2189, 2921)
42:43:020 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:020 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:020 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:020 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:020 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:026 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6535us
42:43:026 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:026 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:026 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:026 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:027 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1175us
42:43:027 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:027 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:027 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2689us
42:43:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:027 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17591
42:43:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:028 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5034us
42:43:029 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:029 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:029 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:43:029 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:029 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:029 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:031 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:037 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:045 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:046 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:056 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:056 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +478us
42:43:056 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +71us
42:43:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:056 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17591
42:43:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +143us
42:43:056 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:058 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1066us
42:43:058 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:058 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3947, 0, 3947, 0)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1063, 1461, 1063, 1461)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 478)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 992, 1184, 992, 1184)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 387)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4089, 0, 4089)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 143, 250, 143, 250)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1368)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:43:058 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:058 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:064 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:064 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5443us
42:43:064 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2997us
42:43:065 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:065 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:065 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +70us
42:43:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1531us
42:43:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:066 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:066 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17592
42:43:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:066 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4305us
42:43:067 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:43:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:071 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:085 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:091 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:093 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:093 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:093 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:093 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:093 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:093 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17592
42:43:093 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:093 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:095 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1066us
42:43:095 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:095 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3944, 0, 3944, 0)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1059, 1456, 1059, 1456)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 987, 1179, 987, 1179)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 387)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4087, 0, 4087)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 142, 249, 142, 249)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1368)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:43:095 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:096 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:096 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:096 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +245us
42:43:096 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:096 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:096 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:43:096 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:096 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:102 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5252us
42:43:102 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:102 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:102 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:102 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:102 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:102 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2992us
42:43:102 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:102 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:102 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:43:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:102 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2283us
42:43:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:103 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:103 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:103 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:103 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17593
42:43:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:104 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3576us
42:43:106 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:106 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:43:106 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:43:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:43:108 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0
42:43:110 main         W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000
42:43:110 main         W[SCEGE]: GLES\Framebuffer.cpp:1009 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000
42:43:110 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:43:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:43:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:111 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:111 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:111 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:127 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:130 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:136 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:43:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:43:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:137 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +596us
42:43:137 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:138 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:138 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17593
42:43:138 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +97us
42:43:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3939, 0, 3939, 0)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1055, 1451, 1055, 1451)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 477)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 983, 1173, 983, 1173)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 386)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4085, 0, 4085)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 141, 247, 141, 247)
42:43:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1369)
42:43:139 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1242us
42:43:139 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:140 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:140 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2239, 2882, 2239, 2882)
42:43:140 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:145 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:145 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5244us
42:43:145 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:145 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +537us
42:43:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:146 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:146 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2600us
42:43:146 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:146 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +306us
42:43:146 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:146 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:146 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2633us
42:43:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:147 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:147 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17594
42:43:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:147 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2848us
42:43:148 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:148 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:148 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:43:148 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:150 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:164 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:173 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:173 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:173 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:174 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:174 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:174 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17594
42:43:174 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:174 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3935, 0, 3935, 0)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1052, 1446, 1052, 1446)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 476)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 978, 1168, 978, 1168)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 386)
42:43:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4082, 0, 4082)
42:43:176 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 141, 246, 141, 246)
42:43:176 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1369)
42:43:176 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:176 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:43:176 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:181 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6572us
42:43:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:43:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:182 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +941us
42:43:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:182 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:182 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2141us
42:43:182 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:182 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:182 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:43:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3403us
42:43:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:183 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:183 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:183 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:183 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17595
42:43:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:183 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2119us
42:43:184 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:184 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:43:184 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:186 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:199 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:209 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:209 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +587us
42:43:209 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:209 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:209 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17595
42:43:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +106us
42:43:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3930, 0, 3930, 0)
42:43:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1048, 1441, 1048, 1441)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 475)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 974, 1162, 974, 1162)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 386)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4080, 0, 4080)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 140, 245, 140, 245)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1369)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:43:211 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:211 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:217 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6604us
42:43:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:217 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1637us
42:43:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:217 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1133us
42:43:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:217 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:43:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:218 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +180us
42:43:218 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:218 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:218 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:43:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4225us
42:43:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:218 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17596
42:43:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:220 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1390us
42:43:222 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:222 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:43:222 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:223 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:223 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:224 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:224 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:237 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:249 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:249 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:249 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17596
42:43:250 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:250 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3924, 0, 3924, 0)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1044, 1436, 1044, 1436)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 474)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 969, 1157, 969, 1157)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 385)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4077, 0, 4077)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 139, 244, 139, 244)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1370)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2287, 2844, 2287, 2844)
42:43:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1535)
42:43:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:257 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:257 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6737us
42:43:257 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:257 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:257 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:257 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:257 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:258 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:43:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2232us
42:43:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:43:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +658us
42:43:258 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:258 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:258 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4885us
42:43:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:258 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:258 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:258 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:259 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17597
42:43:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:259 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +662us
42:43:260 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:260 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:260 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:43:260 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:262 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:263 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:268 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:268 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:268 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:277 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:287 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:287 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:287 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:287 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:287 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:287 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17597
42:43:287 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:287 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:288 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1067us
42:43:288 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:288 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:288 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3918, 0, 3918, 0)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1041, 1431, 1041, 1431)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 473)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 964, 1151, 964, 1151)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 385)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4073, 0, 4073)
42:43:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 139, 243, 139, 243)
42:43:289 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1370)
42:43:289 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:289 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2311, 2825, 2311, 2825)
42:43:289 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:289 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:289 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:289 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:295 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:295 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5668us
42:43:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:295 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:295 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:295 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2961us
42:43:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:295 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:295 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:295 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:295 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +264us
42:43:295 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:296 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:296 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:43:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:296 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +586us
42:43:296 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:296 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4690us
42:43:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:296 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17598
42:43:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:297 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +190us
42:43:297 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:298 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:298 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:43:298 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:300 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:300 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:314 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:324 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:324 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:324 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +15us
42:43:324 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:324 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:324 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17598
42:43:324 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +665us
42:43:324 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3911, 0, 3911, 0)
42:43:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1037, 1426, 1037, 1426)
42:43:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 472)
42:43:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 960, 1146, 960, 1146)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 384)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4070, 0, 4070)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 138, 242, 138, 242)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1370)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:326 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:43:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:326 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:332 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:332 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7144us
42:43:332 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:332 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:332 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:332 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:332 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:332 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:332 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:333 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:333 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:333 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3253us
42:43:333 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:333 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:333 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:43:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +27us
42:43:333 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:333 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:333 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:333 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17599
42:43:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:334 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5008us
42:43:335 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:335 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:335 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:43:335 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:337 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:342 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:342 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:352 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:355 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:361 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:361 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +503us
42:43:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:361 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17599
42:43:361 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +193us
42:43:361 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:362 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1067us
42:43:363 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:363 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:363 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:43:363 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:363 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:363 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3904, 0, 3904, 0)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1033, 1420, 1033, 1420)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 471)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 955, 1140, 955, 1140)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 384)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4066, 0, 4066)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 138, 241, 138, 241)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1371)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2345, 2797, 2345, 2797)
42:43:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:364 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:364 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:370 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6091us
42:43:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:370 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3539us
42:43:370 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:370 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:370 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:43:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:371 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +108us
42:43:371 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:371 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:371 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +326us
42:43:371 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:371 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:371 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:371 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:371 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17600
42:43:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:372 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1987 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
42:43:372 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4280us
42:43:373 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:373 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:373 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:43:373 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:374 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:376 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:389 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:389 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:400 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:400 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:400 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17600
42:43:400 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:400 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:401 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1067us
42:43:401 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:401 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3897, 0, 3897, 0)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1029, 1415, 1029, 1415)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 470)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 951, 1135, 951, 1135)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 383)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4062, 0, 4062)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 137, 239, 137, 239)
42:43:401 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1371)
42:43:402 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:402 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2357, 2787, 2357, 2787)
42:43:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:402 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:408 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6133us
42:43:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:409 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:43:409 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:409 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:409 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:409 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:409 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:409 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3626us
42:43:409 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:409 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:409 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:43:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:409 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1038us
42:43:409 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:409 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:409 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:409 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:409 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17601
42:43:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:410 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3551us
42:43:411 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:411 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:411 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:43:411 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:413 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:427 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:436 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:436 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:438 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:438 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:438 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17601
42:43:438 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:438 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:439 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1067us
42:43:439 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:439 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:439 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3889, 0, 3889, 0)
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1025, 1410, 1025, 1410)
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 469)
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 946, 1129, 946, 1129)
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 383)
42:43:439 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4058, 0, 4058)
42:43:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 136, 238, 136, 238)
42:43:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1371)
42:43:440 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +194us
42:43:440 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:440 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:440 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2379, 2768, 2379, 2768)
42:43:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:440 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:447 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5958us
42:43:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:447 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:43:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:447 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:447 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3458us
42:43:447 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:447 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:447 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:447 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +111us
42:43:447 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:447 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:448 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1800us
42:43:448 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:448 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:448 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:448 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:448 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17602
42:43:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:448 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2822us
42:43:451 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:451 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:451 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:43:451 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:452 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:453 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:459 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:459 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:467 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:468 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:478 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:478 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17602
42:43:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:478 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3880, 0, 3880, 0)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1021, 1404, 1021, 1404)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 468)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 941, 1124, 941, 1124)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 382)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4053, 0, 4053)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 136, 237, 136, 237)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1372)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:479 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2401, 2749, 2401, 2749)
42:43:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:480 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:486 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:486 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7193us
42:43:486 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:486 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:43:486 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:486 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:486 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:487 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:487 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:487 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:487 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:487 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:487 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:487 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:487 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +345us
42:43:487 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:487 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:487 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:487 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:487 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2805us
42:43:487 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:487 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:487 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:487 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2739us
42:43:487 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:487 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:487 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:487 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:488 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17603
42:43:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:488 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2094us
42:43:489 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:489 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:489 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:43:489 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:490 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:490 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:490 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:491 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:492 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:492 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:492 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:505 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:506 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:516 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:516 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:516 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:517 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:517 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17603
42:43:517 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:517 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:518 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1067us
42:43:518 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:518 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:518 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3872, 0, 3872, 0)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1018, 1399, 1018, 1399)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 467)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 937, 1118, 937, 1118)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 382)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4049, 0, 4049)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 135, 236, 135, 236)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1372)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:518 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2412, 2739, 2412, 2739)
42:43:518 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:518 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:525 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6035us
42:43:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:526 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1161us
42:43:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:526 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:526 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2093us
42:43:526 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:526 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:526 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:526 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +191us
42:43:526 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:526 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3257us
42:43:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:527 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:527 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:527 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:527 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17604
42:43:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:527 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1365us
42:43:528 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:528 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:528 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:43:528 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:530 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:530 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:530 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:530 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:545 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:552 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:553 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:554 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:554 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:554 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:554 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:554 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17604
42:43:554 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:554 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3862, 0, 3862, 0)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1014, 1394, 1014, 1394)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 466)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 932, 1113, 932, 1113)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 381)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4044, 0, 4044)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 134, 235, 134, 235)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1372)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2434, 2720, 2434, 2720)
42:43:555 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:555 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:562 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7083us
42:43:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:43:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:562 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:563 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:563 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:563 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1912us
42:43:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:563 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:563 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1011us
42:43:563 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:563 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:563 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4533us
42:43:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:564 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:564 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17605
42:43:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:565 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +636us
42:43:565 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:565 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:565 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:43:565 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:568 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:582 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:592 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:592 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17605
42:43:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:592 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1067us
42:43:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:593 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:593 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3852, 0, 3852, 0)
42:43:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1010, 1388, 1010, 1388)
42:43:593 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 465)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 927, 1107, 927, 1107)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 381)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4038, 0, 4038)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 134, 234, 134, 234)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1373)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2456, 2700, 2456, 2700)
42:43:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:600 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:600 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6087us
42:43:600 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2567us
42:43:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +277us
42:43:601 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:601 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:602 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:43:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:602 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +549us
42:43:602 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:602 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:602 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4714us
42:43:602 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:602 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17606
42:43:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:603 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +165us
42:43:603 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:603 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:604 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:43:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:604 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:605 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:605 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:606 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:620 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:629 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:629 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:630 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:630 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:630 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +40us
42:43:630 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:630 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:630 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17606
42:43:630 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +639us
42:43:630 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:631 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3842, 0, 3842, 0)
42:43:631 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1006, 1383, 1006, 1383)
42:43:631 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 464)
42:43:631 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 922, 1101, 922, 1101)
42:43:631 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 380)
42:43:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4033, 0, 4033)
42:43:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 133, 233, 133, 233)
42:43:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1373)
42:43:632 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:632 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2477, 2680, 2477, 2680)
42:43:632 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:632 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:632 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:632 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:638 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:638 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7114us
42:43:638 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:639 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3247us
42:43:639 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:639 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:639 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +88us
42:43:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:639 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17607
42:43:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:640 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4983us
42:43:641 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:641 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:641 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:43:641 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:642 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:643 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:643 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:658 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:666 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:666 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:666 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:666 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:666 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +529us
42:43:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:666 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17607
42:43:666 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +167us
42:43:667 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1067us
42:43:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:668 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:668 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:43:668 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:668 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:668 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3832, 0, 3832, 0)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 1002, 1378, 1002, 1378)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 463)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 918, 1096, 918, 1096)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 380)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4027, 0, 4027)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 132, 231, 132, 231)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1373)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:668 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2498, 2661, 2498, 2661)
42:43:668 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:669 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:669 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:669 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:675 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:675 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6090us
42:43:675 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:675 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:675 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:675 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:675 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3161us
42:43:675 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:676 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:676 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:676 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +486us
42:43:676 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:676 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:676 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +350us
42:43:676 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:676 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:676 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:676 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:676 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17608
42:43:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:677 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4254us
42:43:678 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:678 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:678 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:43:678 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:679 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:680 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:694 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:695 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:696 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:705 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:705 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:706 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:706 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17608
42:43:706 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:706 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:707 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1067us
42:43:707 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:707 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3821, 0, 3821, 0)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 998, 1372, 998, 1372)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 462)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 913, 1090, 913, 1090)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 380)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4021, 0, 4021)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 132, 230, 132, 230)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1374)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2519, 2641, 2519, 2641)
42:43:707 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:714 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:714 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6099us
42:43:714 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:714 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:714 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:714 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:43:714 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:714 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:715 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:715 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:715 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:715 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3324us
42:43:715 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:715 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:715 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:715 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1399us
42:43:715 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:715 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:715 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:715 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:715 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17609
42:43:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:716 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3526us
42:43:717 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:717 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:717 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:43:717 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:719 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:720 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:725 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:725 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:734 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:743 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:743 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17609
42:43:743 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:744 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1068us
42:43:744 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:744 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:744 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:744 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:744 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:744 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:745 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:745 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3809, 0, 3809, 0)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 994, 1366, 994, 1366)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 461)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 908, 1085, 908, 1085)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 379)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4015, 0, 4015)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 131, 229, 131, 229)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1374)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2540, 2621, 2540, 2621)
42:43:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +234us
42:43:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:745 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:43:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:752 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5911us
42:43:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:43:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:753 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3260us
42:43:753 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:753 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:753 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:43:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:753 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +315us
42:43:753 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:753 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:753 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1824us
42:43:753 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:753 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:753 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:753 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:753 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17610
42:43:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:754 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2797us
42:43:755 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:755 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:43:755 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:757 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:771 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:781 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:781 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:781 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17610
42:43:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:781 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3798, 0, 3798, 0)
42:43:782 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 990, 1361, 990, 1361)
42:43:782 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 460)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 904, 1079, 904, 1079)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 379)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4009, 0, 4009)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 130, 228, 130, 228)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1374)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:783 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2560, 2601, 2560, 2601)
42:43:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:783 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:790 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7452us
42:43:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:43:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:790 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +112us
42:43:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:791 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2677us
42:43:791 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:791 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:791 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2867us
42:43:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17611
42:43:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2068us
42:43:793 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:793 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:793 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:43:793 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:796 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:808 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:810 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:819 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:820 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:820 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17611
42:43:820 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:821 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:822 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1074us
42:43:822 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:822 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3786, 0, 3786, 0)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 986, 1355, 986, 1355)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 459)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 899, 1074, 899, 1074)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 378)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 4002, 0, 4002)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 130, 227, 130, 227)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1375)
42:43:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2601, 2560, 2601, 2560)
42:43:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:823 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:830 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6338us
42:43:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +877us
42:43:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2041us
42:43:830 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:830 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:43:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +224us
42:43:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:831 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3275us
42:43:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:831 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:831 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17612
42:43:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:832 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1340us
42:43:832 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:832 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:832 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:43:832 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:836 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:850 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:853 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:859 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:859 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:859 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:859 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:859 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:860 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17612
42:43:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:860 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3773, 0, 3773, 0)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 982, 1350, 982, 1350)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 458)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 894, 1068, 894, 1068)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 378)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3995, 0, 3995)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 129, 226, 129, 226)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1375)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:861 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2621, 2540, 2621, 2540)
42:43:861 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:861 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:861 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:861 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:869 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:869 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7545us
42:43:869 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:43:869 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:869 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:869 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:43:869 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:869 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:869 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1476us
42:43:869 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:869 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:869 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:869 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:869 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +749us
42:43:870 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:870 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:870 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:43:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4795us
42:43:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:870 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:870 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:870 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:870 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17613
42:43:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:872 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +611us
42:43:873 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:873 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:43:873 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:877 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:891 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:894 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:894 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:901 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:901 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:901 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:901 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:901 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:901 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17613
42:43:901 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:43:901 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1070us
42:43:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:902 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3761, 0, 3761, 0)
42:43:902 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 978, 1344, 978, 1344)
42:43:902 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 457)
42:43:902 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 890, 1062, 890, 1062)
42:43:902 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 377)
42:43:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3988, 0, 3988)
42:43:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 128, 224, 128, 224)
42:43:903 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1375)
42:43:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2641, 2519, 2641, 2519)
42:43:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:910 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6499us
42:43:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:910 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2178us
42:43:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eab4->08000000, interrupt) +16us
42:43:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eab4, left interrupt) +0us
42:43:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:911 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a09e44, blocking audio) +0us
42:43:911 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:911 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:911 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +803us
42:43:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:911 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4737us
42:43:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:911 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17614
42:43:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:912 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +139us
42:43:913 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:913 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:43:913 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:917 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:929 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:932 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:932 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:938 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:938 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:938 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:938 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:939 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:939 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +66us
42:43:939 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:939 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:939 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17614
42:43:939 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +614us
42:43:939 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3747, 0, 3747, 0)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 973, 1338, 973, 1338)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 455)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 885, 1057, 885, 1057)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 377)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3981, 0, 3981)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 128, 223, 128, 223)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1376)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:940 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2661, 2498, 2661, 2498)
42:43:940 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:940 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:940 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:940 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:948 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:948 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7627us
42:43:948 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:948 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:43:948 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:948 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:948 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:43:948 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:948 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:948 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2439us
42:43:948 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:948 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:948 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:43:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:948 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +409us
42:43:948 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:949 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:949 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:949 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:949 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17615
42:43:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:43:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:949 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4958us
42:43:952 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:43:952 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:952 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:43:952 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:954 main         D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=3 WT=1 NW=1 IDX=0 MC=1
42:43:954 main         D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 28, aligned to biggest 4
42:43:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:955 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:43:960 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:960 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:960 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:43:969 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:43:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:43:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:43:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:43:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:43:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:43:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:979 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:43:979 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:43:979 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:43:979 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:43:979 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:43:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:43:979 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +554us
42:43:979 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:979 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17615
42:43:979 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +142us
42:43:979 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:43:980 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1070us
42:43:980 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:980 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:980 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:43:980 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:980 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:980 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3733, 0, 3733, 0)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 969, 1333, 969, 1333)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 454)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 880, 1051, 880, 1051)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 376)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3973, 0, 3973)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 127, 222, 127, 222)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1376)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:43:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2680, 2477, 2680, 2477)
42:43:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:43:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:43:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:43:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:43:988 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:43:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6557us
42:43:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:989 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:43:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2433us
42:43:989 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:43:989 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:43:989 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:43:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +747us
42:43:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:43:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:43:989 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +373us
42:43:989 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:43:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:43:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:43:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:43:990 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:43:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:43:990 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17616
42:43:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:43:990 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4229us
42:43:991 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:43:992 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:43:992 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:43:992 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:43:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:43:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:43:992 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:43:992 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:43:992 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:43:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:43:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:43:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:43:995 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:43:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:009 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:019 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:019 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:019 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:019 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:019 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:019 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:019 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17616
42:44:019 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:019 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1070us
42:44:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:020 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3720, 0, 3720, 0)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 965, 1327, 965, 1327)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 453)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 876, 1046, 876, 1046)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 376)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3966, 0, 3966)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 126, 221, 126, 221)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1376)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:021 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2700, 2456, 2700, 2456)
42:44:021 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:021 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:021 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:021 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:029 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:029 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6937us
42:44:029 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:029 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:029 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:029 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:44:029 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:029 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:029 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:44:029 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:029 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:030 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1939us
42:44:030 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:030 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:030 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:44:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3420us
42:44:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:030 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:030 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17617
42:44:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:031 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2049us
42:44:032 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:032 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:032 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:44:032 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:035 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0
42:44:036 main         W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000
42:44:036 main         W[SCEGE]: GLES\Framebuffer.cpp:1009 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000
42:44:036 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:036 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:037 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:038 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:038 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:038 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:038 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:055 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:064 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:065 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:066 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:066 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:066 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17617
42:44:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:066 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3705, 0, 3705, 0)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 961, 1321, 961, 1321)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 452)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 871, 1040, 871, 1040)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 376)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3958, 0, 3958)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 126, 220, 126, 220)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1377)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2720, 2434, 2720, 2434)
42:44:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:076 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:076 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8530us
42:44:076 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:076 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:076 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:076 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:076 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:44:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:077 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1372us
42:44:077 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:077 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:077 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3953us
42:44:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:077 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:077 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:077 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:077 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17618
42:44:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:078 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1321us
42:44:079 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:079 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:079 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:44:079 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:080 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:083 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:096 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:097 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:097 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:100 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:100 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:106 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:107 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:108 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:108 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17618
42:44:108 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:108 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3690, 0, 3690, 0)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 957, 1315, 957, 1315)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 451)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 866, 1034, 866, 1034)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 375)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3949, 0, 3949)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 125, 219, 125, 219)
42:44:109 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1377)
42:44:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2739, 2412, 2739, 2412)
42:44:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:110 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:118 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:118 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8574us
42:44:118 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:118 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:118 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:119 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:119 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:119 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:119 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +465us
42:44:119 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:119 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:119 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:119 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:119 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1200us
42:44:119 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:120 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:120 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:44:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:120 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4344us
42:44:120 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:120 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:120 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:120 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:120 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17619
42:44:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:120 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +592us
42:44:121 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:121 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:44:121 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:121 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:121 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:123 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:123 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:129 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:129 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:138 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:150 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:150 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:150 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17619
42:44:150 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:150 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3675, 0, 3675, 0)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 953, 1310, 953, 1310)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 450)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 862, 1029, 862, 1029)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 375)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3941, 0, 3941)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 124, 218, 124, 218)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1377)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:152 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2749, 2401, 2749, 2401)
42:44:152 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:152 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:152 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:152 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:161 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:161 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8571us
42:44:161 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:161 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:161 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:161 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:161 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:162 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1197us
42:44:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:162 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +572us
42:44:162 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:162 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:162 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:44:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:162 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4971us
42:44:162 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:162 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17620
42:44:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:163 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +120us
42:44:164 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:164 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:164 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:44:165 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:169 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:174 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:183 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:192 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:192 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:193 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:193 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:193 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +85us
42:44:193 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:193 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:193 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17620
42:44:193 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +595us
42:44:193 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:193 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3659, 0, 3659, 0)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 948, 1304, 948, 1304)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 449)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 857, 1023, 857, 1023)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 374)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3932, 0, 3932)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 124, 216, 124, 216)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1378)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:195 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2768, 2379, 2768, 2379)
42:44:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:195 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:204 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:204 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8632us
42:44:204 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:204 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:204 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:204 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:205 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:205 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:205 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1833us
42:44:205 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:205 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:205 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:44:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +29us
42:44:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:205 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:205 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:205 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:205 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17621
42:44:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:206 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4939us
42:44:206 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:207 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:207 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:44:207 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:209 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:223 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:223 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:223 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:229 main         D[G3D]: GLES\ShaderManager.cpp:73
42:44:240 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 372 fs 57
42:44:242 main         D[G3D]: GLES\ShaderManager.cpp:73
42:44:254 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 374 fs 64
42:44:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:260 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:260 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:260 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:260 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +573us
42:44:260 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:261 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17621
42:44:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +123us
42:44:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:261 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:262 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1274us
42:44:262 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:262 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:262 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3643, 0, 3643, 0)
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 944, 1298, 944, 1298)
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 447)
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 852, 1017, 852, 1017)
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 374)
42:44:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3924, 0, 3924)
42:44:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 123, 215, 123, 215)
42:44:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1378)
42:44:263 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:263 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2777, 2368, 2777, 2368)
42:44:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:271 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:271 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7360us
42:44:271 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:271 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:271 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:272 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:272 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:272 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:272 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:272 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1901us
42:44:272 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:272 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:272 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:44:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:272 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +670us
42:44:272 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:272 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:272 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:272 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:272 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17622
42:44:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:273 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4210us
42:44:274 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:274 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:274 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:44:274 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:277 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:278 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:283 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:292 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:303 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:303 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:303 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:303 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:303 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:303 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17622
42:44:303 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:303 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:303 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:303 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:304 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1211us
42:44:304 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:304 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3627, 0, 3627, 0)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 940, 1292, 940, 1292)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 446)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 847, 1012, 847, 1012)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 373)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3914, 0, 3914)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 122, 214, 122, 214)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1378)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:305 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2797, 2345, 2797, 2345)
42:44:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:305 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:314 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +7649us
42:44:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:44:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:44:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:314 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1326us
42:44:315 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:315 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:315 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:315 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3199us
42:44:315 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:315 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:315 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:315 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:315 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17623
42:44:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:316 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2030us
42:44:317 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:317 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:317 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:44:317 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:320 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:338 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:349 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:349 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:349 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:349 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:349 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:349 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17623
42:44:349 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:349 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:349 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:349 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3611, 0, 3611, 0)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 936, 1286, 936, 1286)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 445)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 843, 1006, 843, 1006)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 373)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3905, 0, 3905)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 122, 213, 122, 213)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1379)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:351 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:44:351 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:351 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:351 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:351 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:360 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:360 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8878us
42:44:360 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:360 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:360 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:360 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:361 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:361 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:44:361 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:361 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:361 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1399us
42:44:361 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:361 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:361 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:361 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3597us
42:44:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:361 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:361 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:361 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:362 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17624
42:44:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:362 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1987 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
42:44:362 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1302us
42:44:364 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:364 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:44:364 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:364 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:364 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:364 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:365 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:367 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:382 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:384 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:392 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:392 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:392 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:392 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:393 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:393 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17624
42:44:393 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:393 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:393 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:393 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3594, 0, 3594, 0)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 931, 1280, 931, 1280)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 444)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 838, 1000, 838, 1000)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 372)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3896, 0, 3896)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 121, 212, 121, 212)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1379)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:394 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2825, 2311, 2825, 2311)
42:44:395 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:395 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:395 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:395 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:403 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:403 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8873us
42:44:403 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:403 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:403 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:404 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +186us
42:44:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:404 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:404 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:404 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:404 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1257us
42:44:404 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:404 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:405 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:44:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:405 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4287us
42:44:405 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:405 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:405 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:405 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:405 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17625
42:44:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:406 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +573us
42:44:407 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:407 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:44:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:407 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:407 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:410 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:426 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:428 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:435 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:435 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:435 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:435 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:435 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:435 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:435 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17625
42:44:435 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:436 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:436 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:436 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3576, 0, 3576, 0)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 927, 1274, 927, 1274)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 443)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 833, 995, 833, 995)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 372)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3886, 0, 3886)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 120, 210, 120, 210)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1379)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:44:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:446 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:446 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8869us
42:44:446 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:446 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:446 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:446 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:446 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:447 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +918us
42:44:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:447 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:447 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +527us
42:44:447 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:447 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:447 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:44:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5016us
42:44:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:447 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17626
42:44:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:448 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +101us
42:44:449 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:450 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:450 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:44:450 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:452 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:458 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:458 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:467 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:477 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:477 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:477 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:478 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:478 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:478 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +104us
42:44:478 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:479 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:479 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17626
42:44:479 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +576us
42:44:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:479 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:480 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3559, 0, 3559, 0)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 923, 1269, 923, 1269)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 442)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 829, 989, 829, 989)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 372)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3877, 0, 3877)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 120, 209, 120, 209)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1380)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:481 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:44:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:481 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:490 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:490 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8879us
42:44:490 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:490 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:490 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:490 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1637us
42:44:490 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:491 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +151us
42:44:491 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:491 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:491 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:44:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +86us
42:44:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:491 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:491 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17627
42:44:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:491 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4920us
42:44:493 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:493 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:493 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:44:493 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:493 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:493 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:493 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:496 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:511 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:522 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:522 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:522 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:523 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:523 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:523 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:523 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:523 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:523 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:523 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +592us
42:44:523 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:523 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17627
42:44:523 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +104us
42:44:523 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:523 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:523 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:524 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1212us
42:44:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:525 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:525 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3541, 0, 3541, 0)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 918, 1262, 918, 1262)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 440)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 824, 983, 824, 983)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 371)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3866, 0, 3866)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 119, 208, 119, 208)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1380)
42:44:525 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:44:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:525 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:534 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:534 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7640us
42:44:534 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:534 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:534 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:534 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:534 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1842us
42:44:535 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:535 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:535 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:44:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:535 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +530us
42:44:535 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:535 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:535 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:44:535 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:44:535 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17628
42:44:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:536 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4191us
42:44:541 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:541 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:541 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:44:541 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:545 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:559 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:559 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:568 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:568 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:569 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:569 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:569 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17628
42:44:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:569 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:569 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931a620, 2000, 0)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:44:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 332, 332, 332, 332)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1048)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 332, 332, 332, 332)
42:44:570 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1048)
42:44:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1286us
42:44:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:571 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3523, 0, 3523, 0)
42:44:571 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 914, 1256, 914, 1256)
42:44:571 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 439)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 819, 978, 819, 978)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 371)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3856, 0, 3856)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 118, 207, 118, 207)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1380)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2863, 2263, 2863, 2263)
42:44:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:572 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:44:572 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:572 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:572 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:44:581 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7443us
42:44:581 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:581 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:581 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:581 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:582 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1744us
42:44:582 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:582 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:582 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1238us
42:44:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:582 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17629
42:44:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:583 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3462us
42:44:584 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:584 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:584 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:44:584 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:587 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:602 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:602 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:602 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:602 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:603 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:605 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:612 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:612 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:612 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:612 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:612 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:612 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17629
42:44:612 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:612 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:612 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3505, 0, 3505, 0)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 909, 1251, 909, 1251)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 438)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 814, 972, 814, 972)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 370)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3846, 0, 3846)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 118, 206, 118, 206)
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1381)
42:44:614 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1409us
42:44:614 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:614 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:614 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:614 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:614 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:614 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:614 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:623 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:623 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +7528us
42:44:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:623 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:623 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:44:623 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:624 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:624 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:44:624 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:624 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:624 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1777us
42:44:624 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:624 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:624 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:44:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:624 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3418us
42:44:624 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:624 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:624 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:624 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:625 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17630
42:44:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:627 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1282us
42:44:628 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:628 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:628 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:44:628 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:00000000 = 256x256
42:44:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:629 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:631 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:631 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:647 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:657 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:657 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17630
42:44:657 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:657 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3486, 0, 3486, 0)
42:44:658 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 905, 1244, 905, 1244)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 437)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 810, 967, 810, 967)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 370)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3835, 0, 3835)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 117, 205, 117, 205)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1381)
42:44:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:659 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:668 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:668 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9020us
42:44:668 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:668 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:668 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +57us
42:44:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:668 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:668 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:669 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:669 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1399us
42:44:669 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:669 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:669 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4144us
42:44:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:669 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:669 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17631
42:44:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:670 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +554us
42:44:670 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:671 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:671 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:44:671 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:673 main         I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0
42:44:675 main         W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000
42:44:675 main         W[SCEGE]: GLES\Framebuffer.cpp:1009 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000
42:44:675 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:677 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:693 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:693 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:695 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:698 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:705 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:706 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:706 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17631
42:44:706 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:706 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:706 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3467, 0, 3467, 0)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 900, 1238, 900, 1238)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 435)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 805, 961, 805, 961)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 369)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3824, 0, 3824)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 116, 203, 116, 203)
42:44:707 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1381)
42:44:708 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:708 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:717 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:717 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9033us
42:44:717 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:717 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:717 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +773us
42:44:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:717 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:717 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:717 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:718 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +709us
42:44:718 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:718 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:718 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:718 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4834us
42:44:718 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:718 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17632
42:44:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:718 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +82us
42:44:719 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:719 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:719 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:44:719 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:721 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:721 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:721 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:721 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:723 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:738 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:738 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:739 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:747 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:748 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:750 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:750 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:750 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +123us
42:44:750 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:750 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:750 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17632
42:44:750 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +557us
42:44:750 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:750 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3448, 0, 3448, 0)
42:44:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 896, 1232, 896, 1232)
42:44:751 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 434)
42:44:751 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 800, 955, 800, 955)
42:44:752 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 369)
42:44:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3814, 0, 3814)
42:44:752 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 116, 202, 116, 202)
42:44:752 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1382)
42:44:752 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:752 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:761 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:761 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9032us
42:44:761 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:761 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:761 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:761 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1502us
42:44:761 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:762 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:762 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:762 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:762 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +4us
42:44:762 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:762 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:762 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:762 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17633
42:44:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:763 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4894us
42:44:763 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:764 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:764 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:44:764 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:765 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:768 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:773 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:773 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:782 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:782 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:782 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:782 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:782 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:786 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:786 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:793 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:794 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:794 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:794 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:794 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:794 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:794 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:794 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +611us
42:44:794 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:795 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17633
42:44:795 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +85us
42:44:795 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:795 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:796 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1208us
42:44:796 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:796 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:796 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3428, 0, 3428, 0)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 892, 1226, 892, 1226)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 433)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 795, 950, 795, 950)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 369)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3802, 0, 3802)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 115, 201, 115, 201)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1382)
42:44:796 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:796 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:797 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:797 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:797 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:805 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:805 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7824us
42:44:805 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:806 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:806 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1700us
42:44:806 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:806 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:806 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +511us
42:44:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:806 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:806 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:806 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:807 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17634
42:44:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:807 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4172us
42:44:808 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:808 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:808 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:44:808 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:808 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:808 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:810 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:812 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:813 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:818 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:828 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:829 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:838 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:840 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:840 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:840 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17634
42:44:840 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:841 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:841 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:841 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:842 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1213us
42:44:842 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3408, 0, 3408, 0)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 887, 1220, 887, 1220)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 432)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 791, 944, 791, 944)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 368)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3791, 0, 3791)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 114, 200, 114, 200)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1382)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:843 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2873, 2251, 2873, 2251)
42:44:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:843 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:843 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:44:843 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:843 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:44:852 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7783us
42:44:853 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:853 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:853 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:853 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1493us
42:44:853 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:853 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:853 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1242us
42:44:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:853 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:854 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:854 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17635
42:44:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:854 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3443us
42:44:855 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:856 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:856 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:44:856 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:856 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:856 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:857 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:859 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:875 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:885 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:885 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:886 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:886 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:886 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17635
42:44:886 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:886 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:887 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3387, 0, 3387, 0)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 883, 1214, 883, 1214)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 430)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 786, 938, 786, 938)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 368)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3779, 0, 3779)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 114, 199, 114, 199)
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1383)
42:44:888 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1383us
42:44:888 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:888 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:44:888 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:888 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:897 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +7823us
42:44:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:897 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:897 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:44:897 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:897 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:44:897 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:897 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:898 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:44:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:898 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:898 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1880us
42:44:898 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:898 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:898 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3066us
42:44:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:898 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:898 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17636
42:44:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:899 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1263us
42:44:899 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:900 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:900 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:44:900 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:901 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:903 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:918 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:919 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:929 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:930 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:930 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:930 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17636
42:44:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:930 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3367, 0, 3367, 0)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 878, 1208, 878, 1208)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 429)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 781, 933, 781, 933)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 367)
42:44:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3768, 0, 3768)
42:44:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 113, 197, 113, 197)
42:44:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1383)
42:44:932 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:932 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2863, 2263, 2863, 2263)
42:44:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:932 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:940 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8681us
42:44:940 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:940 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:940 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:940 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:940 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +415us
42:44:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1660us
42:44:941 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:941 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:941 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3884us
42:44:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:942 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:942 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17637
42:44:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:44:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:942 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +535us
42:44:943 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:44:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:943 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:44:943 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:945 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:947 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:947 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:44:963 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:44:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:44:966 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:966 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:44:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:972 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:44:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:44:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:44:974 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:44:974 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:44:974 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17637
42:44:974 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:44:974 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:974 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:974 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:44:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3346, 0, 3346, 0)
42:44:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 874, 1201, 874, 1201)
42:44:975 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 428)
42:44:975 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 776, 927, 776, 927)
42:44:975 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 367)
42:44:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3756, 0, 3756)
42:44:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 112, 196, 112, 196)
42:44:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1383)
42:44:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:44:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:44:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:44:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:44:976 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:44:984 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:44:984 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8658us
42:44:984 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:984 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:44:984 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:44:985 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:44:985 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:44:985 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:985 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:985 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1167us
42:44:985 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:985 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:44:985 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:44:985 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:44:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:44:985 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +613us
42:44:985 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:44:985 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:44:985 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:44:985 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4931us
42:44:985 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:44:986 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17638
42:44:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:44:986 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +63us
42:44:987 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:44:987 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:44:987 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:44:987 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:44:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:44:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:44:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:44:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:44:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:44:988 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:44:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:44:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:44:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:44:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:44:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:44:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:44:991 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:44:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:44:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:44:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:44:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:005 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:005 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:005 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:006 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:006 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:016 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:016 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:016 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:016 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:016 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:016 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:016 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:017 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:017 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +142us
42:45:017 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:017 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:017 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17638
42:45:017 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +538us
42:45:017 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:017 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:017 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3325, 0, 3325, 0)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 869, 1195, 869, 1195)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 427)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 772, 921, 772, 921)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 366)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3743, 0, 3743)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 111, 195, 111, 195)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1384)
42:45:018 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:018 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:019 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:027 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:027 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8650us
42:45:027 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:027 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:027 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:027 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1903us
42:45:027 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:028 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +181us
42:45:028 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:028 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:028 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:028 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +56us
42:45:028 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:028 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17639
42:45:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:029 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4881us
42:45:030 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:030 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:030 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:45:030 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:031 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:033 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:039 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:050 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:060 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:060 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:060 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:061 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:061 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:061 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:061 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:061 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:061 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:061 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:061 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +630us
42:45:061 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:061 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17639
42:45:061 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +66us
42:45:061 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:061 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:062 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:063 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1217us
42:45:063 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:063 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:063 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3304, 0, 3304, 0)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 865, 1189, 865, 1189)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 425)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 767, 916, 767, 916)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 366)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3732, 0, 3732)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 111, 194, 111, 194)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1384)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:063 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:45:063 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:063 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:063 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:064 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:072 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:072 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7386us
42:45:072 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:072 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:072 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:072 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2147us
42:45:072 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:072 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:072 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:072 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +512us
42:45:072 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:073 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:073 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:073 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:073 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17640
42:45:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:073 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4153us
42:45:074 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:074 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:074 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:45:074 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:075 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:075 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:075 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:076 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:077 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:092 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:096 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:097 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:103 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:104 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:104 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:104 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:105 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:105 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:105 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:105 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:105 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:105 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17640
42:45:105 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:107 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1217us
42:45:107 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:107 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3282, 0, 3282, 0)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 860, 1183, 860, 1183)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 424)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 762, 910, 762, 910)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 366)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3719, 0, 3719)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 110, 193, 110, 193)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1384)
42:45:107 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:108 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:45:108 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:108 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:108 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:45:116 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6966us
42:45:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:117 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:117 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2400us
42:45:117 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:117 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:117 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1167us
42:45:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:117 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:117 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17641
42:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:118 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3424us
42:45:124 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:124 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:124 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:45:124 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:125 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:127 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:133 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:142 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 477x272, S: 477x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 477x272, S: 477x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:166 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:167 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:167 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:167 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:167 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:167 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:167 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:167 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17641
42:45:167 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:168 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:168 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:168 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3260, 0, 3260, 0)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 855, 1176, 855, 1176)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 423)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 757, 904, 757, 904)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 365)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3706, 0, 3706)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 109, 192, 109, 192)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1385)
42:45:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1392us
42:45:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:169 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2844, 2287, 2844, 2287)
42:45:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:169 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:170 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:170 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:178 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6974us
42:45:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:178 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:178 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:45:178 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:178 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:178 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:178 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2426us
42:45:178 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:178 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:178 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:178 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1928us
42:45:178 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:179 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:179 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:179 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:179 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17642
42:45:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:179 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2695us
42:45:180 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:180 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:180 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:45:180 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:181 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:181 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:181 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:181 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:181 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:185 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:190 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:190 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:190 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 468x272, S: 468x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:204 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:45:212 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 376 fs 122
42:45:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 468x272, S: 468x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:238 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 361 fs 75
42:45:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:240 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:240 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:240 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:241 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:242 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:242 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:242 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:242 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:242 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:242 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:242 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17642
42:45:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:243 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3239, 0, 3239, 0)
42:45:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 851, 1170, 851, 1170)
42:45:244 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 422)
42:45:244 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 753, 899, 753, 899)
42:45:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 365)
42:45:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3694, 0, 3694)
42:45:245 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 109, 190, 109, 190)
42:45:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1385)
42:45:245 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:245 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:253 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:253 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7945us
42:45:253 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:253 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:253 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:45:253 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:253 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:253 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:254 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3183us
42:45:254 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:254 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:254 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:254 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2080us
42:45:254 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:254 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:254 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:254 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:254 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17643
42:45:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:255 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1967us
42:45:256 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:256 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:256 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:45:256 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:257 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:259 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:260 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:264 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:264 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:273 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 460x272, S: 460x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 460x272, S: 460x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:277 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:284 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:284 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:284 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:285 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:285 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:285 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:285 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:285 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:286 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17643
42:45:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1263us
42:45:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:287 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> main (282->289, pc: 0897daac->08a94f7c, thread delayed) +0us
42:45:287 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD stream thread (289->306, pc: 08a94f7c->08a94fc4, system time) +3us
42:45:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:288 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:288 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3216, 0, 3216, 0)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 846, 1164, 846, 1164)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 420)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 748, 893, 748, 893)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 364)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3681, 0, 3681)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 108, 189, 108, 189)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1385)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:45:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:296 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6436us
42:45:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:296 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +688us
42:45:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:296 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:296 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2355us
42:45:296 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:296 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +4us
42:45:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:296 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:297 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:297 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +156us
42:45:297 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:297 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:297 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:297 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3025us
42:45:297 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:297 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:297 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:297 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:297 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17644
42:45:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:297 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1238us
42:45:299 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:299 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:45:299 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:300 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:300 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:302 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:317 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 451x272, S: 451x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 451x272, S: 451x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:326 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:327 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:327 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:327 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:327 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:327 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:327 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17644
42:45:327 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:327 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:327 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:327 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3193, 0, 3193, 0)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 842, 1157, 842, 1157)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 419)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 743, 887, 743, 887)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 364)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3667, 0, 3667)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 107, 188, 107, 188)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1386)
42:45:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:329 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:329 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:329 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:329 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:336 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7669us
42:45:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:337 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:45:337 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:337 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:337 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1453us
42:45:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:337 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:337 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1701us
42:45:337 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:337 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:337 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3842us
42:45:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:338 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:338 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:338 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:338 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17645
42:45:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:338 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +509us
42:45:340 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:340 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:340 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:45:340 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:341 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:343 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:343 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:356 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:356 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:357 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 443x272, S: 443x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 443x272, S: 443x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:367 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:368 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:368 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17645
42:45:368 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:368 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:368 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:369 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:370 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1218us
42:45:370 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:370 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3172, 0, 3172, 0)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 837, 1151, 837, 1151)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 418)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 739, 882, 739, 882)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 363)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3654, 0, 3654)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 107, 187, 107, 187)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1386)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2825, 2311, 2825, 2311)
42:45:370 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:370 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:370 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:370 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:378 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6394us
42:45:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:378 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2236us
42:45:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:379 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:379 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +852us
42:45:379 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:379 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:379 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +139us
42:45:379 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:379 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:379 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:379 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4548us
42:45:379 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:379 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17646
42:45:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:380 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +38us
42:45:381 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:381 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:45:381 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:382 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:384 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:384 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:384 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:385 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:390 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:391 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:399 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 436x272, S: 436x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 436x272, S: 436x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:402 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:402 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:409 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:410 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:410 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:410 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +167us
42:45:410 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:410 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:410 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17646
42:45:410 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +512us
42:45:410 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:410 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:410 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:411 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3148, 0, 3148, 0)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 833, 1145, 833, 1145)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 416)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 734, 876, 734, 876)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 363)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3641, 0, 3641)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 106, 186, 106, 186)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1386)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:412 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:45:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:412 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:419 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:420 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7573us
42:45:420 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:420 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:420 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3006us
42:45:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:420 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:420 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:420 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:420 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +216us
42:45:420 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:420 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:421 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:421 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17647
42:45:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:425 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4638us
42:45:427 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:427 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:427 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:45:427 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:428 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:428 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:428 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:428 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:430 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:431 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:437 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:437 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:437 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:447 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 429x272, S: 429x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 429x272, S: 429x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:456 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:456 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:456 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:457 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:457 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:457 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:457 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +656us
42:45:457 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:457 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17647
42:45:457 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +41us
42:45:457 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:457 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:457 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1219us
42:45:458 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:458 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:45:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:458 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3125, 0, 3125, 0)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 828, 1138, 828, 1138)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 415)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 729, 870, 729, 870)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 363)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3627, 0, 3627)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 105, 184, 105, 184)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1387)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:459 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2806, 2334, 2806, 2334)
42:45:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:459 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:467 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6349us
42:45:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:467 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:467 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3317us
42:45:467 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:467 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:467 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +72us
42:45:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +326us
42:45:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:468 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:468 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:468 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:468 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17648
42:45:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:468 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4128us
42:45:469 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:469 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:469 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:45:469 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:470 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:472 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:487 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 423x272, S: 423x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:490 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 423x272, S: 423x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:490 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:490 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:490 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:497 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:499 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:499 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:499 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17648
42:45:499 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:499 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:499 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:499 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:500 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1249us
42:45:500 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:500 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3102, 0, 3102, 0)
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 823, 1132, 823, 1132)
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 414)
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 724, 865, 724, 865)
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 362)
42:45:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3614, 0, 3614)
42:45:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 105, 183, 105, 183)
42:45:501 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1387)
42:45:501 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:501 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2797, 2345, 2797, 2345)
42:45:501 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:501 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:501 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:501 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:508 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6317us
42:45:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:45:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3494us
42:45:509 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:509 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:509 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:509 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +957us
42:45:509 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:509 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:509 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:509 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:509 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17649
42:45:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:510 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3399us
42:45:510 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:511 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:45:511 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:512 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:513 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:514 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:529 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 417x272, S: 417x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:530 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 417x272, S: 417x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:537 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:538 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:538 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:538 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:538 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:538 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:538 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:539 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17649
42:45:539 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:539 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:539 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:539 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1213us
42:45:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:540 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3078, 0, 3078, 0)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 819, 1126, 819, 1126)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 413)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 720, 859, 720, 859)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 362)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3600, 0, 3600)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 104, 182, 104, 182)
42:45:540 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1387)
42:45:541 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:541 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2787, 2357, 2787, 2357)
42:45:541 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:541 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:541 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +234us
42:45:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:541 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:541 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:541 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:548 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6067us
42:45:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:548 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:45:548 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:548 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:548 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:548 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3421us
42:45:549 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:549 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +59us
42:45:549 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:549 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:549 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:549 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1745us
42:45:549 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:549 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:549 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:549 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:549 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17650
42:45:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:550 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2670us
42:45:550 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:550 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:550 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:45:551 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:551 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:552 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:554 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:554 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:554 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:555 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:555 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:568 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:569 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 411x272, S: 411x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 411x272, S: 411x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:572 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:578 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:579 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:580 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:580 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17650
42:45:580 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:580 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3054, 0, 3054, 0)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 814, 1119, 814, 1119)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 411)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 715, 853, 715, 853)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 361)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3585, 0, 3585)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 103, 181, 103, 181)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1388)
42:45:581 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:581 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:581 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:581 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:581 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:588 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:588 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7386us
42:45:588 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:589 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:45:589 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:589 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:589 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:589 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:589 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:589 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +304us
42:45:589 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:589 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:589 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:589 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:589 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3125us
42:45:589 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:589 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:589 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:589 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2419us
42:45:589 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:590 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:590 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:590 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:590 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17651
42:45:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:590 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1942us
42:45:591 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:591 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:591 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:45:591 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:592 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:592 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:593 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:594 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:594 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:594 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:595 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:595 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:601 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:608 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:609 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 406x272, S: 406x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 406x272, S: 406x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:611 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:618 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:619 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:619 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:619 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:619 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:619 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:619 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:619 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:619 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17651
42:45:619 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:619 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:619 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:619 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1192us
42:45:620 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:620 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:620 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:621 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:621 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3031, 0, 3031, 0)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 810, 1113, 810, 1113)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 410)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 710, 848, 710, 848)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 361)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3572, 0, 3572)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 103, 180, 103, 180)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1388)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:621 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2777, 2368, 2777, 2368)
42:45:621 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:621 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:621 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:621 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:628 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6270us
42:45:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:629 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:629 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:629 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:629 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +954us
42:45:629 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:629 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:629 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:629 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:629 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2258us
42:45:629 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:629 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:629 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +177us
42:45:629 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:629 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:629 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:45:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:629 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3105us
42:45:629 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:630 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:630 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:630 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:630 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17652
42:45:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:631 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1213us
42:45:632 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:632 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:632 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:45:632 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:633 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:634 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:635 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:651 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:651 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 401x272, S: 401x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 401x272, S: 401x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:660 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:660 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:660 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:661 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:661 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:661 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17652
42:45:661 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:661 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:661 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:661 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3006, 0, 3006, 0)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 805, 1107, 805, 1107)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 409)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 705, 842, 705, 842)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 361)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3557, 0, 3557)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 102, 179, 102, 179)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1388)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:662 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2768, 2379, 2768, 2379)
42:45:662 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:662 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:662 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:663 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:669 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:669 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7209us
42:45:669 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:669 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:45:669 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:670 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1939us
42:45:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:670 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1896us
42:45:670 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:670 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:670 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3648us
42:45:670 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:670 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:671 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:671 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:671 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17653
42:45:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:671 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +484us
42:45:672 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:672 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:672 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:45:672 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:672 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:674 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:674 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:674 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:674 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:675 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:675 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:675 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:676 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:682 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:682 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:691 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 397x272, S: 397x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:694 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 397x272, S: 397x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:695 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:695 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:695 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:701 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:702 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:702 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:702 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:702 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:702 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:702 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:702 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17653
42:45:702 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:702 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:702 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:702 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:703 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1164us
42:45:703 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:703 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:703 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:703 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2981, 0, 2981, 0)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 800, 1100, 800, 1100)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 407)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 701, 836, 701, 836)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 360)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3542, 0, 3542)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 101, 177, 101, 177)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1389)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:704 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2758, 2390, 2758, 2390)
42:45:704 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:704 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:704 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:704 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:711 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:711 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6101us
42:45:711 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:711 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:711 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:711 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:711 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2609us
42:45:711 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:711 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:711 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:711 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:711 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +773us
42:45:711 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:711 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:711 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:712 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:712 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:712 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:712 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:712 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +174us
42:45:712 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:712 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:712 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:712 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4593us
42:45:712 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:712 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17654
42:45:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:713 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +13us
42:45:716 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:716 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:716 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:45:716 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:717 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:719 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:719 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:733 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:734 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 393x272, S: 393x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:734 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 393x272, S: 393x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:742 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:743 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:743 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +193us
42:45:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:743 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:743 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17654
42:45:743 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +487us
42:45:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:744 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2958, 0, 2958, 0)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 795, 1094, 795, 1094)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 406)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 696, 831, 696, 831)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 360)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3528, 0, 3528)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 101, 176, 101, 176)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1389)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2749, 2401, 2749, 2401)
42:45:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:751 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7056us
42:45:752 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:45:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:752 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:45:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3548us
42:45:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:752 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:752 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:752 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:752 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +181us
42:45:752 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:753 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:753 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:45:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:753 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17655
42:45:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:753 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4647us
42:45:754 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:754 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:754 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:45:754 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:755 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:756 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:758 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:772 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 390x272, S: 390x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 390x272, S: 390x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:781 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:781 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:782 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:782 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:782 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:782 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:782 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:782 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +681us
42:45:782 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:782 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17655
42:45:782 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +15us
42:45:782 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:782 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:782 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:783 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1129us
42:45:783 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:783 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:783 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +16us
42:45:783 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:783 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2933, 0, 2933, 0)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 791, 1087, 791, 1087)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 405)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 691, 825, 691, 825)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 359)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3513, 0, 3513)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 100, 175, 100, 175)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1389)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:784 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2739, 2412, 2739, 2412)
42:45:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:784 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:791 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5942us
42:45:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:791 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:791 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3744us
42:45:791 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:791 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:791 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:45:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:791 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +51us
42:45:791 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:791 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +441us
42:45:791 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:792 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:792 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:792 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:792 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17656
42:45:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4102us
42:45:793 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:793 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:793 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:45:793 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:795 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:797 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:802 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:811 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 386x272, S: 386x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 386x272, S: 386x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:822 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:822 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:822 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:822 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:822 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:822 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17656
42:45:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:823 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1129us
42:45:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:823 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2907, 0, 2907, 0)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 786, 1081, 786, 1081)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 403)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 686, 820, 686, 820)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 359)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3498, 0, 3498)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 99, 174, 99, 174)
42:45:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1390)
42:45:824 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:824 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2729, 2423, 2729, 2423)
42:45:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:830 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6107us
42:45:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:831 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:831 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:45:831 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:831 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:831 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:831 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3557us
42:45:831 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:831 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:831 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:45:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1249us
42:45:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:832 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:832 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:45:832 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:45:832 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17657
42:45:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:832 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3374us
42:45:833 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:833 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:833 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:45:833 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:834 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:835 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:837 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:842 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:851 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 383x272, S: 383x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 383x272, S: 383x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:854 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:860 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:861 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:861 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:861 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:861 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:861 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:861 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17657
42:45:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:862 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931b5d0, 1920, 0)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:45:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:862 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 386, 386, 386, 386)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1046)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 386, 386, 386, 386)
42:45:862 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1046)
42:45:863 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1209us
42:45:863 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:863 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:863 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2882, 0, 2882, 0)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 781, 1074, 781, 1074)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 402)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 682, 814, 682, 814)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 358)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3482, 0, 3482)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 99, 173, 99, 173)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1390)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:864 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2710, 2445, 2710, 2445)
42:45:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:864 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:864 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +239us
42:45:864 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:865 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:45:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:865 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:871 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:871 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5891us
42:45:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:871 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:45:871 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:871 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:871 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:871 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3229us
42:45:871 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:871 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:871 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:45:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:872 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +360us
42:45:872 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:872 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:872 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1836us
42:45:872 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:872 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:872 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:872 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:872 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17658
42:45:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:873 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2645us
42:45:873 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:873 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:45:874 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:874 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:875 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:875 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:875 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:877 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:877 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:890 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:890 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:890 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:891 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 379x272, S: 379x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 379x272, S: 379x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:894 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:894 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:894 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:901 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:901 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:902 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:902 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17658
42:45:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2857, 0, 2857, 0)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 777, 1068, 777, 1068)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 401)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 677, 808, 677, 808)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 358)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3468, 0, 3468)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 98, 171, 98, 171)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1390)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:903 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2700, 2456, 2700, 2456)
42:45:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:903 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:910 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7264us
42:45:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:910 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:45:910 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:910 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:910 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +451us
42:45:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:911 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2870us
42:45:911 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:911 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:911 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:45:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2673us
42:45:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:911 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17659
42:45:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:912 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1916us
42:45:913 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:913 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:45:913 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:914 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:917 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:930 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:930 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:930 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:931 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:931 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 376x272, S: 376x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 376x272, S: 376x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:939 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:940 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:940 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:940 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:940 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:941 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:941 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:942 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17659
42:45:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:942 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:942 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:942 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:943 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1130us
42:45:943 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:943 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2831, 0, 2831, 0)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 772, 1061, 772, 1061)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 399)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 672, 803, 672, 803)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 358)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3452, 0, 3452)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 97, 170, 97, 170)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1391)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:943 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2690, 2467, 2690, 2467)
42:45:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:944 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:950 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:950 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6137us
42:45:950 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:950 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:950 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:950 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:950 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1174us
42:45:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:951 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2068us
42:45:951 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:951 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:951 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +100us
42:45:951 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:951 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3371us
42:45:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:951 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:951 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:951 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:952 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17660
42:45:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:952 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1187us
42:45:953 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:45:953 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:953 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:45:953 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:955 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:955 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:957 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:45:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:45:970 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:45:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 373x272, S: 373x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 373x272, S: 373x272, STR: 512, THR:0, Z:00000000 = 480x272
42:45:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:45:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:45:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:45:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:45:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:45:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:45:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:45:982 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:45:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:45:982 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17660
42:45:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:45:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:982 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2805, 0, 2805, 0)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 767, 1054, 767, 1054)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 398)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 668, 797, 668, 797)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 357)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3436, 0, 3436)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 97, 169, 97, 169)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1391)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:45:983 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2680, 2477, 2680, 2477)
42:45:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:45:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:45:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:45:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:45:990 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:45:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7277us
42:45:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:990 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:45:990 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:45:990 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:45:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:45:990 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:45:990 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:990 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1896us
42:45:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:991 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:45:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1247us
42:45:991 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:45:991 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:45:991 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:45:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4296us
42:45:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:45:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:45:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:45:991 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:45:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:45:991 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17661
42:45:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:45:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:45:992 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +459us
42:45:993 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:45:993 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:45:993 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:45:994 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:45:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:45:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:45:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:45:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:45:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:45:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:45:995 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:45:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:45:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:45:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:45:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:45:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:45:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:45:998 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:45:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:012 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 371x272, S: 371x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 371x272, S: 371x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:019 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:021 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:021 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:022 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:022 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:022 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:022 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:022 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17661
42:46:022 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:022 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:022 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:022 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:023 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1131us
42:46:023 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:023 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:023 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2781, 0, 2781, 0)
42:46:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 762, 1048, 762, 1048)
42:46:023 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 397)
42:46:023 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 663, 792, 663, 792)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 357)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3421, 0, 3421)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 96, 168, 96, 168)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1391)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:024 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2671, 2488, 2671, 2488)
42:46:024 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:024 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:024 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:024 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:030 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5849us
42:46:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:030 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:030 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2919us
42:46:030 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:031 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:031 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:031 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:031 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +427us
42:46:031 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:031 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:031 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:46:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:031 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +285us
42:46:031 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:031 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:031 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17662
42:46:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:032 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4815us
42:46:033 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:033 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:46:033 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:034 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:034 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:034 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:036 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:050 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 368x272, S: 368x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 368x272, S: 368x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:058 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:059 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:059 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:059 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:059 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:059 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08a9eb10, system time) +29us
42:46:059 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:060 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089d7508, sas core) +0us
42:46:060 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:46:060 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:46:060 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:060 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:060 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17662
42:46:060 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +443us
42:46:060 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:060 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:060 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2754, 0, 2754, 0)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 757, 1042, 757, 1042)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 396)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 658, 786, 658, 786)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 357)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3405, 0, 3405)
42:46:061 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 95, 167, 95, 167)
42:46:062 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1391)
42:46:062 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:062 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2661, 2498, 2661, 2498)
42:46:062 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:062 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:062 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:062 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:068 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:068 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6754us
42:46:068 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:068 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:068 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:068 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:068 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:46:069 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:069 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:069 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +3734us
42:46:069 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:069 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:069 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:069 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +139us
42:46:069 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:069 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:069 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:069 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:069 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17663
42:46:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:070 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4805us
42:46:071 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:071 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:071 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:46:071 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:072 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:072 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:072 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:072 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:073 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:074 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:074 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:074 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:075 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:075 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:080 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:080 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:081 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:085 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:087 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = 0.0;
}


42:46:095 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 269 fs 379
42:46:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 366x272, S: 366x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:097 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
ivec3 roundAndScaleTo255iv(in vec3 x) { return ivec3(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x / v_texcoord.z, u_texclamp.z, u_texclamp.x - u_texclamp.z), 1.0 - clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb, p.a);
  if ((roundAndScaleTo255iv(v.rgb) & u_alphacolormask.rgb)  !=  (ivec3(u_alphacolorref.rgb) & u_alphacolormask.rgb)) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


42:46:103 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 284 fs 381
42:46:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:113 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 339 fs 168
42:46:115 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform ivec4 u_alphacolormask;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if ((roundAndScaleTo255i(v.a) & u_alphacolormask.a)  <=  int(u_alphacolorref.a)) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


42:46:124 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 314 fs 384
42:46:137 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 351 fs 168
42:46:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 366x272, S: 366x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:139 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:139 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:145 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:146 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:147 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:147 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:147 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:147 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:147 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17663
42:46:147 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:148 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1132us
42:46:148 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:148 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:148 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:148 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:148 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2728, 0, 2728, 0)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 753, 1035, 753, 1035)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 394)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 653, 780, 653, 780)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 356)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3389, 0, 3389)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 95, 166, 95, 166)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1392)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2651, 2509, 2651, 2509)
42:46:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:149 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +239us
42:46:149 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:149 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:149 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:46:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:155 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5370us
42:46:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:155 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1703us
42:46:156 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:156 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:156 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2407us
42:46:156 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +480us
42:46:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:156 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:156 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:156 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:156 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17664
42:46:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:159 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4077us
42:46:161 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:161 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:161 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:46:161 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:163 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:164 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:164 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:168 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:176 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:176 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:177 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 364x272, S: 364x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 364x272, S: 364x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:186 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:187 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:187 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:187 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17664
42:46:187 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:187 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:187 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:188 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1133us
42:46:189 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:189 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2703, 0, 2703, 0)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 748, 1029, 748, 1029)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 393)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 649, 775, 649, 775)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 356)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3373, 0, 3373)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 94, 164, 94, 164)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1392)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:189 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2641, 2519, 2641, 2519)
42:46:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:189 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:190 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:46:190 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:190 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:190 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:46:196 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5390us
42:46:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:46:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:196 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1686us
42:46:197 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:197 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:197 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3617us
42:46:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:197 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17665
42:46:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:197 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3348us
42:46:198 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:198 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:46:199 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:201 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:211 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 362x272, S: 362x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 362x272, S: 362x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:213 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:213 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:220 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:221 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:221 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:222 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17665
42:46:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1133us
42:46:223 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:223 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:223 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2676, 0, 2676, 0)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 743, 1022, 743, 1022)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 392)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 644, 769, 644, 769)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 355)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3357, 0, 3357)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 93, 163, 93, 163)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1393)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:223 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2621, 2540, 2621, 2540)
42:46:223 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:223 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:224 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:224 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:230 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:230 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5579us
42:46:230 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:230 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:230 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:230 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:230 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +297us
42:46:230 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:230 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:230 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:230 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:230 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1228us
42:46:230 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:230 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:230 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:46:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:231 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2375us
42:46:231 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1936us
42:46:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:231 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:231 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:231 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:231 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17666
42:46:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:232 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2619us
42:46:233 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:233 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:46:233 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:233 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:233 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:234 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:235 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:236 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:237 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:243 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:243 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:243 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:246 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:247 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 360x272, S: 360x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 360x272, S: 360x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:257 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:257 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:258 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:258 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17666
42:46:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2649, 0, 2649, 0)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 738, 1015, 738, 1015)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 390)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 639, 763, 639, 763)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 355)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3340, 0, 3340)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 93, 162, 93, 162)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1393)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2611, 2550, 2611, 2550)
42:46:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:266 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6714us
42:46:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:266 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:46:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:266 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1027us
42:46:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:267 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:267 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +424us
42:46:267 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:267 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:267 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:46:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5120us
42:46:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:267 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:267 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17667
42:46:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:268 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1891us
42:46:269 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:269 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:46:269 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:270 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:273 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:283 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 358x272, S: 358x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 358x272, S: 358x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:290 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:291 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:291 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:291 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:292 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:292 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:292 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:292 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:293 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:293 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:293 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17667
42:46:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:293 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:293 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:293 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:294 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1134us
42:46:294 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:294 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:294 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2624, 0, 2624, 0)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 734, 1009, 734, 1009)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 389)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 635, 758, 635, 758)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 355)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3324, 0, 3324)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 92, 161, 92, 161)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1393)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:295 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2591, 2571, 2591, 2571)
42:46:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:295 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:301 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5552us
42:46:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:301 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:301 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1480us
42:46:301 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:301 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:301 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:46:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:301 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +298us
42:46:301 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:302 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2150us
42:46:302 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:302 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3393us
42:46:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:302 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:302 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:302 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:302 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17668
42:46:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:303 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1162us
42:46:304 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:304 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:304 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:46:304 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:305 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:306 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:306 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:308 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:317 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:317 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:318 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 356x272, S: 356x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 356x272, S: 356x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:320 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:320 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:320 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:327 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:327 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:328 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:328 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:328 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:328 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:328 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:328 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:328 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17668
42:46:328 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:328 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:328 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:328 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2596, 0, 2596, 0)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 729, 1002, 729, 1002)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 388)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 630, 752, 630, 752)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 354)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3308, 0, 3308)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 91, 160, 91, 160)
42:46:329 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1393)
42:46:330 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:330 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2571, 2591, 2571, 2591)
42:46:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:330 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:336 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6687us
42:46:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:336 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:336 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:336 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:46:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:336 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1486us
42:46:336 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:336 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:336 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:46:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1023us
42:46:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:337 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:46:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:337 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:337 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:337 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:338 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17669
42:46:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:338 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +433us
42:46:339 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:339 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:339 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:46:339 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:340 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:340 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:341 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:341 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:341 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:341 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:342 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:342 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:342 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:343 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:351 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:353 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 354x272, S: 354x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 354x272, S: 354x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:355 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:355 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:355 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:362 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:362 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:362 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:362 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:362 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:362 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:363 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:363 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:363 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:363 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:363 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:363 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:363 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17669
42:46:363 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:363 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:363 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:363 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1134us
42:46:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:365 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:365 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2569, 0, 2569, 0)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 724, 995, 724, 995)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 386)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 625, 747, 625, 747)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 354)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3291, 0, 3291)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 91, 159, 91, 159)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1394)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:365 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2550, 2611, 2550, 2611)
42:46:365 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:365 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:365 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:365 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:371 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:371 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5671us
42:46:371 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:372 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:372 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:372 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:372 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1205us
42:46:372 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:372 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:372 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:372 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1911us
42:46:372 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:372 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:372 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:372 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:372 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +693us
42:46:372 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:372 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:372 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17670
42:46:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:373 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4812us
42:46:374 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:374 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:374 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:46:374 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:375 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:377 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:377 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:377 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:383 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:383 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:387 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 352x272, S: 352x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:389 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 352x272, S: 352x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:390 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:390 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:390 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:397 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:398 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:399 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3us
42:46:399 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:399 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:399 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:399 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:399 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17670
42:46:399 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +436us
42:46:399 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:399 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:399 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2543, 0, 2543, 0)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 719, 989, 719, 989)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 385)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 621, 741, 621, 741)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 353)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3274, 0, 3274)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 90, 157, 90, 157)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1394)
42:46:400 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:401 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2540, 2621, 2540, 2621)
42:46:401 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:401 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:401 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:401 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:407 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6815us
42:46:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:46:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1226us
42:46:407 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:407 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:46:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2612us
42:46:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:408 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17671
42:46:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:408 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4780us
42:46:409 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:410 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:410 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:46:410 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:411 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:412 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:412 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:414 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:414 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:420 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:420 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:422 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:423 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 350x272, S: 350x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 350x272, S: 350x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:433 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:434 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:434 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:434 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17671
42:46:434 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:434 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:434 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:434 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:435 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1141us
42:46:435 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:436 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:436 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:436 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:436 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2516, 0, 2516, 0)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 714, 982, 714, 982)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 384)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 616, 736, 616, 736)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 353)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3257, 0, 3257)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 89, 156, 89, 156)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1394)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:436 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2519, 2641, 2519, 2641)
42:46:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:436 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +239us
42:46:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:437 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:437 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:46:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:437 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:443 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:443 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5390us
42:46:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:443 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:443 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:443 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1204us
42:46:443 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:443 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:443 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:46:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:443 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2887us
42:46:443 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:443 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:443 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:444 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:444 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +496us
42:46:444 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:444 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:444 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:46:444 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:444 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17672
42:46:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:445 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4051us
42:46:446 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:446 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:446 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:46:446 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:447 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:449 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:458 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:458 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:458 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 349x272, S: 349x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 349x272, S: 349x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:484 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:485 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:485 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:486 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:486 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:487 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17672
42:46:487 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:487 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:487 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:487 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:488 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1135us
42:46:488 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:488 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 0928e2f0, 5616, 0)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:46:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:488 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:488 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2488, 0, 2488, 0)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 709, 976, 709, 976)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 382)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 611, 730, 611, 730)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 353)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3240, 0, 3240)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 89, 155, 89, 155)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1395)
42:46:489 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +240us
42:46:489 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:489 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:489 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2509, 2651, 2509, 2651)
42:46:489 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:489 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:495 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5363us
42:46:495 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:495 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:495 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:495 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:496 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:496 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:496 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:46:496 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:496 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:496 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +695us
42:46:496 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:496 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:496 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:46:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:496 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4658us
42:46:496 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:496 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:496 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:496 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:496 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17673
42:46:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:497 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3323us
42:46:498 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:498 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:46:498 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:499 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:501 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:511 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 347x272, S: 347x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 347x272, S: 347x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:520 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:522 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:522 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17673
42:46:522 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:522 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:523 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1136us
42:46:523 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:523 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:523 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2462, 0, 2462, 0)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 705, 969, 705, 969)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 381)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 607, 725, 607, 725)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 352)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3223, 0, 3223)
42:46:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 88, 154, 88, 154)
42:46:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1395)
42:46:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2488, 2671, 2488, 2671)
42:46:524 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:524 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:524 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:530 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:530 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5616us
42:46:530 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:530 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:530 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:530 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:530 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +283us
42:46:530 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:531 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:531 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +138us
42:46:531 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:531 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:531 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:531 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3442us
42:46:531 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:531 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1959us
42:46:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:531 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:531 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17674
42:46:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:532 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2594us
42:46:533 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:533 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:46:533 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:534 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:534 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:536 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:546 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:547 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 346x272, S: 346x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 346x272, S: 346x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:557 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:558 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:558 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:558 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:558 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:558 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:558 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17674
42:46:558 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:558 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:558 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:558 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:559 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:559 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2435, 0, 2435, 0)
42:46:559 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 700, 962, 700, 962)
42:46:559 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 380)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 602, 719, 602, 719)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 352)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3206, 0, 3206)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 87, 153, 87, 153)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1395)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2477, 2680, 2477, 2680)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:560 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:560 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:560 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:560 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:560 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:566 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:566 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6884us
42:46:566 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:567 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:567 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:567 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:567 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:46:567 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:567 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:567 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +619us
42:46:567 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:567 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:567 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:46:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:567 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +261us
42:46:567 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:567 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:567 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:567 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:567 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:46:567 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:568 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:568 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:568 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:568 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17675
42:46:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:568 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1865us
42:46:569 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:569 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:46:569 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:570 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:571 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:571 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:571 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:572 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:572 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:572 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:572 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:582 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 344x272, S: 344x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 344x272, S: 344x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:584 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:591 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:592 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:592 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:592 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:592 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17675
42:46:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:592 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:592 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:592 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1136us
42:46:593 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:593 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:593 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2407, 0, 2407, 0)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 695, 956, 695, 956)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 378)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 598, 713, 598, 713)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 352)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3188, 0, 3188)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 87, 152, 87, 152)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1396)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2456, 2700, 2456, 2700)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:594 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:594 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:601 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5789us
42:46:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:601 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +517us
42:46:601 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:601 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:601 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1047us
42:46:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2126us
42:46:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:602 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:602 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3416us
42:46:602 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:602 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:602 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:602 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:602 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17676
42:46:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:603 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1137us
42:46:603 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:604 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:46:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:605 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:606 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:608 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:618 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 343x272, S: 343x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:619 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 343x272, S: 343x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:620 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:620 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:621 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:628 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:628 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:628 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:628 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:629 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:629 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:629 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:629 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:629 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17676
42:46:629 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:629 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:629 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:629 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2380, 0, 2380, 0)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 690, 949, 690, 949)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 377)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 593, 708, 593, 708)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 351)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3171, 0, 3171)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 86, 150, 86, 150)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1396)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2445, 2710, 2445, 2710)
42:46:630 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:631 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:631 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:637 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6750us
42:46:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:637 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:637 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:637 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:637 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:46:637 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:637 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:637 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +921us
42:46:637 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:637 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:638 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1550us
42:46:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:638 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:46:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:638 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:638 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:638 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:638 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17677
42:46:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:639 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +408us
42:46:640 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:640 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:640 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:46:640 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:641 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:641 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:641 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:642 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:642 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:643 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:643 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:652 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:652 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:652 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:653 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 342x272, S: 342x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 342x272, S: 342x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:661 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:663 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:664 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:664 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:665 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:665 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17677
42:46:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:665 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1136us
42:46:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:666 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2353, 0, 2353, 0)
42:46:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 685, 942, 685, 942)
42:46:666 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 376)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 588, 703, 588, 703)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 351)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3153, 0, 3153)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 85, 149, 85, 149)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1396)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2434, 2720, 2434, 2720)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:667 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:673 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:673 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5724us
42:46:673 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:673 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:673 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:673 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:673 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +360us
42:46:674 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:674 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:674 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:46:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2727us
42:46:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:674 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:674 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +669us
42:46:674 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:674 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:674 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17678
42:46:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:675 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4811us
42:46:676 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:676 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:676 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:46:676 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:676 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:676 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:676 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:677 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:678 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:688 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 341x272, S: 341x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 341x272, S: 341x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:696 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:697 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:697 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:697 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:697 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:697 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:697 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:698 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:699 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:699 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:699 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:699 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:699 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +28us
42:46:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:700 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:700 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17678
42:46:700 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +411us
42:46:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:700 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2324, 0, 2324, 0)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 680, 936, 680, 936)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 374)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 584, 697, 584, 697)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 350)
42:46:701 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3135, 0, 3135)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 85, 148, 85, 148)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1397)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2412, 2739, 2412, 2739)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:702 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:702 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:709 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:709 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7176us
42:46:709 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:709 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:709 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:709 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:709 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +56us
42:46:709 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:709 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:709 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:46:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:46:709 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +179us
42:46:709 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:709 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:709 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3505us
42:46:709 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:710 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:710 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:710 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:710 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17679
42:46:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:710 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4755us
42:46:711 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:711 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:711 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:46:711 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:712 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:714 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:715 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:724 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 340x272, S: 340x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:725 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 340x272, S: 340x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:733 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:734 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:734 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:734 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:735 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:735 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:735 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:735 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:735 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:735 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17679
42:46:735 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:735 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:735 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:735 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:736 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1157us
42:46:736 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:736 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:736 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:736 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:736 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2296, 0, 2296, 0)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 676, 929, 676, 929)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 373)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 579, 691, 579, 691)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 350)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3117, 0, 3117)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 84, 147, 84, 147)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1397)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2401, 2749, 2401, 2749)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:737 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:737 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:737 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:46:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:737 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:737 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:46:737 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:737 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a08d0c->08000000, interrupt) +5765us
42:46:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:744 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:744 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:744 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a08d0c, sas core) +0us
42:46:745 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:745 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:745 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:745 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:46:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +119us
42:46:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +120us
42:46:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:745 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:745 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3708us
42:46:745 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:745 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +505us
42:46:745 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:745 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:746 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:746 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:746 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17680
42:46:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:746 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4026us
42:46:749 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:749 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:749 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:46:749 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:750 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:750 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:750 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:750 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:750 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:750 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:751 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:751 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:752 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:760 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:762 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 339x272, S: 339x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 339x272, S: 339x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:770 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:771 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:772 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:773 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:773 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:773 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:773 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:773 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:773 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:773 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:773 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:773 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17680
42:46:773 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:773 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:773 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:773 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:775 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1121us
42:46:775 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:775 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2270, 0, 2270, 0)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 671, 922, 671, 922)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 372)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 575, 686, 575, 686)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 350)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3100, 0, 3100)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 83, 146, 83, 146)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1397)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:775 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:776 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:776 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:776 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +249us
42:46:776 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:776 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:776 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:46:776 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:776 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +5666us
42:46:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:783 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:46:783 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:783 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:46:783 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:783 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a01d94, thread delayed) +1us
42:46:783 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:783 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +292us
42:46:783 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:783 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:46:784 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:784 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:784 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:46:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:784 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5026us
42:46:784 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:784 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:784 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:784 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:784 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17681
42:46:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:789 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3297us
42:46:791 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:791 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:791 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:46:791 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:791 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:793 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:797 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:798 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:807 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 337x272, S: 337x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 337x272, S: 337x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:816 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:816 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:816 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:817 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:817 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:817 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:817 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:818 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:818 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:818 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17681
42:46:818 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:818 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:818 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:818 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:819 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1122us
42:46:819 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:819 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2242, 0, 2242, 0)
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 666, 916, 666, 916)
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 370)
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 570, 680, 570, 680)
42:46:819 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 349)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3082, 0, 3082)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 83, 145, 83, 145)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1398)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2379, 2768, 2379, 2768)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:820 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:820 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3932c->08000000, interrupt) +5885us
42:46:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:827 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3932c, sas core) +0us
42:46:827 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +362us
42:46:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:828 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:46:828 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:828 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:828 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:46:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:828 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3475us
42:46:828 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:828 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1999us
42:46:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:829 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17682
42:46:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:829 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2569us
42:46:830 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:830 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:46:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:831 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:833 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:838 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:838 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:842 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:843 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 336x272, S: 336x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:843 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 336x272, S: 336x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:845 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:845 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:845 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:850 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:852 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:852 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17682
42:46:852 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2213, 0, 2213, 0)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 661, 909, 661, 909)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 369)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 565, 675, 565, 675)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 349)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3063, 0, 3063)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 82, 143, 82, 143)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1398)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2357, 2787, 2357, 2787)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:855 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:855 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +6775us
42:46:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:861 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:861 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:861 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:861 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:861 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:861 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40b94, thread delayed) +1us
42:46:862 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:862 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +692us
42:46:862 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:862 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:46:862 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:862 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:862 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:46:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:862 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +559us
42:46:862 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:862 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:862 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:862 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:862 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:46:863 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:863 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:863 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:863 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:863 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17683
42:46:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:863 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1840us
42:46:864 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:864 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:864 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:46:864 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:866 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:866 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:866 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:867 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:868 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:873 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:874 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:877 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 334x272, S: 334x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 334x272, S: 334x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:880 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:880 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:886 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:888 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:888 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17683
42:46:888 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:889 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1122us
42:46:890 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:890 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:890 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2187, 0, 2187, 0)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 656, 902, 656, 902)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 368)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 561, 670, 561, 670)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 349)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3046, 0, 3046)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 81, 142, 81, 142)
42:46:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1398)
42:46:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2345, 2797, 2345, 2797)
42:46:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1b174->08000000, interrupt) +5467us
42:46:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:897 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a1b174, sas core) +0us
42:46:898 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1084us
42:46:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:899 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:899 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:46:899 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:899 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:899 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1082us
42:46:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:899 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2086us
42:46:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3456us
42:46:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:900 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:900 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:900 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:900 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17684
42:46:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:900 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1111us
42:46:901 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:901 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:901 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:46:901 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:902 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:902 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:902 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:903 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:912 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:912 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:913 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 333x272, S: 333x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 333x272, S: 333x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:921 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:923 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:923 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:923 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:923 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:924 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:924 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:924 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17684
42:46:924 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:46:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:924 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:925 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2158, 0, 2158, 0)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 651, 896, 651, 896)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 367)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 556, 664, 556, 664)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 348)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3027, 0, 3027)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 81, 141, 81, 141)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1399)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:926 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:926 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +6448us
42:46:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:932 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:46:932 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:932 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:932 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40cb8, thread delayed) +1us
42:46:934 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:934 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1265us
42:46:934 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:934 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:934 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:46:934 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:934 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:934 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:46:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:934 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1771us
42:46:934 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:935 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:935 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:935 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:935 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:46:935 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:935 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:935 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:46:935 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:935 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17685
42:46:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:46:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:935 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +383us
42:46:936 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:46:936 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:936 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:46:936 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:936 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:937 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:937 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:937 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:937 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:938 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:938 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:938 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:939 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:939 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:947 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:948 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 331x272, S: 331x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 331x272, S: 331x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:957 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:958 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:958 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:958 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +463us
42:46:958 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:958 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:46:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:958 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:959 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17685
42:46:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +230us
42:46:959 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:959 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:959 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09308430, 1984, 0)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:46:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:959 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 443, 443, 443, 443)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1003)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 443, 443, 443, 443)
42:46:959 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1003)
42:46:960 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2130, 0, 2130, 0)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 646, 889, 646, 889)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 365)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 552, 659, 552, 659)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 348)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 3008, 0, 3008)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 80, 140, 80, 140)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1399)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2311, 2825, 2311, 2825)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:46:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:46:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:46:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:46:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:46:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:46:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d90->08000000, interrupt) +6460us
42:46:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:46:967 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:46:967 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:967 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089c8d90, sas core) +0us
42:46:970 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:46:970 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1795us
42:46:970 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:970 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:970 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:46:970 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:46:970 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:46:970 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:46:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:46:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1492us
42:46:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:46:970 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:46:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:46:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +464us
42:46:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:46:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:971 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:971 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:971 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:46:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:971 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17686
42:46:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:46:972 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5458us
42:46:973 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:46:973 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:46:973 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:46:973 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:46:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:46:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:46:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:46:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:46:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:46:975 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:46:976 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:46:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:46:977 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:977 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:46:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:46:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:46:987 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:46:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 330x272, S: 330x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 330x272, S: 330x272, STR: 512, THR:0, Z:00000000 = 480x272
42:46:990 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:990 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:990 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:46:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:46:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:46:996 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:46:997 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:46:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:46:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:46:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:46:998 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:46:998 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:46:998 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:46:998 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:46:998 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:46:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:46:998 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +54us
42:46:998 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:46:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:46:999 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:46:999 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:46:999 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:46:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:46:999 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17686
42:46:999 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +385us
42:46:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:46:999 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2103, 0, 2103, 0)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 642, 882, 642, 882)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 364)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 547, 653, 547, 653)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 348)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2991, 0, 2991)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 79, 139, 79, 139)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1399)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2287, 2844, 2287, 2844)
42:47:000 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:001 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:001 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:001 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:001 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:001 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8da0->08000000, interrupt) +6326us
42:47:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:007 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:47:007 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:007 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:007 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:007 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:007 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c8da0, thread delayed) +1us
42:47:009 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:009 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1977us
42:47:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:010 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:010 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:010 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:010 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:010 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:47:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2638us
42:47:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:010 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:010 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:010 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:010 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17687
42:47:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:011 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4729us
42:47:012 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:012 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:012 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:47:012 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:013 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:013 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:015 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:024 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:025 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 329x272, S: 329x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 329x272, S: 329x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:028 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:028 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:033 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:033 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:033 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:033 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:034 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:035 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:035 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:035 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:035 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:035 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:035 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:035 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +341us
42:47:035 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:035 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:036 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:036 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:036 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17687
42:47:036 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +352us
42:47:036 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:036 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:036 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1123us
42:47:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2075, 0, 2075, 0)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 637, 876, 637, 876)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 363)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 543, 648, 543, 648)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 347)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2972, 0, 2972)
42:47:037 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 79, 138, 79, 138)
42:47:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1399)
42:47:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:47:038 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:038 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:47:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:038 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8e24->08000000, interrupt) +4692us
42:47:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:044 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:47:044 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:044 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089c8e24, sas core) +0us
42:47:047 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:047 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2447us
42:47:047 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:047 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:047 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:047 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:047 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:047 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:047 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1090us
42:47:047 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:047 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:048 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2043us
42:47:048 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:048 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:048 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:048 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:048 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17688
42:47:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:048 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4000us
42:47:049 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:049 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:049 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:47:049 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:050 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:051 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:051 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:052 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:052 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:058 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:058 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:058 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:060 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:060 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:060 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:061 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 328x272, S: 328x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 328x272, S: 328x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:070 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:070 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:070 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:070 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:071 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:071 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:071 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:072 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:072 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:072 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17688
42:47:072 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:072 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:072 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:072 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:073 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1158us
42:47:073 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:073 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2046, 0, 2046, 0)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 632, 869, 632, 869)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 361)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 538, 642, 538, 642)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 347)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2953, 0, 2953)
42:47:073 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 78, 136, 78, 136)
42:47:074 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1400)
42:47:074 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:074 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2263, 2863, 2263, 2863)
42:47:074 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:074 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:074 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:074 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:074 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +253us
42:47:074 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:074 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:074 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:074 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:074 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4574us
42:47:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:080 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:47:080 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:081 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a34ff0, thread delayed) +1us
42:47:084 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:084 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3097us
42:47:084 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:084 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:47:084 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:084 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:084 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:47:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:084 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:084 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:084 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:084 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3059us
42:47:084 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:085 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:085 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:085 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:085 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17689
42:47:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:085 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3272us
42:47:086 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:086 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:086 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:47:086 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:086 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:086 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:087 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:087 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:087 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:087 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:089 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:089 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:089 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:095 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:096 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 327x272, S: 327x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 327x272, S: 327x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:106 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:107 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:107 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:107 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:107 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:108 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:108 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:108 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:108 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:108 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:109 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +20us
42:47:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:109 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17689
42:47:109 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +674us
42:47:109 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:109 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:109 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 2019, 0, 2019, 0)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 627, 862, 627, 862)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 360)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 534, 637, 534, 637)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 347)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2935, 0, 2935)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 77, 135, 77, 135)
42:47:110 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1400)
42:47:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2239, 2882, 2239, 2882)
42:47:111 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:111 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:111 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +5866us
42:47:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:47:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a350fc, sas core) +0us
42:47:121 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:121 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3324us
42:47:121 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:121 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:121 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:121 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:47:121 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:121 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:121 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:47:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:121 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +112us
42:47:121 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:121 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:121 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:122 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:122 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +121us
42:47:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:122 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5135us
42:47:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:122 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:123 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17690
42:47:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:123 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1092us
42:47:125 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:125 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:125 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:47:125 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:126 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:128 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:128 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:133 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:137 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 328x272, S: 328x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:139 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 328x272, S: 328x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:140 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:145 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:145 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:145 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:146 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:146 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:146 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:146 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:146 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:147 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17690
42:47:147 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:147 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1991, 0, 1991, 0)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 622, 856, 622, 856)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 359)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 529, 632, 529, 632)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 346)
42:47:148 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2916, 0, 2916)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 77, 134, 77, 134)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1400)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:149 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:149 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +5776us
42:47:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:155 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:47:155 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:156 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35540, thread delayed) +1us
42:47:159 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3074us
42:47:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:159 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:159 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:159 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:159 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:159 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:47:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +654us
42:47:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:159 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:159 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:47:159 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:160 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:160 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:160 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:160 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +188us
42:47:160 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:160 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:160 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17691
42:47:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:160 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +171us
42:47:162 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:162 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:47:162 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:163 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:165 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:171 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:171 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:171 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:174 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:175 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 336x272, S: 336x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:176 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 336x272, S: 336x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:177 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:177 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:183 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:184 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:184 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:47:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:47:184 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:185 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:47:185 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17691
42:47:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +696us
42:47:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1963, 0, 1963, 0)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 617, 849, 617, 849)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 357)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 524, 626, 524, 626)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 346)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2897, 0, 2897)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 76, 133, 76, 133)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1401)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2214, 2902, 2214, 2902)
42:47:186 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d7c->08000000, interrupt) +5889us
42:47:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:192 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:47:192 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:192 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089c8d7c, sas core) +0us
42:47:195 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2315us
42:47:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:195 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:195 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:196 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:196 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:196 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:47:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +869us
42:47:196 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:196 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1156us
42:47:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:196 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:196 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:196 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:196 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17692
42:47:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:197 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5439us
42:47:198 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:198 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:198 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:47:198 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:199 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:199 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:199 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:199 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:201 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:206 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:206 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:206 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:211 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:212 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 345x272, S: 345x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:213 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:214 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 345x272, S: 345x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:214 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:214 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:214 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:219 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:220 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:222 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:222 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +73us
42:47:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:222 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17692
42:47:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +366us
42:47:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:222 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1936, 0, 1936, 0)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 613, 842, 613, 842)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 356)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 520, 621, 520, 621)
42:47:224 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 346)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2878, 0, 2878)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 75, 132, 75, 132)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1401)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2227, 2892, 2227, 2892)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:225 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:225 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a357f0->08000000, interrupt) +6067us
42:47:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:230 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:47:230 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:230 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:230 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:231 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:231 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a357f0, thread delayed) +1us
42:47:233 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1558us
42:47:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:233 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:233 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:233 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:233 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:47:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:233 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3335us
42:47:233 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:234 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:234 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:234 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:234 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17693
42:47:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:235 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4710us
42:47:237 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:237 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:237 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:47:237 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:238 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:239 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:245 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:245 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:245 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:249 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 355x272, S: 355x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 355x272, S: 355x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:258 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:258 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:258 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:259 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:259 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:259 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:260 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:260 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:260 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +82us
42:47:260 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:260 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:260 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17693
42:47:260 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +611us
42:47:260 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:260 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:260 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:261 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1124us
42:47:261 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:262 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1907, 0, 1907, 0)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 608, 836, 608, 836)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 355)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 515, 615, 515, 615)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 345)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2859, 0, 2859)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 75, 131, 75, 131)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1401)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2239, 2882, 2239, 2882)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:262 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:262 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:262 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:262 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:47:262 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:262 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:263 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:263 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3932c->08000000, interrupt) +4956us
42:47:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:269 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:47:269 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3932c, sas core) +0us
42:47:270 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:270 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +995us
42:47:270 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:270 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:270 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:47:270 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:270 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:270 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:47:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:270 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2017us
42:47:270 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:270 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:47:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:270 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:271 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:271 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:271 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2322us
42:47:271 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:271 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:271 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:271 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:271 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17694
42:47:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:272 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3981us
42:47:273 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:273 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:273 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:47:273 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:274 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:276 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:276 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:276 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:276 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:283 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:283 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:283 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:286 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 364x272, S: 364x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 364x272, S: 364x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:289 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:295 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:296 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:296 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:297 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:297 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:297 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17694
42:47:297 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:297 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:297 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:297 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:298 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1124us
42:47:298 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:298 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:298 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:298 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1879, 0, 1879, 0)
42:47:298 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 603, 829, 603, 829)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 354)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 511, 610, 511, 610)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 345)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2840, 0, 2840)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 74, 130, 74, 130)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1402)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2251, 2873, 2251, 2873)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:299 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:299 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:299 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:47:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:299 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:299 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:299 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40b94->08000000, interrupt) +5080us
42:47:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:305 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:47:305 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:305 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40b94, thread delayed) +1us
42:47:306 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +605us
42:47:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:306 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:47:306 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:306 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:306 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:47:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:47:307 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:307 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:307 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:307 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5099us
42:47:307 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:307 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:307 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:307 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:307 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17695
42:47:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:308 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3253us
42:47:308 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:309 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:47:309 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:309 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:309 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:309 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:309 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:312 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:312 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:321 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:322 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 374x272, S: 374x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 374x272, S: 374x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:330 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:330 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:331 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:331 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:331 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:331 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:331 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:332 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:332 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:332 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:333 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:333 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +491us
42:47:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:333 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17695
42:47:333 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +202us
42:47:333 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:333 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:333 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1852, 0, 1852, 0)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 598, 822, 598, 822)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 352)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 507, 605, 507, 605)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 345)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2821, 0, 2821)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 73, 129, 73, 129)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1402)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:335 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:335 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:335 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:335 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:335 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:342 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6590us
42:47:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:342 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +192us
42:47:342 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:342 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:342 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:47:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +45us
42:47:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:342 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:342 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +517us
42:47:342 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:343 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:343 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:343 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:343 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2171us
42:47:343 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:343 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:343 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3370us
42:47:343 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:343 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:343 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:343 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:343 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17696
42:47:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:344 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2524us
42:47:345 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:346 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:346 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:47:346 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:346 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:348 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:357 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:357 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:357 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 384x272, S: 384x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 384x272, S: 384x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:365 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:365 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:366 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:366 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:366 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:367 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:367 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:368 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:368 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:369 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17696
42:47:369 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:369 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:369 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:369 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1824, 0, 1824, 0)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 593, 816, 593, 816)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 351)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 502, 599, 502, 599)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 344)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2802, 0, 2802)
42:47:370 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 73, 127, 73, 127)
42:47:371 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1402)
42:47:371 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:371 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2287, 2844, 2287, 2844)
42:47:371 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:371 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:371 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:377 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:377 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6465us
42:47:377 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:377 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:47:377 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:377 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:377 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:47:377 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:377 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:377 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +187us
42:47:377 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:378 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:378 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:47:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1182us
42:47:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:378 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:47:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:378 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:378 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:378 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:378 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17697
42:47:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:379 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1795us
42:47:380 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:380 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:380 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:47:380 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:382 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:383 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:388 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:388 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:391 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:391 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:391 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:392 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:393 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 394x272, S: 394x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:394 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 394x272, S: 394x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:400 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:400 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:401 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:401 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:401 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:402 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:402 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:403 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:403 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:404 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +480us
42:47:404 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:404 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17697
42:47:404 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +213us
42:47:404 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:404 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:404 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:405 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1795, 0, 1795, 0)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 588, 809, 588, 809)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 350)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 497, 594, 497, 594)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 344)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2782, 0, 2782)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 72, 126, 72, 126)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1402)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2299, 2835, 2299, 2835)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:406 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:406 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:406 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:406 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:406 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:412 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:412 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6316us
42:47:412 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:412 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:412 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:412 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:412 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +737us
42:47:412 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:412 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:412 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:47:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:412 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1509us
42:47:412 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:413 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:413 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:413 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:413 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +703us
42:47:413 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:413 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:413 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4838us
42:47:413 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:413 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:413 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:413 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:413 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17698
42:47:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:419 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1067us
42:47:423 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:423 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:423 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:47:423 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:423 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:424 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:424 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:424 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:429 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:429 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:435 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:435 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:438 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:438 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:438 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:439 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 405x272, S: 405x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 405x272, S: 405x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:448 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:449 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:450 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:450 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17698
42:47:450 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:450 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:450 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:450 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1769, 0, 1769, 0)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 584, 802, 584, 802)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 349)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 493, 589, 493, 589)
42:47:451 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 344)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2763, 0, 2763)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 71, 125, 71, 125)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1403)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2311, 2825, 2311, 2825)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:452 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:452 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:457 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6237us
42:47:458 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:458 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:458 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:458 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:458 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:458 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +619us
42:47:458 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:458 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:458 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:47:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2433us
42:47:458 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:458 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:459 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:47:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:459 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:459 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:459 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:459 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17699
42:47:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:459 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +338us
42:47:460 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:460 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:460 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:47:461 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:461 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:461 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:461 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:462 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:462 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:462 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:463 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:463 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:472 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:473 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 415x272, S: 415x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:475 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 415x272, S: 415x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:476 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:476 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:476 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:481 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:482 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:482 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:483 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:483 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:483 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +252us
42:47:483 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:483 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:484 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:484 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17699
42:47:484 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +441us
42:47:484 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:484 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:484 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1740, 0, 1740, 0)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 579, 796, 579, 796)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 347)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 489, 583, 489, 583)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 343)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2743, 0, 2743)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 71, 124, 71, 124)
42:47:485 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1403)
42:47:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2334, 2806, 2334, 2806)
42:47:486 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:486 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:486 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:491 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6261us
42:47:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:491 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:492 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +672us
42:47:492 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:492 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:492 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:492 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2362us
42:47:492 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:492 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +719us
42:47:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:492 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:492 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17700
42:47:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:493 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5413us
42:47:494 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:494 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:494 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:47:494 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:495 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:495 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:497 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:502 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:502 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:502 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:505 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:506 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 424x272, S: 424x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 424x272, S: 424x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:515 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:516 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:517 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:517 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:517 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:517 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +98us
42:47:517 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:517 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:517 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:518 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:518 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17700
42:47:518 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +341us
42:47:518 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:518 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:518 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1712, 0, 1712, 0)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 574, 789, 574, 789)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 346)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 484, 578, 484, 578)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 343)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2724, 0, 2724)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 70, 123, 70, 123)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1403)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2345, 2797, 2345, 2797)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:519 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:519 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:525 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:525 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6271us
42:47:525 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:525 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:525 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:525 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:526 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:526 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:526 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +882us
42:47:526 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:526 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:526 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:47:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3594us
42:47:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:526 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:526 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:526 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:526 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17701
42:47:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:527 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4685us
42:47:528 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:528 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:528 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:47:528 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:529 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:529 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:529 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:531 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:531 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:531 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:532 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:532 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:538 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:538 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:542 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 434x272, S: 434x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 434x272, S: 434x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:551 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:551 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:551 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:551 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:553 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:553 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:553 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:553 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:553 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:553 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +286us
42:47:553 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:554 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17701
42:47:554 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +407us
42:47:554 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:554 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:554 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:555 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1134us
42:47:555 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:555 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1684, 0, 1684, 0)
42:47:555 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 569, 782, 569, 782)
42:47:555 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 345)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 480, 573, 480, 573)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 343)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2704, 0, 2704)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 70, 122, 70, 122)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1404)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2357, 2787, 2357, 2787)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:556 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:556 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +254us
42:47:556 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:556 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:556 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:556 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:561 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5042us
42:47:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:562 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:562 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +785us
42:47:562 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:562 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:562 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2095us
42:47:562 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:562 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2143us
42:47:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:563 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:563 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:563 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:563 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17702
42:47:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:563 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3956us
42:47:564 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:564 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:564 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:47:564 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:565 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:567 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:576 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:577 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 444x272, S: 444x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 444x272, S: 444x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:587 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:587 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:587 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:587 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:588 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:588 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:588 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:588 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:588 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:588 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17702
42:47:588 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:588 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:589 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:589 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:590 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1127us
42:47:590 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:590 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1657, 0, 1657, 0)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 564, 776, 564, 776)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 343)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 475, 568, 475, 568)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 342)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2685, 0, 2685)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 69, 121, 69, 121)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1404)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2379, 2768, 2379, 2768)
42:47:591 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:591 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:591 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:591 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +251us
42:47:591 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:591 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:591 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:47:591 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:591 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:598 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:598 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5294us
42:47:598 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:598 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:598 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:598 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:598 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:598 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:598 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:598 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1095us
42:47:598 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:598 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:598 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:47:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:598 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4419us
42:47:598 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:599 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:599 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:599 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:599 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17703
42:47:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:599 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3227us
42:47:600 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:600 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:600 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:47:600 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:600 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:600 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:601 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:601 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:601 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:601 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:602 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:602 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:602 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:602 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:603 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:603 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:603 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:603 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:612 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 453x272, S: 453x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 453x272, S: 453x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:621 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:622 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:623 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:623 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:623 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:623 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:623 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:623 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17703
42:47:623 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:623 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:623 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:623 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:624 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1127us
42:47:624 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:624 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:624 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:625 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:625 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1629, 0, 1629, 0)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 559, 769, 559, 769)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 342)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 471, 562, 471, 562)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 342)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2665, 0, 2665)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 68, 120, 68, 120)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1404)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:47:625 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:625 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:631 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5477us
42:47:631 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:631 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:632 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +525us
42:47:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:632 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:632 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +654us
42:47:632 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:632 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:632 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:632 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2823us
42:47:632 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:632 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:632 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2063us
42:47:632 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:633 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:633 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:633 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:633 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17704
42:47:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:633 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2499us
42:47:634 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:634 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:634 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:47:634 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:635 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:635 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:635 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:635 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:637 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:643 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:643 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:643 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:646 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:646 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:646 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:647 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 461x272, S: 461x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 461x272, S: 461x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:657 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:658 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:658 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17704
42:47:658 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1601, 0, 1601, 0)
42:47:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 554, 762, 554, 762)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 341)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 466, 557, 466, 557)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 342)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2645, 0, 2645)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 68, 118, 68, 118)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1405)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2401, 2749, 2401, 2749)
42:47:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:666 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6666us
42:47:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:47:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:47:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:47:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1195us
42:47:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:667 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +4us
42:47:667 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:667 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:667 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5540us
42:47:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:667 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17705
42:47:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:668 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1770us
42:47:669 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:669 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:669 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:47:669 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:670 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:672 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:672 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:682 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 470x272, S: 470x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 470x272, S: 470x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:691 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:691 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:692 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:692 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:692 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:692 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +681us
42:47:692 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:692 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:692 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17705
42:47:692 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +12us
42:47:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1575, 0, 1575, 0)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 550, 756, 550, 756)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 340)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 462, 552, 462, 552)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 341)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2626, 0, 2626)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 67, 117, 67, 117)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1405)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2423, 2729, 2423, 2729)
42:47:694 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:694 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:700 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6666us
42:47:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:701 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:701 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1750us
42:47:701 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:701 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:701 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +171us
42:47:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:701 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:701 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +879us
42:47:701 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4663us
42:47:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:702 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:702 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17706
42:47:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:702 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1042us
42:47:705 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:705 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:705 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:47:705 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:706 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:707 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:707 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:708 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:713 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:713 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:713 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:717 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 478x272, S: 478x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 478x272, S: 478x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:727 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:728 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:728 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:728 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:729 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:729 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17706
42:47:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:729 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:729 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:729 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1547, 0, 1547, 0)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 545, 749, 545, 749)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 339)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 458, 547, 458, 547)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 341)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2605, 0, 2605)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 66, 116, 66, 116)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1405)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2445, 2710, 2445, 2710)
42:47:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:737 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6905us
42:47:737 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:737 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:737 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:737 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:737 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:737 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1677us
42:47:737 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:738 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:738 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:47:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +733us
42:47:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:738 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:47:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:738 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:738 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:738 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:738 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17707
42:47:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:739 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +313us
42:47:740 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:740 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:740 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:47:740 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:740 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:741 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:743 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:752 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:753 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:756 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:756 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:762 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:762 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:763 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:763 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:763 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:763 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:764 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:764 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:764 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:765 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:765 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:765 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:765 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:765 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:765 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17707
42:47:765 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:765 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:765 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:765 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1128us
42:47:766 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:766 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:47:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1519, 0, 1519, 0)
42:47:766 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 540, 742, 540, 742)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 337)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 453, 541, 453, 541)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 341)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2585, 0, 2585)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 66, 115, 66, 115)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1406)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2456, 2700, 2456, 2700)
42:47:767 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:767 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:767 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:767 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:767 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:773 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:773 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5984us
42:47:773 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:774 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:774 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:774 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:774 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1640us
42:47:774 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:774 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:774 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:774 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1290us
42:47:774 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:774 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:774 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:774 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:774 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +566us
42:47:774 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:774 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:775 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:775 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:775 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:775 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:775 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:775 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17708
42:47:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:775 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4818us
42:47:776 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:776 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:776 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:47:776 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:777 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:779 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:779 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:779 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:785 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:790 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:792 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:800 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:801 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:801 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:801 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:801 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:801 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:801 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +123us
42:47:801 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:801 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:801 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:801 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:801 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17708
42:47:801 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +316us
42:47:801 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:801 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:801 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1493, 0, 1493, 0)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 535, 736, 535, 736)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 336)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 449, 536, 449, 536)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 340)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2566, 0, 2566)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 65, 114, 65, 114)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1406)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2477, 2680, 2477, 2680)
42:47:803 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1511)
42:47:803 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:803 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:803 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:803 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:809 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:809 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6865us
42:47:809 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:47:809 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:810 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:47:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:47:810 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1960us
42:47:810 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:810 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:810 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1948us
42:47:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:810 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:810 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:810 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:810 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17709
42:47:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:811 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4660us
42:47:812 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:812 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:812 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:47:812 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:812 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:813 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:815 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:815 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:815 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:816 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:825 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:825 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:825 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:826 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:834 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:834 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:835 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:835 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:835 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:836 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:836 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:836 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17709
42:47:836 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:836 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:836 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:836 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:837 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1129us
42:47:837 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:837 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:47:837 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:837 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:837 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1465, 0, 1465, 0)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 530, 729, 530, 729)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 335)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 445, 531, 445, 531)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 340)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2546, 0, 2546)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 64, 113, 64, 113)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1406)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:838 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2498, 2661, 2498, 2661)
42:47:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:838 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +241us
42:47:838 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:838 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:838 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:47:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:838 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:844 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:845 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5495us
42:47:845 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:845 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:845 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:845 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:845 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1710us
42:47:845 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:845 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:845 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:845 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2275us
42:47:845 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:845 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:845 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +629us
42:47:845 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:846 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:846 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:846 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:846 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17710
42:47:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:846 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3931us
42:47:847 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:847 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:847 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:47:847 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:848 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:850 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:850 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:850 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:851 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:860 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:870 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:871 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:871 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:871 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17710
42:47:871 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:871 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:872 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:872 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1130us
42:47:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:873 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1438, 0, 1438, 0)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 525, 722, 525, 722)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 333)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 440, 526, 440, 526)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 340)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2525, 0, 2525)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 64, 112, 64, 112)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1406)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:873 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2509, 2651, 2509, 2651)
42:47:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:873 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:880 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:880 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5749us
42:47:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:880 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:880 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:47:880 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:880 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:880 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:47:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:880 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:880 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1786us
42:47:880 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:880 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:880 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:880 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3549us
42:47:880 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:881 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:881 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:881 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:881 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17711
42:47:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:881 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3202us
42:47:882 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:882 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:882 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:47:882 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:883 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:884 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:884 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:884 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:887 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:892 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:892 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:892 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:896 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:896 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:906 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:907 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:907 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:907 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:907 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:907 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:907 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:907 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17711
42:47:907 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:907 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:907 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:907 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:908 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1130us
42:47:908 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:908 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:908 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1412, 0, 1412, 0)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 521, 716, 521, 716)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 332)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 436, 521, 436, 521)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 339)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2506, 0, 2506)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 63, 111, 63, 111)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1407)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:909 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2530, 2631, 2530, 2631)
42:47:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:909 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:915 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:915 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5808us
42:47:915 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:916 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +218us
42:47:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:916 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:916 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:916 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:916 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1275us
42:47:916 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:916 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:916 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:916 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2179us
42:47:916 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:916 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:917 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2086us
42:47:917 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:917 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:917 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:47:917 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:47:917 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17712
42:47:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:917 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2474us
42:47:919 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:919 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:919 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:47:919 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:919 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:920 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:922 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:935 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:950 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:951 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:951 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:951 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17712
42:47:951 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:951 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931ae10, 1952, 0)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:47:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:951 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:47:951 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:47:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 551, 551, 551, 551)
42:47:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1011)
42:47:952 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 551, 551, 551, 551)
42:47:952 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1011)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1385, 0, 1385, 0)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 516, 709, 516, 709)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 331)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 432, 516, 432, 516)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 339)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2485, 0, 2485)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 63, 110, 63, 110)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1407)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:953 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2550, 2611, 2550, 2611)
42:47:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:953 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:959 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:959 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7006us
42:47:959 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:47:960 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:960 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:47:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +881us
42:47:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:960 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:960 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1007us
42:47:960 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:960 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:960 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4537us
42:47:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:961 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:961 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:961 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:961 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17713
42:47:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:47:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:961 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1745us
42:47:962 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:47:962 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:962 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:47:962 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:47:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:47:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:47:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:47:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:47:963 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:964 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:964 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:47:964 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:965 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:47:965 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:47:965 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:966 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:47:966 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:47:971 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:971 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:971 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:47:976 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:47:977 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:47:979 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:979 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:47:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:47:987 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:47:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:47:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:47:987 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:47:987 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:47:987 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:47:988 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:47:988 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:47:988 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:47:988 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:47:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:47:988 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17713
42:47:988 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:47:988 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:988 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:988 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:47:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1130us
42:47:989 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:989 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:989 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1357, 0, 1357, 0)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 511, 703, 511, 703)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 330)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 427, 510, 427, 510)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 339)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2465, 0, 2465)
42:47:989 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 62, 109, 62, 109)
42:47:990 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1407)
42:47:990 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:47:990 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2581, 2581, 2581, 2581)
42:47:990 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:47:990 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:47:990 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:47:990 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:47:996 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:47:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5843us
42:47:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:997 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:997 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:997 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:997 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1639us
42:47:997 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:997 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:997 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:997 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:47:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +288us
42:47:997 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:47:997 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:47:997 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:47:997 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1710us
42:47:997 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:47:997 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:47:997 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:997 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:997 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:47:997 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:47:998 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:47:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:47:998 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3542us
42:47:998 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:47:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:47:998 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:47:998 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:47:998 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:47:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:47:998 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17714
42:47:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:47:998 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1016us
42:47:999 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:47:999 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:47:999 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:47:999 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:47:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:000 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:001 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:001 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:002 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:002 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:012 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:013 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:015 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:015 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:021 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:021 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:021 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:023 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:023 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:023 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:023 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:023 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:023 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17714
42:48:023 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:023 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:023 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:023 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1332, 0, 1332, 0)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 506, 696, 506, 696)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 329)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 423, 505, 423, 505)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 339)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2445, 0, 2445)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 61, 108, 61, 108)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1407)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:025 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2601, 2560, 2601, 2560)
42:48:025 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:025 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:025 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:025 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:032 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:032 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7182us
42:48:032 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:032 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:48:032 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:032 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:032 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:032 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:032 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:033 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:033 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:033 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:48:033 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:033 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1832us
42:48:033 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:033 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:033 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:033 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +327us
42:48:033 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:033 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:033 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:033 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:033 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:48:033 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:033 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:033 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:033 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:033 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17715
42:48:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:037 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +288us
42:48:039 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:039 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:039 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:48:039 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:040 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:043 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:043 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:043 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:043 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:054 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:062 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:063 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:063 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:063 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:064 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:064 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:064 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:064 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:065 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:065 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:065 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:065 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:065 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17715
42:48:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:065 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:066 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1131us
42:48:066 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:066 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:066 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1305, 0, 1305, 0)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 502, 690, 502, 690)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 328)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 419, 500, 419, 500)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 338)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2425, 0, 2425)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 61, 106, 61, 106)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1408)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:067 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2621, 2540, 2621, 2540)
42:48:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:067 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:073 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:073 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5885us
42:48:073 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:074 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:074 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:074 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:074 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +2066us
42:48:074 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:074 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:074 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:48:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:074 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +985us
42:48:074 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:074 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:074 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:075 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:075 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +543us
42:48:075 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:075 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:075 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17716
42:48:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:075 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4816us
42:48:076 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:076 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:076 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:48:076 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:077 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:078 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:079 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:079 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:079 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:079 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:085 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:085 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:088 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:088 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:088 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:089 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:089 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:091 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:092 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:092 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:099 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:100 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:100 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +149us
42:48:100 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:100 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:100 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:100 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:100 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17716
42:48:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +290us
42:48:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:100 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:101 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1278, 0, 1278, 0)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 497, 683, 497, 683)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 326)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 415, 495, 415, 495)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 338)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2404, 0, 2404)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 60, 105, 60, 105)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1408)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:102 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2641, 2519, 2641, 2519)
42:48:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:109 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7248us
42:48:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:109 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:109 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1816us
42:48:109 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:109 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:109 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:48:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1735us
42:48:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:110 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:110 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17717
42:48:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:110 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4634us
42:48:111 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:112 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:112 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:48:112 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:113 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:115 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:116 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:122 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:122 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:122 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:126 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:129 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:129 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:136 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:137 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:137 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17717
42:48:137 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:137 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:139 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1133us
42:48:139 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:139 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:48:139 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:139 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1253, 0, 1253, 0)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 492, 677, 492, 677)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 325)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 411, 490, 411, 490)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 338)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2385, 0, 2385)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 60, 104, 60, 104)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1408)
42:48:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:140 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2661, 2498, 2661, 2498)
42:48:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +239us
42:48:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:140 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:140 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:48:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:140 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:147 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:147 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6186us
42:48:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:147 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:147 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:147 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1478us
42:48:147 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:147 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:147 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:147 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1817us
42:48:147 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:148 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:148 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +650us
42:48:148 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:148 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:148 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:148 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:148 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17718
42:48:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:148 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3906us
42:48:149 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:150 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:150 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:48:150 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:151 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:151 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:151 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:153 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:153 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:163 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:172 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:172 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:172 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:173 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:173 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:173 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:174 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:174 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:174 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:174 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:174 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17718
42:48:174 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:174 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:174 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:174 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:175 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1134us
42:48:175 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:175 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1226, 0, 1226, 0)
42:48:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 487, 670, 487, 670)
42:48:175 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 324)
42:48:175 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 406, 485, 406, 485)
42:48:175 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 337)
42:48:176 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2364, 0, 2364)
42:48:176 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 59, 103, 59, 103)
42:48:176 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1409)
42:48:176 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:176 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2680, 2477, 2680, 2477)
42:48:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:176 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:176 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:48:176 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:176 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:176 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:48:183 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:183 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6242us
42:48:183 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:183 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:183 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:183 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:184 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:184 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:184 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:184 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1463us
42:48:184 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:184 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:184 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:48:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:184 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3158us
42:48:184 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:184 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:184 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:184 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:184 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17719
42:48:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:185 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3177us
42:48:188 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:188 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:188 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:48:188 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:188 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:189 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:189 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:189 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:189 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:191 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:192 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:196 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:196 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:201 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:203 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:210 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:211 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:211 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:211 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:211 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:211 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:211 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17719
42:48:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:211 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:211 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:212 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:212 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1134us
42:48:213 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:213 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:213 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1200, 0, 1200, 0)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 482, 663, 482, 663)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 323)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 402, 480, 402, 480)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 337)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2343, 0, 2343)
42:48:213 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 58, 102, 58, 102)
42:48:214 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1409)
42:48:214 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:214 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2700, 2456, 2700, 2456)
42:48:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:214 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:221 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:221 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6667us
42:48:221 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:48:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1157us
42:48:222 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:222 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:222 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1656us
42:48:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2107us
42:48:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:223 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:223 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17720
42:48:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:223 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2448us
42:48:224 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:224 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:48:224 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:225 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:227 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:228 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:233 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:234 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:234 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:238 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:241 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:241 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:241 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:248 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:249 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:249 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:249 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:249 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17720
42:48:249 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:249 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:249 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:249 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:250 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1173, 0, 1173, 0)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 478, 657, 478, 657)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 322)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 398, 475, 398, 475)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 337)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2322, 0, 2322)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 58, 101, 58, 101)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1409)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:251 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2710, 2445, 2710, 2445)
42:48:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:251 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:258 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7822us
42:48:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:48:259 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:259 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:48:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:259 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +90us
42:48:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:259 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:259 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:259 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:259 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +804us
42:48:260 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:260 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:260 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:48:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:260 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4740us
42:48:260 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:260 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:260 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:260 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:260 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17721
42:48:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:260 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1720us
42:48:262 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:262 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:262 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:48:262 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:262 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:262 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:262 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:263 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:265 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:275 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:275 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:275 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:276 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:277 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:284 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:285 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:285 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:285 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:286 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:286 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:286 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:286 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:286 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17721
42:48:286 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:286 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1153us
42:48:287 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:287 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:287 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1149, 0, 1149, 0)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 473, 651, 473, 651)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 320)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 394, 470, 394, 470)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 337)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2303, 0, 2303)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 57, 100, 57, 100)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1410)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:288 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2729, 2423, 2729, 2423)
42:48:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:288 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:296 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6731us
42:48:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:296 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +754us
42:48:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:296 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:296 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:296 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:297 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +74us
42:48:297 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:297 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:297 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:48:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:297 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1920us
42:48:297 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:297 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:297 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3545us
42:48:297 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:297 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:297 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:297 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:297 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17722
42:48:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:298 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +991us
42:48:299 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:299 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:48:299 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:300 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:300 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:300 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:301 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:301 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:303 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:312 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:312 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:314 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:314 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:315 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:316 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:316 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:321 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:321 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:322 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:323 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:323 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:323 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17722
42:48:323 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:323 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:323 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:323 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1123, 0, 1123, 0)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 468, 644, 468, 644)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 319)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 389, 465, 389, 465)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 336)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2282, 0, 2282)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 56, 99, 56, 99)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1410)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:325 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2749, 2401, 2749, 2401)
42:48:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:325 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:333 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +8055us
42:48:333 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:48:333 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:333 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:333 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:48:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:334 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:334 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +878us
42:48:334 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:334 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:334 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:48:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +434us
42:48:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:334 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:48:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:335 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:335 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17723
42:48:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:335 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +262us
42:48:336 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:336 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:48:336 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:337 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:339 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:348 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:348 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:349 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:357 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:358 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:358 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:358 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:358 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:359 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:360 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:360 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17723
42:48:360 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:360 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:360 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:360 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1097, 0, 1097, 0)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 463, 637, 463, 637)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 318)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 385, 460, 385, 460)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 336)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2261, 0, 2261)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 56, 98, 56, 98)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1410)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:361 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2758, 2390, 2758, 2390)
42:48:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:361 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:361 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1375us
42:48:361 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:361 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:361 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:362 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:362 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:362 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:362 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:362 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:48:362 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:362 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:370 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6705us
42:48:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:370 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +522us
42:48:370 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:370 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:370 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:48:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1490us
42:48:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:371 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:371 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:371 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:371 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +762us
42:48:371 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:371 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:371 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17724
42:48:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:372 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4572us
42:48:373 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:373 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:373 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:48:373 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:374 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:375 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:377 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:386 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:386 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:386 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:387 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:389 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:389 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:389 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:389 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:395 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:397 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:397 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:397 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:397 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:397 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +174us
42:48:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:397 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:397 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:397 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:397 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17724
42:48:397 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +265us
42:48:397 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:397 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:397 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:398 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1072, 0, 1072, 0)
42:48:398 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 459, 631, 459, 631)
42:48:398 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 317)
42:48:398 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 381, 455, 381, 455)
42:48:398 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 336)
42:48:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2241, 0, 2241)
42:48:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 55, 97, 55, 97)
42:48:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1410)
42:48:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2777, 2368, 2777, 2368)
42:48:399 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:399 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:399 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:399 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:407 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8183us
42:48:407 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:407 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +432us
42:48:407 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:408 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:48:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2208us
42:48:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:408 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17725
42:48:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:409 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4609us
42:48:410 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:410 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:410 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:48:410 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:411 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:413 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:413 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:422 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:423 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:425 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:433 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:435 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:435 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:435 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17725
42:48:435 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:435 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:435 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:435 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:437 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1136us
42:48:437 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:437 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1047, 0, 1047, 0)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 454, 625, 454, 625)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 316)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 377, 450, 377, 450)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 335)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2220, 0, 2220)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 55, 96, 55, 96)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1411)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:437 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2787, 2357, 2787, 2357)
42:48:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:438 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:438 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:48:438 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:438 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:438 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:48:446 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:446 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6901us
42:48:446 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:446 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:446 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:446 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:446 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:446 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:446 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:446 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +516us
42:48:446 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:446 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:446 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:48:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2740us
42:48:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:447 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:447 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:447 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:447 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17726
42:48:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:447 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3880us
42:48:448 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:448 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:448 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:48:448 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:449 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:449 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:449 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:449 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:451 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:457 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:457 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:457 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:460 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:461 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:462 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:463 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:463 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:463 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:471 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:472 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:472 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:472 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:472 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17726
42:48:472 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:472 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:472 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:472 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:473 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1137us
42:48:473 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:474 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1022, 0, 1022, 0)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 449, 618, 449, 618)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 315)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 373, 445, 373, 445)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 335)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2200, 0, 2200)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 54, 95, 54, 95)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1411)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:474 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2797, 2345, 2797, 2345)
42:48:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:474 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:474 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +241us
42:48:474 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:475 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:475 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:48:482 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:483 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6899us
42:48:483 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:483 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:483 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:483 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +606us
42:48:483 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:483 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:483 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:48:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3381us
42:48:483 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:483 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:484 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:484 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17727
42:48:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:484 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3152us
42:48:485 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:485 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:485 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:48:485 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:485 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:485 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:486 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:486 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:486 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:486 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:488 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:494 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:498 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:508 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:508 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:508 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:508 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:509 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:509 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:509 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:509 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:509 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:509 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17727
42:48:509 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:509 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 998, 0, 998, 0)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 445, 612, 445, 612)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 314)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 369, 440, 369, 440)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 335)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2180, 0, 2180)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 53, 94, 53, 94)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1411)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:511 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:48:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:511 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:520 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:521 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8813us
42:48:521 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:521 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:521 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:48:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:521 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +42us
42:48:521 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:521 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:521 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:48:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:521 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +195us
42:48:521 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:522 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:522 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5393us
42:48:522 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:522 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:522 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:522 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:522 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17728
42:48:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:522 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +972us
42:48:523 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:523 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:524 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:48:524 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:525 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:525 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:525 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:525 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:527 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:536 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:536 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:537 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:538 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:539 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:540 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:548 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:549 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:549 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:549 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:549 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:549 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17728
42:48:549 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:549 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 973, 0, 973, 0)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 440, 605, 440, 605)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 312)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 365, 435, 365, 435)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 335)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2159, 0, 2159)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 53, 93, 53, 93)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1411)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:551 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2825, 2311, 2825, 2311)
42:48:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:551 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:560 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:560 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9136us
42:48:560 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:560 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:560 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:561 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:561 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:561 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:561 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:561 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +21us
42:48:561 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:561 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:561 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:48:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:561 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +228us
42:48:561 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:561 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:561 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:561 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:561 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:48:561 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:562 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:562 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:562 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:562 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17729
42:48:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:562 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +243us
42:48:563 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:563 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:563 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:48:563 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:563 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:563 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:564 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:564 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:565 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:565 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:567 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:573 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:573 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:573 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:576 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:576 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:578 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:589 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 376 fs 168
42:48:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:590 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:598 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:598 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:598 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:598 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:598 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:599 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:599 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17729
42:48:599 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:599 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:599 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:599 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 948, 0, 948, 0)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 435, 599, 435, 599)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 311)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 360, 430, 360, 430)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 334)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2138, 0, 2138)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 52, 92, 52, 92)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1412)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:48:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:609 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:609 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8918us
42:48:609 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:609 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:610 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:610 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +500us
42:48:610 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:610 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:610 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:48:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +696us
42:48:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:610 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:610 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17730
42:48:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:611 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5319us
42:48:612 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:612 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:612 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:48:612 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:613 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:613 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:613 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:613 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:617 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:627 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:628 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:630 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:630 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:630 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:638 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:638 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +193us
42:48:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:639 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:639 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:639 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:639 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17730
42:48:639 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +246us
42:48:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:639 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 925, 0, 925, 0)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 431, 593, 431, 593)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 310)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 357, 426, 357, 426)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 334)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2118, 0, 2118)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 52, 91, 52, 91)
42:48:640 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1412)
42:48:641 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:641 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:48:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:641 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:650 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:650 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9058us
42:48:650 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:650 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:650 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:651 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +120us
42:48:651 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:651 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:651 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1665us
42:48:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:48:651 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:48:651 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17731
42:48:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:651 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4590us
42:48:652 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:653 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:653 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:48:653 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:653 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:653 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:653 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:654 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:654 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:654 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:655 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:657 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:668 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:678 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:678 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:678 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:678 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:679 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:679 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:679 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:679 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:679 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:679 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:679 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17731
42:48:679 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:679 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:679 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:680 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:680 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1144us
42:48:680 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:681 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 900, 0, 900, 0)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 426, 586, 426, 586)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 309)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 352, 421, 352, 421)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 334)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2097, 0, 2097)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 51, 90, 51, 90)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1412)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:681 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2863, 2263, 2863, 2263)
42:48:681 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:681 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:681 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:681 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:681 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:48:681 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:681 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:681 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:48:691 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:691 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7597us
42:48:691 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:691 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:691 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:691 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:691 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:691 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:691 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:691 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +398us
42:48:691 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:691 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:691 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:48:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:691 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2173us
42:48:691 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:692 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:692 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:692 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:692 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17732
42:48:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:696 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3861us
42:48:703 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:703 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:703 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:48:703 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:704 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:708 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:708 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:708 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:708 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:714 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:714 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:714 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:718 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:718 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:719 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:728 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:728 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:729 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:729 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:729 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:729 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:730 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:730 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:730 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:730 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:730 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:730 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:730 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17732
42:48:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:730 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:730 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:730 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:731 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1138us
42:48:731 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:731 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 876, 0, 876, 0)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 421, 580, 421, 580)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 308)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 348, 416, 348, 416)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 334)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2076, 0, 2076)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 50, 89, 50, 89)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1413)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:732 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2873, 2251, 2873, 2251)
42:48:732 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:732 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +240us
42:48:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:732 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:732 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:48:732 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:732 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:741 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:741 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7594us
42:48:741 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:741 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:741 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:741 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:742 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +135us
42:48:742 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:742 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:742 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:48:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +100us
42:48:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:742 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3311us
42:48:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:742 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:743 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17733
42:48:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:743 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3133us
42:48:744 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:744 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:744 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:48:745 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:745 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:746 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:748 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:758 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:759 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:761 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:761 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:761 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:768 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:769 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:769 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:769 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:769 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17733
42:48:769 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:769 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:769 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:769 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 854, 0, 854, 0)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 417, 574, 417, 574)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 307)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 344, 411, 344, 411)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 333)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2057, 0, 2057)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 50, 88, 50, 88)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1413)
42:48:771 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2882, 2239, 2882, 2239)
42:48:771 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:771 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:771 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:771 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:780 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:780 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +8959us
42:48:780 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:780 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:48:780 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:781 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +171us
42:48:781 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:781 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:781 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:781 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +63us
42:48:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:781 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:48:781 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:781 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:781 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5267us
42:48:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:781 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:781 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:781 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:782 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17734
42:48:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:782 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +953us
42:48:783 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:783 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:783 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:48:783 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:783 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:784 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:784 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:785 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:785 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:785 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:786 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:787 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:798 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:808 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:808 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:808 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:809 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:809 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:809 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:810 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:810 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:810 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:810 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17734
42:48:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:810 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 830, 0, 830, 0)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 412, 567, 412, 567)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 306)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 340, 406, 340, 406)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 333)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2036, 0, 2036)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 49, 87, 49, 87)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1413)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:811 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2902, 2214, 2902, 2214)
42:48:811 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:811 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:811 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:811 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:820 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8946us
42:48:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:821 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +83us
42:48:821 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:821 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:821 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:48:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +152us
42:48:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:821 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +461us
42:48:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:821 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:821 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:821 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:822 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:48:822 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:822 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:822 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:822 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:822 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17735
42:48:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:822 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +224us
42:48:823 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:823 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:823 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:48:823 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:823 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:823 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:824 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:824 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:825 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:825 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:825 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:825 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:825 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:825 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:825 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:827 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:827 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:827 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:827 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:837 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:837 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:838 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:840 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:847 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:847 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:847 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:848 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:848 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:848 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:848 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:849 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:849 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:849 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:849 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:849 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17735
42:48:849 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:849 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:849 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:849 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 806, 0, 806, 0)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 408, 561, 408, 561)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 305)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 336, 401, 336, 401)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 333)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 2015, 0, 2015)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 49, 85, 49, 85)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1413)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:850 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2911, 2202, 2911, 2202)
42:48:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:850 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:851 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:851 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:860 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:860 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8949us
42:48:860 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:860 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:860 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:860 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +12us
42:48:860 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:860 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:860 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:48:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:860 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +223us
42:48:860 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:860 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:860 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1186us
42:48:860 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:861 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:861 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:861 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:861 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17736
42:48:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:861 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5300us
42:48:862 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:862 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:862 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:48:862 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:863 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:866 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:866 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:872 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:872 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:872 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:877 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:886 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:886 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:886 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:886 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:887 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:888 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:888 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +212us
42:48:888 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:888 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:888 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:888 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:888 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17736
42:48:888 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +227us
42:48:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:888 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 784, 0, 784, 0)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 403, 555, 403, 555)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 303)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 332, 397, 332, 397)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 333)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1995, 0, 1995)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 48, 85, 48, 85)
42:48:889 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1414)
42:48:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2921, 2189, 2921, 2189)
42:48:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3b1f8->08000000, interrupt) +8934us
42:48:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:48:899 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:899 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:899 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:899 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:900 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a3b1f8, thread delayed) +1us
42:48:901 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +734us
42:48:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:901 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:901 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +16us
42:48:901 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:901 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:901 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:48:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1432us
42:48:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:901 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:901 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17737
42:48:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:902 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4571us
42:48:903 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:903 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:903 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:48:903 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:903 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:903 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:903 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:904 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:907 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:907 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:908 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:917 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:918 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:928 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:928 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:928 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:929 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:929 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:929 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:929 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17737
42:48:929 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:929 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:929 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:929 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:930 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1124us
42:48:930 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:930 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 761, 0, 761, 0)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 399, 548, 399, 548)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 302)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 328, 392, 328, 392)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 332)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1974, 0, 1974)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 48, 83, 48, 83)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1414)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:931 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2930, 2176, 2930, 2176)
42:48:931 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:931 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:931 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:931 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +8240us
42:48:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:941 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:48:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:941 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:941 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:941 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:48:941 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:941 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40cb8, thread delayed) +1us
42:48:942 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:942 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +421us
42:48:942 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:942 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:942 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +16us
42:48:942 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:942 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:942 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:48:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:48:942 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4927us
42:48:942 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:942 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:942 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:942 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:942 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17738
42:48:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:943 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +940us
42:48:944 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:48:944 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:944 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:48:944 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:945 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:945 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:945 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:946 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:946 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:48:946 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:48:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:948 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:48:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:48:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:954 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:968 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 339 fs 138
42:48:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:48:971 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:48:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:48:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:48:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:48:981 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:48:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:982 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:48:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:48:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:48:982 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:48:982 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:48:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:48:983 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17738
42:48:983 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:48:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:983 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 738, 0, 738, 0)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 394, 542, 394, 542)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 301)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 324, 387, 324, 387)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 332)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1953, 0, 1953)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 47, 82, 47, 82)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1414)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:48:984 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2949, 2150, 2949, 2150)
42:48:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:48:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:48:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:48:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:48:995 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:48:995 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9772us
42:48:995 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:995 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:48:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:48:995 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:48:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:48:995 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:48:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:995 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:48:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:48:995 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:995 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:995 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:48:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:48:996 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +251us
42:48:996 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:48:996 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:48:996 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:48:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:48:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4941us
42:48:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:48:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:48:996 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:48:996 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:48:996 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:48:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:48:996 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17739
42:48:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:48:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:48:996 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +212us
42:48:998 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:48:998 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:48:998 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:48:998 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:48:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:48:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:48:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:48:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:48:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:48:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:48:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:48:999 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:48:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:48:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:48:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:001 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:001 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:001 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:001 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:007 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:008 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:012 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:012 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:013 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:014 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:015 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:016 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:023 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:024 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:024 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:024 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:024 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:024 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:025 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:025 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:025 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17739
42:49:025 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:025 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:025 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:025 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 717, 0, 717, 0)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 390, 536, 390, 536)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 300)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 321, 383, 321, 383)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 332)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1933, 0, 1933)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 46, 81, 46, 81)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1414)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:026 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2959, 2137, 2959, 2137)
42:49:026 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:026 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:026 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:026 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:037 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9849us
42:49:037 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:037 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:037 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:49:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +286us
42:49:037 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:037 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:037 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:49:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:037 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +11us
42:49:037 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:038 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:038 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:038 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:49:038 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17740
42:49:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:038 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5287us
42:49:039 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:039 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:039 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:49:039 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:039 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:039 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:040 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:040 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:040 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:040 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:041 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:041 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:041 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:042 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:042 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:042 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:044 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:052 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:052 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:053 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:054 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:081 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 75
42:49:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:083 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:084 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:084 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:084 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:084 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:084 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:085 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +225us
42:49:085 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:085 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:085 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:085 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:49:085 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17740
42:49:085 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +214us
42:49:085 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:085 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:085 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931a620, 2000, 0)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:49:085 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:49:085 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:086 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 661, 661, 661, 661)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 978)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 661, 661, 661, 661)
42:49:086 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 978)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 694, 0, 694, 0)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 385, 530, 385, 530)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 299)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 317, 378, 317, 378)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 332)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1912, 0, 1912)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 46, 80, 46, 80)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1415)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:087 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2968, 2124, 2968, 2124)
42:49:087 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:087 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:087 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:087 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:097 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:097 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9927us
42:49:098 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:098 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:098 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:098 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +381us
42:49:098 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:098 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:098 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:49:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +566us
42:49:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:098 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:098 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:098 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:099 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17741
42:49:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:099 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4558us
42:49:100 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:100 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:49:100 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:100 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:100 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:101 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:101 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:103 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:106 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:106 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:110 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:110 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:111 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:115 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:116 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:126 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:126 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:126 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:126 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:127 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:127 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:127 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:127 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:127 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:127 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17741
42:49:127 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:127 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:128 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1126us
42:49:128 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:128 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 672, 0, 672, 0)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 380, 523, 380, 523)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 298)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 313, 373, 313, 373)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 331)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1891, 0, 1891)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 45, 79, 45, 79)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1415)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:129 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2978, 2110, 2978, 2110)
42:49:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:129 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:129 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:49:129 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:129 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:129 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:139 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8434us
42:49:140 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:140 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:140 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:140 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +428us
42:49:140 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:140 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:140 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1355us
42:49:140 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:140 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:141 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:141 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:141 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17742
42:49:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:141 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3829us
42:49:142 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:142 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:142 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:49:143 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:144 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:145 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:146 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:146 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:146 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:147 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:147 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:152 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:153 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:158 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:162 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:169 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:170 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:170 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:170 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17742
42:49:170 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:170 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:170 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:170 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1126us
42:49:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:171 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:171 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 650, 0, 650, 0)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 376, 517, 376, 517)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 297)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 309, 369, 309, 369)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 331)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1871, 0, 1871)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 45, 78, 45, 78)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1415)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:172 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2988, 2097, 2988, 2097)
42:49:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:172 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:172 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:49:172 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:172 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:172 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:182 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8041us
42:49:182 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:182 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:182 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:182 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:183 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:183 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +785us
42:49:183 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:183 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:183 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:183 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2121us
42:49:183 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:183 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:183 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:183 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:183 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17743
42:49:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:184 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3101us
42:49:185 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:185 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:49:185 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:185 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:185 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:186 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:186 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:188 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:188 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:194 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:195 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:199 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:209 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:210 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:210 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:210 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:210 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17743
42:49:210 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:210 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:211 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 630, 0, 630, 0)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 372, 511, 372, 511)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 296)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 305, 364, 305, 364)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 331)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1851, 0, 1851)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 44, 78, 44, 78)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1415)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:212 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3007, 2069, 3007, 2069)
42:49:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:221 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +9189us
42:49:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:49:222 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:222 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:49:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:49:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:222 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +22us
42:49:222 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:222 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:222 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:222 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +215us
42:49:222 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:222 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5068us
42:49:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:223 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:223 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:223 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:223 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17744
42:49:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:223 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +921us
42:49:224 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:224 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:224 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:49:224 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:226 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:229 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:229 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:234 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:235 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:235 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:239 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:242 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:243 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:244 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:244 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:244 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:251 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:252 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:253 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:253 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17744
42:49:253 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:253 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 609, 0, 609, 0)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 367, 505, 367, 505)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 295)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 301, 359, 301, 359)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 331)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1830, 0, 1830)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 44, 77, 44, 77)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1416)
42:49:254 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:255 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3016, 2055, 3016, 2055)
42:49:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:255 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:265 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:265 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9194us
42:49:265 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:265 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:265 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:265 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:265 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +56us
42:49:265 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:265 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:265 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:49:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:265 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +179us
42:49:265 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:265 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:265 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +245us
42:49:265 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:266 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:49:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:266 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:266 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17745
42:49:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:267 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +192us
42:49:269 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:269 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:49:269 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:270 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:272 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:278 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:282 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:282 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:282 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:283 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:285 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:286 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:294 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:295 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:296 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:296 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:296 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:296 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:296 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:296 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17745
42:49:296 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:296 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:296 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:296 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 588, 0, 588, 0)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 362, 498, 362, 498)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 294)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 297, 355, 297, 355)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 331)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1809, 0, 1809)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 43, 76, 43, 76)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1416)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:297 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3026, 2041, 3026, 2041)
42:49:297 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:297 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:297 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:298 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:307 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:307 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8998us
42:49:307 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:307 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:307 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:307 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:307 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:308 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:308 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:308 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +19us
42:49:308 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:308 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:308 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:49:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:308 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1148us
42:49:308 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:308 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:308 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:308 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:308 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17746
42:49:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:309 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5268us
42:49:309 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:309 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:49:309 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:310 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:310 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:310 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:310 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:313 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:319 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:319 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:319 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:324 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:327 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:328 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:328 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:334 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:334 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:334 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:334 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:334 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:334 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:334 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:335 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:335 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +244us
42:49:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:336 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:336 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:336 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:336 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17746
42:49:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +195us
42:49:336 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:336 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:336 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:337 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 568, 0, 568, 0)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 358, 493, 358, 493)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 293)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 293, 350, 293, 350)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 330)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1790, 0, 1790)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 43, 75, 43, 75)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1416)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:338 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3036, 2026, 3036, 2026)
42:49:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:338 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +9072us
42:49:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:348 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:49:348 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:348 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:348 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:348 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:348 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a40cb8, thread delayed) +1us
42:49:349 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:349 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +522us
42:49:349 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:349 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:349 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:49:349 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:349 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:349 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:49:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:49:349 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1538us
42:49:349 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:349 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:349 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:349 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:349 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17747
42:49:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:350 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4539us
42:49:351 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:351 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:351 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:49:351 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:352 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:355 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:355 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:369 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:372 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:372 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:372 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:378 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:379 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:379 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:380 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:380 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:380 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:380 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:380 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:380 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17747
42:49:380 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:380 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:381 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1163us
42:49:381 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:381 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 547, 0, 547, 0)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 354, 486, 354, 486)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 292)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 290, 346, 290, 346)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 330)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1769, 0, 1769)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 42, 74, 42, 74)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1416)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:382 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3046, 2011, 3046, 2011)
42:49:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:382 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:382 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +241us
42:49:382 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:382 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:382 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:393 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8279us
42:49:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:393 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +811us
42:49:393 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:393 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:393 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:49:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:394 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1110us
42:49:394 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:394 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:394 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:394 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:394 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17748
42:49:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:394 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3810us
42:49:395 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:396 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:396 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:49:396 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:397 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:399 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:399 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:399 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:406 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:406 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:411 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:412 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:434 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 349 fs 142
42:49:437 main         D[G3D]: GLES\ShaderManager.cpp:73
42:49:451 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 391 fs 45
42:49:455 main         D[G3D]: GLES\ShaderManager.cpp:73
42:49:468 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 393 fs 45
42:49:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:474 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:474 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:474 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:475 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:475 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:475 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:475 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:475 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:476 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17748
42:49:476 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:476 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:476 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:476 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1140us
42:49:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:477 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 527, 0, 527, 0)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 349, 480, 349, 480)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 291)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 286, 341, 286, 341)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 330)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1748, 0, 1748)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 41, 73, 41, 73)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1417)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3065, 1981, 3065, 1981)
42:49:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:478 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:478 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:49:478 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:478 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:488 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:488 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8144us
42:49:488 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:488 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:488 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:488 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:488 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:488 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:488 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:488 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1174us
42:49:488 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:488 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:488 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:49:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:488 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1634us
42:49:488 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:489 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:489 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:489 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:489 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17749
42:49:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:494 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3082us
42:49:498 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:498 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:49:498 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:498 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:498 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:498 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:499 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:499 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:501 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:507 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:507 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:516 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:518 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:526 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:527 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:527 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:527 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:528 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:528 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:528 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:529 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17749
42:49:529 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:529 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:529 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:529 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 508, 0, 508, 0)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 345, 474, 345, 474)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 290)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 282, 337, 282, 337)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 330)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1728, 0, 1728)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 41, 72, 41, 72)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1417)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:530 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3075, 1966, 3075, 1966)
42:49:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:530 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:540 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:540 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +9322us
42:49:540 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:49:540 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:540 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:540 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:49:540 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:540 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:540 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:49:541 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:541 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:541 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +846us
42:49:541 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:541 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:541 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:49:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:541 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4105us
42:49:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:541 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:541 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:541 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:541 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17750
42:49:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:542 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +902us
42:49:543 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:543 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:543 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:49:543 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:545 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:545 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:545 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:545 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:547 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:553 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:553 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:553 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:557 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:559 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:559 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:562 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:562 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:568 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:568 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:569 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:569 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:569 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:569 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:570 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:570 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:570 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:570 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:571 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:571 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:571 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17750
42:49:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:571 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 489, 0, 489, 0)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 340, 468, 340, 468)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 289)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 278, 332, 278, 332)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 330)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1708, 0, 1708)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 40, 71, 40, 71)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1417)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:572 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3085, 1951, 3085, 1951)
42:49:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:572 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:582 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9036us
42:49:582 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:582 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +422us
42:49:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:582 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:582 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:582 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:583 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +531us
42:49:583 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:583 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:583 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:49:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5013us
42:49:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:583 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:583 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:583 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:583 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17751
42:49:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:584 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +173us
42:49:585 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:585 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:585 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:49:585 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:586 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:586 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:586 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:586 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:589 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:593 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:593 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:593 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:598 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:599 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:601 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:602 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:602 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:602 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:608 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:608 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:609 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:610 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:610 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:610 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:610 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17751
42:49:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:610 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:611 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 469, 0, 469, 0)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 336, 462, 336, 462)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 288)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 275, 328, 275, 328)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 329)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1687, 0, 1687)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 40, 70, 40, 70)
42:49:612 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1417)
42:49:613 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:613 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3095, 1935, 3095, 1935)
42:49:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:613 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:622 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +9005us
42:49:622 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:622 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:622 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:622 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:623 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:623 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:623 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1051us
42:49:623 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:623 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:623 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:623 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +127us
42:49:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:623 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:623 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:623 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:623 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17752
42:49:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:624 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5249us
42:49:625 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:625 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:625 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:49:625 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:625 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:626 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:626 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:627 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:639 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:641 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:642 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:642 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:642 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:647 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:648 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:648 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:650 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:650 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:650 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:650 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:650 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +263us
42:49:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:650 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:650 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17752
42:49:651 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +176us
42:49:651 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:651 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:651 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 451, 0, 451, 0)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 332, 456, 332, 456)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 287)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 271, 324, 271, 324)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 329)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1668, 0, 1668)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 39, 69, 39, 69)
42:49:652 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1418)
42:49:653 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:653 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3115, 1902, 3115, 1902)
42:49:653 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:653 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:653 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:653 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:661 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:661 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8510us
42:49:661 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:661 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:661 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:662 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:662 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:662 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:662 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:662 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1429us
42:49:662 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:662 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:662 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:49:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:662 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +973us
42:49:662 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:662 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:662 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:662 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:662 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17753
42:49:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:663 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4520us
42:49:664 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:664 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:664 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:49:664 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:664 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:664 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:664 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:665 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:666 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:666 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:666 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:667 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:673 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:673 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:673 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:678 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:681 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:682 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:688 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:689 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:689 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17753
42:49:689 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:690 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:690 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:690 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:691 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1129us
42:49:691 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:691 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 433, 0, 433, 0)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 327, 450, 327, 450)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 286)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 267, 319, 267, 319)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 329)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1647, 0, 1647)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 39, 68, 39, 68)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1418)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3125, 1886, 3125, 1886)
42:49:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:691 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:49:692 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:692 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:692 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:700 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7135us
42:49:700 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:700 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:700 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:701 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:701 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:701 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1026us
42:49:701 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:701 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:701 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:49:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2092us
42:49:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:701 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:701 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17754
42:49:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:702 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3791us
42:49:703 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:703 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:703 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:49:703 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:703 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:703 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:705 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:707 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:707 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:716 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:716 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:717 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:718 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:719 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:720 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:720 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:720 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:727 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:728 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:728 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:728 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:728 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17754
42:49:728 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:728 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:729 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1130us
42:49:729 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:729 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 414, 0, 414, 0)
42:49:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 323, 444, 323, 444)
42:49:729 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 285)
42:49:729 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 263, 315, 263, 315)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 329)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1626, 0, 1626)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 38, 67, 38, 67)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1418)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:730 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3135, 1869, 3135, 1869)
42:49:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:730 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:730 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +241us
42:49:730 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:730 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:730 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:49:739 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:739 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +7122us
42:49:739 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:739 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:739 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:739 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:739 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:739 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:739 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:739 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1233us
42:49:739 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:739 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:739 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:49:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:739 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2626us
42:49:739 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:740 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:740 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:740 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:740 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17755
42:49:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:741 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3063us
42:49:742 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:742 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:742 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:49:742 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:743 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:743 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:743 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:743 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:745 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:745 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:745 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:745 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:751 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:751 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:751 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:756 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:759 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:760 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:760 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:766 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:767 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:767 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:768 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:768 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:768 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:768 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17755
42:49:768 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:768 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:768 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:768 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 397, 0, 397, 0)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 319, 439, 319, 439)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 284)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 260, 310, 260, 310)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 329)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1607, 0, 1607)
42:49:769 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 38, 66, 38, 66)
42:49:770 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1418)
42:49:770 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:770 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3156, 1834, 3156, 1834)
42:49:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:770 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:778 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +8280us
42:49:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:778 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:49:778 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:778 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:49:778 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:779 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:779 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:49:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:49:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1174us
42:49:779 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:779 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:779 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3388us
42:49:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:780 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17756
42:49:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:780 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2334us
42:49:781 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:781 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:781 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:49:781 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:781 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:781 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:782 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:782 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:782 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:782 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:782 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:783 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:783 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:783 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:784 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:784 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:784 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:785 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:785 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:790 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:795 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:798 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:804 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:805 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:805 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:805 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:805 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:806 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:806 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:806 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17756
42:49:806 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:806 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:807 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 379, 0, 379, 0)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 315, 433, 315, 433)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 283)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 256, 306, 256, 306)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 328)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1587, 0, 1587)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 37, 65, 37, 65)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1419)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:808 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3166, 1816, 3166, 1816)
42:49:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:808 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:816 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8258us
42:49:816 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:817 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:49:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:817 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1168us
42:49:817 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:817 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:817 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:49:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:817 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4143us
42:49:817 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:818 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:818 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:818 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:818 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17757
42:49:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:818 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1605us
42:49:819 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:819 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:819 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:49:819 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:822 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:822 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:823 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:824 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:824 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:828 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:828 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:828 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:832 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:833 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:835 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:837 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:842 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:843 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:843 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:843 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:843 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:843 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:843 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:843 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:844 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:844 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:844 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:844 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:844 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17757
42:49:844 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:844 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:844 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:844 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 362, 0, 362, 0)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 310, 427, 310, 427)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 282)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 253, 302, 253, 302)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 328)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1566, 0, 1566)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 37, 64, 37, 64)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1419)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:845 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3187, 1779, 3187, 1779)
42:49:846 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:846 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:846 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:846 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:854 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:854 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +8033us
42:49:854 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:854 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:49:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:854 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:854 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:49:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:854 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:854 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +722us
42:49:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:854 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:854 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:854 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:855 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +515us
42:49:855 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:855 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:855 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:49:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:855 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5029us
42:49:855 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:855 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:855 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:855 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:855 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17758
42:49:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:856 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +877us
42:49:858 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:858 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:859 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:49:859 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:860 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:860 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:861 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:861 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:861 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:862 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:868 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:868 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:871 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:871 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:871 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:872 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:873 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:874 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:875 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:882 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:883 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:883 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:883 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:883 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:883 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:883 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:883 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:883 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17758
42:49:883 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:883 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:883 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:883 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 346, 0, 346, 0)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 306, 421, 306, 421)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 281)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 249, 297, 249, 297)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 328)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1547, 0, 1547)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 36, 63, 36, 63)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1419)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:885 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3197, 1760, 3197, 1760)
42:49:885 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:885 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:885 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1372us
42:49:885 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:885 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:885 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:49:885 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:885 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:893 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:893 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6576us
42:49:893 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:894 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:894 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:894 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:894 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1458us
42:49:894 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:894 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:894 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:894 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +72us
42:49:894 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:894 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:894 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:894 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:894 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1373us
42:49:894 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:894 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:894 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4169us
42:49:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:895 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:895 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:895 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:895 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17759
42:49:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:895 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +148us
42:49:896 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:897 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:897 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:49:897 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:897 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:897 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:897 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:898 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:898 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:898 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:898 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:901 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:902 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:910 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:912 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:920 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:920 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:920 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:920 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:921 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:921 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:921 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:921 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:921 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:921 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:921 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:921 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:921 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17759
42:49:921 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:921 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:921 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:921 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 329, 0, 329, 0)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 302, 415, 302, 415)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 280)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 245, 293, 245, 293)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 328)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1526, 0, 1526)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 36, 62, 36, 62)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1419)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:923 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3219, 1721, 3219, 1721)
42:49:923 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:923 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:923 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:923 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:930 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7850us
42:49:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:49:931 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:931 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:49:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:931 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:931 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1518us
42:49:931 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:931 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:931 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:49:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:931 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +842us
42:49:931 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:932 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:932 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:932 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:932 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17760
42:49:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:933 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5223us
42:49:934 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:49:934 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:934 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:49:934 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:935 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:936 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:936 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:936 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:937 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:937 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:937 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:937 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:943 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:943 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:947 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:948 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:958 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:959 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:959 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:959 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +288us
42:49:959 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:959 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:959 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:49:959 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:959 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17760
42:49:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +151us
42:49:959 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:960 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:960 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:961 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1168us
42:49:961 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:961 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> main (282->289, pc: 0897daac->08a94f7c, thread delayed) +0us
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD stream thread (289->306, pc: 08a94f7c->08a94fc4, system time) +3us
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:961 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:961 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 313, 0, 313, 0)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 297, 409, 297, 409)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 279)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 242, 289, 242, 289)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 328)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1506, 0, 1506)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 35, 61, 35, 61)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1420)
42:49:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:962 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3230, 1700, 3230, 1700)
42:49:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:962 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:49:969 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:49:969 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6412us
42:49:969 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:969 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:969 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:969 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:49:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:49:969 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1465us
42:49:970 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:49:970 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:49:970 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:49:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:49:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1858us
42:49:970 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +4us
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:49:970 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:49:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:49:970 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +23us
42:49:970 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:49:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:49:970 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:49:970 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:970 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:49:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:49:970 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17761
42:49:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:49:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:49:971 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4495us
42:49:972 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:49:972 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:49:972 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:49:972 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:49:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:49:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:49:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:49:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:49:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:49:973 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:973 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:973 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:49:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:975 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:49:975 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:49:975 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:976 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:49:977 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:49:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:49:985 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:49:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:987 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:49:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:995 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:995 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:49:995 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:49:995 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:49:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:49:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:49:996 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:49:996 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:49:996 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:49:996 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:49:996 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:49:996 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:49:996 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:49:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:49:996 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17761
42:49:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:49:997 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:997 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:997 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:49:998 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1140us
42:49:998 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:49:998 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 296, 0, 296, 0)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 293, 403, 293, 403)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 278)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 238, 284, 238, 284)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1486, 0, 1486)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 34, 61, 34, 61)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1420)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:49:998 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3252, 1658, 3252, 1658)
42:49:998 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:49:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:49:999 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +240us
42:49:999 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:49:999 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:49:999 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +16us
42:49:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:49:999 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:006 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:006 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6132us
42:50:006 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:006 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:006 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:006 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:006 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:006 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:006 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:006 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +941us
42:50:006 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:006 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:007 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:007 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3196us
42:50:007 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:007 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:007 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:007 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:007 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17762
42:50:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:007 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3766us
42:50:008 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:008 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:008 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:50:008 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:008 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:008 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:009 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:011 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:011 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:011 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:012 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:012 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:020 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:020 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:020 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:021 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:022 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:025 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:032 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:033 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:033 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17762
42:50:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:033 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:033 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:033 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:034 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1133us
42:50:034 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:034 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:034 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:034 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:034 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 282, 0, 282, 0)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 289, 398, 289, 398)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 277)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 235, 280, 235, 280)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1467, 0, 1467)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 34, 60, 34, 60)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1420)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:035 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3274, 1613, 3274, 1613)
42:50:035 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:035 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:035 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:035 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:042 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:042 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +6361us
42:50:042 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:042 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:042 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:50:042 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:042 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:042 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:043 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1390us
42:50:043 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:043 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:043 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:50:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:043 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1969us
42:50:043 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:043 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:043 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1518us
42:50:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:043 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:043 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:043 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17763
42:50:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:044 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3038us
42:50:045 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:045 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:045 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:50:045 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:045 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:045 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:046 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:046 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:046 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:048 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:049 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:053 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:056 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:058 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:060 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:061 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:061 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:068 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:069 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:069 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:069 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:069 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:069 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:069 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17763
42:50:069 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:069 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:069 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 266, 0, 266, 0)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 285, 392, 285, 392)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 276)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 231, 276, 231, 276)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1447, 0, 1447)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 33, 59, 33, 59)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1420)
42:50:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3286, 1589, 3286, 1589)
42:50:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:079 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7428us
42:50:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:079 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:50:079 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:079 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:50:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:50:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:080 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1233us
42:50:080 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:080 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:080 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:50:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:080 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4206us
42:50:080 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:080 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:080 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:080 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:080 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17764
42:50:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:080 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2309us
42:50:081 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:081 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:50:081 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:082 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:084 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:094 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:096 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:096 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:104 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:104 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:104 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:105 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:105 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:105 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:105 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:106 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:106 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:106 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17764
42:50:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:106 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:108 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1134us
42:50:108 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:108 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:108 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 251, 0, 251, 0)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 281, 386, 281, 386)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 275)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 228, 272, 228, 272)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1427, 0, 1427)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 33, 58, 33, 58)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1421)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:108 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3310, 1539, 3310, 1539)
42:50:108 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:109 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:109 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:109 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:115 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a3aed8->08a9eb10, dcache writeback all) +5814us
42:50:115 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:115 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a3aed8, sas core) +0us
42:50:116 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +373us
42:50:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:116 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +967us
42:50:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:116 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:116 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:116 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:116 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +439us
42:50:116 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:116 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:116 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2126us
42:50:116 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:116 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2975us
42:50:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:117 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:117 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:117 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:117 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17765
42:50:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:117 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1580us
42:50:118 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:118 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:50:118 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:119 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:120 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:121 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:130 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:131 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:140 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:140 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:141 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:141 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:141 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:142 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:142 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:143 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:143 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:143 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17765
42:50:143 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:143 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 238, 0, 238, 0)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 277, 381, 277, 381)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 274)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 224, 268, 224, 268)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1408, 0, 1408)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 32, 57, 32, 57)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1421)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:144 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3334, 1485, 3334, 1485)
42:50:145 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:145 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:145 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:145 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:151 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:151 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +7151us
42:50:151 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:151 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:50:151 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:151 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:152 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:50:152 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:152 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:152 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1461us
42:50:152 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:152 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:152 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:152 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +166us
42:50:152 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:152 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:152 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:152 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:152 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:152 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:152 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:152 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:152 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:152 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17766
42:50:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:158 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +852us
42:50:162 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:162 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:50:162 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:162 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:163 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:164 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:164 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:164 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:165 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:171 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:171 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:171 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:174 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:176 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:177 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:190 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:50:198 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 395 fs 57
42:50:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:201 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:202 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:202 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:202 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:202 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:202 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:202 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17766
42:50:202 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:202 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:202 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:202 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:204 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1135us
42:50:204 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:204 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:204 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 223, 0, 223, 0)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 273, 375, 273, 375)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 273)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 221, 264, 221, 264)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 327)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1388, 0, 1388)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 32, 56, 32, 56)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1421)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:204 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3360, 1426, 3360, 1426)
42:50:204 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:204 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:204 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:205 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:211 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:211 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5974us
42:50:211 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:211 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:211 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:211 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:211 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1698us
42:50:211 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:211 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:212 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +697us
42:50:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:212 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:212 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1111us
42:50:212 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:212 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4432us
42:50:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:212 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:212 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17767
42:50:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:213 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +123us
42:50:214 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:214 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:215 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:50:215 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:215 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:215 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:215 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:215 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:218 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:218 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:218 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:224 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:227 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:236 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:236 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:237 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:237 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:238 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:238 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:238 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:238 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:238 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:238 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17767
42:50:238 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:238 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:238 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:239 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 209, 0, 209, 0)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 268, 369, 268, 369)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 273)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 217, 260, 217, 260)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1368, 0, 1368)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 31, 55, 31, 55)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1421)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:240 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3387, 1361, 3387, 1361)
42:50:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:240 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:247 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:247 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6792us
42:50:247 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:247 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:247 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:247 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:247 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:247 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:247 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:247 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1810us
42:50:247 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:247 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:247 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:50:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:247 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1632us
42:50:247 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:248 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:248 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:248 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:248 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17768
42:50:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:248 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5198us
42:50:249 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:249 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:249 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:50:249 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:249 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:250 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:254 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:258 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:258 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:258 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:261 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:265 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:265 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:265 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:281 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 305 fs 122
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:288 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:289 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:289 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:289 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:289 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:289 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:289 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +314us
42:50:289 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:50:290 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:50:290 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17768
42:50:290 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +126us
42:50:290 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:290 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:290 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 09308430, 1984, 0)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:50:290 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:290 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:50:290 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:50:291 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 606, 606, 606, 606)
42:50:291 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 982)
42:50:291 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 606, 606, 606, 606)
42:50:291 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 982)
42:50:291 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1213us
42:50:292 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:292 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:292 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 197, 0, 197, 0)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 265, 364, 265, 364)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 272)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 214, 256, 214, 256)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1349, 0, 1349)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 31, 54, 31, 54)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1421)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:292 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3431, 1246, 3431, 1246)
42:50:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:292 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:298 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5650us
42:50:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:299 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:299 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1273us
42:50:299 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:299 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:299 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:299 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2814us
42:50:299 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:299 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +6us
42:50:299 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:299 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:300 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:300 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:300 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17769
42:50:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:300 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4469us
42:50:301 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:302 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:302 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:50:302 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:303 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:305 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:305 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:305 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:311 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:311 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:311 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:313 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:313 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:313 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:314 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:315 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:316 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:317 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:318 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:318 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:318 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:324 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:324 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:325 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:325 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:325 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:325 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:326 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:326 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17769
42:50:326 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:326 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:327 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1136us
42:50:327 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:327 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 184, 0, 184, 0)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 260, 358, 260, 358)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 271)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 211, 252, 211, 252)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1329, 0, 1329)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 30, 54, 30, 54)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1422)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:327 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3463, 1152, 3463, 1152)
42:50:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:328 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:328 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:50:328 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:328 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:328 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:334 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:334 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5280us
42:50:334 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:334 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:334 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:334 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1497us
42:50:334 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:334 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:334 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:50:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:334 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3519us
42:50:334 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:335 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:335 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:335 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:335 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17770
42:50:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:335 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3741us
42:50:336 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:336 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:336 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:50:336 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:336 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:336 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:337 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:337 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:337 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:338 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:338 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:339 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:340 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:347 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:347 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:347 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:348 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:349 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:350 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:352 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:352 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:352 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:360 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:361 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:361 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:361 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +690us
42:50:361 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:361 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:361 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17770
42:50:361 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +3us
42:50:361 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:361 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:361 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:362 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1136us
42:50:362 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:362 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 171, 0, 171, 0)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 256, 353, 256, 353)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 270)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 207, 247, 207, 247)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1309, 0, 1309)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 30, 53, 30, 53)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1422)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:363 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3522, 957, 3522, 957)
42:50:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:363 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:363 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +241us
42:50:363 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:363 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:363 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:369 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +5262us
42:50:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +220us
42:50:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:369 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:369 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:369 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:370 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1302us
42:50:370 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:370 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:370 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:50:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:370 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1553us
42:50:370 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:370 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2683us
42:50:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:370 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:370 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:370 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:370 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17771
42:50:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:371 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3012us
42:50:374 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:374 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:374 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:50:374 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:374 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:375 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:376 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:376 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:376 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:376 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:377 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:385 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:385 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:385 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:386 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:387 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:388 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:389 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:389 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:389 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:396 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:397 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:398 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:398 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:398 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17771
42:50:398 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:398 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:398 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:398 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 159, 0, 159, 0)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 252, 347, 252, 347)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 269)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 204, 244, 204, 244)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1291, 0, 1291)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 29, 52, 29, 52)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1422)
42:50:399 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:400 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3579, 717, 3579, 717)
42:50:400 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:400 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:400 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:400 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:406 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6615us
42:50:406 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:50:406 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:406 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:406 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:50:406 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:406 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +733us
42:50:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +547us
42:50:407 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:407 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:407 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4997us
42:50:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:407 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:407 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17772
42:50:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:408 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2283us
42:50:408 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:408 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:408 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:50:409 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:409 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:410 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:410 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:410 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:411 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:411 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:411 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:411 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:420 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:420 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:420 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:421 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:423 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:424 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:425 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:425 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:429 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:429 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:430 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:430 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:431 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:431 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:431 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:431 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:432 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:432 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:432 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +630us
42:50:432 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:432 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:433 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17772
42:50:433 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +63us
42:50:433 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:433 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:433 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 147, 0, 147, 0)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 248, 342, 248, 342)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 268)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 201, 240, 201, 240)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1271, 0, 1271)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 29, 51, 29, 51)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1422)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:434 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3547, 859, 3547, 859)
42:50:434 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:435 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:441 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6614us
42:50:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:441 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:441 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:441 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:442 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1407us
42:50:442 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:442 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:442 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:442 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +53us
42:50:442 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:442 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:442 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:442 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:442 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1341us
42:50:442 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:442 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:442 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4201us
42:50:442 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:442 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:443 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:443 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:443 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17773
42:50:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:443 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1555us
42:50:444 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:444 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:444 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:50:444 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:444 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:444 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:445 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:445 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:445 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:445 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:445 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:447 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:447 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:447 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:453 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:453 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:456 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:456 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:458 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:459 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:460 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:460 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:465 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:465 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:467 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:467 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:467 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:467 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:467 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:468 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:468 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:468 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17773
42:50:468 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:468 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:468 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:468 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 136, 0, 136, 0)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 244, 336, 244, 336)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 267)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 197, 236, 197, 236)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 326)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1252, 0, 1252)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 28, 50, 28, 50)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1423)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:469 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3481, 1097, 3481, 1097)
42:50:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:470 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:476 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:476 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6600us
42:50:476 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:476 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:476 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:476 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:476 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:476 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:476 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:476 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1492us
42:50:476 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:476 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:476 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:50:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +711us
42:50:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:477 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:477 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:477 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:477 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:477 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17774
42:50:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:478 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +826us
42:50:478 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:478 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:50:478 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:479 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:479 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:479 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:479 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:481 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:481 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:481 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:490 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:491 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:494 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:494 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:495 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:499 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:499 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:500 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:500 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:500 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:500 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:501 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:501 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:501 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:501 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:501 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:501 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:501 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:501 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +615us
42:50:502 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:502 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:502 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17774
42:50:502 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +78us
42:50:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:502 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 125, 0, 125, 0)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 241, 331, 241, 331)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 266)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 194, 232, 194, 232)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1233, 0, 1233)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 28, 49, 28, 49)
42:50:503 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1423)
42:50:504 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:504 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3446, 1202, 3446, 1202)
42:50:504 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:504 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:504 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:504 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:510 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6605us
42:50:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:510 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1254us
42:50:510 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:510 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:510 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:510 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1673us
42:50:510 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +125us
42:50:510 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:511 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +109us
42:50:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:511 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:511 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:511 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:511 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17775
42:50:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:512 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +97us
42:50:512 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:513 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:513 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:50:513 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:513 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:513 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:513 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:513 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:514 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:516 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:521 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:525 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:527 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:528 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:528 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:529 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:534 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:535 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:535 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:535 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:536 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:536 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:536 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:536 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:536 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:536 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:536 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17775
42:50:536 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:536 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:536 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:536 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 115, 0, 115, 0)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 237, 326, 237, 326)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 266)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 191, 228, 191, 228)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1214, 0, 1214)
42:50:537 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 28, 48, 28, 48)
42:50:538 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1423)
42:50:538 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3401, 1326, 3401, 1326)
42:50:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:538 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:544 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6612us
42:50:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:544 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:544 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:544 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1206us
42:50:544 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:544 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:544 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:50:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2441us
42:50:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:545 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:545 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:545 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:545 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17776
42:50:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:545 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5173us
42:50:546 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:546 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:546 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:50:546 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:546 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:546 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:546 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:547 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:547 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:547 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:547 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:548 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:548 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:548 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:548 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:549 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:554 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:612 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:612 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:612 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:613 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:623 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:623 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:623 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:623 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:624 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:624 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:624 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:625 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:625 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:625 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:625 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:625 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:625 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +339us
42:50:625 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:625 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:625 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:625 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:625 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +30us
42:50:625 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:625 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:626 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17776
42:50:626 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +66us
42:50:626 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:626 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:626 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 105, 0, 105, 0)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 233, 320, 233, 320)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 265)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 187, 224, 187, 224)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1195, 0, 1195)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 27, 48, 27, 48)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1423)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:627 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3373, 1395, 3373, 1395)
42:50:627 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:627 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:627 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:627 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:633 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:633 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6606us
42:50:633 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:634 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:634 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1181us
42:50:634 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:634 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:634 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:634 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1883us
42:50:634 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:634 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1314us
42:50:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:634 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:634 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:635 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:635 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17777
42:50:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:635 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4444us
42:50:636 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:636 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:636 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:50:636 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:637 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:637 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:637 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:637 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:638 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:638 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:638 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:639 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:639 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:645 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:645 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:645 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:647 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:647 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:647 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:648 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:657 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:657 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:658 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:658 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:658 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17777
42:50:658 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:658 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:659 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1138us
42:50:659 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:659 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 95, 0, 95, 0)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 229, 315, 229, 315)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 264)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 184, 220, 184, 220)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1177, 0, 1177)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 27, 47, 27, 47)
42:50:659 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1423)
42:50:660 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:660 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3334, 1485, 3334, 1485)
42:50:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:660 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:660 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:50:660 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:660 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:660 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:666 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5215us
42:50:666 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:666 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:666 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:666 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:666 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:667 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1195us
42:50:667 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:667 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:667 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:50:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3910us
42:50:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:667 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:667 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:667 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:667 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17778
42:50:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:667 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3715us
42:50:669 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:669 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:669 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:50:669 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:669 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:669 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:669 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:670 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:670 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:670 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:670 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:671 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:671 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:671 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:671 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:672 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:677 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:681 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:682 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:683 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:690 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:690 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:690 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:690 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:691 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:691 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:692 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:692 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:692 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:692 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:693 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +627us
42:50:693 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:693 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:693 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17778
42:50:693 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +66us
42:50:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:693 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:695 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1139us
42:50:695 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:695 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 86, 0, 86, 0)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 225, 310, 225, 310)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 263)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 181, 216, 181, 216)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1158, 0, 1158)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 26, 46, 26, 46)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1424)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:695 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3310, 1539, 3310, 1539)
42:50:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:695 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:696 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:50:696 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:696 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:696 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:701 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +4961us
42:50:701 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +543us
42:50:701 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:702 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:702 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +735us
42:50:702 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:702 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:702 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:702 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2032us
42:50:702 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:702 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2772us
42:50:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:702 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:702 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:702 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:703 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17779
42:50:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:703 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2987us
42:50:704 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:704 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:704 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:50:704 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:705 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:706 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:712 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:712 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:712 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:714 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:714 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:714 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:715 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:715 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:716 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:717 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:717 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:717 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:723 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:724 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:724 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:724 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:724 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:724 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:724 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17779
42:50:724 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:724 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:724 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:725 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 77, 0, 77, 0)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 221, 304, 221, 304)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 262)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 178, 212, 178, 212)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1139, 0, 1139)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 26, 45, 26, 45)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1424)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:726 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3286, 1589, 3286, 1589)
42:50:726 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:726 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:726 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:726 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:732 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6525us
42:50:732 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:732 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:50:732 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:732 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:732 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:50:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +848us
42:50:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:733 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +168us
42:50:733 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:733 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:733 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +69us
42:50:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:734 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17780
42:50:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:734 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2258us
42:50:735 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:735 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:735 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:50:735 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:735 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:736 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:737 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:737 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:737 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:738 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:738 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:744 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:747 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:747 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:753 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:754 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:755 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:755 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:755 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:755 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:755 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:755 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:755 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:756 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:756 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +541us
42:50:756 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:756 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:756 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17780
42:50:756 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +153us
42:50:756 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:756 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:756 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 69, 0, 69, 0)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 217, 299, 217, 299)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 261)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 175, 209, 175, 209)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1120, 0, 1120)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 25, 44, 25, 44)
42:50:757 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1424)
42:50:758 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:758 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3263, 1636, 3263, 1636)
42:50:758 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:758 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:758 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:758 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:763 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:763 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6510us
42:50:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:764 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +1065us
42:50:764 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:764 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:764 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +525us
42:50:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:764 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1226us
42:50:764 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:764 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:764 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:765 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:765 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:765 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4316us
42:50:765 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:765 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:765 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:765 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:765 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17781
42:50:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:765 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1529us
42:50:766 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:766 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:766 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:50:766 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:766 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:767 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:769 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:769 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:778 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:778 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:778 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:778 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:779 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:780 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:780 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:780 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:786 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:786 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:787 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:787 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:787 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:787 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:788 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:788 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:788 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:788 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:788 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:788 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17781
42:50:788 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:788 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:788 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:788 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 61, 0, 61, 0)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 214, 294, 214, 294)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 261)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 172, 205, 172, 205)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 325)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1102, 0, 1102)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 25, 44, 25, 44)
42:50:789 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1424)
42:50:790 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:790 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3241, 1679, 3241, 1679)
42:50:790 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:790 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:790 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:790 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:796 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:796 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6521us
42:50:796 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:796 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:796 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:796 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:796 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:796 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:796 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:797 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +917us
42:50:797 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:797 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:797 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1390us
42:50:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:797 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:797 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:797 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:797 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:797 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17782
42:50:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:798 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +801us
42:50:799 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:799 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:50:799 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:800 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:800 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:800 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:800 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:801 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:801 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:801 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:802 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:802 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:807 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:807 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:810 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:811 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:820 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:821 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:821 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:821 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:821 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +536us
42:50:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:822 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:822 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17782
42:50:822 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +157us
42:50:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:822 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 54, 0, 54, 0)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 210, 289, 210, 289)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 260)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 169, 201, 169, 201)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1083, 0, 1083)
42:50:823 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 24, 43, 24, 43)
42:50:824 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1424)
42:50:824 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:824 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3219, 1721, 3219, 1721)
42:50:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:824 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:830 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6551us
42:50:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +986us
42:50:830 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:830 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:50:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2020us
42:50:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +21us
42:50:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:830 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:830 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:831 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:831 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +213us
42:50:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:831 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:50:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:831 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:831 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:831 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:831 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17783
42:50:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:837 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +72us
42:50:840 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:840 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:840 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:50:840 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:841 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:842 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:842 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:843 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:843 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:848 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:849 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:854 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:854 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:854 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:855 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:856 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:858 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:858 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:858 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:863 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:863 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:863 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:863 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:865 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:865 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:865 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:865 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:865 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:865 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17783
42:50:865 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:865 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:865 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:865 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 46, 0, 46, 0)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 206, 283, 206, 283)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 259)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 165, 198, 165, 198)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1064, 0, 1064)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 24, 42, 24, 42)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1425)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:867 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3197, 1760, 3197, 1760)
42:50:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:867 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:873 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6620us
42:50:873 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:873 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:873 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:873 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:873 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:874 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:874 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:874 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:874 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +900us
42:50:874 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:874 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:874 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2765us
42:50:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:874 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:874 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17784
42:50:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:875 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5147us
42:50:880 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:881 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:881 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:50:881 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:881 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:883 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:883 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:891 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:891 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:891 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:892 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:893 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:895 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:895 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:895 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:900 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:900 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:900 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:900 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:902 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:902 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +364us
42:50:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:902 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +13us
42:50:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:902 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17784
42:50:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +58us
42:50:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:902 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 40, 0, 40, 0)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 202, 279, 202, 279)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 258)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 162, 194, 162, 194)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1047, 0, 1047)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 23, 41, 23, 41)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1425)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:904 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3176, 1798, 3176, 1798)
42:50:904 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:904 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:904 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:904 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:910 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:910 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6626us
42:50:910 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:911 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +803us
42:50:911 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:911 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:911 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2248us
42:50:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:911 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1332us
42:50:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:911 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17785
42:50:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:912 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4419us
42:50:913 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:913 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:913 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:50:913 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:914 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:914 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:914 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:915 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:916 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:916 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:917 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:917 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:922 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:922 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:922 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:926 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:926 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:928 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:928 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:928 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:935 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:935 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:935 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:935 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:935 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:935 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:935 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:936 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:936 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:936 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17785
42:50:936 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:50:936 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:936 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:936 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:937 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1141us
42:50:937 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:937 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:937 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 34, 0, 34, 0)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 199, 273, 199, 273)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 258)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 159, 190, 159, 190)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1028, 0, 1028)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 23, 40, 23, 40)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1425)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:938 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3156, 1834, 3156, 1834)
42:50:938 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:938 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:938 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:938 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:938 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:50:938 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:938 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:938 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:945 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:945 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +5200us
42:50:945 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:945 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:50:945 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:945 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:945 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:50:945 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:945 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:945 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +940us
42:50:945 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:946 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:946 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:50:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:946 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4202us
42:50:946 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:946 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:946 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:946 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:946 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17786
42:50:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:946 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3690us
42:50:947 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:50:947 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:947 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:50:947 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:948 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:948 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:948 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:949 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:950 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:950 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:950 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:950 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:951 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:956 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:956 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:959 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:960 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:963 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:963 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:967 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:967 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:968 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:968 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:968 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:968 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:969 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:969 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:970 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:50:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:50:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:50:971 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:50:971 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:50:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:50:971 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +615us
42:50:971 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:971 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:971 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17786
42:50:971 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +78us
42:50:971 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:971 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:971 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:50:973 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1141us
42:50:973 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:973 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 28, 0, 28, 0)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 195, 268, 195, 268)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 257)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 156, 187, 156, 187)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 1010, 0, 1010)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 22, 40, 22, 40)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1425)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:50:973 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3145, 1852, 3145, 1852)
42:50:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:50:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:50:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:50:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:50:974 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f50->08b001b4, system time) +240us
42:50:974 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:974 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:974 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f50, blocking audio) +17us
42:50:980 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09e44->08000000, GeDrawSync) +5173us
42:50:980 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +355us
42:50:980 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:980 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:980 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:980 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:50:980 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +514us
42:50:980 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:50:980 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:50:980 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:50:980 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2215us
42:50:980 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:50:980 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:50:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:50:981 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2809us
42:50:981 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:50:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:50:981 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:50:981 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:50:981 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:50:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:50:981 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17787
42:50:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:50:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:50:981 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2961us
42:50:982 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:50:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:50:982 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:50:982 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:50:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:50:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:50:982 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:50:982 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:983 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:50:983 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:50:983 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:50:983 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:50:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:50:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:984 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:50:984 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:50:984 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:985 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:50:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:50:991 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:991 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:991 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:50:993 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:994 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:50:994 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:50:994 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:50:995 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:50:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:996 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:50:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:50:998 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:50:998 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:50:998 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:002 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:003 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:004 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:004 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:004 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:005 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:005 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:005 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17787
42:51:005 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:005 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:005 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:005 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 24, 0, 24, 0)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 192, 263, 192, 263)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 256)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 153, 183, 153, 183)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 993, 0, 993)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 22, 39, 22, 39)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1425)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:006 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3125, 1886, 3125, 1886)
42:51:006 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:007 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:012 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:012 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6696us
42:51:012 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:013 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:013 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:013 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:51:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:013 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +703us
42:51:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:013 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +122us
42:51:013 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:013 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:013 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:013 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +115us
42:51:013 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:014 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:014 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:014 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:014 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17788
42:51:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:015 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2233us
42:51:016 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:016 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:016 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:51:016 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:016 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:016 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:017 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:017 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:017 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:017 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:018 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:018 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:018 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:018 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:019 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:024 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:024 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:024 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:028 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:028 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:029 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:030 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:035 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:035 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:036 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:036 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:036 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:036 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:036 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:036 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:037 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:037 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:037 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:037 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:037 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:037 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:037 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17788
42:51:037 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:037 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:037 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:037 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1141us
42:51:038 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:038 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:038 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 19, 0, 19, 0)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 188, 258, 188, 258)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 255)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 150, 180, 150, 180)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 974, 0, 974)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 22, 38, 22, 38)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1426)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:039 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3105, 1919, 3105, 1919)
42:51:039 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:039 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:039 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:039 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:045 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:045 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5504us
42:51:045 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:045 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:045 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:045 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:046 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +877us
42:51:046 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:046 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:046 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +600us
42:51:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:046 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:046 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2499us
42:51:046 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:046 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3043us
42:51:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:046 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:046 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:046 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:047 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17789
42:51:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:047 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1504us
42:51:048 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:048 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:048 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:51:048 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:048 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:048 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:049 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:051 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:051 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:057 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:057 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:057 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:059 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:059 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:059 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:060 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:060 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:061 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:062 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:062 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:062 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:068 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:068 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:068 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:068 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:070 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:070 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:070 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17789
42:51:070 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:070 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 15, 0, 15, 0)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 184, 253, 184, 253)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 254)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 147, 176, 147, 176)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 956, 0, 956)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 21, 37, 21, 37)
42:51:071 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1426)
42:51:072 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:072 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3095, 1935, 3095, 1935)
42:51:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:072 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:078 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +6758us
42:51:078 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:078 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:078 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:078 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:078 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:51:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:079 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +812us
42:51:079 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:079 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:079 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1285us
42:51:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:079 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:079 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:079 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:080 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:080 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17790
42:51:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:080 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +775us
42:51:081 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:081 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:081 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:51:081 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:081 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:081 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:082 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:082 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:082 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:082 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:083 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:083 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:083 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:084 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:084 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:084 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:085 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:085 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:092 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:094 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:095 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:097 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:101 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:101 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:102 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:102 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:102 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:102 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:103 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:103 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:103 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:103 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:104 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:104 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:104 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:104 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:104 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:104 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17790
42:51:104 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:104 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:104 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:104 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1126us
42:51:106 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:106 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:106 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 11, 0, 11, 0)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 181, 249, 181, 249)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 254)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 145, 173, 145, 173)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 939, 0, 939)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 21, 37, 21, 37)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1426)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:106 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3075, 1966, 3075, 1966)
42:51:106 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:106 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:106 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:107 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:112 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:113 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5704us
42:51:113 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:113 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:113 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:113 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:113 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +691us
42:51:113 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:113 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:113 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:113 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2059us
42:51:113 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:113 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:113 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:113 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:114 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1027us
42:51:114 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:114 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:114 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4516us
42:51:114 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:114 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:114 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:114 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:114 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17791
42:51:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:115 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +47us
42:51:115 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:115 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:115 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:51:115 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:115 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:115 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:117 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:118 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:118 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:118 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:119 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:119 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:119 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:119 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:127 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:127 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:127 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:128 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:130 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:130 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:130 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:136 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:137 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:137 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:137 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:138 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:138 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:138 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:138 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:138 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17791
42:51:138 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:138 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 8, 0, 8, 0)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 177, 244, 177, 244)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 253)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 142, 169, 142, 169)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 324)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 921, 0, 921)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 20, 36, 20, 36)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1426)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:139 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3055, 1996, 3055, 1996)
42:51:139 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:139 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:139 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:139 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:146 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:146 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a09e44->0897daac, GeDrawSync) +6787us
42:51:146 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:146 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:146 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +655us
42:51:146 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:146 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:146 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:51:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2868us
42:51:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:147 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:147 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:147 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17792
42:51:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:147 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5122us
42:51:148 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:148 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:148 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:51:148 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:148 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:148 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:149 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:149 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:152 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:152 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:153 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:159 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:159 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:159 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:160 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:162 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:163 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:163 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:163 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:167 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:167 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:168 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:168 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:168 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:168 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:169 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:169 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:169 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:170 main         I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
42:51:170 main         D[KERNEL]: HLE\sceKernelThread.cpp:2250 sceKernelGetThreadStackFreeSize(289)
42:51:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:170 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:171 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +33us
42:51:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +389us
42:51:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:171 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:171 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17792
42:51:171 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +50us
42:51:171 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:171 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:171 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:172 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1127us
42:51:172 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:172 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:172 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:173 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:173 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 5, 0, 5, 0)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 174, 239, 174, 239)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 252)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 139, 166, 139, 166)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 904, 0, 904)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 20, 35, 20, 35)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1426)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:173 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3036, 2026, 3036, 2026)
42:51:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:173 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:179 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:180 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08a9eb10, GeDrawSync) +5709us
42:51:180 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:180 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:180 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:180 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:180 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +176us
42:51:180 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:180 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:180 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:180 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3853us
42:51:180 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:180 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:180 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +169us
42:51:180 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:181 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:181 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:181 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:181 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17793
42:51:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:181 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4393us
42:51:182 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:182 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:182 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:51:182 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:183 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:185 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:185 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:191 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:191 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:191 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:193 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:193 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:193 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:194 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:195 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:196 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:203 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:205 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:205 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:205 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:205 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:205 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:205 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17793
42:51:205 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:205 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:205 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:205 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:206 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1127us
42:51:206 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:206 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 3, 0, 3, 0)
42:51:206 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 170, 234, 170, 234)
42:51:206 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 252)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 136, 162, 136, 162)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 887, 0, 887)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 20, 34, 20, 34)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1427)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:207 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3026, 2041, 3026, 2041)
42:51:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:207 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:213 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:213 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5713us
42:51:213 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:213 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:213 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:213 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:51:213 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:213 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:213 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:214 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:214 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:214 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +237us
42:51:214 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:214 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:214 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a09e44, left interrupt) +171us
42:51:214 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:214 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:214 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:214 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4740us
42:51:214 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:214 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:214 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:214 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:214 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17794
42:51:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:215 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3665us
42:51:216 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:216 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:216 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:51:216 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:216 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:216 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:216 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:217 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:217 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:217 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:217 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:218 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:219 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:219 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:219 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:219 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:227 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:228 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:228 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:228 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:229 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:232 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:232 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:232 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:237 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:238 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:238 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:238 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:238 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:239 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:239 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:239 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:239 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:239 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:239 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:239 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:240 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:240 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17794
42:51:240 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:240 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:241 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1127us
42:51:241 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:241 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:241 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:241 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +22us
42:51:241 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:241 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:241 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 1, 0, 1, 0)
42:51:241 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 167, 230, 167, 230)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 251)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 133, 159, 133, 159)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 869, 0, 869)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 19, 34, 19, 34)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1427)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:242 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 3007, 2069, 3007, 2069)
42:51:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:242 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:248 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a09e44->08b001b4, GeDrawSync) +5917us
42:51:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:249 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +17us
42:51:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9ea60->08000000, interrupt) +0us
42:51:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9ea60, left interrupt) +0us
42:51:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:249 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:249 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a09e44, blocking audio) +16us
42:51:249 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:249 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:249 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2us
42:51:249 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3781us
42:51:249 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:249 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:249 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1626us
42:51:249 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:250 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:250 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9020=sceSasGetEndFlag(08bec300)
42:51:250 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:51:250 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17795
42:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:250 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2936us
42:51:251 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:251 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:251 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:51:251 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:253 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:253 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:253 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:253 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:254 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:255 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:261 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:261 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:261 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:263 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:263 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:263 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:264 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:264 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:266 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:267 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:267 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:267 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:272 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:274 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:274 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:274 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:274 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:274 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:274 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17795
42:51:274 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:274 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:274 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:274 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 0931b5d0, 1920, 0)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:275 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 386, 386, 386, 386)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1074)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 386, 386, 386, 386)
42:51:275 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1074)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 163, 225, 163, 225)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 250)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 130, 156, 130, 156)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 852, 0, 852)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 19, 33, 19, 33)
42:51:276 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1427)
42:51:277 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:277 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2988, 2097, 2988, 2097)
42:51:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:277 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35acc->08000000, interrupt) +7138us
42:51:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:283 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:283 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:284 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:284 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:284 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:284 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35acc, thread delayed) +1us
42:51:284 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:284 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:284 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:284 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:51:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +122us
42:51:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +114us
42:51:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:284 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +286us
42:51:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:284 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:284 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:284 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:285 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:285 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:285 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:285 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17796
42:51:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:285 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2207us
42:51:287 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:287 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:287 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:51:287 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:287 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:287 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:287 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:288 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:288 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:288 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:288 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:289 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:290 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:296 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:298 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:300 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:301 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:302 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:306 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:307 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:307 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:307 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:307 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:308 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:308 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:308 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:308 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:309 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:309 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:309 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17796
42:51:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:309 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:309 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:309 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:310 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1128us
42:51:310 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:310 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:310 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 160, 220, 160, 220)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 249)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 128, 152, 128, 152)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 836, 0, 836)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 18, 32, 18, 32)
42:51:310 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1427)
42:51:311 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:311 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2978, 2110, 2978, 2110)
42:51:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:311 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +5878us
42:51:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:317 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:317 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:318 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a01d94, sas core) +0us
42:51:318 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:318 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:318 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:318 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:51:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +212us
42:51:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +27us
42:51:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:318 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1144us
42:51:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:318 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:318 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:318 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:318 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2460us
42:51:318 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:319 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3082us
42:51:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:319 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:319 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:319 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:319 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17797
42:51:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:320 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1479us
42:51:324 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:324 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:324 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:51:324 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:324 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:324 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:325 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:325 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:325 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:326 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:327 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:327 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:333 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:333 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:333 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:335 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:335 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:335 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:336 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:337 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:338 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:339 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:339 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:339 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:343 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:343 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:344 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:344 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:344 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:345 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:345 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:345 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:345 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:346 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:346 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:346 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:347 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:347 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:347 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17797
42:51:347 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:347 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 157, 216, 157, 216)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 249)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 125, 149, 125, 149)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 818, 0, 818)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 18, 32, 18, 32)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1427)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:349 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2959, 2137, 2959, 2137)
42:51:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:349 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a10f30->08000000, interrupt) +6979us
42:51:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:356 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:356 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:356 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:356 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:356 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:356 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a10f30, thread delayed) +1us
42:51:357 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +313us
42:51:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:357 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:357 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:357 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:357 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:357 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:51:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1824us
42:51:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:357 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:357 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:357 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:357 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:357 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17798
42:51:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:358 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +750us
42:51:359 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:359 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:51:359 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:359 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:359 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:359 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:360 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:360 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:360 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:360 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:361 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:361 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:361 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:362 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:362 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:362 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:362 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:368 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:368 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:368 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:371 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:374 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:375 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:375 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:375 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:379 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:379 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:382 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:382 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:382 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:383 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:383 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:383 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17798
42:51:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:383 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:383 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:383 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:384 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1128us
42:51:384 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:384 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:384 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 153, 211, 153, 211)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 248)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 122, 146, 122, 146)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 801, 0, 801)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 17, 31, 17, 31)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:385 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2940, 2163, 2940, 2163)
42:51:385 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:385 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:385 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:385 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fae3c->08000000, interrupt) +5887us
42:51:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089fae3c, sas core) +0us
42:51:392 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +268us
42:51:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:392 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:392 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:392 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:51:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2561us
42:51:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1003us
42:51:393 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:393 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4539us
42:51:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:393 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:393 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:393 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:393 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17799
42:51:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:394 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +21us
42:51:395 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:395 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:395 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:51:395 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:395 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:395 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:395 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:396 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:397 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:397 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:398 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:399 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:405 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:405 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:405 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:406 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:406 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:407 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:408 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:409 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:409 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:409 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:413 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:413 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:414 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:414 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:414 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:414 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:414 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:415 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:415 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:415 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:416 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:416 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:416 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:417 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17799
42:51:417 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:417 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:417 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:417 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 150, 207, 150, 207)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 247)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 120, 143, 120, 143)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 785, 0, 785)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 17, 30, 17, 30)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:418 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:419 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2921, 2189, 2921, 2189)
42:51:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:419 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a098a8->08000000, interrupt) +6816us
42:51:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:425 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:425 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:425 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:425 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:425 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:426 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:426 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:426 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a098a8, thread delayed) +1us
42:51:427 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1049us
42:51:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:427 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:427 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:427 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:427 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:427 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:51:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2709us
42:51:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:427 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:427 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:428 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:428 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17800
42:51:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:430 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5097us
42:51:432 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:432 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:432 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:51:432 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:432 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:432 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:432 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:433 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:433 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:433 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:433 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:434 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:434 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:434 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:435 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:435 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:440 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:443 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:443 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:443 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:445 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:447 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:448 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:452 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:452 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:453 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:454 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:454 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:454 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:454 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:455 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:455 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:455 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:455 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:456 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:456 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:456 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +415us
42:51:456 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:456 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:456 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:456 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:456 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17800
42:51:456 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +24us
42:51:456 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:456 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:456 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:457 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a94f7c->0897daac, system time) +1129us
42:51:457 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:457 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:457 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a94f7c, thread delayed) +1us
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 147, 202, 147, 202)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 247)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 117, 140, 117, 140)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 768, 0, 768)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 17, 30, 17, 30)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:458 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2902, 2214, 2902, 2214)
42:51:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:458 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a40cb8->08000000, interrupt) +5678us
42:51:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:465 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:465 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:465 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a40cb8, sas core) +0us
42:51:466 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:466 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1287us
42:51:466 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:467 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:467 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:467 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:467 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:467 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:51:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3012us
42:51:467 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:467 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +192us
42:51:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:467 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:467 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:467 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:467 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17801
42:51:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:468 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4368us
42:51:468 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:468 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:468 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bdae24)
42:51:469 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:469 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:469 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:469 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:469 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:471 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:471 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:471 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:472 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:472 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:478 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:478 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:478 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:480 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:480 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:480 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:481 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:481 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:482 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:483 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:483 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:483 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:488 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:489 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:489 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:489 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:490 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:490 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17801
42:51:490 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:490 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:490 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:490 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:491 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1157us
42:51:491 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:491 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 142, 195, 142, 195)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1761, 3411, 1761, 3411)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 894, 1612, 894, 1612)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 3078, 2470, 3078, 2470)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 941, 1051, 941, 1051)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 16, 29, 16, 29)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 742, 0, 742)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 113, 135, 113, 135)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 139, 191, 139, 191)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 246)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 110, 132, 110, 132)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 726, 0, 726)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 16, 28, 16, 28)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:492 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2892, 2227, 2892, 2227)
42:51:492 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:492 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:492 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +251us
42:51:492 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:492 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:492 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:51:492 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:492 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8e34->08000000, interrupt) +5070us
42:51:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:499 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:499 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:499 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:499 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:499 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:499 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c8e34, thread delayed) +1us
42:51:501 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:501 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +1832us
42:51:501 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:501 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:501 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:501 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:501 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:501 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
42:51:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:502 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3703us
42:51:502 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:502 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:502 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:502 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:502 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17802
42:51:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:502 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3639us
42:51:503 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:504 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:504 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bdae24)
42:51:504 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:504 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:504 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:504 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:504 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:505 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:505 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:505 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:505 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:505 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:506 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:506 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:506 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:507 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:507 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:512 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:512 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:515 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:515 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:515 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:516 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:517 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:518 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:523 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:523 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:524 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:524 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:524 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:524 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:525 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:525 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:526 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:526 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:526 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:526 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:526 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +511us
42:51:526 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:526 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:526 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17802
42:51:526 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +182us
42:51:527 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:527 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:527 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:528 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1175us
42:51:528 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:528 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 134, 184, 134, 184)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1699, 3291, 1699, 3291)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 862, 1556, 862, 1556)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2970, 2383, 2970, 2383)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 908, 1014, 908, 1014)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 15, 27, 15, 27)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 701, 0, 701)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 106, 127, 106, 127)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 131, 180, 131, 180)
42:51:528 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 245)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 104, 124, 104, 124)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 685, 0, 685)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 15, 26, 15, 26)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:529 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2873, 2251, 2873, 2251)
42:51:529 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:529 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:529 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:529 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d90->08000000, interrupt) +5126us
42:51:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:535 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:51:535 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:535 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:535 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089c8d90, blocking audio) +17us
42:51:538 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2148us
42:51:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:538 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:51:538 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:538 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:538 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
42:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:538 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:538 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:538 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:538 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1089us
42:51:538 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:538 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2963us
42:51:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:539 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:539 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:539 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:539 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17803
42:51:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:539 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2911us
42:51:540 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:540 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:540 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bdae24)
42:51:540 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:540 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:540 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:541 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:541 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:541 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:541 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:542 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:544 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:550 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:550 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:550 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:552 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:552 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:552 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:553 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:554 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:555 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:555 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:556 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:559 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:559 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:560 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:562 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:562 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:562 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:562 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17803
42:51:562 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:562 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 126, 174, 126, 174)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1641, 3178, 1641, 3178)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 833, 1502, 833, 1502)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2868, 2301, 2868, 2301)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 877, 979, 877, 979)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 14, 25, 14, 25)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 662, 0, 662)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 100, 120, 100, 120)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 123, 170, 123, 170)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 245)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 98, 117, 98, 117)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 648, 0, 648)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 14, 25, 14, 25)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1428)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 743)
42:51:564 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2854, 2275, 2854, 2275)
42:51:564 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:564 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:564 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:564 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8d90->08000000, interrupt) +6188us
42:51:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:571 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:571 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:571 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:571 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c8d90, thread delayed) +1us
42:51:574 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:574 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2307us
42:51:574 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:574 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:574 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:574 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:51:574 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:574 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:574 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
42:51:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:574 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:574 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:574 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:575 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4738us
42:51:575 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:575 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:575 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe9000=sceSasGetEndFlag(08bec300)
42:51:575 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:575 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17804
42:51:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:575 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2182us
42:51:576 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:576 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:576 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bdae24)
42:51:576 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:577 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:577 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:577 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:577 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:578 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:578 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:578 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:579 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:580 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:585 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:585 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:585 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:589 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:590 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:591 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:591 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:591 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:596 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:596 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:596 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:597 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:597 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:597 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:597 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:598 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:598 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:598 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:598 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +203us
42:51:598 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:598 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:598 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17804
42:51:598 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +490us
42:51:598 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:599 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:599 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 12, 0928e2f0, 5616, 0)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 12, 15, 40000000, 00000000, 00000000, 10000000)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 12)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:51:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:600 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 119, 163, 119, 163)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1579, 3058, 1579, 3058)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 801, 1445, 801, 1445)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2759, 2214, 2759, 2214)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 844, 942, 844, 942)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 13, 24, 13, 24)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 623, 0, 623)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 94, 113, 94, 113)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 116, 159, 116, 159)
42:51:600 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 244)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 92, 110, 92, 110)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 609, 0, 609)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 13, 23, 13, 23)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2835, 2299, 2835, 2299)
42:51:601 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:601 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:601 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:601 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:601 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c90e0->08000000, interrupt) +6039us
42:51:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:607 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:607 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:608 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089c90e0, sas core) +0us
42:51:610 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2511us
42:51:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:610 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:610 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:610 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:51:610 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:610 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:610 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
42:51:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:610 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:611 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:611 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:611 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +681us
42:51:611 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:611 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:611 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4729us
42:51:611 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:611 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:611 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:611 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:611 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17805
42:51:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:612 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1453us
42:51:613 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:613 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:613 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bdae24)
42:51:613 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:614 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:614 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:614 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:615 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:615 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:616 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:616 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:616 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:617 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:622 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:622 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:622 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:625 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:625 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:625 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:625 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:626 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:627 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:627 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:627 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:633 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:633 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:633 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:633 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:634 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:634 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:634 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:634 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:634 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:634 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:634 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17805
42:51:634 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:634 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:634 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:634 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:635 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 111, 153, 111, 153)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1517, 2938, 1517, 2938)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 770, 1389, 770, 1389)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2651, 2128, 2651, 2128)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 811, 905, 811, 905)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 13, 22, 13, 22)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 585, 0, 585)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 88, 106, 88, 106)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 109, 150, 109, 150)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 243)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 86, 103, 86, 103)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 572, 0, 572)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 12, 22, 12, 22)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2816, 2322, 2816, 2322)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:636 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:636 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:636 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:636 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:636 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089c8da0->08000000, interrupt) +6001us
42:51:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:643 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:643 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:643 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:643 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:643 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:643 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089c8da0, thread delayed) +1us
42:51:646 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2592us
42:51:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:646 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:646 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:646 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:646 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:646 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
42:51:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +549us
42:51:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:646 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:646 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:646 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:647 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:647 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:647 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:647 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17806
42:51:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:647 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +724us
42:51:648 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:648 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:648 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bdae24)
42:51:648 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:648 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:648 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:649 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:649 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:649 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:649 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:650 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:650 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:650 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:651 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:651 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:651 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:651 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:651 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:657 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:657 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:657 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:659 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:660 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:660 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:661 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:662 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:662 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:662 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:667 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:667 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:668 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:668 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:668 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:668 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:669 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:669 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:669 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:669 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:669 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:669 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +16us
42:51:669 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:669 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:669 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17806
42:51:670 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +677us
42:51:670 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:670 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:670 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 104, 144, 104, 144)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1459, 2825, 1459, 2825)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 740, 1335, 740, 1335)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2549, 2046, 2549, 2046)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 779, 871, 779, 871)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 12, 21, 12, 21)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 550, 0, 550)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 83, 99, 83, 99)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 102, 140, 102, 140)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 243)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 81, 97, 81, 97)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 537, 0, 537)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 11, 20, 11, 20)
42:51:671 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:672 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2787, 2357, 2787, 2357)
42:51:672 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:672 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:672 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:672 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:672 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:672 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35540->08000000, interrupt) +5898us
42:51:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:678 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:678 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:679 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35540, sas core) +0us
42:51:682 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2991us
42:51:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:682 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:682 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:682 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:682 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:682 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
42:51:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:682 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +410us
42:51:682 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:682 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +569us
42:51:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:682 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:682 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:682 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:683 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:683 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17807
42:51:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eab4->08000000, interrupt) +17us
42:51:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:683 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eab4, dcache writeback all) +0us
42:51:684 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:685 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:685 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> RwClimaxVBL (300->291, pc: 08a9eb10->08a09fb0, blocking audio) +0us
42:51:685 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:685 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:685 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bdae24)
42:51:685 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:685 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:685 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:685 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:686 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:686 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:686 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:686 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:687 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:688 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:693 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:694 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:694 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:696 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:696 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:696 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:697 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:698 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:700 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:700 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:700 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:705 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:705 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:705 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:705 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:706 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:707 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:707 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:707 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:707 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17807
42:51:707 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +693us
42:51:707 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:707 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:707 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 98, 134, 98, 134)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1397, 2705, 1397, 2705)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 709, 1278, 709, 1278)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2441, 1959, 2441, 1959)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 746, 834, 746, 834)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 11, 19, 11, 19)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 515, 0, 515)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 77, 93, 77, 93)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 95, 131, 95, 131)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 242)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 76, 90, 76, 90)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 502, 0, 502)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 11, 19, 11, 19)
42:51:708 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:709 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:709 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2768, 2379, 2768, 2379)
42:51:709 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:709 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:709 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:709 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:709 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:709 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +5955us
42:51:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:715 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:715 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:715 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:715 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:716 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:716 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35130, thread delayed) +1us
42:51:719 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:719 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +2963us
42:51:719 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:719 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:719 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:719 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:719 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:719 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
42:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:719 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1681us
42:51:719 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:719 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:719 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:719 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:719 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17808
42:51:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:720 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5071us
42:51:721 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:721 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:721 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bdae24)
42:51:721 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:721 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:721 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:722 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:722 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:725 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:725 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:730 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:730 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:731 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:733 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:733 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:733 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:734 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:734 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:735 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:736 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:736 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:736 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:740 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:741 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:741 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:741 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:741 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:742 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:742 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:742 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:742 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 089d7508->0897daac, system time) +29us
42:51:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:743 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:743 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:743 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:743 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:743 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:743 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->089d7508, thread delayed) +1us
42:51:743 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:51:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +438us
42:51:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:743 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:743 FMOD SAS upd D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17808
42:51:743 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:743 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:743 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->088045ac, blocking audio) +17us
42:51:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:743 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:744 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 91, 125, 91, 125)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1335, 2585, 1335, 2585)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 677, 1222, 677, 1222)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2332, 1872, 2332, 1872)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 713, 797, 713, 797)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 10, 18, 10, 18)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 480, 0, 480)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 72, 86, 72, 86)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 89, 122, 89, 122)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 242)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 70, 84, 70, 84)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 468, 0, 468)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 10, 18, 10, 18)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2749, 2401, 2749, 2401)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:745 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:745 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +5671us
42:51:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:751 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:751 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:751 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:51:755 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:755 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3223us
42:51:755 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:755 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:755 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:51:755 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:755 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:755 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
42:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:755 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +384us
42:51:755 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:755 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:755 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2048us
42:51:755 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:756 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:756 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:756 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:756 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17809
42:51:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:756 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4342us
42:51:757 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:757 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:757 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bdae24)
42:51:757 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:757 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:757 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:757 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:758 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:758 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:758 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:758 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:759 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:760 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:760 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:760 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:766 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:766 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:768 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:769 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:770 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:776 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:777 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:777 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:777 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:777 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:777 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:778 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17809
42:51:778 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:778 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1132us
42:51:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 85, 117, 85, 117)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1276, 2472, 1276, 2472)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 647, 1168, 647, 1168)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2230, 1790, 2230, 1790)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 682, 762, 682, 762)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 9, 17, 9, 17)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 448, 0, 448)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 67, 80, 67, 80)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 83, 114, 83, 114)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 241)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 66, 78, 66, 78)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:779 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 438, 0, 438)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 9, 16, 9, 16)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1429)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2729, 2423, 2729, 2423)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:780 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:780 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +265us
42:51:780 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:780 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:780 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:51:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:780 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +4214us
42:51:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:786 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:786 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:786 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:786 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a350fc, thread delayed) +1us
42:51:790 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3299us
42:51:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:790 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:51:790 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:790 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:790 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
42:51:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2890us
42:51:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:790 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:790 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:790 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3293us
42:51:790 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:791 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:791 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17810
42:51:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:792 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +317us
42:51:794 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:794 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:794 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bdae24)
42:51:794 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:794 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:794 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:795 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:795 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:795 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:795 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:796 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:797 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:803 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:803 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:803 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:806 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:806 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:806 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:806 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:807 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:808 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:809 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:809 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:813 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:813 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:813 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:813 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:814 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:815 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:815 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:815 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17810
42:51:815 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:815 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:815 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:815 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:816 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1200us
42:51:816 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:817 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 79, 109, 79, 109)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1214, 2352, 1214, 2352)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 616, 1111, 616, 1111)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2122, 1703, 2122, 1703)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 649, 725, 649, 725)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 9, 16, 9, 16)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 416, 0, 416)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 62, 75, 62, 75)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 77, 106, 77, 106)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 240)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 61, 73, 61, 73)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 406, 0, 406)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 8, 15, 8, 15)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2700, 2456, 2700, 2456)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:817 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:817 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:817 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:817 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:817 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +4406us
42:51:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:824 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:51:824 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:824 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:824 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a34ff0, blocking audio) +17us
42:51:827 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:827 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +3296us
42:51:827 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:827 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:51:827 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:827 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:827 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
42:51:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +24us
42:51:827 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:827 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:51:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:828 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:828 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +209us
42:51:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3629us
42:51:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:828 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:828 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:828 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:828 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17811
42:51:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:829 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2885us
42:51:829 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:829 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:830 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bdae24)
42:51:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:830 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:830 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:830 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:830 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:831 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:831 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:831 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:833 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:839 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:839 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:839 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:842 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:842 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:844 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:846 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:846 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:846 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:849 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:849 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:851 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:851 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:851 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:851 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:852 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:852 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:852 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:852 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:852 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:852 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17811
42:51:852 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:852 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 73, 100, 73, 100)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1152, 2232, 1152, 2232)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 585, 1055, 585, 1055)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 2014, 1616, 2014, 1616)
42:51:853 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 616, 688, 616, 688)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 8, 14, 8, 14)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 385, 0, 385)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 58, 69, 58, 69)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 71, 98, 71, 98)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 240)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 56, 67, 56, 67)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 323)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 376, 0, 376)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 8, 14, 8, 14)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2671, 2488, 2671, 2488)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:854 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:854 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +5540us
42:51:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:860 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:860 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:860 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:51:860 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:860 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:860 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a35130, thread delayed) +1us
42:51:864 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:864 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3554us
42:51:864 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:864 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:864 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:865 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:51:865 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:865 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:865 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:865 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4165us
42:51:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:865 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:865 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:865 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:865 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1746us
42:51:865 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:865 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:865 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17812
42:51:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:866 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +407us
42:51:867 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:867 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:867 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bdae24)
42:51:867 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:867 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:867 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:867 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:869 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:869 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:869 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:869 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:870 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:870 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:870 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:870 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:876 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:876 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:876 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:879 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:880 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:888 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:888 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:889 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:889 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17812
42:51:889 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:889 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 67, 93, 67, 93)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1094, 2119, 1094, 2119)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 555, 1001, 555, 1001)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1912, 1534, 1912, 1534)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 584, 653, 584, 653)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 7, 13, 7, 13)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 356, 0, 356)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 53, 64, 53, 64)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 66, 90, 66, 90)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 239)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 52, 62, 52, 62)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 322)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 348, 0, 348)
42:51:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 7, 13, 7, 13)
42:51:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:51:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2641, 2519, 2641, 2519)
42:51:891 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:891 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:891 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a08fd0->08000000, interrupt) +5690us
42:51:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:897 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a08fd0, sas core) +0us
42:51:901 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:901 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3594us
42:51:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:901 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:901 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +17us
42:51:902 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:902 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:902 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:51:902 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:902 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:902 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
42:51:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:51:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:51:902 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4705us
42:51:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:902 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:902 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:51:902 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:902 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17813
42:51:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:903 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1428us
42:51:904 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:904 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:904 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bdae24)
42:51:904 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:905 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:905 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:905 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:905 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:907 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:907 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:913 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:913 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:913 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:915 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:915 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:915 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:916 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:916 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:917 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:918 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:918 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:919 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:919 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:919 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:924 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:924 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:924 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:924 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:924 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:925 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:925 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:925 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:925 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:925 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:925 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17813
42:51:925 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:925 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:926 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:926 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 62, 85, 62, 85)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 1032, 1998, 1032, 1998)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 523, 945, 523, 945)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1803, 1447, 1803, 1447)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 551, 616, 551, 616)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 7, 12, 7, 12)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 328, 0, 328)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 49, 59, 49, 59)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 60, 83, 60, 83)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 239)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 48, 57, 48, 57)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 322)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 320, 0, 320)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 7, 12, 7, 12)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2611, 2550, 2611, 2550)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:927 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:927 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:929 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:929 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:929 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +5550us
42:51:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:934 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:51:934 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:934 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:51:934 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:934 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:934 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a34ff0, thread delayed) +1us
42:51:938 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:938 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3723us
42:51:938 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:51:938 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:938 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:938 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +17us
42:51:938 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:939 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:939 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:51:939 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:51:939 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:51:939 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:939 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5444us
42:51:939 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:939 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:939 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8020=sceSasGetEndFlag(08bec300)
42:51:939 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:939 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +298us
42:51:939 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:939 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:939 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17814
42:51:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:940 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +397us
42:51:941 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:51:941 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:941 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bdae24)
42:51:941 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:941 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:941 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:941 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:942 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:942 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:942 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:942 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 0 
42:51:943 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:944 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 256x256, R: 256x256, S: 256x256, STR: 1024, THR:1, Z:44000000 = 256x256
42:51:944 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 0 
42:51:944 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:945 main         D[G3D]: GLES\GLES_GPU.cpp:1912 Block transfer: 04170000/200 -> 08bb4780/40, 64x256x4 (0,0)->(0,0)
42:51:945 main         D[SCEGE]: GLES\Framebuffer.cpp:1885 Reading framebuffer to mem, bufSize = 1114112, packed = 00000000128FE040, fb_address = 04170000
42:51:951 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:951 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:951 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:954 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:954 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:44000000 = 480x272
42:51:955 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 08bb4780
42:51:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:956 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:0, Z:00000000 = 480x272
42:51:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:961 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:961 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:961 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:962 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:962 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:962 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:962 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:963 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:51:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:51:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:51:973 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:51:973 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:51:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:51:973 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17814
42:51:973 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:51:973 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:973 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:973 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 5, 08ddc300, 720, 0)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 5, 15, 40000000, 00000000, 00000000, 10000000)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 5)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:974 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 0, 0, 0, 0)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 1)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3331, 2338, 3331, 2338)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3331, 2338, 3331, 2338)
42:51:974 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 57, 78, 57, 78)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 970, 1878, 970, 1878)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 492, 888, 492, 888)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1695, 1360, 1695, 1360)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 518, 579, 518, 579)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 6, 11, 6, 11)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 300, 0, 300)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 45, 53, 45, 53)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 55, 76, 55, 76)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 238)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 43, 52, 43, 52)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 322)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 292, 0, 292)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 6, 11, 6, 11)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2581, 2581, 2581, 2581)
42:51:976 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:51:977 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:51:977 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:51:977 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:51:977 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:51:977 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:51:977 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:51:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a08d0c->08000000, interrupt) +5129us
42:51:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:51:981 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:51:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:982 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a08d0c, sas core) +0us
42:51:982 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:51:982 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:51:982 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:51:982 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
42:51:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +72us
42:51:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +167us
42:51:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:982 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:51:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3480us
42:51:982 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:51:982 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:51:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:51:982 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1046us
42:51:982 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:51:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:51:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:51:983 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:51:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:51:983 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:51:983 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:51:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:51:983 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17815
42:51:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:51:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:51:984 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +228us
42:51:984 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:51:985 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:51:985 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bdae24)
42:51:985 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:51:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:51:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:51:985 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:51:985 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:985 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:51:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:51:986 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:51:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:51:986 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:986 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:986 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:988 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:51:988 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:51:988 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:51:989 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:51:989 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:51:989 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:51:992 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:003 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 398 fs 57
42:52:005 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:015 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 400 fs 45
42:52:018 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:028 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 402 fs 57
42:52:031 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:040 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 404 fs 45
42:52:044 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:056 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 406 fs 64
42:52:059 main         D[G3D]: GLES\ShaderManager.cpp:73
42:52:069 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 408 fs 73
42:52:082 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 398 fs 75
42:52:095 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 372 fs 75
42:52:108 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 402 fs 75
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:108 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:109 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:109 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:109 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:109 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:110 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:110 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 089d7508->08b001b4, system time) +29us
42:52:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:110 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:110 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089d7508, blocking audio) +17us
42:52:110 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +3us
42:52:110 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17815
42:52:110 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +680us
42:52:110 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:110 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:110 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 51, 71, 51, 71)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 908, 1758, 908, 1758)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 460, 831, 460, 831)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1587, 1273, 1587, 1273)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 485, 542, 485, 542)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 6, 10, 6, 10)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 274, 0, 274)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 41, 49, 41, 49)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 50, 69, 50, 69)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 238)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 40, 47, 40, 47)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 322)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 267, 0, 267)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 5, 10, 5, 10)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2560, 2601, 2560, 2601)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3331, 2338, 3331, 2338)
42:52:112 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3310, 2368, 3310, 2368)
42:52:112 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:112 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:112 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:112 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2471us
42:52:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:114 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, left interrupt) +0us
42:52:114 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:114 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:114 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a350fc, thread delayed) +1us
42:52:118 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:118 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +2599us
42:52:118 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:118 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:118 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:118 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:118 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
42:52:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:118 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:118 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:118 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:118 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5316us
42:52:118 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:119 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:119 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:119 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1567us
42:52:119 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:119 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:119 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17816
42:52:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:119 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3475us
42:52:123 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:123 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:123 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bdae24)
42:52:123 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:123 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:123 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:124 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:124 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:124 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:125 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:125 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:125 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:125 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:128 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:128 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:128 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:129 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:129 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:129 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:133 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:133 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:134 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:134 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:135 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:135 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:135 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +466us
42:52:135 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:135 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17816
42:52:135 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +231us
42:52:135 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:135 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:135 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:136 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1172us
42:52:136 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:136 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:136 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 47, 65, 47, 65)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 849, 1645, 849, 1645)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 431, 778, 431, 778)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1485, 1191, 1485, 1191)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 454, 507, 454, 507)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 5, 9, 5, 9)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 250, 0, 250)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 37, 44, 37, 44)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 46, 63, 46, 63)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 237)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 36, 43, 36, 43)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 4, 322)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 243, 0, 243)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 5, 9, 5, 9)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1430)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2530, 2631, 2530, 2631)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3310, 2368, 3310, 2368)
42:52:137 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3299, 2383, 3299, 2383)
42:52:137 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:138 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a358d4->08000000, interrupt) +1255us
42:52:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:139 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a358d4, left interrupt) +0us
42:52:143 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:143 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:143 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:143 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
42:52:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +2854us
42:52:143 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +273us
42:52:143 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:143 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +217us
42:52:143 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:145 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +18us
42:52:145 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:145 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:145 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:145 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:145 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:145 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:145 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:145 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +4156us
42:52:145 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:145 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:145 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17817
42:52:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:147 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +155us
42:52:149 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:149 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:149 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bdae24)
42:52:149 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:149 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:149 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:150 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:150 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:150 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:150 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:151 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:151 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:151 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:154 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:154 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:154 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:155 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:155 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:155 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:160 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:161 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:161 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:162 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17817
42:52:162 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:162 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:163 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1178us
42:52:163 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:163 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 42, 58, 42, 58)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 787, 1525, 787, 1525)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 399, 721, 399, 721)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1376, 1104, 1376, 1104)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 421, 470, 421, 470)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 4, 8, 4, 8)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 225, 0, 225)
42:52:163 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 33, 40, 33, 40)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 41, 57, 41, 57)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 237)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 32, 39, 32, 39)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 219, 0, 219)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 4, 8, 4, 8)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2498, 2661, 2498, 2661)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3299, 2383, 3299, 2383)
42:52:164 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3289, 2398, 3289, 2398)
42:52:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:164 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +273us
42:52:164 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:164 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:164 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:52:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:164 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ff0->08000000, interrupt) +916us
42:52:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:166 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a34ff0, left interrupt) +0us
42:52:170 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:170 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:170 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:170 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
42:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +3094us
42:52:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +820us
42:52:170 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:170 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:171 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:171 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2549us
42:52:171 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +3us
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:171 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2991us
42:52:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:171 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:171 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:171 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:171 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17818
42:52:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:172 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3588us
42:52:173 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:173 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:173 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bdae24)
42:52:173 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:173 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:173 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:174 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:174 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:175 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:175 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:175 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:175 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:175 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:183 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:183 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:183 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:184 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:184 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:184 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:184 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:184 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:185 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:185 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:185 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17818
42:52:185 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:185 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:186 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1227us
42:52:186 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:186 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 38, 52, 38, 52)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 725, 1405, 725, 1405)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 368, 664, 368, 664)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1268, 1017, 1268, 1017)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 387, 433, 387, 433)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 4, 7, 4, 7)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 202, 0, 202)
42:52:186 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 30, 36, 30, 36)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 37, 51, 37, 51)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 236)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 29, 35, 29, 35)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 196, 0, 196)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 4, 7, 4, 7)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2467, 2690, 2467, 2690)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3289, 2398, 3289, 2398)
42:52:187 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3267, 2427, 3267, 2427)
42:52:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:187 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3545c->08000000, interrupt) +1147us
42:52:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:188 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:188 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:189 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:189 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a3545c, blocking audio) +17us
42:52:193 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:193 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3436us
42:52:193 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:193 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:193 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:194 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:194 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:194 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:194 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:194 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:194 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:194 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:194 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
42:52:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:194 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1197us
42:52:194 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:194 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:194 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:194 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:194 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:194 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:195 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:195 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:195 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:195 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2737us
42:52:195 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:195 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:195 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17819
42:52:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:196 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +119us
42:52:196 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:197 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bdae24)
42:52:197 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:197 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:197 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:197 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:198 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:198 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:198 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:198 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:202 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:202 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:202 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:207 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:207 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:207 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:209 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:209 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:209 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17819
42:52:209 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:209 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 34, 46, 34, 46)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 667, 1292, 667, 1292)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 338, 611, 338, 611)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1166, 936, 1166, 936)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 356, 398, 356, 398)
42:52:209 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 3, 6, 3, 6)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 180, 0, 180)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 26, 32, 26, 32)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 33, 45, 33, 45)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 235)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 26, 31, 26, 31)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 175, 0, 175)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 3, 6, 3, 6)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2445, 2710, 2445, 2710)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3267, 2427, 3267, 2427)
42:52:210 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3257, 2441, 3257, 2441)
42:52:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:210 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35130->08000000, interrupt) +2322us
42:52:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:212 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:212 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:212 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a35130, sas core) +0us
42:52:217 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +3677us
42:52:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:217 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:217 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:52:217 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:217 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:217 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
42:52:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1739us
42:52:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:217 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:217 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:217 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:217 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1130us
42:52:218 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:218 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4411us
42:52:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:218 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:218 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:218 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:218 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17820
42:52:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:219 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2131us
42:52:219 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:220 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:220 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bdae24)
42:52:220 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:220 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:220 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:220 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:221 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:221 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:224 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:224 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:224 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:227 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:229 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:229 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:230 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:231 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:231 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:231 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:231 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:231 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:233 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17820
42:52:233 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:233 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:233 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:233 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 30, 41, 30, 41)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 605, 1172, 605, 1172)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 307, 554, 307, 554)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 1058, 849, 1058, 849)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 323, 361, 323, 361)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 3, 6, 3, 6)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 159, 0, 159)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 23, 28, 23, 28)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 29, 40, 29, 40)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 235)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 23, 27, 23, 27)
42:52:233 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 154, 0, 154)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 3, 5, 3, 5)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2423, 2729, 2423, 2729)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3257, 2441, 3257, 2441)
42:52:234 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3235, 2469, 3235, 2469)
42:52:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a04d74->08000000, interrupt) +2241us
42:52:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:236 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a04d74, left interrupt) +0us
42:52:241 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:241 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3967us
42:52:241 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:241 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:241 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:243 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:243 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:243 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:243 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:243 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:243 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2020us
42:52:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:243 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:243 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:243 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:243 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:243 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17821
42:52:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:244 idle0        I[SCEGE]: GLES\Framebuffer.cpp:2008 Decimating FBO for 00170000 (480 x 272 x 0), age 6
42:52:244 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1402us
42:52:246 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:246 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:246 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bdae24)
42:52:246 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:248 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:249 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:252 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:252 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:252 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:257 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:258 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:258 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +223us
42:52:258 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:258 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:258 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17821
42:52:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +470us
42:52:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:258 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 26, 36, 26, 36)
42:52:259 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 543, 1052, 543, 1052)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 275, 497, 275, 497)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 949, 762, 949, 762)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 290, 324, 290, 324)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 3, 5, 3, 5)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 138, 0, 138)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 20, 24, 20, 24)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 25, 34, 25, 34)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 234)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 20, 23, 20, 23)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 134, 0, 134)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 2, 5, 2, 5)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2390, 2758, 2390, 2758)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3235, 2469, 3235, 2469)
42:52:260 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3225, 2483, 3225, 2483)
42:52:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:260 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a01d94->08000000, interrupt) +2064us
42:52:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:261 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a01d94, left interrupt) +0us
42:52:267 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4172us
42:52:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:267 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:267 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:267 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:267 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
42:52:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:268 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2721us
42:52:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:268 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:268 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +53us
42:52:268 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:268 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5488us
42:52:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:268 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:268 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:268 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:268 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17822
42:52:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:269 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +674us
42:52:270 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:270 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:270 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bdae24)
42:52:270 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:271 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:271 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:271 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:272 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:272 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:272 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:289 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 351 fs 138
42:52:289 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:290 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:290 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:294 main         D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


42:52:303 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 414 fs 57
42:52:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:304 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:304 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:304 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:304 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17822
42:52:304 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:306 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:306 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:306 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 22, 31, 22, 31)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 485, 939, 485, 939)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 246, 444, 246, 444)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 847, 680, 847, 680)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 259, 289, 259, 289)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 2, 4, 2, 4)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 120, 0, 120)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 17, 21, 17, 21)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 22, 30, 22, 30)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 234)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 17, 20, 17, 20)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 116, 0, 116)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 2, 4, 2, 4)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2368, 2777, 2368, 2777)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:307 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:308 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3225, 2483, 3225, 2483)
42:52:308 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3214, 2497, 3214, 2497)
42:52:308 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:308 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:308 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:308 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a350fc->08000000, interrupt) +2262us
42:52:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:309 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a350fc, left interrupt) +0us
42:52:314 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +3958us
42:52:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:314 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:314 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:314 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:314 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
42:52:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3465us
42:52:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:316 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17823
42:52:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:316 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +202us
42:52:320 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:320 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:322 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bdae24)
42:52:322 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:322 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:322 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:322 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:323 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:323 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:323 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:323 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:325 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:326 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:326 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:334 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 200 fs 138
42:52:348 main         I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 219 fs 138
42:52:349 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:349 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:349 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:351 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:351 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:353 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:353 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:353 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:353 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:354 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:354 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:354 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:354 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:354 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:354 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:354 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:354 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:354 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +3us
42:52:354 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe8000=sceSasGetEndFlag(08bec300)
42:52:354 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:354 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +215us
42:52:354 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:354 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:354 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17823
42:52:354 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +457us
42:52:354 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:354 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:354 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:354 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 15, 09308c10, 1712, 0)
42:52:354 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 15, 15, 40000000, 00000000, 00000000, 10000000)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 15)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:52:356 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:356 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 0, 0, 0, 0)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 1)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 513, 513, 513, 513)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 997)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 15, 513, 513, 513, 513)
42:52:356 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 15, 997)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 19, 26, 19, 26)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 423, 819, 423, 819)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 214, 387, 214, 387)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 739, 593, 739, 593)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 226, 252, 226, 252)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 2, 3, 2, 3)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 101, 0, 101)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 15, 18, 15, 18)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 18, 25, 18, 25)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 233)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 14, 17, 14, 17)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 98, 0, 98)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 2, 3, 2, 3)
42:52:357 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 8, 1431)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2345, 2797, 2345, 2797)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 5, 743)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3214, 2497, 3214, 2497)
42:52:358 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 5, 3193, 2524, 3193, 2524)
42:52:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:358 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff384->08000000, interrupt) +2219us
42:52:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:359 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff384, left interrupt) +0us
42:52:364 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4072us
42:52:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:364 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:364 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:364 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:364 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
42:52:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0000=sceSasGetEndFlag(08bec300)
42:52:364 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2989us
42:52:364 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:364 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:364 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1129us
42:52:364 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:366 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:366 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:366 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:366 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17824
42:52:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:366 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +5020us
42:52:367 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:367 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:367 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bdae24)
42:52:367 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:367 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:367 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:369 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:369 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:369 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:369 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:370 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:370 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:370 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:371 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:371 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:371 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:373 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:373 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:373 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:380 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:380 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:380 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:381 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:381 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:381 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:381 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:382 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:382 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:382 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +491us
42:52:382 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:382 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17824
42:52:382 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +205us
42:52:382 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:382 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:382 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:383 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1179us
42:52:383 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:383 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:383 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:52:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:383 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 5)
42:52:383 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 15, 21, 15, 21)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 361, 699, 361, 699)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 183, 330, 183, 330)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 630, 506, 630, 506)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 193, 215, 193, 215)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 1, 3, 1, 3)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 84, 0, 84)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 12, 14, 12, 14)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 15, 21, 15, 21)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 233)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 12, 14, 12, 14)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 81, 0, 81)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 8, 0, 0, 0, 0)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2322, 2816, 2322, 2816)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:384 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:384 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:384 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:384 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:384 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f207c->08000000, interrupt) +979us
42:52:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:386 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089f207c, left interrupt) +0us
42:52:391 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:391 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4142us
42:52:391 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:391 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:391 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:391 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:391 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:392 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:392 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:392 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:392 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:392 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:392 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
42:52:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4825us
42:52:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:392 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:392 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:392 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:392 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17825
42:52:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:393 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4292us
42:52:394 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:394 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:394 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bdae24)
42:52:394 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:394 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:394 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:394 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:394 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:394 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:396 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:396 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:396 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:396 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:398 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:398 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:398 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:400 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:400 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:400 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:403 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:403 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:403 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:403 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:404 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:404 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:404 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:404 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:404 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:404 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:404 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +333us
42:52:404 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:404 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:406 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17825
42:52:406 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +360us
42:52:406 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:406 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:406 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:407 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1180us
42:52:407 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:407 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 12, 17, 12, 17)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 302, 586, 302, 586)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 153, 277, 153, 277)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 529, 424, 529, 424)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 161, 180, 161, 180)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 68, 0, 68)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 10, 12, 10, 12)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 12, 17, 12, 17)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 232)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 9, 11, 9, 11)
42:52:407 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 66, 0, 66)
42:52:408 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:408 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2299, 2835, 2299, 2835)
42:52:408 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:408 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:408 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +259us
42:52:408 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:408 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:408 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +17us
42:52:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:408 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +697us
42:52:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:409 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:52:414 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:414 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4198us
42:52:414 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:414 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:414 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:414 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:414 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
42:52:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:414 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:414 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:414 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:414 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3025us
42:52:414 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:416 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:416 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2489us
42:52:416 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:416 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:416 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:416 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:416 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17826
42:52:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:416 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3563us
42:52:416 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:416 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:416 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bdae24)
42:52:416 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:416 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:417 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:417 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:417 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:417 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:419 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:419 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:419 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:421 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:421 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:421 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:422 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:422 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:422 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:426 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:426 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:426 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:427 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:427 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:427 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:427 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:428 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:428 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:428 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:428 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17826
42:52:428 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:428 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:429 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1253us
42:52:429 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:429 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 9, 13, 9, 13)
42:52:429 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 240, 466, 240, 466)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 122, 220, 122, 220)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 420, 337, 420, 337)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 128, 143, 128, 143)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 52, 0, 52)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 7, 9, 7, 9)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 9, 13, 9, 13)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 232)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 7, 9, 7, 9)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 51, 0, 51)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 8)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2275, 2854, 2275, 2854)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:430 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:430 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +883us
42:52:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:431 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:431 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0020=sceSasGetEndFlag(08bec300)
42:52:431 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:431 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff380, blocking audio) +17us
42:52:437 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:437 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4205us
42:52:437 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:437 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:438 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:438 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:438 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:438 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:438 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:438 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:438 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:438 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:438 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
42:52:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:438 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +691us
42:52:438 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:438 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:438 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:438 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:438 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:438 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:438 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:438 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:438 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:438 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17827
42:52:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:439 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2835us
42:52:440 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:440 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:440 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bdae24)
42:52:440 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:440 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:440 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:441 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:441 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:441 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:441 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:442 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:442 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:442 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:444 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:444 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:444 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:446 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:446 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:446 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:448 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:450 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:450 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:450 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:450 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:451 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:451 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:451 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:451 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:451 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:451 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +374us
42:52:451 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:451 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:451 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:452 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:452 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:452 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:452 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:452 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17827
42:52:452 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +319us
42:52:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:452 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 7, 9, 7, 9)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 178, 346, 178, 346)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 90, 163, 90, 163)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 312, 250, 312, 250)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 95, 106, 95, 106)
42:52:453 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 37, 0, 37)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 5, 6, 5, 6)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 6, 9, 6, 9)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 231)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 5, 6, 5, 6)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 36, 0, 36)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2263, 2863, 2263, 2863)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:454 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:454 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a1a7dc->08000000, interrupt) +2212us
42:52:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:454 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:454 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:454 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a1a7dc, sas core) +0us
42:52:461 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:461 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4134us
42:52:461 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:461 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:461 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +17us
42:52:461 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:461 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:461 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
42:52:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:461 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1417us
42:52:461 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:462 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1636us
42:52:462 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:462 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3905us
42:52:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:462 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:462 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:462 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:462 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17828
42:52:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:463 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2106us
42:52:464 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:464 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:464 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bdae24)
42:52:464 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:464 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:464 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:464 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:466 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:466 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:466 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:466 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:468 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:468 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:468 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:470 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:470 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:470 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:473 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:473 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:474 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:474 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:474 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:474 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:475 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:475 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:475 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:475 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:475 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17828
42:52:475 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:475 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:475 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:475 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:476 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 4, 6, 4, 6)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 120, 233, 120, 233)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 61, 110, 61, 110)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 210, 168, 210, 168)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 64, 71, 64, 71)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 24, 0, 24)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 3, 4, 3, 4)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 4, 6, 4, 6)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 231)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 3, 4, 3, 4)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 23, 0, 23)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2239, 2882, 2239, 2882)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:477 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:477 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089bbbfc->08000000, interrupt) +2185us
42:52:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:478 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089bbbfc, left interrupt) +0us
42:52:484 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4134us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:484 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:52:484 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:484 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:484 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:484 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:484 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:484 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:484 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1935us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:484 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5546us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:484 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:484 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0120=sceSasGetEndFlag(08bec300)
42:52:484 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +17us
42:52:484 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17829
42:52:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:486 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1377us
42:52:487 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:487 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:487 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bdae24)
42:52:487 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:487 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:487 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:487 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:488 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:488 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:488 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:488 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:489 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:491 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:491 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:491 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:492 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:492 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:492 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:495 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:496 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:496 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:496 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:496 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:497 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:497 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:497 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:498 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:498 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:498 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +335us
42:52:498 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:498 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:498 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17829
42:52:498 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +358us
42:52:498 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:498 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:498 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 2, 2, 2, 2)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 58, 113, 58, 113)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 29, 53, 29, 53)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 101, 81, 101, 81)
42:52:499 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 31, 34, 31, 34)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 11, 0, 11)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1, 2, 1, 2)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 0)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 2, 2, 2, 2)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 16, 231)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 1, 1, 1, 1)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 11, 0, 11)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2214, 2902, 2214, 2902)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:500 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:500 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3b228->08000000, interrupt) +2171us
42:52:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:501 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a3b228, left interrupt) +0us
42:52:507 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4097us
42:52:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:507 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:507 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:507 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:507 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
42:52:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:507 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:507 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0121=sceSasGetEndFlag(08bec300)
42:52:507 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:52:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2715us
42:52:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0121=sceSasGetEndFlag(08bec300)
42:52:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:52:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +139us
42:52:508 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:508 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5402us
42:52:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:508 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:508 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 fffe0121=sceSasGetEndFlag(08bec300)
42:52:508 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +16us
42:52:508 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17830
42:52:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:508 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +649us
42:52:510 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:510 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:510 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bdae24)
42:52:510 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:510 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:510 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:510 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:511 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:511 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:511 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:511 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:512 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:514 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:514 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:514 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:516 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:516 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:518 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:519 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:519 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:519 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:520 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:520 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:520 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:520 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:521 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:521 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:521 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:521 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:521 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17830
42:52:521 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:521 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:521 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:521 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 16, 0, 0, 0, 0)
42:52:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 2, 0, 0, 0, 0)
42:52:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 6, 0, 0, 0, 0)
42:52:522 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 11, 0, 0, 0, 0)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 9, 0, 0, 0, 0)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 7, 0, 0, 0, 0)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 4, 0, 0, 0, 0)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 11)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 2)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 9)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 6)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 16)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 4)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 7)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2202, 2911, 2202, 2911)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:523 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:523 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:523 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:523 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:523 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2e6b0->08000000, interrupt) +2111us
42:52:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:524 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2e6b0, left interrupt) +0us
42:52:530 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:530 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4139us
42:52:530 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:530 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:530 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:530 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:530 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:531 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:531 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:531 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:531 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:531 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:531 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
42:52:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:531 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3462us
42:52:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:531 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:531 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:52:531 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:531 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17831
42:52:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:532 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +177us
42:52:533 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:533 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:533 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bdae24)
42:52:533 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:533 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:533 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:533 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:534 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:534 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:534 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:534 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:535 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:537 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:537 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:537 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:539 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:539 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:539 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:542 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:542 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:543 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:543 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:543 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:543 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:544 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:544 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:544 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:544 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:544 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:544 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:544 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:544 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:544 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +28us
42:52:544 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:544 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +221us
42:52:544 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:544 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:544 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17831
42:52:544 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +428us
42:52:544 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:544 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:544 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:546 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:546 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:546 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2176, 2930, 2176, 2930)
42:52:546 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:546 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:546 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:547 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:547 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:547 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fdd5c->08000000, interrupt) +2083us
42:52:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:548 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089fdd5c, left interrupt) +0us
42:52:553 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:553 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4122us
42:52:553 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:553 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:554 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:554 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:554 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:554 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:554 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:554 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:554 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3106us
42:52:554 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:554 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:554 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1125us
42:52:554 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:554 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:554 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:554 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:554 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17832
42:52:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:555 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4996us
42:52:556 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:556 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:556 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bdae24)
42:52:556 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:556 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:556 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:557 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:557 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:558 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:558 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:558 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:558 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:560 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:560 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:560 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:561 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:561 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:561 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:564 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:564 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:565 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:565 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:566 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:566 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:566 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:566 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:567 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:567 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:567 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:567 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:568 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:568 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:568 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:568 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:568 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +516us
42:52:568 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:568 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17832
42:52:568 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +180us
42:52:568 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:568 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:568 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:569 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1167us
42:52:569 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:569 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:569 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +15us
42:52:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2163, 2940, 2163, 2940)
42:52:569 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:569 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:570 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2e640->08000000, interrupt) +886us
42:52:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:571 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2e640, left interrupt) +0us
42:52:577 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:577 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4156us
42:52:577 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:577 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:577 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:577 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:577 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:577 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:577 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:577 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
42:52:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:577 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:577 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:577 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:577 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4943us
42:52:577 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:578 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:578 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:578 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:578 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17833
42:52:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:578 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4268us
42:52:579 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:579 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:579 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bdae24)
42:52:579 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:579 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:579 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:580 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:580 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:580 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:580 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:581 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:581 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:581 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:583 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:583 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:583 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:584 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:584 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:584 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:588 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:588 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:588 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:589 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:589 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:589 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:589 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:590 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:590 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:590 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:590 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +242us
42:52:590 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:590 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:590 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:591 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:591 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:591 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17833
42:52:591 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +451us
42:52:591 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:591 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:591 main         D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(6)
42:52:592 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1169us
42:52:592 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:592 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:592 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2137, 2959, 2137, 2959)
42:52:592 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:593 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:593 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f21ac->08000000, interrupt) +879us
42:52:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:594 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:594 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:594 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:594 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089f21ac, blocking audio) +15us
42:52:600 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:600 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:600 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:600 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
42:52:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4180us
42:52:600 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +106us
42:52:600 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:600 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:600 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:600 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2937us
42:52:601 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:601 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2606us
42:52:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:601 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:601 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:601 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:601 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17834
42:52:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:604 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3539us
42:52:604 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:604 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:604 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bdae24)
42:52:604 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:604 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:604 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:606 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:606 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:606 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:606 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:607 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:607 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:607 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:609 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:609 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:609 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:610 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:611 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:611 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:615 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:615 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:617 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:617 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:617 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:617 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:618 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:618 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:618 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:618 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:618 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:618 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17834
42:52:618 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:619 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:619 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1277us
42:52:619 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:620 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:52:620 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:620 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:620 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a38600->08000000, interrupt) +831us
42:52:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:621 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:621 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:621 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:621 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a38600, blocking audio) +15us
42:52:627 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4088us
42:52:627 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:627 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:627 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:627 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:627 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:627 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
42:52:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:627 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +862us
42:52:627 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:52:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:628 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:628 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:628 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:628 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17835
42:52:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:628 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2810us
42:52:629 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:629 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:629 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bdae24)
42:52:629 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:629 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:629 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:631 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:631 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:632 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:632 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:632 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:632 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:634 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:634 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:634 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:636 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:636 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:636 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:639 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:639 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:640 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:640 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:640 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:640 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:640 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:640 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:640 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:640 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:640 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +229us
42:52:640 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:640 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:640 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:642 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:642 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17835
42:52:642 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +465us
42:52:643 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:643 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:643 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2097, 2988, 2097, 2988)
42:52:643 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:643 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:643 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:643 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:643 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:643 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a34ee4->08000000, interrupt) +2109us
42:52:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:644 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:644 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:644 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a34ee4, sas core) +0us
42:52:650 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:650 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4080us
42:52:650 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:650 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:650 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +15us
42:52:650 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:650 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:650 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
42:52:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1601us
42:52:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:651 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:651 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1466us
42:52:651 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:651 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4077us
42:52:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:651 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:651 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:651 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:651 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17836
42:52:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:652 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2082us
42:52:654 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:654 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:654 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bdae24)
42:52:654 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:654 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:654 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:655 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:655 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:655 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:656 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:656 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:656 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:656 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:658 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:658 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:658 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:659 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:659 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:660 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:663 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:663 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:663 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:663 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:665 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:665 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:665 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:665 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:665 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:665 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17836
42:52:665 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:666 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:667 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:667 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a33034->08000000, interrupt) +2108us
42:52:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:668 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a33034, left interrupt) +0us
42:52:673 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:673 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4083us
42:52:673 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:673 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:52:673 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:673 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:673 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:673 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:674 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:674 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:52:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:674 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2089us
42:52:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:674 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:52:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:674 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:674 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:674 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:674 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17837
42:52:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:676 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1353us
42:52:677 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:677 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:677 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bdae24)
42:52:677 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:677 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:677 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:679 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:679 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:679 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:679 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:680 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:680 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:680 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:682 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:682 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:682 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:684 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:684 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:684 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:687 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:687 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:688 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:688 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:688 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:688 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:689 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:689 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:689 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:689 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:689 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:689 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +207us
42:52:689 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:689 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:689 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17837
42:52:689 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +487us
42:52:691 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:691 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:691 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a32a48->08000000, interrupt) +2108us
42:52:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:692 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a32a48, left interrupt) +0us
42:52:698 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4081us
42:52:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:698 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:698 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:698 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:698 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
42:52:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:698 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2820us
42:52:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:698 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:698 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:699 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:699 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +15us
42:52:699 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:699 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5545us
42:52:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:699 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:699 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:699 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:699 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17838
42:52:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:700 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +624us
42:52:700 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:700 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:700 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bdae24)
42:52:700 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:701 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:701 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:701 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:702 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:702 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:702 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:702 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:702 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:704 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:704 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:704 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:706 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:706 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:706 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:709 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:709 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:709 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:710 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:710 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:710 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:710 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:710 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:711 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:711 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:711 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:711 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:711 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:711 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:711 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:711 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:711 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17838
42:52:711 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:712 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:713 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:713 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2110, 2978, 2110, 2978)
42:52:713 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:713 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:713 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:713 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:713 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:713 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a32f54->08000000, interrupt) +2106us
42:52:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:714 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a32f54, left interrupt) +0us
42:52:720 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:720 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4081us
42:52:720 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:720 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:720 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:720 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:720 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:720 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
42:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:720 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3550us
42:52:720 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:720 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:721 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:721 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:52:721 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:721 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17839
42:52:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:721 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +152us
42:52:722 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:722 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:722 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bdae24)
42:52:722 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:722 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:722 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:723 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:723 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:723 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:723 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:724 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:724 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:724 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:726 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:726 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:726 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:727 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:727 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:727 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:731 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:731 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:731 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:732 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:732 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:732 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:732 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:733 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:733 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:733 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:733 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:733 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:733 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +53us
42:52:733 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:733 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:733 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +133us
42:52:733 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:733 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:733 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17839
42:52:733 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +490us
42:52:734 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:734 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:734 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:734 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:734 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:734 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:734 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a35af0->08000000, interrupt) +2104us
42:52:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:736 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a35af0, left interrupt) +0us
42:52:741 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4083us
42:52:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:742 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:742 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:742 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:742 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:742 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3061us
42:52:742 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:742 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1213us
42:52:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:742 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:742 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff0bf5=sceSasGetEndFlag(08bec300)
42:52:742 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:742 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17840
42:52:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:743 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4971us
42:52:744 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:744 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:744 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bdae24)
42:52:744 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:744 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:744 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:744 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:744 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:746 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:746 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:746 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:746 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:748 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:748 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:748 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:749 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:749 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:749 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:752 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:752 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:753 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:753 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:753 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:753 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:753 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:753 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:753 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:754 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:754 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:754 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:754 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:754 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:754 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:754 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:754 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:754 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +542us
42:52:754 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:754 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17840
42:52:754 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +154us
42:52:756 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1129us
42:52:756 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8bf5=sceSasGetEndFlag(08bec300)
42:52:756 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:756 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +15us
42:52:756 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:756 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 15)
42:52:756 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:756 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 12, 1487)
42:52:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:756 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a326c4->08000000, interrupt) +958us
42:52:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:757 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a326c4, left interrupt) +0us
42:52:763 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:763 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4087us
42:52:763 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:763 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:763 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:763 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:763 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:763 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:764 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:764 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
42:52:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff8bf5=sceSasGetEndFlag(08bec300)
42:52:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5003us
42:52:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:764 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:764 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:764 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:764 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17841
42:52:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:764 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4243us
42:52:765 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:765 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:765 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bdae24)
42:52:765 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:765 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:765 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:765 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:767 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:767 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:767 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:767 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:768 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:768 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:768 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:770 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:771 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:771 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:771 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:774 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:774 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:775 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:775 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:775 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:775 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:776 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:776 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:776 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:776 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:776 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:776 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:776 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:776 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:776 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +207us
42:52:776 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:776 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:777 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:777 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:777 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:777 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:777 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:777 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17841
42:52:777 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +486us
42:52:778 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1129us
42:52:778 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:778 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:778 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 12, 0, 0, 0, 0)
42:52:778 main         D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08bec300, 12)
42:52:778 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:778 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:778 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:778 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:778 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a3932c->08000000, interrupt) +920us
42:52:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:779 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:779 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:779 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:779 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a3932c, blocking audio) +15us
42:52:784 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:786 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:786 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:786 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4117us
42:52:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +194us
42:52:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:786 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:786 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2876us
42:52:786 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:786 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2666us
42:52:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:786 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:786 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:786 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:786 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17842
42:52:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:786 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3514us
42:52:788 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:788 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:788 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bdae24)
42:52:788 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:788 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:788 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:788 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:788 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:790 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:790 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:791 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:792 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:792 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:793 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:793 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:793 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:796 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:796 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:797 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:797 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:797 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:797 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:799 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:799 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:799 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:799 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:799 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:799 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:799 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:799 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:799 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17842
42:52:799 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:800 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:800 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:800 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:800 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:800 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089b9de0->08000000, interrupt) +2049us
42:52:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:802 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:802 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:802 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089b9de0, sas core) +0us
42:52:808 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:808 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4105us
42:52:808 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:808 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +15us
42:52:808 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:808 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:808 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:808 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:808 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:808 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
42:52:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:808 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +930us
42:52:808 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:809 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:809 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5548us
42:52:809 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:809 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:809 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:809 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:809 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17843
42:52:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:809 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2785us
42:52:810 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:810 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:810 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bdae24)
42:52:810 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:810 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:810 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:811 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:811 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:811 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:811 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:811 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:812 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:812 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:812 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:814 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:814 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:814 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:816 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:816 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:818 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:818 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:819 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:819 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:819 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:819 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:819 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:820 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:820 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:820 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:820 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:821 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:821 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +185us
42:52:821 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:821 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:821 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17843
42:52:821 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +508us
42:52:822 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:822 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:822 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:822 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:822 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a25518->08000000, interrupt) +2049us
42:52:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:823 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:823 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:824 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a25518, sas core) +0us
42:52:829 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4107us
42:52:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:830 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a085c4, blocking audio) +15us
42:52:830 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:830 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:830 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1660us
42:52:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1398us
42:52:830 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:830 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4145us
42:52:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:830 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:830 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:830 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:831 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17844
42:52:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:831 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2057us
42:52:832 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:832 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:832 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bdae24)
42:52:832 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:832 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:832 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:833 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:833 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:833 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:833 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:836 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:836 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:836 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:837 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:837 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:837 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:840 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:841 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:841 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:841 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:841 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:843 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:843 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:843 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:843 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:843 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:843 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:843 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17844
42:52:843 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:844 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:844 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:844 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:844 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:844 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fadec->08000000, interrupt) +2049us
42:52:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:846 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089fadec, left interrupt) +0us
42:52:851 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:851 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4107us
42:52:851 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:852 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:52:852 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:852 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:852 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:852 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:852 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:852 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
42:52:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:52:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2150us
42:52:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:852 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5548us
42:52:852 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:852 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:853 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:853 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:853 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17845
42:52:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:853 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1328us
42:52:853 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:853 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:853 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bdae24)
42:52:853 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:853 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:853 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:855 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:855 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:855 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:855 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:857 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:857 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:857 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:859 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:859 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:859 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:860 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:860 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:862 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:862 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:864 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:864 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:864 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:865 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:865 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:865 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:865 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:866 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:866 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:866 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:866 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:866 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:866 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:866 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +171us
42:52:866 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:866 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:866 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17845
42:52:866 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +522us
42:52:868 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:868 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:868 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:868 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:868 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089bb584->08000000, interrupt) +2049us
42:52:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:869 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089bb584, left interrupt) +0us
42:52:874 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4136us
42:52:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:874 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:874 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:874 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:874 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
42:52:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:874 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:874 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2850us
42:52:874 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:874 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +182us
42:52:874 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:876 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:876 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +53us
42:52:876 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:876 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:876 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5548us
42:52:876 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:876 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:876 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:876 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:876 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17846
42:52:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:877 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +599us
42:52:877 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:877 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:877 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bdae24)
42:52:877 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:877 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:877 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:878 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:878 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:878 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:878 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:879 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:879 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:879 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:881 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:881 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:881 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:882 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:882 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:882 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:885 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:885 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:887 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:887 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:887 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:887 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:888 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:888 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:888 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:889 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:889 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:889 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:889 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17846
42:52:889 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:890 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:890 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 1, 2124, 2968, 2124, 2968)
42:52:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:890 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2d7d8->08000000, interrupt) +2049us
42:52:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:891 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2d7d8, left interrupt) +0us
42:52:897 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:897 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4094us
42:52:897 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:897 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:897 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:898 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:898 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:898 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:898 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:898 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
42:52:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:898 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3620us
42:52:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:898 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:898 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5548us
42:52:898 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:898 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17847
42:52:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:899 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +126us
42:52:899 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:899 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:899 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bdae24)
42:52:899 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:899 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:899 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:899 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:901 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:901 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:901 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:901 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:904 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:904 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:904 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:906 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:906 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:906 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:907 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:907 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:909 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:909 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:909 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:909 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:910 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:910 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:910 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:911 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:911 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:911 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +79us
42:52:911 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:911 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +63us
42:52:911 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:912 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:912 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17847
42:52:912 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +535us
42:52:913 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:913 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2d7fc->08000000, interrupt) +2044us
42:52:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:914 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2d7fc, left interrupt) +0us
42:52:920 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:920 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4094us
42:52:920 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:921 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:52:921 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:921 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:921 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:52:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:921 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3067us
42:52:921 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:921 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1283us
42:52:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:921 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:921 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:921 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:921 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17848
42:52:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:922 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4946us
42:52:923 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:923 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:923 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bdae24)
42:52:923 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:923 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:923 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:924 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:924 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:924 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:924 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:924 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:925 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:925 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:925 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:927 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:927 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:927 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:929 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:929 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:929 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:932 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:932 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:933 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:933 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:933 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:933 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:933 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:933 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:934 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:934 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:934 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:934 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:934 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:934 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:934 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:935 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:935 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +567us
42:52:935 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:935 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17848
42:52:935 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +129us
42:52:935 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1113us
42:52:935 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:935 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:935 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +15us
42:52:935 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:935 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:935 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:935 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:935 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089fad9c->08000000, interrupt) +916us
42:52:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:937 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089fad9c, left interrupt) +0us
42:52:943 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:943 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4108us
42:52:943 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:52:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:943 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:943 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:943 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:943 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:943 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
42:52:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:52:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:943 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5068us
42:52:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:943 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:943 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:943 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:943 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17849
42:52:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:944 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4217us
42:52:947 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:947 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:947 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bdae24)
42:52:947 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:947 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:947 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:949 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:949 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:949 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:949 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:952 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:952 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:952 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:953 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:953 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:953 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:955 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:955 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:957 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:957 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:957 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:957 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:958 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:958 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:958 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:959 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:959 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:959 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +168us
42:52:959 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:959 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:959 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17849
42:52:959 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +525us
42:52:960 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1172us
42:52:960 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:961 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:52:961 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:961 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +870us
42:52:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:962 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:52:962 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:962 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:962 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff474, blocking audio) +15us
42:52:968 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:968 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:968 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:968 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4193us
42:52:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +150us
42:52:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:968 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2812us
42:52:968 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:968 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:52:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2730us
42:52:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:968 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:968 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf5=sceSasGetEndFlag(08bec300)
42:52:968 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:968 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17850
42:52:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:968 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3489us
42:52:970 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:52:970 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:970 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bdae24)
42:52:970 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:970 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:970 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:970 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:972 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:972 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:972 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:972 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:973 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:974 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:974 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:974 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:976 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:976 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:976 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:52:978 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:978 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:978 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:980 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:980 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:52:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:52:980 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:980 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:52:981 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:52:981 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:981 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:52:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:52:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:52:981 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:52:981 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:52:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:52:981 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17850
42:52:981 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08bec300, 0, 0931ae10, 1952, 0)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08bec300, 0, 15, 40000000, 00000000, 00000000, 10000000)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 0, 1)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08bec300, 0)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 0, 1)
42:52:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:981 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 0, 0, 0, 0)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 0, 1)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 231, 231, 231, 231)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 0, 1002)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08bec300, 0, 231, 231, 231, 231)
42:52:981 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 0, 1002)
42:52:983 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:52:983 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:52:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:52:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:52:984 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:52:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff4b8->08000000, interrupt) +2042us
42:52:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:52:984 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, left interrupt) +0us
42:52:984 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:984 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->089ff4b8, sas core) +0us
42:52:991 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:52:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08b001b4, interrupts resumed) +4191us
42:52:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:52:991 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:991 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08a9eb10->0897daac, blocking audio) +15us
42:52:991 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:52:991 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:52:991 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:52:991 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:52:991 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:52:991 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
42:52:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:52:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +877us
42:52:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:52:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:52:991 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:52:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:52:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:52:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:52:991 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:52:991 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:52:991 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:52:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:52:991 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17851
42:52:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:52:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:52:995 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2760us
42:52:997 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:52:997 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:52:997 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bdae24)
42:52:997 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:52:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:52:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:52:997 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:52:997 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:52:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:52:999 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:52:999 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:52:999 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:52:999 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:000 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:000 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:000 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:001 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:002 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:002 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:003 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:003 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:003 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:007 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:007 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:009 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:009 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:009 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:010 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:010 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:010 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:010 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:010 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:010 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:010 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:010 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:011 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:011 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +265us
42:53:011 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:011 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:011 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17851
42:53:011 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +429us
42:53:012 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:012 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:012 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:012 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:012 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +2042us
42:53:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:013 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:53:019 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:019 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4159us
42:53:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:020 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:020 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:020 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:020 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:020 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1402us
42:53:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:020 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:020 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1452us
42:53:020 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:020 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:020 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4091us
42:53:020 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:021 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:021 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:021 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:021 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17852
42:53:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:021 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2031us
42:53:021 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:021 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:021 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bdae24)
42:53:021 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:022 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:022 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:022 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:023 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:023 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:023 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:023 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:026 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:026 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:026 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:027 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:027 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:027 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:030 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:030 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:031 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:031 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:031 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:031 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:032 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:032 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:032 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:033 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:033 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:033 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17852
42:53:033 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:53:034 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:034 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:034 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:034 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:034 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2e8->08000000, interrupt) +1706us
42:53:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:036 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2e8, left interrupt) +0us
42:53:042 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:042 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4447us
42:53:042 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:042 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:53:042 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:042 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:042 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:042 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:042 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:042 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
42:53:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:042 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:53:042 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:042 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:042 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2178us
42:53:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:043 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:043 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:043 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:043 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:043 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:043 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:043 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17853
42:53:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:043 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1303us
42:53:044 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:044 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:044 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bdae24)
42:53:044 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:044 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:044 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:044 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:046 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:047 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:047 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:047 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:047 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:049 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:049 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:049 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:050 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:050 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:050 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:053 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:054 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:054 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:054 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:055 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:055 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:055 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:055 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:056 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:056 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +169us
42:53:056 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:056 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:056 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17853
42:53:056 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +524us
42:53:057 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:057 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +1706us
42:53:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:058 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:53:065 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4450us
42:53:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:065 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:065 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:065 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:065 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
42:53:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2904us
42:53:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +154us
42:53:065 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:065 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:065 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +80us
42:53:065 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:065 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:066 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:066 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:066 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:066 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17854
42:53:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:066 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +574us
42:53:067 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:067 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:067 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bdae24)
42:53:067 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:067 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:067 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:067 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:069 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:069 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:069 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:069 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:071 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:071 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:071 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:072 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:072 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:072 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:076 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:076 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:077 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:077 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:077 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:077 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:078 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:078 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:078 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:078 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:078 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:078 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:078 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:078 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:078 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17854
42:53:078 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:53:079 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:080 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:080 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:080 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:080 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff380->08000000, interrupt) +1706us
42:53:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:080 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff380, left interrupt) +0us
42:53:087 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4459us
42:53:087 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:53:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:087 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:087 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:087 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:087 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:087 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
42:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:53:087 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:087 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:087 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3623us
42:53:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:088 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:088 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:088 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:088 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:088 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17855
42:53:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:088 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +101us
42:53:089 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:089 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:090 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bdae24)
42:53:090 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:090 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:090 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:090 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:091 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:091 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:091 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:091 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:091 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:093 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:093 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:093 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:094 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:094 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:094 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:097 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:097 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:098 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:098 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:098 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:098 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:099 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:099 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:099 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:100 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:100 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:100 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +104us
42:53:100 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:100 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:100 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +60us
42:53:100 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:100 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:100 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17855
42:53:100 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +513us
42:53:101 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:102 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +1707us
42:53:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:103 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff394, left interrupt) +0us
42:53:109 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4460us
42:53:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:109 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:109 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:109 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:109 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
42:53:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:109 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:109 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:109 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3060us
42:53:109 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:109 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:53:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:109 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:110 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:110 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1286us
42:53:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:110 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:110 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:110 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:110 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17856
42:53:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:110 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4921us
42:53:111 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:111 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:111 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bdae24)
42:53:111 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:111 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:112 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:112 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:112 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:113 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:113 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:113 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:113 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:116 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:116 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:116 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:117 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:117 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:117 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:120 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:121 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:121 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:121 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:121 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:121 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:122 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:122 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:122 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:122 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:122 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:122 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:122 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:122 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:122 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +593us
42:53:122 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:123 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17856
42:53:123 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +104us
42:53:124 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1112us
42:53:124 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:124 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:124 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +15us
42:53:124 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:124 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:124 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:124 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:124 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ecd4->08000000, interrupt) +579us
42:53:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:125 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ecd4, left interrupt) +0us
42:53:131 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:131 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4480us
42:53:131 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:131 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:53:131 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:131 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:53:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:132 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:132 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:132 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:132 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:132 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:132 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
42:53:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:132 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:53:132 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:132 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:132 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5059us
42:53:132 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:132 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:132 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:132 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:132 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17857
42:53:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:133 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4192us
42:53:134 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:134 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:134 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bdae24)
42:53:134 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:134 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:134 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:135 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:135 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:135 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:135 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:136 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:136 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:136 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:137 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:138 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:138 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:138 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:142 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:142 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:142 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:143 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:143 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:143 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:143 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:144 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:144 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:144 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:144 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:144 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:144 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:144 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:144 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:144 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +202us
42:53:144 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:144 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:145 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17857
42:53:145 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +491us
42:53:146 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1112us
42:53:146 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:146 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:53:146 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:146 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:146 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:146 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:146 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff300->08000000, interrupt) +595us
42:53:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:147 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:53:147 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:147 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:147 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089ff300, blocking audio) +15us
42:53:153 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:153 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:153 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:153 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
42:53:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +4464us
42:53:154 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +239us
42:53:154 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:154 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:154 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:154 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:154 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +2821us
42:53:154 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:154 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:53:155 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:155 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:155 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:155 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:155 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2721us
42:53:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:155 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:155 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:155 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:155 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17858
42:53:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:155 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +3463us
42:53:156 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:156 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:156 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bdae24)
42:53:156 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:157 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:157 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:157 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:158 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:158 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:158 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:158 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:160 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:160 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:160 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:161 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:161 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:161 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:164 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:164 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:164 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:165 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:165 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:165 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:165 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:166 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:166 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:166 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:166 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:166 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:167 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17858
42:53:167 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:53:168 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08a9eb10, system time) +1353us
42:53:168 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:168 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a94f7c, sas core) +0us
42:53:168 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:168 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:168 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:168 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:168 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089f79bc->08000000, interrupt) +355us
42:53:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:169 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, left interrupt) +0us
42:53:169 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:169 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:169 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->089f79bc, blocking audio) +15us
42:53:175 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:175 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4574us
42:53:175 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:175 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:53:176 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:176 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:176 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:176 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:176 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:176 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:176 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:176 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:176 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
42:53:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:176 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +853us
42:53:176 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:176 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:176 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:176 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:176 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:176 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:176 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:176 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:176 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:176 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17859
42:53:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:177 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2734us
42:53:178 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:178 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:178 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bdae24)
42:53:178 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:178 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:178 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:178 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:179 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:179 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:179 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:179 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:180 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:180 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:180 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:181 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:182 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:182 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:182 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:183 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:186 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:186 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:187 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:187 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:187 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:187 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:188 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:188 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:188 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:188 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:188 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:188 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:188 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:188 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:188 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +314us
42:53:188 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:188 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:189 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17859
42:53:189 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +380us
42:53:190 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:190 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:190 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:190 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:190 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +1707us
42:53:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:191 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:53:197 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4522us
42:53:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:197 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:197 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:197 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:197 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
42:53:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:197 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:197 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:197 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1399us
42:53:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:198 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:198 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +1475us
42:53:198 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:198 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +4067us
42:53:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:198 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:198 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:198 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:198 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17860
42:53:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:199 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +2006us
42:53:199 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:200 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:200 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bdae24)
42:53:200 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:200 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:200 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:200 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:200 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:201 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:201 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:201 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:203 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:203 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:203 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:204 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:204 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:204 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:207 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:208 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:208 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:208 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:208 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:209 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:209 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:209 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:210 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:210 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:210 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:210 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17860
42:53:210 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:53:212 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:212 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff474->08000000, interrupt) +1708us
42:53:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:212 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff474, left interrupt) +0us
42:53:219 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:219 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4531us
42:53:219 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:219 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> CBHandler (300->282, pc: 08b001b4->0897daac, sas core) +0us
42:53:219 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD stream thread (282->306, pc: 0897daac->08a94fc4, thread delayed) +0us
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:219 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:219 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:219 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:219 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:219 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
42:53:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:219 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +235us
42:53:219 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:219 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:219 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2118us
42:53:219 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:220 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:220 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:220 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:220 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:220 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:220 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:220 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:220 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:220 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17861
42:53:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:220 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +1277us
42:53:221 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:221 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:221 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bdae24)
42:53:221 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:221 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:221 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:222 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:222 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:222 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:222 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:223 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:223 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:223 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:223 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:225 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:225 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:225 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:226 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:226 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:226 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:229 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:230 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:230 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:230 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:230 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:231 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:231 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:231 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:232 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:232 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:232 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:232 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:232 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:232 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:232 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +254us
42:53:232 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +0us
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:232 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:232 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17861
42:53:232 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +439us
42:53:234 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:234 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff394->08000000, interrupt) +1749us
42:53:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:235 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff394, left interrupt) +0us
42:53:241 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:241 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4491us
42:53:241 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:241 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:241 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:241 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:241 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:242 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +2845us
42:53:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:242 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +214us
42:53:242 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:242 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +21us
42:53:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:242 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:242 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:242 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:243 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:243 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17862
42:53:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:243 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +548us
42:53:246 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:246 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:246 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bdae24)
42:53:246 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:246 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:246 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:247 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:247 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:247 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:248 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:248 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:248 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:248 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:250 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:250 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:250 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:251 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:251 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:251 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:254 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:254 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:255 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:255 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:256 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:256 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:256 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:257 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:257 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:257 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:257 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:258 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:258 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:258 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17862
42:53:258 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +697us
42:53:259 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:259 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a2ed4c->08000000, interrupt) +1750us
42:53:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:260 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->08a2ed4c, left interrupt) +0us
42:53:266 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4494us
42:53:266 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:266 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:53:266 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:267 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:267 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:267 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:267 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:267 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
42:53:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:53:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:267 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +3569us
42:53:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:267 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:267 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5547us
42:53:267 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:267 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17863
42:53:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:268 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +76us
42:53:269 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d4000,linesize=1024,pixelsize=0,sync=0)
42:53:269 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:269 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bdae24)
42:53:269 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:269 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:269 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:269 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:270 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:270 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:270 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:270 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:271 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:273 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:273 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:273 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:274 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:274 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:274 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:278 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:278 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:279 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:279 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:279 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:279 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:280 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:280 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:280 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:280 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:280 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:280 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:281 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:281 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:281 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +130us
42:53:281 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:281 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:281 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +114us
42:53:281 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +1us
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:281 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:281 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17863
42:53:281 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +433us
42:53:282 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:283 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:283 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:283 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:283 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff2d4->08000000, interrupt) +1750us
42:53:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:283 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff2d4, left interrupt) +0us
42:53:290 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a085c4->08a9eb10, interrupts resumed) +4497us
42:53:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:290 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08b001b4->08a085c4, sas core) +0us
42:53:290 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:290 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:290 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
42:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:290 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +238us
42:53:290 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:290 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> CBHandler (272->282, pc: 08000000->0897daac, idle) +3058us
42:53:290 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> idle0 (282->272, pc: 0897daac->08000000, thread delayed) +0us
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD stream thread (272->306, pc: 08000000->08a94fc4, idle) +2us
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:290 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> idle0 (306->272, pc: 08a94fc4->08000000, thread delayed) +1us
42:53:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +1232us
42:53:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:291 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:291 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:291 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:291 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17864
42:53:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:292 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4895us
42:53:293 RwClimaxVBL  D[DISP]: HLE\sceDisplay.cpp:747 sceDisplaySetFramebuf(topaddr=040d43c0,linesize=1024,pixelsize=0,sync=0)
42:53:293 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: RwClimaxVBL -> main (291->289, pc: 08a09fb0->08a09f28, vblank start waited) +1us
42:53:293 main         D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bdae24)
42:53:293 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae24
42:53:293 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 440d4000 V: 480x272, R: 1024x1024, S: 1024x1024, STR: 1024, THR:1, Z:00000000 = 1024x272
42:53:293 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 000d4000: 1024 x 272 x 0 
42:53:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 128x128, R: 128x128, S: 128x128, STR: 512, THR:1, Z:00000000 = 128x128
42:53:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:294 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:294 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44020000 V: 1024x1024, R: 1024x64, S: 1024x64, STR: 1024, THR:1, Z:44000000 = 1024x64
42:53:294 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00020000: 1024 x 64 x 0 
42:53:294 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:295 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:295 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:295 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:298 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:298 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:298 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:299 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:299 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:299 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00000000: 480 x 272 x 3 
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44000000 V: 480x272, R: 992x272, S: 992x272, STR: 512, THR:1, Z:00000000 = 480x272
42:53:302 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:302 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:303 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 44170000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:303 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 00170000: 480 x 272 x 3 
42:53:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 04170000!
42:53:303 main         D[G3D]: GLES\TextureCache.cpp:1330 Texture different or overwritten, reloading at 0404c000
42:53:303 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0004c000!
42:53:304 main         D[G3D]: GLES\Framebuffer.cpp:734 Est: 4404c000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44000000 = 480x272
42:53:304 main         D[SCEGE]: GLES\Framebuffer.cpp:1028 Switching render target to FBO for 0004c000: 480 x 272 x 3 
42:53:304 main         D[G3D]: GLES\TextureCache.cpp:267 Render to texture detected at 0404c000!
42:53:305 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff39d0)
42:53:305 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a50)
42:53:305 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
42:53:305 main         D[KERNEL]: HLE\sceKernelSemaphore.cpp:271 sceKernelReferSemaStatus(287, 0bff3a00)
42:53:305 main         D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(08d5d4b0, 8) - waiting
42:53:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 088045ac->08000000, ctrl buffer waited) +32us
42:53:305 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +618us
42:53:305 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:305 idle0        D[DISP]: HLE\sceDisplay.cpp:675 Leave VBlank 17864
42:53:305 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->088045ac, idle) +78us
42:53:306 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> FMOD SAS update/mix thread (289->300, pc: 08a94f7c->08b001b4, system time) +1165us
42:53:306 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:306 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:306 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> main (300->289, pc: 08a9eb10->08a94f7c, blocking audio) +15us
42:53:306 main         D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08bec300, 1, 742)
42:53:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(301, 1, 00000000)
42:53:306 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(301, 1)
42:53:307 main         D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(308, 1, 00000000)
42:53:307 main         D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(308, 1)
42:53:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 089ff384->08000000, interrupt) +569us
42:53:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08a081b0
42:53:307 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> main (272->289, pc: 08000000->089ff384, left interrupt) +0us
42:53:313 main         D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
42:53:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> CBHandler (289->282, pc: 08a085c4->0897daac, interrupts resumed) +4516us
42:53:314 CBHandler    D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: CBHandler -> FMOD SAS update/mix thread (282->300, pc: 0897daac->08a9eb10, thread delayed) +0us
42:53:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 0920fc00)
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> FMOD stream thread (300->306, pc: 08b001b4->08a94fc4, sas core) +0us
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(305, 1, 00000000)
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(305, 1)
42:53:314 FMOD stream  D[KERNEL]: HLE\sceKernelThread.cpp:2606 sceKernelDelayThreadCB(10000 usec)
42:53:314 main         D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD stream thread -> main (306->289, pc: 08a94fc4->08a085c4, thread delayed) +1us
42:53:314 main         D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=48bdae00, stall=48bdae00, cbid=00000000, param=08b40b48)
42:53:314 main         D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 08bdae00 - stall = 08bdae00
42:53:314 main         D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
42:53:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: main -> idle0 (289->272, pc: 08a09f28->08000000, vblank start waited) +1us
42:53:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +236us
42:53:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 0920fc00)
42:53:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08a9eb10, idle) +5004us
42:53:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08bec300, 09210000)
42:53:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08b001b4->08000000, sas core) +0us
42:53:314 FMOD SAS upd D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> FMOD SAS update/mix thread (272->300, pc: 08000000->08b001b4, idle) +240us
42:53:314 FMOD SAS upd D[SCESAS]: HLE\sceSas.cpp:127 ffff9bf4=sceSasGetEndFlag(08bec300)
42:53:314 FMOD SAS upd D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00008000, 09210000)
42:53:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: FMOD SAS update/mix thread -> idle0 (300->272, pc: 08a9eb10->08000000, blocking audio) +15us
42:53:314 idle0        D[DISP]: HLE\sceDisplay.cpp:574 Enter VBlank 17865
42:53:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:658 Finding no FBO matching address 040d43c0
42:53:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1292 Displaying FBO 000d4000
42:53:316 RwClimaxVBL  D[KERNEL]: HLE\sceKernelThread.cpp:3224 Context switch: idle0 -> RwClimaxVBL (272->291, pc: 08000000->08a09fb0, idle) +4166us
42:54:204 RwClimaxVBL  I[LOAD]: Config.cpp:808 Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini
42:54:208 RwClimaxVBL  I[LOAD]: Config.cpp:820 Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 274: Module "SilentHill": name=SilentHill gp=08bb9cf0 entry=0897e210
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 276: Thread "user_main": pc= 0897dcc8 sp= 0bfff690   WAIT    (wt=1 wid=0 wv= 00000000 )
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 277: MemoryPart "UserSbrk": MemPart: 08bf2000 - 09fb7f00	size: 013c5f00
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 278: Semaphore "cLockObject": -
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 279: Semaphore "cLockObject": -
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 280: Semaphore "cLockObject": -
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 281: Semaphore "cLockObject": -
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 282: Thread "CBHandler": pc= 0897daac sp= 0bff7ab0   WAIT    (wt=2 wid=282 wv= 00000000 )
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 283: CallBack "ExitGame": thread=282, argument= 00000000
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 284: CallBack "UMD": thread=282, argument= 00000000
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 285: CallBack "Power": thread=282, argument= 00000000
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 286: CallBack "MCInsertCB": thread=282, argument= 00000000
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 287: Semaphore "GameRequestPause": -
42:54:208 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 288: Semaphore "GameResume": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 289: Thread "main": pc= 08a09f28 sp= 0bff3990  READY     (wt=12 wid=1 wv= 00000000 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 290: EventFlag "RwPspDLSignal": init=00000001 cur=00000001 numwait=0
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 291: Thread "RwClimaxVBL": pc= 08a09fb0 sp= 0bfffeb0 RUN      (wt=0 wid=0 wv= 00000000 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 296: OpenFile "disc0:/sce_lbn0xe2f0_size0xe016800": Seekpos: 0c3a2cde
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 297: OpenFile "disc0:/sce_lbn0x2a320_size0x1f9d7000": Seekpos: 00000000
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 298: Semaphore "cLockObject": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 299: Mutex "FMOD Memory CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 300: Thread "FMOD SAS update/mix thread": pc= 08a9eb10 sp= 0bfeba30   WAIT    (wt=10 wid=9 wv= 00000100 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 301: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 302: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 303: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 304: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 305: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 306: Thread "FMOD stream thread": pc= 08a94fc4 sp= 0bfdba70   WAIT    (wt=2 wid=306 wv= 00000000 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 307: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 308: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 321: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 322: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 323: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 324: Semaphore "FMOD Semaphore": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 325: Thread "FMOD thread for FMOD_NONBLOCKIN": pc= 08a953dc sp= 0bfd7a70   WAIT    (wt=3 wid=324 wv= 00000001 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 367: Mutex "FMOD CriticalSection": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 368: Semaphore "FMOD Semaphore": -
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:516 KO 369: Thread "FMOD file thread": pc= 08a953dc sp= 0bfcfa70   WAIT    (wt=3 wid=368 wv= 00000001 )
42:54:209 RwClimaxVBL  I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 40 kernel objects alive
42:54:209 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:209 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:213 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:213 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:213 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:217 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:217 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:217 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:218 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:218 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:218 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:218 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:218 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
42:54:218 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
42:54:271 MemMap.cpp:378 D[MM]: Memory system shut down.
42:54:271 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 000d4000 : 1024 x 272 x 0
42:54:271 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 0004c000 : 480 x 272 x 3
42:54:271 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00170000 : 480 x 272 x 3
42:54:272 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
42:54:272 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00020000 : 1024 x 64 x 0
42:55:114 Config.cpp:808 I[LOAD]: Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini
42:55:117 Config.cpp:820 I[LOAD]: Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini
42:55:344 Config.cpp:808 I[LOAD]: Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini
42:55:347 Config.cpp:820 I[LOAD]: Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini
